Commit Graph

87313 Commits

Author SHA1 Message Date
Topi Pohjolainen
dea8e7fb07 i965: Restrict fast color clear on first slice only
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-11-25 16:57:07 +02:00
Topi Pohjolainen
d41fc8dc9f i965: Track fast color clear state in level/layer granularity
Note that RESOLVED is not tracked in the map explicitly. Absence
of item implicitly means RESOLVED state.

v2: Added intel_resolve_map_clear() into intel_miptree_release()
v3 (Jason): Properly handle the assumption of resolve map not
            containing any items with state RESOLVED. Removed
            unnecessary intel_miptree_set_fast_clear_state() call
            in brw_blorp_resolve_color() preventing
            intel_miptree_set_fast_clear_state() from asserting
            against RESOLVED.

Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-11-25 16:57:07 +02:00
Topi Pohjolainen
28dc3f6199 i965: Move fast clear state enumeration into resolve map
Status is still tracked per miptree. Next patch will switch to
resolve map per slice/level.

Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-11-25 16:57:07 +02:00
Topi Pohjolainen
6859d2ba2e i965: Refactor check if color resolve is needed
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-11-25 16:57:07 +02:00
Topi Pohjolainen
ea2c419600 i965: Add plumbing for fast clear layer/level details
Until now fast clear has been supported only for non-layered and
non-mipmapped buffers. However, from gen8 onwards there is hardware
support also for layered/mipmapped. Once this is enabled, fast clear
operations target specific layer/level and call for the state to be
tracked in the same granularity. This is the first step providing
the details from callers to the state tracking.

Patch introduces new interface for reading and writing the state
hiding the upcoming bookkeeping changes in the call sites. There is
bunch of sanity checks added that will be relaxed per hardware
generation later on when the actual functionality is enabled.

v2: Rebased on top current master setting the state in
    blorp_surf_for_miptree().
v3: Replace open-coded resolved check in surface state emission
    with intel_miptree_has_color_unresolved().

Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-11-25 16:57:07 +02:00
Topi Pohjolainen
d07cf68a97 i965: Add interface for checking multiple slices if any is unresolved
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-11-25 16:57:07 +02:00
Topi Pohjolainen
17e6a214fd i965: Provide slice details to renderbuffer fast clear state tracker
This patch also introduces getter and setter for fast clear state
preparing for tracking the state per slice.

Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-11-25 16:57:06 +02:00
Topi Pohjolainen
cec30a6669 i965: Split per miptree and per slice/level fast clear bits
Currently the status bits for fast clear include the flag telling
if non-multisampled mcs buffer should be used at all. Once the
state tracking is changed to follow individual levels/layers one
still needs to have the mcs enabling information in the miptree.
Therefore simply split it out to its own boolean.

Possible follow-up work is to combine disable_aux_buffers and
no_ccs into single enum.

v2 (Jason): Changed no_msrt_mcs to no_ccs and updated comment

Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-11-25 16:57:06 +02:00
Topi Pohjolainen
9c7717c066 i965: Provide slice details to color resolver
v2: Make intel_miptree_resolve_color() take start layer and
    layer count.

Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-11-25 16:57:06 +02:00
Topi Pohjolainen
12010b9226 i965: Add new interface for full color resolves
Upcoming patches will introduce fast clear in level/layer
granularity like the driver does already for depth/hiz. This patch
introduces equivalent full resolve option.

Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-11-25 16:57:06 +02:00
Topi Pohjolainen
71d48d6f42 i965: Refactor lossless compression state tracking
Essentially this moves fast clear state update away from surface
state setup into brw_postdraw_set_buffers_need_resolve() that gets
called just after draw submission.
Calling intel_miptree_used_for_rendering() can be drop for gen6
and earlier as it is no-op.

v2: Rebased on top current master setting the state in
    blorp_surf_for_miptree().

Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-11-25 16:57:06 +02:00
Andres Gomez
b27be186cb Revert "glsl: allow layout qualifier overrides with ARB_shading_language_420pack"
This reverts commit aaa69c79cd.

The commit was erroneous because the ast_layout_expression class is
meant to hold a list used for an after check that all the declared
values for a layout-qualifier-name are consistent.

Therefore, the check for the possibility of duplicated values was
previously fixed to happen much sooner, in the GLSL parser and the
merge of layout qualifiers, and the process_qualifier_constant method
only needs to check that the values are consistent.

By now, those layout-qualifier-name represented as a
ast_layout_expression are "max_vertices", "invocations", "vertices",
"local_size_[x|y|z]" and "xfb_stride".

From page 40 (page 46 of the PDF) of the GLSL 1.50 spec:

  " All geometry shader output layout declarations in a program must
    declare the same layout and same value for max_vertices."

From page 44 (page 50 of the PDF) of the GLSL 4.00 spec:

  " If an invocation count is declared, all such declarations must
    specify the same count."

From page 47 (page 53 of the PDF) of the GLSL 4.00 spec:

  " All tessellation control shader layout declarations in a program
    must specify the same output patch vertex count."

From page 60 (page 66 of the PDF) of the GLSL 4.30 spec:

  " Also, if such a layout qualifier is declared more than once in the
    same shader, all those declarations must set the same set of local
    work-group sizes and set them to the same values; otherwise a
    compile-time error results. If multiple compute shaders attached
    to a single program object declare local work-group size, the
    declarations must be identical; otherwise a link-time error
    results."

From page 73 (page 79 of the PDF) of the GLSL 4.40 spec:

  " While xfb_stride can be declared multiple times for the same
    buffer, it is a compile-time or link-time error to have different
    values specified for the stride for the same buffer."

Fixes GL44-CTS.enhanced_layouts.xfb_duplicated_stride

Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
2016-11-25 13:18:31 +02:00
Andres Gomez
2a47c83d7e Revert "glsl: geom shader max_vertices layout must match."
This reverts commit 4c86399378.

The commit was erroneous because the ast_layout_expression class was
created to hold a list of values for a layout-qualifier-name which is
allowed to appear in more than one expression in the same
shader/program but not to hold different values.

In other words, the list is used for an after check that all the
declared values for a layout-qualifier-name are consistent.

Therefore, the values stored must match always, not just for
"max_vertices" or any other eventual layout-qualifier-name.

Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
2016-11-25 13:18:31 +02:00
Andres Gomez
e5041c6409 glsl: push layout-qualifier-name values from variable declarations to global
After the previous modifications in the merging of the
layout-qualifier-name values, we no longer push the final value in a
declaration to the global values.

This regression happens because we don't call for merging on the
right-most layout qualifier of a declaration which is also the
overriding one in case of multiple appearances.

Now, we add a new method to push these values to the global ones and
we call for this just after all the layout-qualifier collapsing has
happened in a declaration.

This simplifies how this was working in two ways; we make a clear
differentiation of when we are pushing this to the global values since
before it was mixed in the merging call and we only run this once all
the processing for layout-qualifiers in a declaration has happened.

Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
2016-11-25 13:18:30 +02:00
Andres Gomez
5132d0c7b6 glsl: simplified error checking for duplicated layout-qualifiers
The GLSL parser has been simplified to check for the needed
GL_ARB_shading_language_420pack extension just when merging the
qualifiers in the proper cases.

Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
2016-11-25 13:18:30 +02:00
Andres Gomez
93f90d7795 glsl: simplified ast_type_qualifier::merge_into_[in|out]_qualifier API
Since we modified the way in which multiple repetitions of the same
layout-qualifier-name in a single declaration collapse into the
ast_type_qualifier class, we can simplify the
merge_into_[in|out]_qualifier APIs through removing the create_node
parameter.

Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
2016-11-25 13:18:30 +02:00
Andres Gomez
be54a58da3 glsl: ignore all but the rightmost layout qualifier name from the rightmost layout qualifier
From page 46 (page 52 of the PDF) of the GLSL 4.20 spec:

  " More than one layout qualifier may appear in a single
    declaration. If the same layout-qualifier-name occurs in multiple
    layout qualifiers for the same declaration, the last one overrides
    the former ones."

Consider this example:

  " #version 150
    #extension GL_ARB_shading_language_420pack: enable

    layout(max_vertices=2) layout(max_vertices=3) out;
    layout(max_vertices=3) out;"

Although different values for "max_vertices" results in a compilation
error. The above code is valid because max_vertices=2 is ignored.

Hence, when merging qualifiers in an ast_type_qualifier, we now ignore
new appearances of a same layout-qualifier-name if the new
"is_multiple_layouts_merge" parameter is on, since the GLSL parser
works in this case from right to left.

In addition, any special treatment for the buffer, uniform, in or out
layout defaults has been moved in the GLSL parser to the rule
triggered just after any previous processing/merging on the
layout-qualifiers has happened in a single declaration since it was
run too soon previously.

Fixes GL44-CTS.shading_language_420pack.qualifier_override_layout

Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
2016-11-25 13:18:30 +02:00
Andres Gomez
b95793b9a7 glsl: refactor duplicated validations between 2 layout-qualifiers
Several layout-qualifier validations are duplicated in the
merge_qualifier and validate_in_qualifier methods.

We would rather have them refactored into single calls.

Suggested by Timothy.

Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
2016-11-25 13:18:30 +02:00
Andres Gomez
ae1ce8ecd3 glsl: assert on incoherent point mode layout-id-qualifier validation
The point mode value in an ast_type_qualifier can only be true if the
flag is already set since this layout-id-qualifier can only be or not
be present in a shader.

Hence, it is useless to check for its value if the flag is already
set. Just replaced with an assert.

V2: assert instead of checking for coherence and raising a compilation
    error. Suggested by Timothy.

Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
2016-11-25 13:18:30 +02:00
Andres Gomez
a5d6ae2f51 glsl: remove unneeded check for incompatible primitive types in GS
The validation of the default in layout qualifier already assures that
we won't have 2 ast_gs_input_layout objects with different primitive
type values. In fact, the validation already assures that we won't
have 2 ast_gs_input_layout objects in the AST tree at all.

The check for an error in the shader has been replaced by an assert.

Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
2016-11-25 13:18:30 +02:00
Andres Gomez
0ecfff0d08 glsl: simplifies the merge of the default in layout qualifier
The merge into the default in layout qualifier duplicates a lot of
code that can be reused from the generic merge method.

Now, we use the generic merge method inside the specific merge for the
default in layout qualifier. The generic merge method has been
completed with some bits that were only present in the merge for the
default in layout qualifier and the specific validation bits have been
moved to the validation method for the default in layout qualifier.

Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
2016-11-25 13:18:30 +02:00
Andres Gomez
65df02c002 glsl: split default in layout qualifier merge
Currently, the default in layout qualifier merge performs specific
validation and merge.

We want to split out the validation from the merge so they can be done
independently.

Additionally, for simplification, the direction of the validation and
merge is changed so the ast_type_qualifier calling the method is the
one validated and merged against the default in qualifier.

Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
2016-11-25 13:18:30 +02:00
Andres Gomez
fe5c522edd glsl: split default out layout qualifier merge
Currently, the default out layout qualifier merge performs specific
validation and merge.

We want to split out the validation from the merge so they can be done
independently.

Additionally, for simplification, the direction of the validation and
merge is changed so the ast_type_qualifier calling the method is the
one validated and merged against the default out qualifier.

Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
2016-11-25 13:18:30 +02:00
Andres Gomez
70456aca8d glsl: merge layouts into the default one as the last step in interface blocks
Consider this example:

    " #version 150 core
      #extension GL_ARB_shading_language_420pack: require
      #extension GL_ARB_explicit_attrib_location: require

      layout(location=0) out vec4 o;
      layout(binding=2) layout(binding=3, std140) uniform U {
          vec4 a;
      } u[2];"

As there is 2 layout-qualifiers for the uniform U and the binding
layout-qualifier-id is duplicated, the rules set by the
ARB_shading_language_420pack spec state that the rightmost should
prevail.

Our ast_type_qualifier merges with others in a way that if the value
for a layout-qualifier-id is set in both, the object being merged
overwrites the value of the object invoking the merge. Hence, the
merge has to happen from the left layout towards the right one and
this was not happening for interface blocks because we were merging
into the default layout qualifier.

Now, the merge is done from left to right and, as a last step, we
merge into the default layout qualifier if needed, so the values of
the explicit layouts prevail over it.

V2: added a default_layout variable instead of a layout_helper and
    make the merge directly over the layout one. Suggested by Timothy.

Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
2016-11-25 13:18:30 +02:00
Andres Gomez
9f13d0c64b glsl: ignore all but the rightmost layout-qualifier-name
When a layout contains a duplicated layout-qualifier-name in a single
declaration, only the last occurrence should be taken into account.

From page 59 (page 65 of the PDF) of the GLSL 4.40 spec:

  " More than one layout qualifier may appear in a single
    declaration. Additionally, the same layout-qualifier-name can
    occur multiple times within a layout qualifier or across multiple
    layout qualifiers in the same declaration. When the same
    layout-qualifier-name occurs multiple times, in a single
    declaration, the last occurrence overrides the former
    occurrence(s)."

Consider this example:

  " #version 150
    #extension GL_ARB_enhanced_layouts: enable

    layout(max_vertices=2, max_vertices=3) out;
    layout(max_vertices=3) out;"

Although different values for "max_vertices" results in a compilation
error. The above code is valid because max_vertices=2 is ignored.

When merging qualifiers in an ast_type_qualifier, we now simply ignore
new appearances of a same layout-qualifier-name if the
"is_single_layout_merge" parameter is true, this works because the GLSL
parser processes qualifiers from right to left.

Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
2016-11-25 13:18:30 +02:00
Iago Toral Quiroga
b3fca51617 anv/state: if enabled, use anisotropic filtering also with VK_FILTER_NEAREST
Fixes multiple Vulkan CTS tests that combine anisotropy and VK_FILTER_NEAREST
in dEQP-VK.texture.filtering_anisotropy.*

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-11-25 08:20:28 +01:00
Vedran Miletić
95ddb37708 clover: Restore support for LLVM <= 3.9.
The commit 8e430ff8b0 broke support for
LLVM 3.9 and older versions in Clover. This patch restores it and
refactors the support using Clover compatibility layer for LLVM.

v2: merged #ifdef blocks
v3: added support for LLVM 3.6-3.8
v4: add missing #ifdef around <memory>
v5: simplify using templates and lambda

Signed-off-by: Vedran Miletić <vedran@miletic.net>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98740
Tested-by[v4]: Pierre Moreau <pierre.morrow@free.fr>
Tested-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Jan Vesely <jan.vesely@rutgers.edu>
2016-11-24 16:40:29 -08:00
Vinson Lee
f07da5aa5e scons: Recognize LLVM_CONFIG environment variable.
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2016-11-24 13:37:33 -08:00
Bas Nieuwenhuizen
a794f09017 radv: Don't generate radv_timestamp.h
Not needed anymore.

Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2016-11-24 19:25:03 +01:00
Dave Airlie
bb8ac18340 radv: fix texel fetch offset with 2d arrays.
The code didn't limit the offsets to the number supplied, so
if we expected 3 but only got 2 we were accessing undefined memory.

This fixes random failures in:
dEQP-VK.glsl.texture_functions.texelfetchoffset.sampler2darray_*

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2016-11-24 18:06:05 +10:00
Eduardo Lima Mitev
116fed80ff mesa/getteximage: Add validation of target to glGetTextureImage
There is an specific list of texture targets that can be used with
glGetTextureImage. From OpenGL 4.5 spec, section '8.11 Texture Queries',
page 234 of the PDF:

   "An INVALID_ENUM error is generated if the effective target is
    not one of TEXTURE_1D , TEXTURE_2D , TEXTURE_3D , TEXTURE_1D_-
    ARRAY , TEXTURE_2D_ARRAY , TEXTURE_CUBE_MAP_ARRAY , TEXTURE_-
    RECTANGLE , one of the targets from table 8.19 (for GetTexImage
    and GetnTexImage only), or TEXTURE_CUBE_MAP (for GetTextureImage
    only)."

We are currently not validating the target for glGetTextureImage. As
an example, calling this function on a texture with target
GL_TEXTURE_2D_MULTISAMPLE should return INVALID_ENUM, but instead it
hits an assertion down the road in the i965 driver.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-11-24 08:24:07 +01:00
Eduardo Lima Mitev
89cbe0d21f main/texobj: Check that texture id > 0 before looking it up in hash-table
_mesa_lookup_texture_err() is not currently checking that the
texture-id can be zero, but _mesa_HashLookup() doesn't expect the key
to be zero, and will fail an assertion.

Considering that _mesa_lookup_texture_err() is called from
_mesa_GetTextureImage and _mesa_GetTextureSubImage with user provided
arguments, we must validate the texture-id before looking it up in the
hash-table.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-11-24 08:23:45 +01:00
Charmaine Lee
3233a9fe0b util: fix memory leak from the fragment shaders for SINT<->UINT blits
This patch deletes those fragment shaders in util_blitter_destroy().

Reviewed-by: Brian Paul <brianp@vmware.com>
2016-11-23 22:53:08 -08:00
Kenneth Graunke
ec1f159ac8 i965: Always reserve clip distance VUE slots in SSO mode.
This fixes rendering in Dolphin on Vulkan since we enabled clip
distances.  (Dolphin on GL has a similar bug because the linker
fails to eliminate unused clip distance built-in arrays, but it
isn't using SSO...so that needs more fixing.)

Also fixes a Piglit test:
spec/glsl-1.50/execution/geometry.clip-distance-vs-gs-out-sso

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Tested-by: Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-11-23 21:23:38 -08:00
Ilia Mirkin
8cdf73c324 anv/gen7: only enable dual-source blending when there are dual-source factors
Apparently the hw wedges otherwise, as mentioned in i965 comments.

Reported-by: Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-11-23 19:40:00 -08:00
Ilia Mirkin
a783b67e17 swr: clear every layer of the attached surfaces
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Tim Rowley <timothy.o.rowley@intel.com>
2016-11-23 20:34:02 -05:00
Ilia Mirkin
1a80ec0cd1 swr: [rasterizer core] pipe renderTargetArrayIndex through to clears
Currently clears only operate on the 0th array index (ignoring surface
layout parameters). Instead normalize to take a RTAI like all the
load/store tile logic does, and use ComputeSurfaceAddress to properly
take the surface state's lod/array index into account.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Tim Rowley <timothy.o.rowley@intel.com>
2016-11-23 20:33:50 -05:00
Ilia Mirkin
cec515999c swr: [rasterizer core] clear data now comes in as float
The non-fast-clear path was never updated after clear colors were passed
in as floats. Remove the now-harmful conversion from unorm8.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Tim Rowley <timothy.o.rowley@intel.com>
2016-11-23 20:33:36 -05:00
Ilia Mirkin
74943db82c swr: [rasterizer core] actually perform clear before store in GetHotTile
When switching render target array indexes (as might happen in a GS, or
in a future change, with layered clears), if the previous state is
HOTTILE_CLEAR, we should actually clear the tile before saving it off.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Tim Rowley <timothy.o.rowley@intel.com>
2016-11-23 20:33:32 -05:00
Kenneth Graunke
5da84a7e12 i965: Fix a mistake from porting the URB allocation code to arrays.
Commit 6d416bcd84 (i965: Use arrays in
Gen7+ URB code.) introduced a regression which caused us to fail to
allocate all of our URB space.

   -         total_wants -= ds_wants;
   +         total_wants -= additional;

The new line should have been total_wants -= wants[i].

Fixes a large performance regression in TessMark.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98815
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2016-11-23 16:57:29 -08:00
Kenneth Graunke
903056e016 i965: Use 3DSTATE_CLIP's User Clip Distance Enable bitmask on Gen8+.
Gen6-7.5 specify the user clip distance enable bitmask in 3DSTATE_CLIP.
Gen8+ normally uses the new internal signalling mechanism to select the
one specified in the last enabled shader stage (3DSTATE_VS, DS, or GS).

This is a pretty good fit for Vulkan, or even newer GL, where the
bitmask comes entirely from the shader.  But with glClipPlane(),
this is dynamic state, and we have to listen to _NEW_TRASNFORM.

Clip plane enables are the only reason the VS/DS/GS atoms need to
listen to _NEW_TRANSFORM.  3DSTATE_CLIP already has to listen to it
in order to support ARB_clip_control settings.

Setting the "Use the 3DSTATE_CLIP bitmask" force enable bit allows
us to drop _NEW_TRANSFORM from all the shader stage atoms, so we can
re-emit them less often.

Improves performance of OglBatch7 (version 6) by 2.70773% +/- 0.491257%
(n = 38) at 1024x768 on Cherryview.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2016-11-23 16:57:29 -08:00
Dave Airlie
3b6893b678 radv: fix flipped blits
This fixes:
dEQP-VK.api.copy_and_blit.blit_image.simple_tests.mirror*

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2016-11-23 23:49:32 +00:00
Dave Airlie
b06568873d radv/meta: just local vars for src/dst subresources.
This is just a cleanup before I rework this code to fix mirrored
blits.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2016-11-23 23:49:23 +00:00
Fredrik Höglund
28c781b574 radv: add support for VK_AMD_draw_indirect_count
Reviewed-by: Dave Airlie <airlied@redhat.com>
2016-11-24 08:19:27 +10:00
Fredrik Höglund
eff7bbc47e radv: add support for VK_AMD_negative_viewport_height
The driver already supports this extension in practice.

Reviewed-by: Dave Airlie <airlied@redhat.com>
2016-11-24 08:19:24 +10:00
Fredrik Höglund
2c748c5c8a radv: add support for VK_KHR_sampler_mirror_clamp_to_edge
radv_tex_wrap() already supports VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE,
so all that's needed is to advertise support for the extension.

Reviewed-by: Dave Airlie <airlied@redhat.com>
2016-11-24 08:19:20 +10:00
Fredrik Höglund
5cbcbc75f4 radv: add support for anisotropic filtering on SI-CI
Ported from radeonsi.

Note that si_make_texture_descriptor() already sets img7 to the mask
value referred to in the comment.

Reviewed-by: Dave Airlie <airlied@redhat.com>
2016-11-24 08:19:06 +10:00
Jordan Justen
72c00e7c47 i965/gen7: Only advertise 4 samples for RGBA32F on GLES
We can't render to 8x MSAA if the width is greater than 64 bits. (see
brw_render_target_supported)

Fixes ES31-CTS.sample_variables.mask.rgba32f.samples_8.mask_*

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2016-11-23 11:15:31 -08:00
Marek Olšák
76e953788a radeonsi: print new opt flags in si_dump_shader_key
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-11-23 18:49:10 +01:00
Marek Olšák
e5302ad936 radeonsi: add a debug flag that disables optimized shader variants
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-11-23 18:49:10 +01:00