Commit Graph

87313 Commits

Author SHA1 Message Date
Aaron Watry
ac458d2ae8 compiler/glsl/tests: Fix print format when building 32-bit binaries on 64-bit host
Avoids two warnings.

Signed-off-by: Aaron Watry <awatry@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2016-11-23 10:15:00 -06:00
Aaron Watry
60c3a0a67c compiler/glsl/tests: Fix print format when building 32-bit binaries on 64-bit host
Avoids three warnings.

Signed-off-by: Aaron Watry <awatry@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2016-11-23 10:15:00 -06:00
Emil Velikov
5cc07d854c anv: fix enumeration of properties
Driver should enumerate only up-to min2(num_available, num_requested)
properties and return VK_INCOMPLETE if the # of requested props is
smaller than the ones available.

Presently we assert out in such cases.

Inspired by a similar fix for RADV.

v2: Use MIN2 + typed_memcpy (Jason).

Should fix: dEQP-VK.api.info.device.extensions

Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com> (v1)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-11-23 14:13:47 +00:00
Ben Widawsky
0a0ce884ea i965: Restructure fast clear eligibility decision
v2 (Jason):
   - Use PRM citation for SKL now that it is available
   - Also return false for gen < 8 mipmapped/arrayed

Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-11-23 11:06:53 +02:00
Topi Pohjolainen
f4c7989408 i965: Set initial msaa fast clear status explicitly
instead of in intel_miptree_init_mcs(). For lossless compression
the status is immediately overwritten in
intel_miptree_alloc_non_msrt_mcs() while the status for
non-compressed non-msaa miptrees is explicitly set in
do_blorp_clear().

Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-11-23 11:06:53 +02:00
Topi Pohjolainen
dfd6088b3a i965: Declare read-only input to level/layer check const
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-11-23 11:06:53 +02:00
Topi Pohjolainen
07d070f324 i965/fbo: Prepare layer multiplier for render buffer compression
This path is not yet taken for fast cleared or compressed buffers
but later patches will enable it.

Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-11-23 11:06:53 +02:00
Topi Pohjolainen
a2d029dc5f i965: Add multi-slice getter for resolve maps
This is useful when checking if any slice is in unresolved state.

Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-11-23 11:06:53 +02:00
Topi Pohjolainen
7c75fd9a59 i965/meta: Split conversion of color and setting it
And fix a mangled comment while at it.

v2 (Ben): Return the converted color.

Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-11-23 11:06:53 +02:00
Topi Pohjolainen
f19e0967c9 intel/blorp: Fix rectangle size for level-not-zero resolves
Needed to prevent gpu hangs when mip-mapped compression gets
enabled.

Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-11-23 11:06:52 +02:00
Topi Pohjolainen
ca84e190a4 i965/miptree: Don't shrink textures when augmenting for more levels
This was detected when examining CCS_E failures with piglit test:
"fbo-generatemipmap-formats". Test creates a 2D texture with
dimensions 293x277. It manually loops over all levels and calls
glTexImage2D(). Level one triggers creation of full miptree:
intel_alloc_texture_image_buffer() realizes that there is only one
level in the miptree and calls intel_miptree_create_for_teximage()
to re-allocate the miptree with all 9 levels. However, the end result
is a miptree with level zero dimensions of 292x276.

Related, and possibly calling for treatment of its own is mip-map
generation:
After calling glTexImage2D() against every level test continues by
replacing content for levels one to eight with data derived from level
zero by calling glGenerateMipmapEXT(). This results into the miptree
being allocated anew for every level:
Mip-map generation goes thru meta which ends up validating the texture
(brw_validate_textures()->intel_finalize_mipmap_tree()->
intel_miptree_match_image()) where one finds texture with base level
size 292:276. This results into new miptree being created for the npot
size 293:277. Only here intel_finalize_mipmap_tree() is asked for only
one level, and therefore such is created. Generation for level one in
turn finds right base level size but only one level when two is needed.
And the same goes on for all eight levels.

This patch prevents the shrink maintaining the NPOT size of 293x277.

Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-11-23 11:06:52 +02:00
Eduardo Lima Mitev
6e8f12619f main/getteximage: Use the height argument to calculate memcpy copy size
In get_tex_memcpy, when copying texture data directly from source
to destination (when row strides match for both src and dst), the
copy size is currently calculated using the full texture height
instead of the sub-region height parameter that was passed.

This can cause a read past the end of the mapped buffer when y-offset
is greater than zero, leading to a segfault.

Fixes CTS test (from crash to pass):
* GL45-CTS/get_texture_sub_image/functional_test

v2: (Jason) Use the passed 'height' instead of copying til the
end of the buffer (tex-height - yoffset).

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-11-23 09:22:32 +01:00
Iago Toral Quiroga
e062eb6415 nir/spirv: implement ordered / unordered floating point comparisons properly
Besides the logical operation involved, these also require that we test if the
operands are ordered / unordered.

For ordered operations, both operands must be ordered (and they must pass the
conditional test) while for unordered operations it is sufficient if only one
of the operands is unordered (or they pass the logical test).

Fixes the following Vulkan CTS tests:

dEQP-VK.spirv_assembly.instruction.compute.opfunord.equal
dEQP-VK.spirv_assembly.instruction.compute.opfunord.greater
dEQP-VK.spirv_assembly.instruction.compute.opfunord.greaterequal
dEQP-VK.spirv_assembly.instruction.compute.opfunord.less
dEQP-VK.spirv_assembly.instruction.compute.opfunord.lessequal

v2: Fixed typo: s/nir_eq/nir_feq

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2016-11-23 08:07:44 +01:00
Dave Airlie
9ce5926476 anv: fix segfault in anv_BindImageMemory
Since bind image memory started memsetting surfaces, the
device node can't be NULL, since we lookup device->info.has_llc.

Not sure why it ever was NULL before.

Fixes some things on my Ivybridge.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2016-11-23 16:11:03 +10:00
Tim Rowley
9c13cc9451 swr: [rasterizer core] fix cast for stencil clear value
Bad type cast for stencil clear value was picking up structure
padding bytes.

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2016-11-22 20:06:17 -06:00
Ilia Mirkin
f6f644ea12 swr: color interpolation is also supposed to get perspective division
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Tim Rowley <timothy.o.rowley@intel.com>
2016-11-22 20:27:20 -05:00
Ilia Mirkin
7cbfe59cf3 swr: add sprite coord enable mask to fs key
This fixes gl-coord-replace-doesnt-eliminate-frag-tex-coords

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Tim Rowley <timothy.o.rowley@intel.com>
2016-11-22 20:27:20 -05:00
Ilia Mirkin
6d6ef3fb55 swr: rework vert <-> frag shader linkage logic
Fixes a few things:
 - sprite coords only apply to generic varyings, and are a bitmask
 - back color only applies in 2-sided lighting mode
 - handle some odd situations between only some front/back colors being
   there. This is only semi-legal in GL, but we shouldn't start
   crashing.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Tim Rowley <timothy.o.rowley@intel.com>
2016-11-22 20:27:20 -05:00
Ilia Mirkin
2595aebd91 swr: flatshading makes color outputs flat, it doesn't affect others
We were previously not marking the "regular" flat outputs as flat when
flatshading was enabled.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Tim Rowley <timothy.o.rowley@intel.com>
2016-11-22 20:27:20 -05:00
Ilia Mirkin
37be598dda swr: only broadcast color0 value, not all color values
The way that dual-source blending is described for GLES2 is very odd,
and we end up with a shader that both has this property set *and* has a
color1 value to be used as the second source. While changing the state
tracker is an option, it seems more reliable to verify that the
broadcast is only done on color0.

Fixes arb_blend_func_extended-fbo-extended-blend-pattern_gles2

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Tim Rowley <timothy.o.rowley@intel.com>
2016-11-22 20:27:20 -05:00
Ilia Mirkin
2234a4330e swr: report a reasonable max lod bias
This is the same value that llvmpipe uses. Since swr uses the same
sampler logic, makes sense for this value to also be the same. Most
applications don't care.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Tim Rowley <timothy.o.rowley@intel.com>
2016-11-22 20:27:20 -05:00
Ilia Mirkin
2b7bdff83f swr: avoid using exceptions for expected condition handling
I was getting a weird segfault from GCC 4.9.3:

 0x00007ffff54f27aa in strlen () from /lib64/libc.so.6
 (gdb) bt
 #0  0x00007ffff54f27aa in strlen () from /lib64/libc.so.6
 #1  0x00007ffff4f128e5 in get_cie_encoding (cie=cie@entry=0x7ffff6e09813)
     at /gcc-4.9.3/libgcc/unwind-dw2-fde.c:272
 #2  0x00007ffff4f1318e in classify_object_over_fdes (ob=ob@entry=0xd7bb90, this_fde=0x7ffff7f11010)
     at /gcc-4.9.3/libgcc/unwind-dw2-fde.c:628
 #3  0x00007ffff4f135ba in init_object (ob=0xd7bb90)
     at /gcc-4.9.3/libgcc/unwind-dw2-fde.c:749
 #4  search_object (ob=ob@entry=0xd7bb90, pc=pc@entry=0x7ffff4f11f4d <_Unwind_RaiseException+61>)
     at /gcc-4.9.3/libgcc/unwind-dw2-fde.c:961
 #5  0x00007ffff4f13e62 in _Unwind_Find_registered_FDE (bases=0x7fffffffd358, pc=0x7ffff4f11f4d <_Unwind_RaiseException+61>)
     at /gcc-4.9.3/libgcc/unwind-dw2-fde.c:1025
 #6  _Unwind_Find_FDE (pc=0x7ffff4f11f4d <_Unwind_RaiseException+61>, bases=bases@entry=0x7fffffffd358)
     at /gcc-4.9.3/libgcc/unwind-dw2-fde-dip.c:450
 #7  0x00007ffff4f11197 in uw_frame_state_for (context=context@entry=0x7fffffffd2b0, fs=fs@entry=0x7fffffffd100)
     at /gcc-4.9.3/libgcc/unwind-dw2.c:1245
 #8  0x00007ffff4f11b15 in uw_init_context_1 (context=context@entry=0x7fffffffd2b0, outer_cfa=outer_cfa@entry=0x7fffffffd660, outer_ra=0x7ffff518d23b <__cxa_throw+91>)
     at /gcc-4.9.3/libgcc/unwind-dw2.c:1566
 #9  0x00007ffff4f11f4e in _Unwind_RaiseException (exc=0xd7c250)
     at /gcc-4.9.3/libgcc/unwind.inc:88
 #10 0x00007ffff518d23b in __cxa_throw () from /usr/lib/gcc/x86_64-pc-linux-gnu/4.9.3/libstdc++.so.6
 #11 0x00007ffff51ed556 in std::__throw_out_of_range(char const*) ()
    from /usr/lib/gcc/x86_64-pc-linux-gnu/4.9.3/libstdc++.so.6
 #12 0x00007fffea778be0 in std::map<pipe_format, SWR_FORMAT, std::less<pipe_format>, std::allocator<std::pair<pipe_format const, SWR_FORMAT> > >::at (
     this=0x7fffebeb4c40 <mesa_to_swr_format(pipe_format)::mesa2swr>,
     __k=@0x7fffffffd73c: PIPE_FORMAT_RGTC1_UNORM)
     at /usr/lib/gcc/x86_64-pc-linux-gnu/4.9.3/include/g++-v4/bits/stl_map.h:549
 #13 0x00007fffea776aee in mesa_to_swr_format (format=PIPE_FORMAT_RGTC1_UNORM) at swr_screen.cpp:597

We can just void this whole issue by not using exceptions in the
first place.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
2016-11-22 20:27:20 -05:00
Ilia Mirkin
946a7abd1c swr: remove formats from mapping table that don't have StoreTile impls
This table exists for the purpose of determining renderable formats.
Without a StoreTile implementation, that can't happen.

This basically removes rendering support to all L/LA/I formats. They can
be re-added when/if StoreTile implementations are added.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
2016-11-22 20:27:20 -05:00
Ilia Mirkin
2e12d2ba72 swr: remove unnecessary -1 entries in format mapping table
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
2016-11-22 20:27:20 -05:00
Ilia Mirkin
7cfb364b1a swr: rework resource layout and surface setup
This is a bit of a mega-commit, but unfortunately there's no great way
to break this up since a lot of different pieces have to match up. Here
we do the following:
 - change surface layout to match swr's Load/StoreTile expectations
 - fix sampler settings to respect all sampler view parameters
 - fix stencil sampling to read from secondary resource
 - respect pipe surface format, level, and layer settings
 - fix resource map/unmap based on the new layout logic
 - fix resource map/unmap to copy proper parts of stencil values in and
   out of the matching depth texture

These fix a massive quantity of piglits, including all the
tex-miplevel-selection ones.

Note that the swr native miptree layout isn't extremely space-efficient,
and we end up using it for all textures, not just the renderable ones. A
back-of-the-envelope calculation suggests about 10%-25% increased memory
usage for miptrees, depending on the number of LODs. Single-LOD textures
should be unaffected.

There are a handful of regressions as a result of this change:
 - Some textureGrad tests, these failures match llvmpipe. (There are
   debug settings allowing improved gallivm sampling accurancy.)
 - Some layered clearing tests as swr doesn't currently support that. It
   was getting lucky before because enough other things were broken.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
2016-11-22 20:27:20 -05:00
Charmaine Lee
5d2b5996e1 util: fix missing swizzle components in the SINT <-> UINT conversion string
Fixes tgsi error introduced in commit 3817a7a. The error complains missing
swizzle component in the conversion string "UMIN TEMP[0], TEMP[0], IMM[0].x".

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2016-11-23 01:54:57 +01:00
Eric Anholt
414dbb2d5c vc4: Don't conditionalize the src1 mov of qir_SEL().
My thought in having both arguments conditionally moved was that it should
theoretically save some power by not doing work in those channels.
However, it ends up costing us instructions because we can't
register-coalesce the first of the MOVs, and it also introduces extra
scheduling dependencies.  The instruction cost would swamp whatever power
benefit I was hoping for.

shader-db results:
total instructions in shared programs: 100548 -> 99741 (-0.80%)
instructions in affected programs:     42450 -> 41643 (-1.90%)

With obvious outliers removed (I had an X11 emacs running over the network
in the "after" case), 3DMMES Taiji showed 1.07231% +/- 0.488241% fps
improvement (n=18, 30).
2016-11-22 16:46:03 -08:00
Eric Anholt
1f0ba902f0 vc4: Re-add R4 to the "any" register class.
I screwed this up in fdad4d2402 which was
supposed to be making this code more maintainable.  What's amazing is
multithreaded FS showed the wins it did despite this bug.

shader-db results:
total instructions in shared programs: 103535 -> 100548 (-2.89%)
instructions in affected programs:     83794 -> 80807 (-3.56%)
2016-11-22 16:46:03 -08:00
Eric Anholt
9728887e7f vc4: Disable MSAA rasterization when the job binning is single-sampled.
Gallium core just changed to start setting MSAA enabled in the rasterizer
state even with samples==1 buffers.  This caused disagreements in our
driver between binning and rasterization state, which the simulator threw
assertion failures about.  Keep the single-sampled samples==1 behavior for
now.
2016-11-22 16:46:03 -08:00
Eric Anholt
ff018e0979 vc4: Make sure we don't overflow texture input/output FIFOs when threaded.
I dropped the first hunk of this change last minute when I decided it
wasn't actually needed, and apparently failed to piglit it in simulation.
The simulator threw an an assertion in gl-1.0-drawpixels-color-index,
which queued up 5 coordinates (3 before a switch, two after) before
loading the result.
2016-11-22 16:46:03 -08:00
Dave Airlie
ea417f5335 radv: move pipeline barrier image transitions after src flushing
This seems like it would conform better with the spec.

noticed while digging into fast clears.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2016-11-23 10:16:34 +10:00
Jason Ekstrand
3fd79558be anv: Enable fast clears on gen7-8
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2016-11-22 14:24:29 -08:00
Jason Ekstrand
5e8069a572 anv: Add support for fast clears on gen9
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2016-11-22 14:24:29 -08:00
Jason Ekstrand
dae8e52030 anv/blorp: Rework flushing around resolves
It turns out that the flushing required around resolves is a bit more
extensive than I first thought.  You actually need render cache flush
and a CS stall both before *and* after the resolve.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2016-11-22 14:24:29 -08:00
Jason Ekstrand
8d1ccd6729 anv/cmd_buffer: Apply remaining flushes in EndCommandBuffer
Otherwise, some pipe flushes may just never happen.  This is unlikely to
cause problems depending on how the kernel schedules batches, but we
shouldn't count on it.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2016-11-22 14:24:29 -08:00
Jason Ekstrand
878499d323 anv/blorp: Use regular blorp clears for subpass clears
At vkCmdNextSubpass time, we have the actual framebuffer so we can use
regular blorp_clear for subpass clears.  For fast clears, there is no
attachment version, so this will make fast clears a bit easier.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2016-11-22 14:24:29 -08:00
Jason Ekstrand
772d223c9c anv: Add a vk_to_isl_color helper
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2016-11-22 14:24:29 -08:00
Jason Ekstrand
d1d6b78898 anv/cmd_buffer: Make setup_attachments take a RenderPassBeginInfo
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2016-11-22 14:13:53 -08:00
Jason Ekstrand
1d5ac0a462 anv: Set up binding tables and surface states for input attachments
This commit adds the last remaining bits to support input attachments in
the Intel Vulkan driver.  For color and depth attachments, we allocate an
input attachment surface state during vkCmdBeginRenderPass like we do for
the render target surface states.  This is so that we can incorporate the
clear color and aux information as used in rendering.  For stencil, we just
treat it like a regular texture because we don't there is no aux.  Also,
only having to worry about at most one input attachment surface for each
attachment makes some of the vkCmdBeginRenderPass code simpler.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2016-11-22 13:44:55 -08:00
Jason Ekstrand
140d041fac anv/pipeline: Handle depth/stencil self-dependencies
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2016-11-22 13:44:55 -08:00
Jason Ekstrand
0b01262844 anv: Use pass attachment information to insert flushes
Input and resolve attachments can cause an implicit dependency in the
pipeline.  It's our job to insert the needed flushes.  Fortunately, we can
easily reuse the usage tracking that we use for CCS resolves.

This fixes 159 Vulkan CTS tests on Haswell because we're now flushing in
between drawing and MSAA resolves.  I have no idea how they were passing
before on newer hardware.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2016-11-22 13:44:55 -08:00
Jason Ekstrand
57174d6042 anv/cmd_buffer: Fix pipeline barriers for input attachments
We were using VK_IMAGE_ACCESS_COLOR_ATTACHMENT_READ_BIT to detect an input
attachment read.  We should use VK_IMAGE_ACCESS_INPUT_ATTACHMENT_READ_BIT
instead.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2016-11-22 13:44:55 -08:00
Jason Ekstrand
0acb28e0cf anv/pipeline: Add a input_attachment_index to the bindings
This allows us to go from the binding to either the descriptor or the input
attachment at will.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2016-11-22 13:44:55 -08:00
Jason Ekstrand
3f1eda0b42 anv/pass: Calculate the combined image usage of attachments
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2016-11-22 13:44:55 -08:00
Jason Ekstrand
347f43c8ec anv: Add an input attachment lowering pass
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2016-11-22 13:44:55 -08:00
Jason Ekstrand
2e311e4211 i965/fs: Implement load_layer_id for fragment shaders
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2016-11-22 13:03:31 -08:00
Jason Ekstrand
08441dae59 nir: Add a layer_id system value intrinsic
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2016-11-22 13:03:29 -08:00
Jason Ekstrand
2e44799f50 spirv: Stop warning about input attachments
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2016-11-22 13:03:23 -08:00
Jason Ekstrand
c54097cc48 spirv: Handle the InputAttachmentIndex decoration
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2016-11-22 13:02:35 -08:00
Jason Ekstrand
111d57e7d2 compiler: Add the rest of the subpassInput types
There are actually 6 of them according to the GL_KHR_vulkan_glsl spec.

Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2016-11-22 13:02:29 -08:00