Specifically when shrinking load_const with number of components
> 5, if the final number of components is not allowed (for example 8->6)
it would report false for progress even if we actually did some
reshuffling and also it would skip on the rewrite of the readers.
Signed-off-by: Pavel Ondračka <pavel.ondracka@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20213>
This will clean code like:
vec3 32 ssa_8 = frcp ssa_7.www
vec3 32 ssa_9 = fmul ssa_7.xyz, ssa_8
into
vec1 32 ssa_8 = frcp ssa_7.w
vec3 32 ssa_9 = fmul ssa_7.xyz, ssa_8.xxx
This helps r300 driver because we can only do single channel for math
ops at a time, so the first version would result in three frcp
instructions. The nir_opt_shrink_vectors comments even claim the pass
should be doing this, however it actually does it only for nir_op_vecx
instructions, so extend this for generic alu instructions.
RV530 shader-db:
total instructions in shared programs: 135032 -> 133707 (-0.98%)
instructions in affected programs: 46121 -> 44796 (-2.87%)
helped: 452
HURT: 26
total temps in shared programs: 17051 -> 17033 (-0.11%)
temps in affected programs: 1509 -> 1491 (-1.19%)
helped: 91
HURT: 30
12.02->12.08 (+0.5%) fps gain in Unigine Sanctuary (n=5) with RV530
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7051
Signed-off-by: Pavel Ondračka <pavel.ondracka@gmail.com>
Reiewed-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20213>
The goal is to make files at the root of src/compiler/ apply to both Bifrost and
Valhall, while ISA-specific code (e.g. instruction packing) code goes in
compiler/bifrost/ or compiler/valhall/. This is what Valhall is already doing,
the Bifrost specific stuff was just grandfathered in.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20455>
This functionality is now available on Linux with drm-shim + shader-db, and I
suspect the version bundled here is broken anyway. Strictly this drops
Windows/macOS support for the known-broken frontend to the shader compiler but I
can't say I'm terribly worried about that.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20455>
This is the compiler for both Bifrost and Valhall, and presumably future
Mali GPUs too. Give it a more generic name so we can use the bifrost/ path for
something a bit more specific.
For historical reasons the compiler's name is still "bifrost" and uses the
prefix `bi_`. I think that's ok in the same way that i915 in the kernel supports
way more than just i915.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20455>
Since the variable length dot must stay in its slot configuration
do not try to merge the group with the previous group when an op may be
moved to the t slot, because this may lead to breaking the multi-slot
operation.
Fixes: 357e5fac99
r600/sfn: Use variable length DOT on Evergreen and Cayman
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20451>
76 out of 86 piglits pass.
Some fail because SSBOs are only supported for FS and CS on r600, but
the piglits try to use SSBOs with VS, and there are piglits that try to
bind SSBO at 8, and only 0-7 is supported as binding point.
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20451>
On drivers that do not set PIPE_CAP_SHAREABLE_SHADERS,
st_destroy_program_variants() may reach st_save_zombie_shader()
which accesses st->zombie_shaders.mutex.
Destroying st->zombie_shaders.mutex before destroying program variants
may result in an invalid access in a multiple context scenario for
those drivers.
Move the mutex destroy call to after program variants destroy so that
it doesn't hit a deadlock on context destroy.
Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20458>
radv_before_taskmesh_draw will no longer call radv_before_draw and
instead implement the necessary functionality on its own.
radv_before_draw will no longer have to emit mesh shader descriptors.
As a result, both functions should have a lower CPU overhead now.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18829>
Any unused split_vector definition can always use the same register
as the operand. This avoids creating unnecessary copies.
Fossil DB stats on Rembrandt (RDNA2):
Totals from 3904 (2.89% of 134906) affected shaders:
CodeSize: 18326692 -> 18271688 (-0.30%)
Instrs: 3386632 -> 3372888 (-0.41%)
Latency: 42337481 -> 42330085 (-0.02%); split: -0.02%, +0.00%
InvThroughput: 6566731 -> 6566424 (-0.00%); split: -0.01%, +0.00%
Copies: 224301 -> 210559 (-6.13%)
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16161>
Eliminate unnecessary copies when the operand registers of a
p_split_vector instruction are not clobbered between the p_split_vector
and the user of its definitions.
This happens when p_split_vector doesn't kill its operand and its
definitions have a shorter lifespan that the operand. It affects every
NGG culling shader among other things.
This optimization exists because it's too difficult to solve it
in RA, and should be removed after we solved this in RA.
v2 by Daniel Schürmann:
- Rearrange and simplify conditions for the new optimization
- Fix a few bugs
v3 by Daniel Schürmann:
- Check number of encoded ALU operands
Fossil DB stats on Rembrandt (RDNA2):
Totals from 64896 (48.10% of 134906) affected shaders:
CodeSize: 175693348 -> 175434944 (-0.15%)
Instrs: 33333912 -> 33269388 (-0.19%)
Latency: 183766084 -> 183763432 (-0.00%); split: -0.00%, +0.00%
InvThroughput: 28589651 -> 28589340 (-0.00%); split: -0.00%, +0.00%
Copies: 2806550 -> 2742038 (-2.30%)
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16161>
This allows is_overwritten_since to return false when the last
writer instruction of a register can't be tracked but we know it wasn't
written in the current block.
Fossil DB stats on Rembrandt (RDNA2):
Totals from 1163 (0.86% of 134906) affected shaders:
CodeSize: 9815920 -> 9805016 (-0.11%)
Instrs: 1843688 -> 1840962 (-0.15%)
Latency: 19219153 -> 19209171 (-0.05%)
InvThroughput: 3354375 -> 3353852 (-0.02%)
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16161>