Commit Graph

196 Commits

Author SHA1 Message Date
Brian Paul
0b0245c160 minor clean-up 2002-11-08 15:49:31 +00:00
Brian Paul
d1efbf0456 implemented automatic code gen and individual function validation 2002-11-08 15:35:46 +00:00
Brian Paul
7348df5937 added glBlendFuncSeparate, glMultiDrawArrays, glMultiDrawElements 2002-11-07 16:34:58 +00:00
Brian Paul
1cfae1adb2 added 1.4 functions 2002-11-07 16:23:40 +00:00
Brian Paul
36481524ba simple GL_EXT_stencil_wrap test program 2002-10-31 15:25:07 +00:00
Karl Schultz
53d30c56eb Quiet compiler warnings. 2002-10-18 17:47:35 +00:00
Brian Paul
8c2a1f0e4d check for GL_EXT_paletted_texture 2002-10-18 13:23:19 +00:00
Brian Paul
bc36ee25d8 new wrap modes (Ian Romanick) 2002-10-17 17:39:37 +00:00
Brian Paul
7c5282d2a8 minor updates 2002-10-15 14:43:55 +00:00
Brian Paul
5117a8214d added multitexture and line stipple 2002-08-17 00:30:36 +00:00
Brian Paul
f569dc447a minor tweaks 2002-08-17 00:29:55 +00:00
Brian Paul
4db3c48a13 test program for NV_vertex_program and evaluators 2002-06-23 02:57:33 +00:00
Brian Paul
d373819b8c Joe Krahn's context sharing test program 2002-06-16 03:57:48 +00:00
Brian Paul
4e99da15eb test for GL_NV_texture_rectangle 2002-06-15 03:08:19 +00:00
Brian Paul
62954c8c30 test program for NV_vertex_program + vertex arrays 2002-04-22 15:53:54 +00:00
Jouk Jansen
43df32e438 Committing in .
-Compile support for tests on OpenVMS
 -Fixed missing header file
 -Fixed missing return value on function return

 Modified Files:
 	Mesa/descrip.mms Mesa/tests/sharedtex.c
 Added Files:
 	Mesa/tests/descrip.mms
 ----------------------------------------------------------------------
2002-01-16 14:32:46 +00:00
Karl Schultz
40fac75370 get tests working on windows (Robert Bergkvist) 2002-01-16 01:03:25 +00:00
Brian Paul
f48bfd66da test multitexture and vertex arrays 2002-01-04 23:00:19 +00:00
Gareth Hughes
a0f923d286 Add missing items from .cvsignore files, tests/Makefile 2001-12-28 06:37:40 +00:00
Brian Paul
c11120270c warp a quadmesh with a gravitational source via vertex program 2001-12-15 23:28:15 +00:00
Brian Paul
9cb3947c56 rotating, lit torus via vertex program 2001-12-15 22:33:59 +00:00
Brian Paul
797ea81d63 vertex program test program 2001-12-14 03:03:38 +00:00
Brian Paul
d4ece7b2f4 minor update 2001-11-21 17:21:41 +00:00
Brian Paul
17fe22d3bf test for glXGetProcAddress() 2001-11-18 23:16:56 +00:00
Brian Paul
afe4f5e6c1 simple multi-window GLUT test prog 2001-08-21 14:25:31 +00:00
Brian Paul
300e1056f5 added multitexture support 2001-05-21 17:45:25 +00:00
Gareth Hughes
c5e907e501 Add new tests. 2001-05-07 14:16:19 +00:00
Brian Paul
77ff5e038a b-key toggles between textures w/ and w/out border 2001-04-12 20:50:26 +00:00
Brian Paul
0bc933a460 test texture wrap modes 2001-03-26 19:45:57 +00:00
Brian Paul
a28fa45ab7 test 16-bit/channel rendering 2001-03-08 15:24:18 +00:00
Brian Paul
d395251b35 GL_EXT_secondary_color test 2001-03-05 17:50:35 +00:00
Brian Paul
d49081302a GL_EXT_fog_coord test 2001-03-05 17:31:57 +00:00
Brian Paul
6140a8c65f minor tweaks 2001-01-23 23:44:39 +00:00
Brian Paul
4e3e9ac8fb added support for 4 texture units 2001-01-23 23:44:15 +00:00
Gareth Hughes
7853901372 Enable double-buffering, count not even multiple of three. 2000-11-30 03:06:56 +00:00
Brian Paul
a13fab59ae added more programs 2000-11-18 17:13:04 +00:00
Brian Paul
ede37839ae test texture palettes with multitexture 2000-11-18 17:12:33 +00:00
Brian Paul
9b5bb5939b Mark Kilgard's reflection/shadow dino demo 2000-11-18 17:10:07 +00:00
Brian Paul
6b2eab1869 hacked demo to test multi-texture projective textures 2000-11-18 17:07:39 +00:00
Brian Paul
5605385194 fixed mipmap setup bug 2000-11-09 16:53:26 +00:00
Gareth Hughes
5f5632c424 Change transformation from ortho to perspective so we get the MGA elt
path by default.
2000-11-03 00:09:31 +00:00
Gareth Hughes
9f568e512f Added trivial CVA test for testing HW driver fastpaths, good for testing
indexed vertex buffer implementations for instance.

Cleaned up Makefile to make building and adding more tests easier.
2000-11-01 03:14:12 +00:00
Brian Paul
6cdf09749c Put a white texel in each corner of each texture.
Draw polygons using the texture's aspect ratio.
The tdfx-3-0-0 texcoord bug is obvious with the -randomsize option.
2000-10-23 23:32:22 +00:00
Brian Paul
22f1ca0131 textured line test 2000-09-30 18:48:33 +00:00
Brian Paul
e8a84a93aa initial check-in 2000-09-01 21:01:18 +00:00
Brian Paul
ee2ef90b7f test handling of lots of textures 2000-08-02 17:57:56 +00:00