Brian Paul
0b0245c160
minor clean-up
2002-11-08 15:49:31 +00:00
Brian Paul
d1efbf0456
implemented automatic code gen and individual function validation
2002-11-08 15:35:46 +00:00
Brian Paul
7348df5937
added glBlendFuncSeparate, glMultiDrawArrays, glMultiDrawElements
2002-11-07 16:34:58 +00:00
Brian Paul
1cfae1adb2
added 1.4 functions
2002-11-07 16:23:40 +00:00
Brian Paul
36481524ba
simple GL_EXT_stencil_wrap test program
2002-10-31 15:25:07 +00:00
Karl Schultz
53d30c56eb
Quiet compiler warnings.
2002-10-18 17:47:35 +00:00
Brian Paul
8c2a1f0e4d
check for GL_EXT_paletted_texture
2002-10-18 13:23:19 +00:00
Brian Paul
bc36ee25d8
new wrap modes (Ian Romanick)
2002-10-17 17:39:37 +00:00
Brian Paul
7c5282d2a8
minor updates
2002-10-15 14:43:55 +00:00
Brian Paul
5117a8214d
added multitexture and line stipple
2002-08-17 00:30:36 +00:00
Brian Paul
f569dc447a
minor tweaks
2002-08-17 00:29:55 +00:00
Brian Paul
4db3c48a13
test program for NV_vertex_program and evaluators
2002-06-23 02:57:33 +00:00
Brian Paul
d373819b8c
Joe Krahn's context sharing test program
2002-06-16 03:57:48 +00:00
Brian Paul
4e99da15eb
test for GL_NV_texture_rectangle
2002-06-15 03:08:19 +00:00
Brian Paul
62954c8c30
test program for NV_vertex_program + vertex arrays
2002-04-22 15:53:54 +00:00
Jouk Jansen
43df32e438
Committing in .
...
-Compile support for tests on OpenVMS
-Fixed missing header file
-Fixed missing return value on function return
Modified Files:
Mesa/descrip.mms Mesa/tests/sharedtex.c
Added Files:
Mesa/tests/descrip.mms
----------------------------------------------------------------------
2002-01-16 14:32:46 +00:00
Karl Schultz
40fac75370
get tests working on windows (Robert Bergkvist)
2002-01-16 01:03:25 +00:00
Brian Paul
f48bfd66da
test multitexture and vertex arrays
2002-01-04 23:00:19 +00:00
Gareth Hughes
a0f923d286
Add missing items from .cvsignore files, tests/Makefile
2001-12-28 06:37:40 +00:00
Brian Paul
c11120270c
warp a quadmesh with a gravitational source via vertex program
2001-12-15 23:28:15 +00:00
Brian Paul
9cb3947c56
rotating, lit torus via vertex program
2001-12-15 22:33:59 +00:00
Brian Paul
797ea81d63
vertex program test program
2001-12-14 03:03:38 +00:00
Brian Paul
d4ece7b2f4
minor update
2001-11-21 17:21:41 +00:00
Brian Paul
17fe22d3bf
test for glXGetProcAddress()
2001-11-18 23:16:56 +00:00
Brian Paul
afe4f5e6c1
simple multi-window GLUT test prog
2001-08-21 14:25:31 +00:00
Brian Paul
300e1056f5
added multitexture support
2001-05-21 17:45:25 +00:00
Gareth Hughes
c5e907e501
Add new tests.
2001-05-07 14:16:19 +00:00
Brian Paul
77ff5e038a
b-key toggles between textures w/ and w/out border
2001-04-12 20:50:26 +00:00
Brian Paul
0bc933a460
test texture wrap modes
2001-03-26 19:45:57 +00:00
Brian Paul
a28fa45ab7
test 16-bit/channel rendering
2001-03-08 15:24:18 +00:00
Brian Paul
d395251b35
GL_EXT_secondary_color test
2001-03-05 17:50:35 +00:00
Brian Paul
d49081302a
GL_EXT_fog_coord test
2001-03-05 17:31:57 +00:00
Brian Paul
6140a8c65f
minor tweaks
2001-01-23 23:44:39 +00:00
Brian Paul
4e3e9ac8fb
added support for 4 texture units
2001-01-23 23:44:15 +00:00
Gareth Hughes
7853901372
Enable double-buffering, count not even multiple of three.
2000-11-30 03:06:56 +00:00
Brian Paul
a13fab59ae
added more programs
2000-11-18 17:13:04 +00:00
Brian Paul
ede37839ae
test texture palettes with multitexture
2000-11-18 17:12:33 +00:00
Brian Paul
9b5bb5939b
Mark Kilgard's reflection/shadow dino demo
2000-11-18 17:10:07 +00:00
Brian Paul
6b2eab1869
hacked demo to test multi-texture projective textures
2000-11-18 17:07:39 +00:00
Brian Paul
5605385194
fixed mipmap setup bug
2000-11-09 16:53:26 +00:00
Gareth Hughes
5f5632c424
Change transformation from ortho to perspective so we get the MGA elt
...
path by default.
2000-11-03 00:09:31 +00:00
Gareth Hughes
9f568e512f
Added trivial CVA test for testing HW driver fastpaths, good for testing
...
indexed vertex buffer implementations for instance.
Cleaned up Makefile to make building and adding more tests easier.
2000-11-01 03:14:12 +00:00
Brian Paul
6cdf09749c
Put a white texel in each corner of each texture.
...
Draw polygons using the texture's aspect ratio.
The tdfx-3-0-0 texcoord bug is obvious with the -randomsize option.
2000-10-23 23:32:22 +00:00
Brian Paul
22f1ca0131
textured line test
2000-09-30 18:48:33 +00:00
Brian Paul
e8a84a93aa
initial check-in
2000-09-01 21:01:18 +00:00
Brian Paul
ee2ef90b7f
test handling of lots of textures
2000-08-02 17:57:56 +00:00