Commit Graph

196 Commits

Author SHA1 Message Date
Ian Romanick
4e1aae6e0e Ignore files generated as part of the build process. 2005-06-24 18:54:57 +00:00
Ian Romanick
66a5548fbb Mammoth update to the Python code generator scripts that live in
src/mesa/glapi.  Basically, the scripts that did simple things (like
gl_offsets.py) were simple, and the scripts that did more complicated things
(like glX_proto_send.py) were getting progressively more and more out of
control.  So, I re-write the foundation classes on which everything is based.

One problem with the existing code is that the division between the GL API
database representation and the way the output code is generated was either
blury or nonexistant.  The new code somewhat follows the
Model-View-Controller pattern, minus the Controller.  There is a distinct
set of classes that model the API data, and there is a distinct set of
classes that generate code from that data.

One big change is in the class that represents GL functions (was glFunction,
is now gl_function).  There used to be an instance of this calls for each
function and for each alias to that function.  For example, there was an
instance for PointParameterivSGIS, PointParameterivEXT, PointParameterivARB,
and PointParameteriv.  In the new code, there is one instance.  Each
instance has a list of entrypoint names for the function. In the next
revision, this will allow a couple useful things.  The script will be able
to verify that the parameters, return type, and GLX protocol for a function
and all it's aliases match.

It will also allow aliases to be represented in the XML more compactly.
Instead of repeating all the information, an alias can be listed as:

     <function name="PointParameterivARB" alias="PointParameterivEXT"/>

Because the data representation was changed, the order that the alias
functions are processed by the scripts also changed.  This accounts for at
least 2,700 of the ~3,600 lines of diffs in the generated code.

Most of the remaining ~900 lines of diffs are the result of bugs *fixed* by
the new scripts.  The old scripts also generated code with some bugs in it.
These bugs were discovered while the new code was being written.

These changes were discussed on the mesa3d-dev mailing list back at the end
of May:

http://marc.theaimsgroup.com/?t=111714569000004&r=1&w=2

Xorg bug: 3197, 3208
2005-06-21 23:42:43 +00:00
Adam Jackson
8f8e0f0b01 Use the 1.3 names for FogCoord* 2005-05-20 00:44:37 +00:00
Brian Paul
e4b2356c07 Major check-in of changes for GL_EXT_framebuffer_object extension.
Main driver impacts:
- new code for creating the Mesa GLframebuffer
- new span/pixel read/write code
Some drivers not yet updated/tested.
2005-05-04 20:11:35 +00:00
Ian Romanick
7457a648d2 If setting GL_PACK_INVERT_MESA results in a GL error, log it. 2005-03-14 22:09:31 +00:00
Ian Romanick
4ea4589302 Simple test for GL_MESA_pack_invert. 2005-02-14 17:07:29 +00:00
Ian Romanick
816c0c932d Simple test for ARB_texture_env_crossbar functionality. It is difficult
to come up with good tests for this functionality that don't require
either ATI_texture_env_combine3 or NV_texture_env_combine4.
2005-02-09 22:16:38 +00:00
Brian Paul
5c6b391900 reenable some assertions 2005-01-24 15:41:08 +00:00
Brian Paul
31fb7648fc added texobjshare.c 2005-01-19 14:52:13 +00:00
Brian Paul
4f6d9aaa9a test program for texture sharing, deleting, etc 2005-01-19 14:51:41 +00:00
Daniel Borca
9ebce91a66 glVertex* is the provoking "cmd" (that is, by the time of glVertex*, we must have all other attributes already set).
i am committing this before i forget.  however, i'm still leaving my code disabled, because the old code seems legal.
2005-01-19 07:52:49 +00:00
Keith Whitwell
5aa1a111a4 Fix a couple of glitches 2004-12-10 17:18:00 +00:00
Keith Whitwell
e5aa3dd29b Demonstrate using a color matrix for yuv-to-rgb conversion at texture
upload time.
2004-12-08 14:56:40 +00:00
Ian Romanick
596ccff699 Prevent possible divide-by-zero error. 2004-12-01 20:20:13 +00:00
Keith Whitwell
4f144b6087 EXT_422_pixels test 2004-11-30 19:15:06 +00:00
Brian Paul
0699b0bb17 silence warnings 2004-11-27 19:57:46 +00:00
Ian Romanick
cb7f212f93 Add EXT_stencil_wrap test that doesn't depend on stencil read-back
functioning.
2004-11-04 22:32:41 +00:00
Brian Paul
c6136ea62c unbind GL_PIXEL_UNPACK_BUFFER_EXT before calling glBitmap! 2004-10-31 15:27:12 +00:00
Brian Paul
9ae96a5ce8 remove debug code 2004-10-29 19:31:52 +00:00
Brian Paul
7520e25995 Updated getprocaddress test to use gl_API.xml instead of old APIspec file. 2004-10-29 19:12:08 +00:00
Ian Romanick
af0a4690db Add simple test program for Mesa bug #1028405. 2004-10-08 00:56:08 +00:00
Brian Paul
b45aaa2328 moved to demos/ directory 2004-09-24 23:01:21 +00:00
Brian Paul
1fd4a55d09 removed hacked GL tokens, fixed a printf 2004-09-23 17:32:12 +00:00
Brian Paul
47a6749b33 minor tweaks 2004-08-10 15:34:51 +00:00
Brian Paul
625a339a8a make sure Q has a good value before drawing a sample 2004-06-28 15:16:28 +00:00
Roland Scheidegger
a09db0a7fa new test which uses mixed texgen/non-texgen texture coordinates to exhibit potential bugs in hardware drivers 2004-06-25 13:49:46 +00:00
Ian Romanick
fb75ca1b65 Make the test check for core GL version 1.3 in addition to testing for
GL_ARB_texture_compression.  Also make the test list the compression formats
the driver "encourages" the app to use.
2004-06-17 20:53:07 +00:00
Ian Romanick
77bbbb3759 Minor code simplification. 2004-05-26 17:12:56 +00:00
Ian Romanick
63b2e426ac Test the overhead of just calling a GL function. The Python script is
a helper to do multiple runs and compare the results.
2004-05-26 16:38:38 +00:00
Brian Paul
46bc595969 Test program to check that packed pixel formats work as expected with
glTexImage2D.  All samples should appear identical.  Press f/F to change
the internal texture format.
2004-05-12 23:05:21 +00:00
Ian Romanick
939f6a724e Added a 4th square to the output. Expanded the message written to the
console.
2004-05-11 19:59:13 +00:00
Ian Romanick
5f6691f371 Added simple EXT_blend_minmax test. 2004-05-11 19:57:58 +00:00
Ian Romanick
d2f18ec6fa Added simple NV_blend_square test. 2004-05-11 17:48:33 +00:00
Brian Paul
1229100703 Added menu options to test border modes and linear/nearest filtering.
Adjust texcoords so we always have to sample the border.
Other misc changes.
2004-05-06 20:27:32 +00:00
Daniel Borca
33ffbd1c58 texture compression: getting warmer 2004-05-04 06:27:06 +00:00
Daniel Borca
c35dcfcf0a FXT1 preparations 2004-04-29 09:01:41 +00:00
Brian Paul
384800fe12 assorted fixes 2004-04-23 14:14:04 +00:00
Brian Paul
66fdc3c948 added floattex.c to test floating point textures 2004-04-22 01:10:09 +00:00
Brian Paul
362f1df210 obsolete 2004-04-22 00:42:38 +00:00
Brian Paul
f693b1dc2e removed non-existant arbfpwpos.c, added UTIL_FILES target 2004-04-20 23:25:47 +00:00
Brian Paul
51060afb4e hack to use glTexCoord4f and Q variable to test projective texcoords 2004-04-18 20:13:21 +00:00
Keith Whitwell
6fb235661a Use tcc and the emitted C code from s_fragprog_to_c.c to dynamically compile
and execute fragment programs.  Very limited and experimental, but works
well enough to run arbfplight.c.

	http://fabrice.bellard.free.fr/tcc/

Compile with 'make linux-tcc', being sure to make clean first.
2004-04-14 21:19:34 +00:00
Brian Paul
32aee1fcc0 added zreaddraw.c 2004-04-08 22:45:02 +00:00
Brian Paul
62d3309dc2 no depend file 2004-04-08 21:11:12 +00:00
Brian Paul
5c2040c768 minor fixes 2004-03-26 23:58:08 +00:00
Brian Paul
d6de4d8b33 new Makefile 2004-03-26 20:37:19 +00:00
Brian Paul
b87c5d08c7 added some code to test buffer deletion 2004-03-22 16:28:02 +00:00
Brian Paul
04da5cea31 test of aux buffer rendering 2004-03-21 17:07:30 +00:00
Brian Paul
746e59f207 GL_EXT_pixel_buffer_object test 2004-03-13 18:31:14 +00:00
Brian Paul
64d6ddabaa remove incorrect negation in fog coord computation 2004-02-16 16:44:40 +00:00