Commit Graph

221 Commits

Author SHA1 Message Date
Brian Paul
4e3e9ac8fb added support for 4 texture units 2001-01-23 23:44:15 +00:00
Brian Paul
2b2e62154d space-bar = pause animation 2001-01-23 23:43:53 +00:00
Gareth Hughes
c851646050 Add GL_POINTS as a primitive, including with CVA DrawElements. Useful
for testing non-triangle primitives on hardware driver fastpaths.
2001-01-06 20:38:03 +00:00
Jouk Jansen
ef68e7bf71 Committing in .
Modified Files:
 	Mesa/demos/descrip.mms Mesa/src/descrip.mms
 	Mesa/src/dispatch.c

 -Updated VMS compile suppport
 -Included glthread.h in dispatch.c to make sure that THREADS is defined if
   i.e. PTHREADS is defined in the makefile.

----------------------------------------------------------------------
2001-01-02 10:07:33 +00:00
pesco
d1ff1f6798 * demos/Makefile.am (INCLUDES): Added -I$(top_srcdir)/util.
* demos/Makefile.X11, demos/Makefile.BeOS-R4, demos/Makefile.cygnus:
Essentially the same.
Program files updated to include "readtex.c", not "../util/readtex.c".
* demos/reflect.c: Likewise for "showbuffer.c".


* Makefile.am (EXTRA_DIST): Added top-level regular files.

* include/GL/Makefile.am (INC_X11): Added glxext.h.


* src/GGI/include/ggi/mesa/Makefile.am (EXTRA_HEADERS): Include
Mesa GGI headers in dist even if HAVE_GGI is not given.

* configure.in: Look for GLUT and demo source dirs in $srcdir.

* src/swrast/Makefile.am (libMesaSwrast_la_SOURCES): Set to *.[ch].
More source list updates in various Makefile.am's.

* Makefile.am (dist-hook): Remove CVS directory from distribution.
(DIST_SUBDIRS): List all possible subdirs here.
(SUBDIRS): Only list subdirs selected for build again.
The above two applied to all subdir Makefile.am's also.
2000-12-24 22:53:54 +00:00
Brian Paul
83886a5a7f call glFinish() before getting t1 time 2000-12-07 21:50:39 +00:00
Brian Paul
fac5fd258c added -s option to control when glXSwapBuffers() is called 2000-12-02 20:33:05 +00:00
Gareth Hughes
7853901372 Enable double-buffering, count not even multiple of three. 2000-11-30 03:06:56 +00:00
Gareth Hughes
28861b192f Add basic timing information. 2000-11-30 01:44:24 +00:00
Brian Paul
a13fab59ae added more programs 2000-11-18 17:13:04 +00:00
Brian Paul
ede37839ae test texture palettes with multitexture 2000-11-18 17:12:33 +00:00
Brian Paul
9b5bb5939b Mark Kilgard's reflection/shadow dino demo 2000-11-18 17:10:07 +00:00
Brian Paul
6b2eab1869 hacked demo to test multi-texture projective textures 2000-11-18 17:07:39 +00:00
Brian Paul
db6aa58267 patched to silence compiler warnings (Martin Lindhe) 2000-11-10 17:23:02 +00:00
Brian Paul
5605385194 fixed mipmap setup bug 2000-11-09 16:53:26 +00:00
Gareth Hughes
5f5632c424 Change transformation from ortho to perspective so we get the MGA elt
path by default.
2000-11-03 00:09:31 +00:00
Brian Paul
861eb8eb16 update for separate libOSMesa.so lib 2000-11-01 16:02:52 +00:00
Brian Paul
563d26b247 print number of texture units 2000-11-01 16:02:01 +00:00
Gareth Hughes
9f568e512f Added trivial CVA test for testing HW driver fastpaths, good for testing
indexed vertex buffer implementations for instance.

Cleaned up Makefile to make building and adding more tests easier.
2000-11-01 03:14:12 +00:00
Brian Paul
fda3b1a4b1 added comment explaining why the demo is flawed 2000-10-31 20:41:06 +00:00
Brian Paul
039bf534aa removed debug printf 2000-10-31 01:20:06 +00:00
Brian Paul
efeddebe81 big overhaul of the demo, works better now 2000-10-30 22:38:55 +00:00
Gareth Hughes
ba58a6665f Change animated apps to double-buffered visuals by default. 2000-10-27 02:49:17 +00:00
Brian Paul
27a26bfc4b added a glFinish() call 2000-10-26 15:26:14 +00:00
Brian Paul
6cdf09749c Put a white texel in each corner of each texture.
Draw polygons using the texture's aspect ratio.
The tdfx-3-0-0 texcoord bug is obvious with the -randomsize option.
2000-10-23 23:32:22 +00:00
Brian Paul
0448488e11 added idle() func, enable fog by default 2000-10-23 20:06:36 +00:00
Brian Paul
e188b6e1f1 added a proper idle() function 2000-10-21 04:29:02 +00:00
Brian Paul
a2d2aed64a use 1.1 glPolygonOffset instead of glPolygonOffsetEXT 2000-10-20 17:26:57 +00:00
Brian Paul
1100b4daa3 use gray background, memset TempImage to white to help with debugging 2000-10-16 21:24:39 +00:00
Brian Paul
fdf2033bda brighter colors 2000-10-05 21:57:00 +00:00
Jouk Jansen
55590ee810 Committing in .
Modified Files:
 	Mesa/demos/paltex.c

 Silenced compiler warnings

----------------------------------------------------------------------
2000-10-05 07:17:43 +00:00
Brian Paul
476609c539 improved to test alpha blending with texture palette 2000-10-04 18:15:39 +00:00
Brian Paul
22f1ca0131 textured line test 2000-09-30 18:48:33 +00:00
Brian Paul
4f66498304 added fps output 2000-09-29 23:09:39 +00:00
Brian Paul
63c113a31b use GL_NEAREST texture filter 2000-09-26 15:25:01 +00:00
Brian Paul
345a71a9cb set default window pos, changed 4 to GL_RGBA 2000-09-15 23:59:46 +00:00
Brian Paul
cefc42f1ba added FPS calculation 2000-09-15 16:43:57 +00:00
Brian Paul
ae18872bc7 added cursor key info to instructions 2000-09-13 23:01:52 +00:00
Brian Paul
d49b34a233 better FPS calculation 2000-09-12 18:44:45 +00:00
Brian Paul
b8cc150836 terrain demo data 2000-09-12 17:58:27 +00:00
Brian Paul
4df1f7c7ba better fps computation 2000-09-12 17:38:22 +00:00
Brian Paul
9d3e5db9fc added dither key option 2000-09-08 21:45:21 +00:00
Brian Paul
46dbaec56a Use OSMesaCreateContextExt() if using Mesa 3.5 or later 2000-09-08 16:42:06 +00:00
Brian Paul
e8a84a93aa initial check-in 2000-09-01 21:01:18 +00:00
Brian Paul
e8e20ae598 changed default Shininess to 6 2000-08-29 21:17:38 +00:00
Jouk Jansen
5d3a95714c Committing in .
Modified Files:
 	Mesa/demos/descrip.mms

 One forgotten file for VMS to support /name=(as_is,short)

----------------------------------------------------------------------
2000-08-24 08:48:27 +00:00
Brian Paul
f4f4dab25a changed quad vertex colors to be tessellation invariant 2000-08-21 21:05:39 +00:00
Brian Paul
043654bbfb print UNDEFINED MODE over samples that are undefined in the GL spec 2000-08-21 20:04:55 +00:00
Brian Paul
e716184cae added missing radius multiplication factor to sphere code 2000-08-16 20:36:34 +00:00
Brian Paul
ee2ef90b7f test handling of lots of textures 2000-08-02 17:57:56 +00:00