This is useful for iris to know what formats will be used for copy
operations.
The new function introduces a couple refactors. It makes use of the
ISL_GFX_VER() macro and it also makes more use of the
isl_surf_usage_is_depth() function.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23087>
In blorp_copy, instead of checking if the surface's aux-usage is CCS_E,
check if its format supports CCS_E.
ISL won't report that a surface supports CCS_E if its format doesn't, so
this should strictly widen the scope of surfaces included in this path.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23087>
OpenGL has a goofy feature that allows creating an image view of a single layer
of an array texture... in which case that image is treated as non-arrayed in
shader. If you have a 16x16x16 3D texture and bind the third layer, you get a
16x16 2D texture instead of a 16x16x1 3D texture. That distinction matters to
the hardware on AGX, since the texture dimension needs to match between the
shader and the pipe_image_view. If the shader is going to use image2D, we need
to know that the pipe_image_view should be treated as 2D (even though the
underlying resource is 3D).
"But, Alyssa, we already have first_layer and last_layer. Surely you can just
check if first_layer == last_layer?" you ask. The problem is that doesn't
distinguish a 16x16x1 3D texture (accessed as image3D in the shader) from a
16x16 slice (accessed as image2D in the shader) of a 16x16x16 3D texture. To
solve, we add a boolean flag indicating we want to create a view (with a lower
dimension than the underlying resource). This provides an unambiguous way to
communicate this case to drivers.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23142>
Distinguish between the "entry point not found" and "parsing error"
cases in the error text. For consistency, identify the unhandled
specialization index case as part of the verification function.
The verification function was renamed to make clearer its scope and
what module it belongs.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22976>
We were already lowering image atomics to lea_image + global atomic. It's a lot
nicer to make that lowering explicit in the NIR. This is much bigger win than in
the Bifrost compiler since here lea_image is used only for atomics, and here it
wasn't well abstracted in the compiler.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23120>
Copypaste fail when switching to unified atomics, missed becuase I don't have
any Valhall hardware and Valhall isn't in CI. (Good news, that means it probably
didn't affect anyone in the mean time :-p)
Fixes crashes with lots of dEQP-GLES31 tests observed under drm-shim.
Fixes: e258083e07 ("pan/bi: Use unified atomics")
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23120>
Hardware that lacks dedicated image atomics can still implement image atomics
with regular atomics on global memory, as long as there is a way to get the
address of a texel in memory. I've open-coded this lowering in my first 2
compilers, so before I add another crappy vendored version in my 3rd, let's add
a common NIR pass to do the lowering.
Thanks to unified atomics, the pass itself is fairly concise.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23120>
Some hardware has an instruction to load the address of a texel in a writeable
image, given the coordinates ("LEA_IMAGE"). This operation is defined only for
uncompressed images, but it is well-defined regardless of the underlying
twiddling. As such, it is not expected to be produced by APIs but is useful for
internal lowering when it is known that images will be uncompressed (e.g.
because image_store does not support compression on the hardware).
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23120>
in the case where a draw is triggered after a flush, zink_update_descriptor_refs
will be called to set batch tracking for descriptors. this function also
handles refs for fb attachments, and everything is usually fine there
the problem with this approach is that tracking is no longer set on view
objects at renderpass begin, which makes them susceptible to early deletion
if a rp isn't started from a draw call
instead, apply batch tracking to fb attachment resources on renderpass
begin if the BATCH_CHANGED flag is set (need to rename this at some point)
in order to guarantee that the resource (object) lifetime will match the
cmdbuf runtime [since imageviews are now only freed upon batch completion]
fixes#9059
Fixes: f6bbd7875a ("zink: remove batch tracking/usage from view types"
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23132>
Yuzu is running into a segfault because it writes the push descriptor
twice with 2 different layouts, but without a draw/dispatch in
between.
First vkCmdPushDescriptorSetKHR() writes descriptor 0 & 1 with a
uniform buffer. We toggle the 2 first bits of
anv_descriptor_set::generate_surface_states.
Second vkCmdPushDescriptorSetKHR() writes descriptor 0 with uniform
buffer and descriptor 1 with an image view. The first bit of
anv_descriptor_set::generate_surface_states stays, but the second bit
was already set before and it should now be off.
When we finally flush the push descriptor, we try to generate a
surface state for descriptor 1, but there is no valid buffer view for
it, we access an invalid pointer and segfault.
This fix resets the anv_descriptor_set::generate_surface_states when
the descriptor layout changes.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: b49b18f0b7 ("anv: reduce BT emissions & surface state writes with push descriptors")
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23156>
We have an optimization for non-uniform if/else where if all channels meet the
jump condition we emit a branch to jump straight to the ELSE block. Similarly,
if at the end of the THEN block we don't have any channels that would execute
the ELSE block, we emit a branch to jump straight to the AFTER block.
This optimization has a cost though: we need to emit the condition for the
branch and a branch instruction (which also comes with a 3 delay slot), so for
very small blocks (just a couple of ALU for example) emitting the branch
instruction is typically worse. Futher, if the condition for the branch is not
met, we still pay the cost for no benefit at all.
Here is an example:
nop ; fmul.ifa rf26, 0x3e800000, rf54
xor.pushz -, rf52, 2 ; nop
bu.alla 32, r:unif (0x00000000 / 0.000000)
nop ; nop
nop ; nop
nop ; nop
xor.pushz -, rf52, 3 ; nop
nop ; mov.ifa rf52, 0
nop ; mov.pushz -, rf52
nop ; mov.ifa rf26, 0x3f800000
The bu instruction here is setup to jump over the following 4 instructions
(the last 4 instructions in there). To do this, we pay the price of the xor
to generate the condition, the bu instruction, and the 3 delay slots right
after it, so we end up paying 6 instructions to skip over 4 which we pay
always, even if the branch is not taken and we still have to execute those
4 instructions. With this change, we produce:
nop ; fmul.ifa rf56, 0x3e800000, rf28
xor.pushz -, rf9, 3 ; nop
nop ; mov.ifa rf9, 0
nop ; mov.pushz -, rf9
nop ; mov.ifa rf56, 0x3f800000
Now we don't try to skip the small block, ever. At worse, if all channels
would have met the branch condition, we only pay the cost of the 4
instructions instead of 6, at best, if any channel wouldn't take the
branch, we save ourselves 5 cycles for the branch condition, the branch
instruction and its 3 delay slots.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23161>
This shouldn't have been enabled at all. Depth-stencil formats were
accidentally disabled but not depth-only or stencil-only formats.
This doesn't seem allowed by DX12 and both AMD/NVIDIA don't enable it.
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23122>
Super sampling on a 4K screen could hit this. 16k seems pretty big
but this image is only created on RDNA2 and on-demand if VRS attachments
are used without depth-stencil attachments, which should be rare
enough to care.
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23105>