Vinson Lee
90075f34e2
progs/glsl: Add workarounds for Apple GLSL compiler crash.
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fsraytrace and vsraytrace were crashing on Mac OS X 10.6.3 in the Apple
GLSL compiler function TPPStreamCompiler::assignOperands. Removing some
const qualifers made the crashes go away.
2010-03-29 14:56:12 -07:00
Vinson Lee
52f7289215
progs/glsl: Remove inline keyword.
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Fixes MSVC build.
2010-03-29 13:58:39 -07:00
Brian Paul
909f0b356e
progs/glsl: improve the mouse drag/rotate code a little
2010-03-29 11:47:38 -06:00
RALOVICH, Kristóf
8ca937fc3b
progs/glsl: let the mouse rotate the scene
2010-03-29 11:47:38 -06:00
Vinson Lee
3fcfd69fec
progs/glsl: Fix vsraytrace GLSL compilation error.
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Fixes the following GLSL error on Mac OS X.
'=' : assigning non-constant to 'const 3-component vector of float'
2010-03-24 22:53:23 -07:00
Vinson Lee
3bccb5447b
progs/glsl: Add raytracing demos to SCons build.
2010-03-24 22:36:49 -07:00
Brian Paul
01f7acb700
progs/glsl: remove/replace //-style comments
2010-03-24 09:08:24 -06:00
Brian Paul
79394f0267
progs/glsl: silence warnings, remove debug code, adjust window size, etc
2010-03-24 09:04:17 -06:00
RALOVICH, Kristóf
4e328774d4
demos: import GLSL raytracing demos
2010-03-24 09:04:14 -06:00
Dan Nicholson
3a650ba3a2
progs/glsl: Ensure CFLAGS are passed during linking
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Commit ab6825b3e3
fixed an issue where the
architecture option -m32 wasn't being passed to the compiler when
linking .o files. This would only fix the issue with user's building
with the hacky --enable-32-bit. The right way to fix this is to pass
CFLAGS to the linker, which the GNU make builtin rules unfortunately
don't do.
Signed-off-by: Dan Nicholson <dbn.lists@gmail.com >
Tested-by: Török Edwin <edwintorok@gmail.com >
2010-02-26 11:05:54 -08:00
Török Edvin
ab6825b3e3
progs/glsl: add ARCH_FLAGS to LDLIBS
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Allows building 32-bit demos on 64-bit Debian host.
Signed-off-by: Brian Paul <brianp@vmware.com >
2010-02-25 18:58:55 -07:00
Vinson Lee
bbb41153c2
progs/glsl: Fix bump GLSL compilation error on Mac OS.
2010-01-28 14:58:24 -08:00
Vinson Lee
77b1f2fbcf
progs/glsl: Remove unused variable in bump.c.
2010-01-28 14:54:10 -08:00
Vinson Lee
07fb52bcf6
progs/glsl: Remove unnecessary header from samplers.c.
2010-01-28 14:22:15 -08:00
Jakob Bornecrantz
b01ffb12ed
Merge branch 'mesa_7_7_branch'
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Conflicts:
src/gallium/auxiliary/pipebuffer/pb_buffer_fenced.c
src/gallium/auxiliary/util/Makefile
src/gallium/drivers/r300/r300_state_derived.c
2010-01-14 22:31:04 +00:00
Vinson Lee
2178abfba3
progs/glsl: Remove duplicate included header from shtest.c.
2010-01-11 19:42:55 -08:00
Brian Paul
fd70841121
Merge branch 'mesa_7_7_branch'
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Conflicts:
src/mesa/drivers/dri/i965/brw_wm_emit.c
2010-01-08 08:21:12 -07:00
Vinson Lee
223c8482ca
progs/glsl: Silence uninitialized variable warning.
2010-01-08 22:10:52 -08:00
Vinson Lee
c1dad22d71
progs/glsl: Prevent possible string overflow.
2010-01-06 15:25:42 -08:00
José Fonseca
7bbf7f94ea
scons: Build progs together with everything else.
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This is a substantial reorganization, This particular commit enables:
- building the progs for unices platforms
- glew is now built as a shared library (it is the default, and it is
inconvenient and pointless to shift away from that default)
- all progs get built by default
2010-01-01 12:16:19 +00:00
Brian Paul
25024d9482
Merge branch 'mesa_7_7_branch'
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Conflicts:
configs/darwin
src/gallium/auxiliary/util/u_clear.h
src/gallium/state_trackers/xorg/xorg_exa_tgsi.c
src/mesa/drivers/dri/i965/brw_draw_upload.c
2009-12-31 09:02:27 -07:00
Vinson Lee
5b2713c92a
progs/glsl: Provide a better fix for fgets warning.
2009-12-30 12:38:21 -08:00
Vinson Lee
0ab29d2b35
progs/glsl: Silence compiler warnings.
2009-12-29 21:11:37 -08:00
Brian Paul
9eb7fc6661
Merge branch 'mesa_7_7_branch'
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Conflicts:
src/mesa/main/version.h
src/mesa/state_tracker/st_atom_shader.c
2009-12-21 18:35:54 -07:00
Brian Paul
b57abd3bea
Merge branch 'mesa_7_6_branch' into mesa_7_7_branch
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Conflicts:
configure.ac
progs/demos/morph3d.c
progs/demos/textures.c
progs/glsl/shtest.c
progs/glsl/texaaline.c
progs/tests/packedpixels.c
progs/xdemos/corender.c
src/mesa/main/version.h
2009-12-21 18:23:53 -07:00
Vinson Lee
121ff55d81
progs/glsl: Use C-style comments.
2009-12-18 23:38:15 -08:00
Brian Paul
0311d9ccf4
progs/glsl: updates to deriv.c test
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Pass window size into the shader so scaling the window doesn't effect
the colors.
2009-12-07 09:03:41 -07:00
Brian Paul
8796dbf519
progs/glsl: added texture mapping to bump demo
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Press 't' to toggle texture map.
2009-12-07 07:46:02 -07:00
Vinson Lee
b1a87a3e0b
progs/glsl: Fix memory leak in deriv.c.
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(cherry picked from commit 0e783c7d03
)
2009-12-03 22:54:35 -08:00
Vinson Lee
25fd168f03
progs/glsl: Change tangentAttrib from GLuint to GLint in bump.c.
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tangentAtrrib is assigned the result of glGetAttribLocation.
The assertion 'assert(tangentAtrrib >= 0)' would be a no-op if
tangentAttrib is a GLuint.
(cherry picked from commit b8dcb79c53
)
2009-12-03 22:51:43 -08:00
Vinson Lee
9e29242331
progs/glsl: Redraw upon keypress.
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(cherry picked from commit 881f55236a
)
2009-12-03 17:17:24 -08:00
Vinson Lee
0a107d36c2
progs/glsl: Fix trirast GLSL compilation errors on Mac OS.
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(cherry picked from commit 4b3ec2acf2
)
2009-12-02 20:20:12 -08:00
Vinson Lee
b094683e7c
progs/glsl: Fix noise GLSL compilation error on Mac OS.
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(cherry picked from commit 0d31990b47
)
2009-12-02 20:16:51 -08:00
Vinson Lee
592c8522a2
demos/glsl: Add missing break statement to noise test.
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(cherry picked from commit 7dfea5c072
)
2009-12-02 20:16:41 -08:00
Vinson Lee
8f4d3613da
progs/glsl: Fix multinoise GLSL compilation errors on Mac OS.
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(cherry picked from commit d4dc2e30da
)
2009-12-02 20:06:20 -08:00
Vinson Lee
9ed77d12b1
progs/glsl: Add missing break statement in multinoise.c.
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(cherry picked from commit 43080e40aa
)
2009-12-02 20:06:11 -08:00
Vinson Lee
832593772d
progs/glsl: Fix mandelbrot GLSL compilation error on Mac OS.
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(cherry picked from commit 04442841fb
)
2009-12-02 19:55:48 -08:00
Vinson Lee
2a5cd95e24
progs/glsl: Include local headers before installed headers during compilation.
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Fixes compilation errors on platforms with insufficient older installed
GL headers.
(cherry picked from commit d17af7d1e1
)
2009-12-02 19:39:25 -08:00
Brian Paul
ccea09cd3a
progs/glsl: minor Makefile clean-ups
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(cherry picked from commit 4df2f7af5e
)
2009-12-02 19:39:11 -08:00
Vinson Lee
881f55236a
progs/glsl: Redraw upon keypress.
2009-11-19 22:46:19 -08:00
Vinson Lee
4b3ec2acf2
progs/glsl: Fix trirast GLSL compilation errors on Mac OS.
2009-11-18 14:02:20 -08:00
Vinson Lee
0d31990b47
progs/glsl: Fix noise GLSL compilation error on Mac OS.
2009-11-18 13:50:49 -08:00
Vinson Lee
d4dc2e30da
progs/glsl: Fix multinoise GLSL compilation errors on Mac OS.
2009-11-18 12:49:31 -08:00
Vinson Lee
04442841fb
progs/glsl: Fix mandelbrot GLSL compilation error on Mac OS.
2009-11-17 23:15:25 -08:00
Brian Paul
89e20ab3ae
progs/glsl: use ShadersSupported()
2009-11-17 19:22:29 -07:00
Brian Paul
b08f447547
progs/glsl: change //-style comments
2009-11-17 16:16:30 -07:00
Vinson Lee
b8dcb79c53
progs/glsl: Change tangentAttrib from GLuint to GLint in bump.c.
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tangentAtrrib is assigned the result of glGetAttribLocation.
The assertion 'assert(tangentAtrrib >= 0)' would be a no-op if
tangentAttrib is a GLuint.
2009-11-17 11:37:48 -08:00
Vinson Lee
0e783c7d03
progs/glsl: Fix memory leak in deriv.c.
2009-11-17 09:54:54 -08:00
Vinson Lee
43080e40aa
progs/glsl: Add missing break statement in multinoise.c.
2009-11-12 16:21:49 -08:00
Vinson Lee
7dfea5c072
demos/glsl: Add missing break statement to noise test.
2009-11-11 17:39:58 -08:00