This was previously ignored.
Along with the virglrenderer patch, this fixes ~100 dEQP tests:
dEQP-GLES3.functional.texture.filtering.cube.*
Signed-off-by: Stéphane Marchesin <marcheu@chromium.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
As of earlier commit, the --header was made a hard requirement when
using --code.
Hence - annotate both as required and drop a few no longer needed
checks.
Fixes: 035cc7a12d ("i965: perf: reduce i965 binary size")
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Autotools/android builds generate the header & code files in 2 steps,
but the code generation requires the name of the header file to
include it.
This change generates both files in one command.
Fixes: 035cc7a12d ("i965: perf: reduce i965 binary size")
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
The have-new-DRI3 codepaths would never actually properly trigger, since
there was a typo in configure.ac which broke the version check. This
went unnoticed but for an error in config.log if you looked closely
enough.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reported-by: Lukas F. Hartmann <lukas@mntmn.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Fixes: 7aeef2d4ef ("dri3: allow building against older xcb (v3)")
Cc: Dave Airlie <airlied@redhat.com>
On all Arm architectures (ARMv7 and below as 'arm', ARMv8 and above as
'aarch64'), only build swrast for DRI drivers. The only classic drivers
which could be used are r200 and NV20 cards, which seems unlikely enough
that it shouldn't be the default.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reported-by: Javier Jardón <jjardon@gnome.org>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Loop was accessing one more than bindingCount elements from
pBindings, accessing uninitialized memory.
Fixes: ddc4069122 ("anv: Implement VK_KHR_maintenance3")
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Performance metric numbers are calculated the following way :
- out of the 256 bytes long OA reports, we accumulate the deltas
into an array of uint64_t
- the equations' generated code reads the accumulated uint64_t
deltas and normalizes them for a particular platform
Our hardware is such that a number of counters in the OA reports
always return the same values (i.e. they're not programmable), and
they return the same values even across generations, and as a result a
number of equations are identical in different metric sets across
different generations.
Up to now we've kept the generated code of the equations separated in
different files (per generation/GT), and didn't apply any
factorization of the common equations. We could have make some
improvement by reusing equations within a given metrics file, but we
can go even further and reuse across generations (i.e. all files).
This change changes the code generation to emit a single file in which
we reuse equations emitted code based on the hash of equations'
strings.
Here are the savings in a meson build :
Before(.old)/after :
$ du -h ./build/src/mesa/drivers/dri/libmesa_dri_drivers.so ./build/src/mesa/drivers/dri/libmesa_dri_drivers.so.old
43M ./build/src/mesa/drivers/dri/libmesa_dri_drivers.so
47M ./build/src/mesa/drivers/dri/libmesa_dri_drivers.so.old
$ size build/src/mesa/drivers/dri/libmesa_dri_drivers.so build/src/mesa/drivers/dri/libmesa_dri_drivers.so.old
text data bss dec hex filename
13054002 409424 671856 14135282 d7aff2 build/src/mesa/drivers/dri/libmesa_dri_drivers.so
14550386 409552 671856 15631794 ee85b2 build/src/mesa/drivers/dri/libmesa_dri_drivers.so.old
As a side comment here is the size of the drivers if we remove all of
the metrics from the build :
$ du -sh build/src/mesa/drivers/dri/libmesa_dri_drivers.so
40M build/src/mesa/drivers/dri/libmesa_dri_drivers.so
v2: Fix an issue with hashing of counter equations (Lionel)
Build system rework (Emil)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com> (build system part)
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
The equation code computes a float (percentage) yet the return type
was an uint64_t.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
==15115== 48 bytes in 1 blocks are definitely lost in loss record 16 of 66
==15115== at 0x4C2EC15: realloc (vg_replace_malloc.c:785)
==15115== by 0x8602C3E: _mesa_reserve_parameter_storage (prog_parameter.c:212)
==15115== by 0x8602D1E: _mesa_add_parameter (prog_parameter.c:252)
==15115== by 0x86032C4: _mesa_add_sized_state_reference (prog_parameter.c:384)
==15115== by 0x8603324: _mesa_add_state_reference (prog_parameter.c:409)
Fixes: edded12376 "mesa: rework ParameterList to allow packing"
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
The previous commit to make DRI3 modifier support optional, breaks with
an updated server and old client.
Make sure we never set multibuffers_available unless we also support it
locally. Make sure we don't call stubs of new-DRI3 functions (or empty
branches) which will never succeed.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Fixes: 7aeef2d4ef ("dri3: allow building against older xcb (v3)")
Noticed while passing by. Not sure if it impacts anything, but
likely to impact GFX9 more than anything else since we lower
inputs, outputs and locals there.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
i965 and gallium handle the atomic buffer index differently. It was
just by luck that the single piglit test for this was passing.
For gallium we use the atomic binding so that we match the handling
in st_bind_atomics().
On radeonsi this fixes the CTS test:
KHR-GL43.shader_storage_buffer_object.advanced-write-fragment
It also fixes tressfx hair rendering in Tomb Raider.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This will only ever be used by gallium drivers so it probably doesn't
belong in the nir toolkit. Also we want to pass it some non NIR
things in the following patch.
To avoid regressions we wrap the lowering calls that have been moved
to st_glsl_to_nir with a quick hack so that they are only called for
radeonsi, we will replace the hack with a check for uniform packing
in a following patch.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
These will be used in the following patch to allow copying directly
to the param list when packing is enabled.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Currently everything is padded to 4 components. Making the list
more flexible will allow us to do uniform packing.
V2 (suggestions from Nicolai):
- always pass existing calls to _mesa_add_parameter() true for padd_and_align
- fix bindless param value offsets
- remove left over wip logic from pad and align code
- zero out param value padding
- whitespace fix
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Will be used to determine whether to take packing code paths or not.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Our register spilling support is nice to have since vc4 couldn't at all,
but we're still very restricted due to needing to not spill during a TMU
operation, or during the last segment of the program (which would be nice
to spill a value of, when there's a long-lived value being passed through
with little modification from the start to the end).
We could do better by emitting unspills for the last-segment values just
before the last thrsw, since the last segment is probably not the maximum
interference area.
Fixes GTF uniform_buffer_object_arrays_of_all_valid_basic_types and 3
others.
We have some cases where in subpass we want the layer but having
it be 0 and loaded in the frag shader without the vertex shader
exporting it is fine.
So don't export the layer if we don't have a value to put in it.
Fixes: d4c74aed7a (radv/multiview: mark layer_input if we have input attachments.)
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
If a shader only writes to an output via a constant initializer we
need to lower it before we call nir_remove_dead_variables so that
this pass sees the stores from the initializer and doesn't kill the
output.
Fixes test failures in new work-in-progress CTS tests:
dEQP-VK.spirv_assembly.instruction.graphics.variable_init.output.float
This is ported from anv:
99b57daf4a anv/pipeline: lower constant initializers on output variables earlier
from Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
For multiview we need to emit a number of sequential queries
depending on the view mask.
This avoids dEQP-VK.multiview.queries.15 waiting forever
on the CPU for query results that are never coming.
We only really want to emit one query,
and the rest should be blank (amdvlk does the same),
so we emit begin/end pairs for all the others except
the first query.
v2: fix tests
v3: split out patch.
Fixes: dEQP-VK.multiview.queries*
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
This just splits out the begin/end query hw emissions,
it makes it easier to add multiview support for queries.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>