It would be nice to support perfmon with simulator, and might be a useful
tool for regression testing performance (since the simulator would be
deterministic).
Now the "ac/nir" prefix will really be the shared code between
RadeonSI and RADV, that might avoid confusions in the future.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Calling __builtin_frame_address with a nonzero argument is unsafe
but is sometimes done for debugging purposes. Since this code is
part of some debug util code I'm assuming that is the case here
and using GCC pragma to silence the warning.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
With some sets of optimization flags, GCC will generate warnings like
this:
src/mesa/main/texparam.c:2327:27: warning: ‘*((void *)&ip+12)’ may be used uninitialized in this function [-Wmaybe-uninitialized]
params[3] = ip[3];
~~^~~
src/mesa/main/texparam.c:2320:16: note: ‘*((void *)&ip+12)’ was declared here
GLint ip[4];
^~
ip is not initialized in cases where a GL error is generated. In these
cases, we should *not* write to the user's buffer, so this is actually a
bug. I wrote a new piglit test gl-3.0-texparameteri to show this bug.
I suspect that Coverity also detected this, but the scan site is
currently down.
Fixes: c2c507786 "main: Added entry points for glGetTextureParameteriv, Iiv, and Iuiv."
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
This is similar to commit 90633079. libtool links first to system directories
instead of custom locations of libdrm on relinking. Since a more recent libdrm
version than the one provided by the system is often needed when compiling
mesa, make sure this works by putting libdrm in front.
See also: https://bugs.freedesktop.org/show_bug.cgi?id=100259
Signed-off-by: Roman Gilg <subdiff@gmail.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
The tool accepts the input and output files as arguments.
There's no need for the redirection.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
The tool accepts the input and output files as arguments.
There's no need for the redirection.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
The tool accepts the input and output files as arguments.
There's no need for the redirection.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
The extension was never implemented. Quick search suggests:
- no actual users (on my Arch setup)
- the Nvidia driver does not implement the extension
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Ian Romanick <ian.d.romanick@intel.com>
Acked-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
The extension was never implemented. Quick search suggests:
- no actual users (on my Arch setup)
- the Nvidia driver does not implement the extension
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Ian Romanick <ian.d.romanick@intel.com>
Acked-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
The extension was never implemented. Quick search suggests:
- no actual users (on my Arch setup)
- the Nvidia driver does not implement the extension
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Ian Romanick <ian.d.romanick@intel.com>
Acked-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
The extension was never implemented. Quick search suggests:
- no actual users (on my Arch setup)
- the Nvidia driver does not implement the extension
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Ian Romanick <ian.d.romanick@intel.com>
Acked-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
The extension was never implemented. Quick search suggests:
- no actual users (on my Arch setup)
- the Nvidia driver does not implement the extension
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Ian Romanick <ian.d.romanick@intel.com>
Acked-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
The extension was never implemented. Quick search suggests:
- no actual users (on my Arch setup)
- the Nvidia driver does not implement the extension
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Ian Romanick <ian.d.romanick@intel.com>
Acked-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
The vulkan API is not ideal as it does not allow us have a
shared limit.
Feral needs 15+6 for one of their games, and I'm not a fan
of overcommitting the limits, so increase the number of
dynamic uniform buffers to 16.
CC: <mesa-stable@lists.freedesktop.org>
CC: Alex Smith <asmith@feralinteractive.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
This fixes a memory trashing crash (not the test) seen with
dEQP-GLES3.stress.draw.unaligned_data.random.203
on virgl.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This is ported from the sb backend, there are some issues with
evergreen stacks on the boundary between entries and ALU_PUSH_BEFORE
instructions.
Whenever we are going to use a push before, we check the stack
usage and if we have to use the workaround, then we switch to
a separate push.
I noticed this problem dealing with some of the soft fp64 shaders,
in nosb mode, they are quite stack happy.
This fixes all the glitches and inconsistencies I've seen with them
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Tested-by: Elie Tournier <elie.tournier@collabora.com>
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Fixes following dependency problem:
Native dependency xcb-dri3 found: NO found '1.11' but need: '>= 1.13'
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Fixes: c80c08e226 ("vulkan/wsi/x11: Add support for DRI3 v1.2")
Instead of keeping a copy of the vertex array content in
struct gl_vertex_array only keep pointers to the first order
information originaly in the VAO.
For that represent the current values by struct gl_array_attributes
and struct gl_vertex_buffer_binding.
v2: Change comments.
Remove gl... prefix from variables except in the i965 directory where
it was like that before. Reindent because of that.
Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
The logic would not work correctly for line lengths smaller than 1.0,
even a degenerated line with length 0 would still produce a fragment
with anyhwere between alpha 0.0 and 0.5.
Reviewed-by: Brian Paul <brianp@vmware.com>
Ken suggested that we might be underallocating scratch space on HD
400. Allocating scratch space as though there was actually 8 EUs
seems to help with a GPU hang seen on synmark CSDof.
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Tested by our OpenCL team.
Fixes: 9c499e6759 "st/mesa: don't invoke st_finalize_texture & st_convert_sampler for TBOs"
Acked-by: Alex Deucher <alexander.deucher@amd.com>
Like the r600 paths to use other custom states, we pass in a couple of
parameters to customize the innards of the blitter. It's up to the caller
to wrap other state necessary for its shaders (for example, constant
buffers for the uniforms the shader uses).
Reviewed-by: Marek Olšák <marek.olsak@amd.com>