Commit Graph

101326 Commits

Author SHA1 Message Date
Samuel Pitoiset
acf60abc54 radv: enable VK_EXT_shader_viewport_index_layer
The driver already supports exporting the Layer and ViewportIndex
built-ins from vertex or tessellation shaders.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-04-03 14:05:46 +02:00
Rob Clark
51888bf07d nir+drivers: add helpers to get # of src/dest components
Add helpers to get the number of src/dest components for an intrinsic,
and update spots that were open-coding this logic to use the helpers
instead.

Signed-off-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2018-04-03 06:08:56 -04:00
Rob Clark
91f9450b32 freedreno/ir3: fix fallout of unused false-depth elimination
Since we were MARK flag for both preventing loops, and tracking whether
instructions were used, we could end up in an infinite loop due to
bd2ca2bcdd.  Instead invert the logic.. mark all instructions UNUSED
up front and clear the flag as we visit them.

Fixes: bd2ca2bcdd freedreno/ir3: eliminate unused false-deps
Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-04-03 06:08:56 -04:00
Timothy Arceri
7e9b7ec094 gallium/pipebuffer: fix parenthesis location
Without this the return value will never get set to -1. This
was first added in 49866c8f34 and copied in 2b396eeed9.

Fixes: 2b396eeed9 "gallium/pb_cache: add a copy of cache bufmgr independent of pb_manager"

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102342
2018-04-03 16:05:59 +10:00
Tapani Pälli
6b21391729 Revert "mesa: add GL_HALF_FLOAT as supported type to readpixels"
This reverts commit 41cf30b8bc.

Commit caused regressions with KHR-GLES3.packed_pixels.* tests.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Suggested-by: Eric Anholt <eric@anholt.net>
2018-04-03 08:43:30 +03:00
Mike Lothian
0bdbe4583f gallivm: Fix include for LLVMAddPromoteMemoryToRegisterPass
Include llvm-c/Transforms/Utils.h with the newest LLVM 7

Signed-of-by: Mike Lothian <mike@fireburn.co.uk>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
2018-04-02 14:27:29 -04:00
Mike Lothian
5e07881305 radeonsi: Fix include for LLVMAddPromoteMemoryToRegisterPass
Include llvm-c/Transforms/Utils.h with the newest LLVM 7

Signed-of-by: Mike Lothian <mike@fireburn.co.uk>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
2018-04-02 14:27:29 -04:00
Mike Lothian
7e144ace95 ac/nir: Fix include for LLVMAddPromoteMemoryToRegisterPass
Include llvm-c/Transforms/Utils.h with the newest LLVM 7

Signed-of-by: Mike Lothian <mike@fireburn.co.uk>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
2018-04-02 14:27:29 -04:00
Daniel Stone
4cbecb6168 st/dri: Initialise modifier to INVALID for DRI2
When allocating a buffer for DRI2, set the modifier to INVALID to inform
the backend that we have no supplied modifiers and it should do its own
thing. The missed initialisation forced linear, even if the
implementation had made other decisions.

This resulted in VC4 DRI2 clients failing with:
  Modifier 0x0 vs. tiling (0x700000000000001) mismatch

Signed-off-by: Daniel Stone <daniels@collabora.com>
Reported-by: Andreas Müller <schnitzeltony@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Fixes: 3f8513172f ("gallium/winsys/drm: introduce modifier field to winsys_handle")
2018-04-02 19:07:57 +01:00
Marek Olšák
2be6143032 radeonsi: implement GL_KHR_blend_equation_advanced
MSAA is supported using sample shading. Layered rendering and all texture
targets are also supported.

Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
2018-04-02 13:55:25 -04:00
Marek Olšák
e04631b0f2 radeonsi: rename unpack_param -> si_unpack_param
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
2018-04-02 13:55:23 -04:00
Marek Olšák
dc04e4bba2 radeonsi: move FMASK shader logic to shared code
We'll need it for FBFETCH in both TGSI and NIR paths.

Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
2018-04-02 13:55:22 -04:00
Marek Olšák
eb77961292 radeonsi: add R600_DEBUG=nofmask to disable MSAA compression
For testing.

Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
2018-04-02 13:55:20 -04:00
Marek Olšák
56342c97ee gallium/u_tests: test FBFETCH and shader-based blending with MSAA
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
2018-04-02 13:55:18 -04:00
Marek Olšák
5d91c2ccea ac/gpu_info: print GB_ADDR_CONFIG 2018-04-02 13:10:37 -04:00
Marek Olšák
b1f33086ec ac/gpu_info: reorder the fields and print them nicely 2018-04-02 13:10:37 -04:00
Marek Olšák
a0a96819e1 ac/gpu_info: rename has_virtual_memory -> r600_has_virtual_memory 2018-04-02 13:10:37 -04:00
Marek Olšák
32b3932de1 ac/gpu_info: don't print irrelevant fields 2018-04-02 13:10:37 -04:00
Marek Olšák
f754217517 st/mesa: don't draw if the bound element array buffer is not allocated
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
2018-04-02 13:10:36 -04:00
Iago Toral Quiroga
31881079af anv/cmd_buffer: honor pending clear views for depth/stencil attachments
v2: rebased on top of subpass rework.

v3: rebased

v4:
 - rebased
 - reset pending clear views in one go rather one bit at a time (Caio)

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-04-02 09:53:24 +02:00
Iago Toral Quiroga
f60c5fc17e anv/cmd_buffer: consider multiview masks for tracking pending clear aspects
When multiview is active a subpass clear may only clear a subset of the
attachment layers. Other subpasses in the same render pass may also
clear too and we want to honor those clears as well, however, we need to
ensure that we only clear a layer once, on the first subpass that uses
a particular layer (view) of a given attachment.

This means that when we check if a subpass attachment needs to be cleared
we need to check if all the layers used by that subpass (as indicated by
its view_mask) have already been cleared in previous subpasses or not, in
which case, we must clear any pending layers used by the subpass, and only
those pending.

v2:
  - track pending clear views in the attachment state (Jason)
  - rebased on top of fast-clear rework.

v3:
  - rebased on top of subpass rework.

v4: rebased.

v5 (Caio):
 - Rebased.
 - Initialize pending clear views to only have bits set for layers
   that exist.
 - Reset pending clear views in one go rather one bit at a time.
 - Put "last subpass for this attachment" condition in a separate
   function to simplify the conditional that resets pending_clear_aspects.

Fixes:
dEQP-VK.multiview.readback_implicit_clear.*

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-04-02 09:53:15 +02:00
Timothy Arceri
c88e7fe29e radeonsi/nir: fix explicit component packing for geom/tess doubles
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-04-02 14:56:00 +10:00
Timothy Arceri
dd3d3cc877 radeonsi/nir: gather buffers declared more accurately and use const fast path
For now we skip SI && HAVE_LLVM < 0x0600 for simplicity. We also skip
setting the more accurate masks for builtin uniforms for now as it
causes some piglit regressions.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-04-02 14:56:00 +10:00
Timothy Arceri
56017d8100 radeonsi: create load_const_buffer_desc_fast_path() helper
This will be shared by the TGSI and NIR backends. For simplicity
we leave the SI LLVM 5.0 and lower work around only in the TGSI
backend.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-04-02 14:56:00 +10:00
Timothy Arceri
7aad5e15f6 radeonsi/nir: set TGSI_PROPERTY_NEXT_SHADER
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-04-02 14:56:00 +10:00
Timothy Arceri
2ca5d9548f st/glsl_to_nir: gather next_stage in shader_info
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-04-02 14:56:00 +10:00
Rob Clark
2f175bfe5d freedreno/a5xx: don't align height for PIPE_BUFFER
Buffers can be large, so we probably don't want to make them all 32x
bigger.  But they can't be rendered to (at least in GL) so we don't
need this workaround to prevent page faults on mem<->gmem.

Cc: "18.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-04-01 11:26:01 -04:00
Rob Clark
1866f76f7b freedreno/a5xx: fix page faults on last level
We could alternatively fall back to using "old style" draw's for
mem<->gmem (ie. what <= a4xx do) when height is not aligned to 32,
but that is somewhat more work (and not really something that could
be applied to stable)

Cc: "18.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-04-01 10:50:11 -04:00
Rob Clark
afde9294b5 freedreno/ir3: fix issue w/ glamor composite shaders
Fixes an issue that became possible when we started lowering phi webs to
regs (a7ea2b4e) (although was not really seen until we also switched to
using peephole select pass (ec8bc54a) instead of lowering *all* if/else
to select).

If texture coord (or anything else that uses create_collect() to collect
scalar values in a sequence of scalar registers) was consuming a value
produced on either side of an if/else (ie. a phi lowered to nir reg,
which in ir3 is an "array" of length 1) then register allocation would
happen incorrectly and we'd end up sampling from garbage coordinates.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-03-31 16:25:13 -04:00
Rob Clark
2191a18e75 freedreno/ir3: more half-precision fixes
Some instructions require src/dst to be in full or half precision
register depending on src/dst type.  So do a better job of propagating
register type.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-03-31 15:16:16 -04:00
Rob Clark
e04e068f75 freedreno/ir3: add helper to create immed of specified size
We'll also need to be able to create a half-precision immediate.  So
re-work create_immed().  Prep work for following patch.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-03-31 15:13:11 -04:00
Rob Clark
1f45320e51 freedreno/ir3: pass ctx instead of block to create_collect()
Prep work for following patch.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-03-31 15:12:33 -04:00
Rob Clark
bd2ca2bcdd freedreno/ir3: eliminate unused false-deps
Previously false-dependencies would get flagged as used, even if the
only "use" was a false dep to (for example) prevent a load from being
scheduled after a store.

In addition to being pointless instructions, in some cases they can
cause problems.  For example, ldg (and similar instructions) depend on
an immed arg getting CP'd into the instruction, but this doesn't happen
if an instruction is otherwise unused.  Which can result in undefined
results (overwriting unintended registers).

Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-03-31 15:11:46 -04:00
Rob Clark
4f78383809 freedreno/ir3: add local_group_size
Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-03-31 15:10:56 -04:00
Rob Clark
96e7927fb2 freedreno/ir3: clear SSA flag when assigning "ARRAY" regs too
Avoids a misleading "INVALID FLAGS" warning in debug builds.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-03-31 15:10:16 -04:00
Rob Clark
6514b4e3fd freedreno/ir3: print array live ranges
This is also useful to see if optmsgs are enabled.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-03-31 15:09:42 -04:00
Wladimir J. van der Laan
e8e3aa68d6 freedreno: a2xx: Implement DP2 instruction
Use DOT2ADDv instruction with 0.0f constant add.

Signed-off-by: Wladimir J. van der Laan <laanwj@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Rob Clark <robdclark@gmail.com>
2018-03-31 06:17:59 +00:00
Wladimir J. van der Laan
79d6b194f2 freedreno: a2xx: implement SEQ/SNE instructions
Extend translate_sge_slt to emit these, in analogous fashion
but using CNDEv.

Signed-off-by: Wladimir J. van der Laan <laanwj@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Rob Clark <robdclark@gmail.com>
2018-03-31 06:17:59 +00:00
Wladimir J. van der Laan
837fabaaa3 freedreno: a2xx: Compressed textures support
Add support for:

- PIPE_FORMAT_ETC1_RGB8
- PIPE_FORMAT_DXT1_RGB
- PIPE_FORMAT_DXT1_RGBA
- PIPE_FORMAT_DXT3_RGBA
- PIPE_FORMAT_DXT5_RGBA

Signed-off-by: Wladimir J. van der Laan <laanwj@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Rob Clark <robdclark@gmail.com>
2018-03-31 06:17:59 +00:00
Wladimir J. van der Laan
92d529e7e4 freedreno: a2xx: Support TEXTURE_RECT
Denormalized texture coordinates are required for text rendering in
GALLIUM_HUD.

Signed-off-by: Wladimir J. van der Laan <laanwj@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Rob Clark <robdclark@gmail.com>
2018-03-31 06:17:59 +00:00
Wladimir J. van der Laan
6be017fdc4 freedreno: a2xx: Prevent crash in emit_texture if view is not set
Textures will sometimes be updated if texture view state was
un-set, without this change that causes an assertion crash or
segfault.

Signed-off-by: Wladimir J. van der Laan <laanwj@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Rob Clark <robdclark@gmail.com>
2018-03-31 06:17:59 +00:00
Wladimir J. van der Laan
fb41372761 freedreno: a2xx: Fix fd2_tex_swiz
Compose swizzles using util_format_compose_swizzles instead
of the custom code (which somehow had a bug).

This makes the GL_ALPHA internal format work.

Signed-off-by: Wladimir J. van der Laan <laanwj@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Rob Clark <robdclark@gmail.com>
2018-03-31 06:17:59 +00:00
Wladimir J. van der Laan
faed84a615 freedreno: a2xx: Change use of BLEND_ to BLEND2_
Change use of BLEND_ to BLEND2_,

    BLEND_* a3xx_rb_blend_opcode
    BLEND2_* is a2xx_rb_blend_opcode

This makes no effective difference as the used enumerant has the same
value (0), but the other enumerants do not match 1-to-1 so this will
avoid future problems.

Signed-off-by: Wladimir J. van der Laan <laanwj@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Rob Clark <robdclark@gmail.com>
2018-03-31 06:17:59 +00:00
Wladimir J. van der Laan
cb6dd7070f freedreno: a2xx: Update rnndb header for formats enumeration
The format enumeration comes comes from the yamoto
register headers that are part of the amd-gpu kernel driver.
(see freedreno envytools commit b8fb7978e7ae106d0d11d0b238ab2ba2d4dd9d43)

Signed-off-by: Wladimir J. van der Laan <laanwj@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Rob Clark <robdclark@gmail.com>
2018-03-31 06:17:59 +00:00
Mathias Fröhlich
1da345e569 vbo: Use alloca for _vbo_draw_indirect.
Avoid using malloc in the draw path of mesa.
Since the draw_count is a user api input, fall back to malloc if
the amount of consumed stack space may get too high.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
2018-03-31 06:32:15 +02:00
Mathias Fröhlich
3f1cd957d3 vbo: Remove unused includes to vbo_private.h
Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
2018-03-31 06:32:14 +02:00
Mathias Fröhlich
6e9f00e3fc vbo: Move vbo_split into the tnl module.
Move the files, adapt to the naming scheme in tnl, update callers
and build system.

Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
2018-03-31 06:32:14 +02:00
Mathias Fröhlich
245f9a3977 vbo: Readd the arrays argument to the legacy draw methods.
The legacy draw paths from back before 2012 contained a gl_vertex_array
array for the inputs to be used for draw. So all draw methods from legacy
drivers and everything that goes through tnl are originally written
for this calling convention. The same goes for tools like t_rebase or
vbo_split*, that even partly still have the original calling convention
with a currently unused such pointer.
Back in 2012 patch 50f7e75

mesa: move gl_client_array*[] from vbo_draw_func into gl_context

introduced Array._DrawArrays, which was something that was IMO aiming for
a similar direction than Array._DrawVAO introduced recently.
Now several tools like t_rebase and vbo_split*, which are mostly used by
tnl based drivers, would need to be converted to use the internal
Array._DrawVAO instead of Array._DrawArrays. The same goes for the driver
backends that use any of these tools.
Alternatively we can reintroduce the gl_vertex_array array in its call
argument list and put these tools finally into the tnl directory.
So this change reintroduces this gl_vertex_array array for the legacy
draw paths that are still required for the tools t_rebase and vbo_split*.
A followup will move vbo_split also into tnl.

Note that none of the affected drivers use the DriverFlags.NewArray
driver bit. So it should be safe to remove this also for the legacy
draw path.

Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
2018-03-31 06:32:14 +02:00
Mathias Fröhlich
461698af26 vbo: Remove the now unused vbo draw path.
Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
2018-03-31 06:32:13 +02:00
Mathias Fröhlich
784fdef4e7 tnl: Push down the gl_vertex_array inputs into tnl drivers.
Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
2018-03-31 06:32:13 +02:00