in glapi_dispatch.c, as we have for many other GLES functions.
Fixes a cross-compile issue (missing prototype) when GLES support
is disabled.
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Found running "The Witness" in Wine. Without this patch, texture views created
on multi-sample textures would have a GL_TEXTURE_SAMPLES of 0. All things
considered such views actually work surprisingly well, but when combined with
(plain) multi-sample textures in a framebuffer object, the resulting FBO is
incomplete because the sample counts don't match.
CC: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Henri Verbeet <hverbeet@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
To fix a regression in:
dEQP-VK.spirv_assembly.instruction.graphics.variable_init.output.struct
And the following regressions (Polaris only):
dEQP-VK.glsl.indexing.varying_array.*
Fixes: f3275ca01c ("ac/nir: only enable used channels when exporting parameters")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
In the absence of a general NIR or VIR-level scheduler, this at least
avoids spilling in
GTF-GLES3.gtf.GL3Tests.uniform_buffer_object.uniform_buffer_object_storage_layouts
I'm disappointed that the compiler didn't warn me about use of
uninitialized uc in these paths. Just use the incoming clear color
instead of the packing temporary if we're doing our own packing.
Fixes GTF-GLES3.gtf.GL3Tests.color_buffer_float.color_buffer_float_clamp_*
We always want A in the A slot in the tile buffer, and any other swapping
should happen elsewhere.
Fixes RGBA4-using cases in fbo-clear-formats and
GTF-GLES3.gtf.GL3Tests.color_buffer_float.color_buffer_float_clamp_fixed.
We can't necessarily finalize the texture at this point if we're rendering
to a texture image whose format is different from the baselevel's format.
This was introduced as a fix for fbo-incomplete-texture-03 in
de414f4915, but the later fix for vmware on
that testcase in 95d5c48f68 made it
unnecessary.
Fixes assertion failures in util_resource_copy_region() in
KHR-GLES3.copy_tex_image_conversions.forbidden.* when trying to finalize
an R8 texture image to the RG8 texture object's pt.
Reviewed-by: Brian Paul <brianp@vmware.com>
On GFX9 whether the buffer size is interpreted as elements or bytes
depends on whether IDXEN is enabled in the instruction. If the index
is a constant zero, LLVM optimizes IDXEN to 0.
Now the size in elements is interpreted in bytes which of course
results in out of bounds accesses.
The correct fix is most likely to disable the LLVM optimization,
but we need something to work with LLVM <= 6.0.
radeonsi does the max between stride and element count on the CPU
but that results in the size intrinsics returning the wrong size
for the buffer. This would cause CTS errors for radv.
v2: Also include the store changes.
Fixes: e38685cc62 'Revert "radv: disable support for VEGA for now."'
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
nir_intrinsics.c existed as a static file until commit 76dfed8ae2 began
generating it as part of the build process. autotools is incapable of
coping, and so a build-tree from before this commit would then fail with
it:
[4]: *** No rule to make target '../../../mesa/src/compiler/nir/nir_intrinsics.c', needed by 'nir/nir_intrinsics.lo'. Stop.
Add a few lines to configure.ac to update the broken build files.
Fixes: 76dfed8ae2 ("nir: mako all the intrinsics")
Otherwise meson won't read the VERSION file and won't set a version.
That means that pkg-config files will have version unset as well.
Fixes: 3e9533d9b8
("meson: Add script to use VERSION file for getting version")
Signed-off-by: Dylan Baker <dylan.c.baker@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
I assume this was implemented in a previous version of that commit, but
was removed in the version that actually landed.
Fixes: 8430af5ebe "Add support for swrast to the DRM EGL platform"
Cc: Giovanni Campagna <gcampagna@src.gnome.org>
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
The power-of-two padded size that gets minified is based on level 1's
dimensions, not level 0's, which starts to differ at a width of 9.
Fixes all failures on texelFetch fs sampler2D 1x1x1-64x64x1
bo->align is always 0; there's no need to waste 8 bytes storing it.
Thanks to C99 initializers zeroing fields, we can completely drop the
only read of the field altogether.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Buffers are always page aligned on 965+ hardware; I believe this extra
parameter is a vestige from the Gen2-3 era.
All callers pass 0, and in fact we assert that the alignment is 0 unless
BO_ALLOC_BUSY is set (for some reason). We can just drop the parameter
and set the value to 0 explicitly.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
intel_miptree_create_for_bo does not actually allocate a BO, so
specifying allocation flags accomplishes nothing and is confusing.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This is just zero - passing nothing already gives us a post-sync
operation of "nothing".
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
I have no idea why but having dest_components == -1 was causing a memory
leak somewhere. Without this, you can't get through a full shader-db
run without running out of memory.
Reviewed-by: Rob Clark <robdclark@gmail.com>
This was causing us to walk dest_components times over a thing with no
destination. This happened to work because all of the image intrinsics
without a destination also happened to have dest_components == 0. We
shouldn't be reading dest_components if has_dest == false.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
There were two problems, both of which are fixed now:
- The indirect address was not being shifted by 4
- The indirect address was being placed as an argument in the offset case
This fixes some of the new interpolateAt* piglits which now test for
these situations.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
When an if nesting inside anouther if is optimised away we can
end up with a loop terminator and following block that looks like
this:
if ssa_596 {
block block_5:
/* preds: block_4 */
vec1 32 ssa_601 = load_const (0xffffffff /* -nan */)
break
/* succs: block_8 */
} else {
block block_6:
/* preds: block_4 */
/* succs: block_7 */
}
block block_7:
/* preds: block_6 */
vec1 32 ssa_602 = phi block_6: ssa_552
vec1 32 ssa_603 = phi block_6: ssa_553
vec1 32 ssa_604 = iadd ssa_551, ssa_66
The problem is the phis. Loop unrolling expects the last block in
the loop to be empty once we splice the instructions in the last
block into the continue branch. The problem is we cant move phis
so here we lower the phis to regs when preparing the loop for
unrolling. As it could be possible to have multiple additional
blocks/ifs following the terminator we just convert all phis at
the top level of the loop body for simplicity.
We also add some comments to loop_prepare_for_unroll() while we
are here.
Fixes: 51daccb289 "nir: add a loop unrolling pass"
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105670