José Fonseca
49e37469bd
svga: Remove empty file.
2010-05-03 00:13:36 +01:00
José Fonseca
7e28479c3a
svga: Update flags documentation.
2010-05-03 00:13:36 +01:00
José Fonseca
4885cd4ff7
softpipe: Fix alpha blending for formats without alpha channel.
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Don't use the dst alpha channel from the tile cache when it does not
exist in the true format.
2010-05-03 00:13:36 +01:00
José Fonseca
59253a79d8
llvmpipe: Fix alpha blending for formats without alpha channel.
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Don't use the dst alpha channel from the swizzled tile when it does not
exist in the true format.
2010-05-03 00:13:36 +01:00
Xavier Chantry
b44c52870d
Update drisw state tracker to use new API aware context create
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Even though swrast defines its own __DriverAPIRec it still shares the
driCreateNewContext() implementation from dri_util.c. So the CreateContext
prototypes have to match in the two __DriverAPIRecs.
Reviewed-by: Jakob Bornecrantz <jakob@vmware.com >
Signed-off-by: Xavier Chantry <chantry.xavier@gmail.com >
2010-05-02 17:46:43 -04:00
Vinson Lee
6edb18ee35
svga: Include svga_surface.h in svga_screen.c.
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Fixes svga_screen_init_surface_functions implicit declaration warning.
2010-05-02 13:34:50 -07:00
Vinson Lee
1a30d98159
r300g: Remove unnecessary header.
2010-05-02 13:30:40 -07:00
Xavier Chantry
38e3fb23da
Update dri state tracker to use new API aware context create
2010-05-02 16:27:42 -04:00
Vinson Lee
801dcd9e8f
mesa: Include api_exec.h in dlist.c.
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Fixes _mesa_alloc_dispatch_table implicit declaration warning.
2010-05-02 13:22:37 -07:00
Marek Olšák
b08b7b7377
r300g: do not validate buffers in check_cs
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It's already done in r300_emit_buffer_validate.
This also fixes Total Annihilation 3D on debug builds at least.
2010-05-02 20:59:47 +02:00
Marek Olšák
3b2cf97c5c
r300g: fix surface_copy for compressed formats
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No accelerated blitting for these, it's too messy.
2010-05-02 20:59:47 +02:00
Kristian Høgsberg
2df3c361ef
configure.ac: Fix test for whether to build src/gles
2010-05-02 14:52:39 -04:00
Kristian Høgsberg
aa8606fb23
mesa: Include mfeatures.h before testing feature macros
2010-05-02 14:19:54 -04:00
Kristian Høgsberg
da76a4d845
mesa: Only compile ES files when ES1 or ES2 are selected
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This still requieres manual generation of the es1 and es2 glapis and is
disabled by default.
2010-05-02 14:09:52 -04:00
José Fonseca
559d124ed3
mesa: #ifdef out more remap_table related code when disabled.
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Seems to get everything building again here.
2010-05-02 16:10:40 +01:00
José Fonseca
316b6fa509
retrace: Add sampler_view_destroy
2010-05-02 15:32:09 +01:00
José Fonseca
db1ed3da6c
trace: Fix typo in method name.
2010-05-02 15:32:09 +01:00
Kristian Høgsberg
0870e4a202
Merge branch 'gles2-2'
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Conflicts:
src/mesa/drivers/dri/common/dri_util.h
2010-05-02 10:17:07 -04:00
Kristian Høgsberg
9fd5fa0512
Hook in install rules for es1 and es2
2010-05-02 10:14:53 -04:00
Kristian Høgsberg
74399d4af5
Add glesv2.pc and glesv1_cm.pc pkg-config files for ES 1 and 2
2010-05-02 09:51:13 -04:00
Kristian Høgsberg
a804af2a1e
st/mesa: Create context for API_OPENGL as first priority
2010-05-02 09:27:51 -04:00
Marek Olšák
9d33605673
r300g: always set the pitch of the first miplevel in the tiling flags
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This further reduces the number of DRM calls and flushes.
2010-05-02 13:27:57 +02:00
Marek Olšák
82027b2027
Revert "r300g: disable point sprites (again)"
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This reverts commit 3e0f1719d4
.
2010-05-02 12:56:34 +02:00
Marek Olšák
68e720e12d
r300g: merge VS output mapping state (VAP) to rasterizer block state (RS)
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These two should be tied together because what's set in VAP or stuffed in GA
should be rasterized in RS. Not doing so causes a hardlock.
The reason for the merge is that if stuffed texture coordinates (e.g. point
sprite texgen) happen to occupy the texcoord slot dedicated to fog or wpos,
the two must be relocated to other free slots, which needs remapping the vertex
shader outputs.
The rasterizer code is now literally a sequence read-rasterize-write.
2010-05-02 12:56:34 +02:00
Marek Olšák
35232172db
r300g: inline update_derived_shader_state
2010-05-02 12:56:34 +02:00
Marek Olšák
45d79af644
r300g: fix segfault when resizing a DRI2 framebuffer
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Resetting tiling flags might happen after a texture is destroyed...
Looking at the kernel sources, we don't actually need to reset the tiling
flags.
2010-05-02 12:56:34 +02:00
Marek Olšák
5c6ea462be
r300g: cache tiling flags to reduce the number of DRM calls
2010-05-02 12:56:33 +02:00
Vinson Lee
fc1be4a994
mesa: s/sprintf/_mesa_snprintf/
2010-05-02 01:03:59 -07:00
Vinson Lee
3c86e2f1dc
i965g: s/sprintf/util_snprintf/
2010-05-02 00:21:04 -07:00
Vinson Lee
f4874705d9
glsl: s/sprintf/_mesa_snprintf/
2010-05-01 22:01:28 -07:00
Vinson Lee
9446fd8f69
glapi: s/strcpy/strncpy/
2010-05-01 15:34:47 -07:00
Vinson Lee
70c7531051
llvmpipe: Remove unused variable.
2010-05-01 15:12:45 -07:00
Vinson Lee
33c34c0806
progs/tests: Remove meaningless const qualifiers.
2010-05-01 15:07:45 -07:00
Jakob Bornecrantz
cd502e5f5c
swrastg: Use trace
2010-05-01 11:31:59 +01:00
Vinson Lee
19aa77313c
progs/demos: Remove meaningless const qualifier in vao_demo.c.
2010-05-01 01:28:06 -07:00
Christoph Bumiller
f5a4d70189
nv50: raise constant buffers size to maximum
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Removed the param heaps, haven't been using them for a long
time now.
2010-04-30 22:57:23 +02:00
Christoph Bumiller
75ee309ca9
nv50: relax restriction on surface_copy format equality a bit
2010-04-30 22:50:42 +02:00
Christoph Bumiller
6df1e5c4aa
nv50: don't segfault on OPCODE_END for empty programs
2010-04-30 22:50:31 +02:00
Brian Paul
d225221e70
llvmpipe: fix out-of-bounds texture sampling
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If we're using a wrap mode in which border color sampling is possible
it means that texcoords may be outside of the texture image bounds.
Fetching the texel may result in a segfault.
Use the 'use_border' variable to catch such texcoords and replace
the texel offset with zero (which will be in bounds).
Fixes segfault in Lightsmark demo, fd.o bug 27877.
2010-04-30 13:59:07 -06:00
Brian Paul
3a757b722d
llvmpipe: added lp_build_sample_nop() for debugging
2010-04-30 13:59:07 -06:00
Roland Scheidegger
7662e3519b
Merge commit 'origin/master' into gallium-msaa
2010-04-30 15:27:13 +02:00
Brian Paul
7c769bef05
st/mesa: remove unused/disabled code
2010-04-29 15:50:30 -06:00
Brian Paul
421e9aa71c
mesa: added _mesa_print_framebuffer() for debugging
2010-04-29 15:50:30 -06:00
Eric Anholt
ee29b86129
i965: Reject shaders with uninlined function calls instead of hanging.
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Most of the failure from using uninlined function calls ends up being
just bad rendering, but nested function calls in the VS currently hang
the GPU, so reject them and explain why.
2010-04-29 13:37:27 -07:00
Eric Anholt
07a248a366
mesa: Don't overwrite a driver's shader infolog with generic failure message.
2010-04-29 13:37:27 -07:00
Jakob Bornecrantz
f7cf8b4658
util: Update caps after helpfull input
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In no particular order:
* Make list const
* Add function comments
* Clearly state that demo lists are not complete
* Fix whitespace
* Use __FUNCTION__ instead of __func__
* Add unimplemented check which always fail
Thanks Brian and Keith.
2010-04-29 17:59:47 +01:00
Jakob Bornecrantz
110a956a64
util: Add small caps checker helper
2010-04-29 17:00:21 +01:00
Jakob Bornecrantz
3865e3abd4
util: Format error format string as the rest of the pipe formats
2010-04-29 17:00:21 +01:00
Jakob Bornecrantz
c4e89d130f
softpipe & llvmpipe: Enable SM3 cap
2010-04-29 17:00:21 +01:00
Zack Rusin
b7618c89b1
draw llvm: stay in bounds even if fetch_count % 4 != 0
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if fetch_count % 4 != 0 then on the last iteration we fetch garbage.
this patch makes sure we stay within bounds
2010-04-29 11:53:32 -04:00