Commit Graph

35159 Commits

Author SHA1 Message Date
José Fonseca
49e37469bd svga: Remove empty file. 2010-05-03 00:13:36 +01:00
José Fonseca
7e28479c3a svga: Update flags documentation. 2010-05-03 00:13:36 +01:00
José Fonseca
4885cd4ff7 softpipe: Fix alpha blending for formats without alpha channel.
Don't use the dst alpha channel from the tile cache when it does not
exist in the true format.
2010-05-03 00:13:36 +01:00
José Fonseca
59253a79d8 llvmpipe: Fix alpha blending for formats without alpha channel.
Don't use the dst alpha channel from the swizzled tile when it does not
exist in the true format.
2010-05-03 00:13:36 +01:00
Xavier Chantry
b44c52870d Update drisw state tracker to use new API aware context create
Even though swrast defines its own __DriverAPIRec it still shares the
driCreateNewContext() implementation from dri_util.c.  So the CreateContext
prototypes have to match in the two __DriverAPIRecs.

Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
Signed-off-by: Xavier Chantry <chantry.xavier@gmail.com>
2010-05-02 17:46:43 -04:00
Vinson Lee
6edb18ee35 svga: Include svga_surface.h in svga_screen.c.
Fixes svga_screen_init_surface_functions implicit declaration warning.
2010-05-02 13:34:50 -07:00
Vinson Lee
1a30d98159 r300g: Remove unnecessary header. 2010-05-02 13:30:40 -07:00
Xavier Chantry
38e3fb23da Update dri state tracker to use new API aware context create 2010-05-02 16:27:42 -04:00
Vinson Lee
801dcd9e8f mesa: Include api_exec.h in dlist.c.
Fixes _mesa_alloc_dispatch_table implicit declaration warning.
2010-05-02 13:22:37 -07:00
Marek Olšák
b08b7b7377 r300g: do not validate buffers in check_cs
It's already done in r300_emit_buffer_validate.
This also fixes Total Annihilation 3D on debug builds at least.
2010-05-02 20:59:47 +02:00
Marek Olšák
3b2cf97c5c r300g: fix surface_copy for compressed formats
No accelerated blitting for these, it's too messy.
2010-05-02 20:59:47 +02:00
Kristian Høgsberg
2df3c361ef configure.ac: Fix test for whether to build src/gles 2010-05-02 14:52:39 -04:00
Kristian Høgsberg
aa8606fb23 mesa: Include mfeatures.h before testing feature macros 2010-05-02 14:19:54 -04:00
Kristian Høgsberg
da76a4d845 mesa: Only compile ES files when ES1 or ES2 are selected
This still requieres manual generation of the es1 and es2 glapis and is
disabled by default.
2010-05-02 14:09:52 -04:00
José Fonseca
559d124ed3 mesa: #ifdef out more remap_table related code when disabled.
Seems to get everything building again here.
2010-05-02 16:10:40 +01:00
José Fonseca
316b6fa509 retrace: Add sampler_view_destroy 2010-05-02 15:32:09 +01:00
José Fonseca
db1ed3da6c trace: Fix typo in method name. 2010-05-02 15:32:09 +01:00
Kristian Høgsberg
0870e4a202 Merge branch 'gles2-2'
Conflicts:
	src/mesa/drivers/dri/common/dri_util.h
2010-05-02 10:17:07 -04:00
Kristian Høgsberg
9fd5fa0512 Hook in install rules for es1 and es2 2010-05-02 10:14:53 -04:00
Kristian Høgsberg
74399d4af5 Add glesv2.pc and glesv1_cm.pc pkg-config files for ES 1 and 2 2010-05-02 09:51:13 -04:00
Kristian Høgsberg
a804af2a1e st/mesa: Create context for API_OPENGL as first priority 2010-05-02 09:27:51 -04:00
Marek Olšák
9d33605673 r300g: always set the pitch of the first miplevel in the tiling flags
This further reduces the number of DRM calls and flushes.
2010-05-02 13:27:57 +02:00
Marek Olšák
82027b2027 Revert "r300g: disable point sprites (again)"
This reverts commit 3e0f1719d4.
2010-05-02 12:56:34 +02:00
Marek Olšák
68e720e12d r300g: merge VS output mapping state (VAP) to rasterizer block state (RS)
These two should be tied together because what's set in VAP or stuffed in GA
should be rasterized in RS. Not doing so causes a hardlock.

The reason for the merge is that if stuffed texture coordinates (e.g. point
sprite texgen) happen to occupy the texcoord slot dedicated to fog or wpos,
the two must be relocated to other free slots, which needs remapping the vertex
shader outputs.

The rasterizer code is now literally a sequence read-rasterize-write.
2010-05-02 12:56:34 +02:00
Marek Olšák
35232172db r300g: inline update_derived_shader_state 2010-05-02 12:56:34 +02:00
Marek Olšák
45d79af644 r300g: fix segfault when resizing a DRI2 framebuffer
Resetting tiling flags might happen after a texture is destroyed...
Looking at the kernel sources, we don't actually need to reset the tiling
flags.
2010-05-02 12:56:34 +02:00
Marek Olšák
5c6ea462be r300g: cache tiling flags to reduce the number of DRM calls 2010-05-02 12:56:33 +02:00
Vinson Lee
fc1be4a994 mesa: s/sprintf/_mesa_snprintf/ 2010-05-02 01:03:59 -07:00
Vinson Lee
3c86e2f1dc i965g: s/sprintf/util_snprintf/ 2010-05-02 00:21:04 -07:00
Vinson Lee
f4874705d9 glsl: s/sprintf/_mesa_snprintf/ 2010-05-01 22:01:28 -07:00
Vinson Lee
9446fd8f69 glapi: s/strcpy/strncpy/ 2010-05-01 15:34:47 -07:00
Vinson Lee
70c7531051 llvmpipe: Remove unused variable. 2010-05-01 15:12:45 -07:00
Vinson Lee
33c34c0806 progs/tests: Remove meaningless const qualifiers. 2010-05-01 15:07:45 -07:00
Jakob Bornecrantz
cd502e5f5c swrastg: Use trace 2010-05-01 11:31:59 +01:00
Vinson Lee
19aa77313c progs/demos: Remove meaningless const qualifier in vao_demo.c. 2010-05-01 01:28:06 -07:00
Christoph Bumiller
f5a4d70189 nv50: raise constant buffers size to maximum
Removed the param heaps, haven't been using them for a long
time now.
2010-04-30 22:57:23 +02:00
Christoph Bumiller
75ee309ca9 nv50: relax restriction on surface_copy format equality a bit 2010-04-30 22:50:42 +02:00
Christoph Bumiller
6df1e5c4aa nv50: don't segfault on OPCODE_END for empty programs 2010-04-30 22:50:31 +02:00
Brian Paul
d225221e70 llvmpipe: fix out-of-bounds texture sampling
If we're using a wrap mode in which border color sampling is possible
it means that texcoords may be outside of the texture image bounds.
Fetching the texel may result in a segfault.

Use the 'use_border' variable to catch such texcoords and replace
the texel offset with zero (which will be in bounds).

Fixes segfault in Lightsmark demo, fd.o bug 27877.
2010-04-30 13:59:07 -06:00
Brian Paul
3a757b722d llvmpipe: added lp_build_sample_nop() for debugging 2010-04-30 13:59:07 -06:00
Roland Scheidegger
7662e3519b Merge commit 'origin/master' into gallium-msaa 2010-04-30 15:27:13 +02:00
Brian Paul
7c769bef05 st/mesa: remove unused/disabled code 2010-04-29 15:50:30 -06:00
Brian Paul
421e9aa71c mesa: added _mesa_print_framebuffer() for debugging 2010-04-29 15:50:30 -06:00
Eric Anholt
ee29b86129 i965: Reject shaders with uninlined function calls instead of hanging.
Most of the failure from using uninlined function calls ends up being
just bad rendering, but nested function calls in the VS currently hang
the GPU, so reject them and explain why.
2010-04-29 13:37:27 -07:00
Eric Anholt
07a248a366 mesa: Don't overwrite a driver's shader infolog with generic failure message. 2010-04-29 13:37:27 -07:00
Jakob Bornecrantz
f7cf8b4658 util: Update caps after helpfull input
In no particular order:
* Make list const
* Add function comments
* Clearly state that demo lists are not complete
* Fix whitespace
* Use __FUNCTION__ instead of __func__
* Add unimplemented check which always fail

Thanks Brian and Keith.
2010-04-29 17:59:47 +01:00
Jakob Bornecrantz
110a956a64 util: Add small caps checker helper 2010-04-29 17:00:21 +01:00
Jakob Bornecrantz
3865e3abd4 util: Format error format string as the rest of the pipe formats 2010-04-29 17:00:21 +01:00
Jakob Bornecrantz
c4e89d130f softpipe & llvmpipe: Enable SM3 cap 2010-04-29 17:00:21 +01:00
Zack Rusin
b7618c89b1 draw llvm: stay in bounds even if fetch_count % 4 != 0
if fetch_count % 4 != 0 then on the last iteration we fetch garbage.
this patch makes sure we stay within bounds
2010-04-29 11:53:32 -04:00