Commit Graph

34 Commits

Author SHA1 Message Date
Ilia Mirkin
53bf7c8fd2 glsl: fix uniform linking logic in the presence of structs
Add a enter/leave record callback so that the offset may be aligned to
the proper value. Otherwise only leaf fields are called, and the first
field needs to be aligned to the outer struct's base alignment while the
last field needs to be aligned to the inner struct's base alignment.

This removes most usage of the last field/record type values passed into
visit_field.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2015-02-19 00:28:34 -05:00
Tapani Pälli
9caa5c3b13 glsl: remove unused link_assign_uniform_block_offsets
ubo offsets are assigned by link_uniform_blocks since 514f8c7e

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-09-26 08:29:10 +03:00
Ian Romanick
04d3323d4b glsl/linker: Make get_main_function_signature public
The next patch will use this function in a different file.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2014-09-10 11:05:05 -07:00
Matt Turner
9e2e7c7dc0 glsl: Use UniformBooleanTrue value for uniform initializers.
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2014-08-18 18:35:48 -07:00
Ian Romanick
47c6fc5b04 linker: Add a last_field parameter to various program_resource_visitor methods
I also considered renaming visit_field(const glsl_struct_field *) to
entry_record and adding an exit_record method.  This would be more
similar to the hierarchical visitor.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-08-04 14:40:06 -07:00
Paul Berry
544e3129c5 glsl: Fix interstage uniform interface block link error detection.
Previously, we checked for interstage uniform interface block link
errors in validate_interstage_interface_blocks(), which is only called
on pairs of adjacent shader stages.  Therefore, we failed to detect
uniform interface block mismatches between non-adjacent shader stages.

Before the introduction of geometry shaders, this wasn't a problem,
because the only supported shader stages were vertex and fragment
shaders, therefore they were always adjacent.  However, now that we
allow a program to contain vertex, geometry, and fragment shaders,
that is no longer the case.

Fixes piglit test "skip-stage-uniform-block-array-size-mismatch".

Cc: "10.0" <mesa-stable@lists.freedesktop.org>

v2: Rename validate_interstage_interface_blocks() to
validate_interstage_inout_blocks() to reflect the fact that it no
longer validates uniform blocks.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>

v3: Make validate_interstage_inout_blocks() skip uniform blocks.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-11-21 15:05:09 -08:00
Francisco Jerez
5c114939b4 glsl: Linker support for ARB_shader_atomic_counters.
v2: Add comments on the purpose of the auxiliary data structures.
    Check for atomic counter overlaps.  Use the contains_atomic()
    convenience method.  Add static assert with the number of expected
    shader stages.
v3: Don't resize atomic arrays.
v4: Add comment on the reason why we don't resize atomic counter
    arrays.  Use 'strcmp(...) == 0' instead of '!strcmp(...)'.
v5 (idr):  Don't use STL in the linker.

Signed-off-by: Francisco Jerez <currojerez@riseup.net>
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-11-07 15:56:57 -08:00
Ian Romanick
63974c0f5b glsl: Simplify the interface to link_invalidate_variable_locations
The unit tests added in the previous commits prove some things about the
state of some internal data structures.  The most important of these is
that all built-in input and output variables have explicit_location
set.  This means that link_invalidate_variable_locations doesn't need to
know the range of non-generic shader inputs or outputs.  It can simply
reset location state depending on whether explicit_location is set.

There are two additional assumptions that were already implicit in the
code that comments now document.

  - ir_variable::is_unmatched_generic_inout is only used by the linker
    when connecting outputs from one shader stage to inputs of another
    shader stage.

  - Any varying that has explicit_location set must be a built-in.  This
    will be true until GL_ARB_separate_shader_objects is supported.

As a result, the input_base and output_base parameters to
link_invalidate_variable_locations are no longer necessary, and the code
for resetting locations and setting is_unmatched_generic_inout can be
simplified.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2013-10-22 15:23:30 -07:00
Ian Romanick
cf8b14ce6d glsl: Modify interface to link_invalidate_variable_locations
This will make it easier to unit test this function in successive
patches.  Also, correct the prototype in linker.h.  It was... wrong.

v2: Split the interface change from adding the unit tests.  Suggested by
Paul.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2013-10-22 15:23:30 -07:00
Ian Romanick
5ac884fd9f glsl: Add new overload of program_resource_visitor::visit_field method
The outer-most record is passed into the visit_field method for
the first field.  In other words, in the following structure:

    struct S1 {
        vec4 v;
        float f;
    };

    struct S {
        S1 s1;
        S1 s2;
    };

    uniform Ubo {
        S s;
    };

s.s1.v would get record_type = S (because s1.v is the first non-record
field in S), and s.s2.v would get record_type = S1.  s.s1.f and s.s2.f
would get record_type = NULL becuase they aren't the first field of
anything.

This new overload isn't used yet, but the next patch will add several
uses.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Cc: "9.2 9.1" mesa-stable@lists.freedesktop.org
2013-08-19 16:39:04 -07:00
Paul Berry
0026ad4994 Move count_attribute_slots() out of the linker and into glsl_type.
Our previous justification for leaving this function out of glsl_type
was that it implemented counting rules that were specific to GLSL
1.50.  However, these counting rules also describe the number of
varying slots that Mesa will assign to a varying in the absence of
varying packing.  That's useful to be able to compute from outside of
the linker code (a future patch will use it from
ir_set_program_inouts.cpp).  So go ahead and move it to glsl_type.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-08-01 20:19:02 -07:00
Paul Berry
b95d237fe6 glsl: Use a consistent technique for tracking link success/failure.
This patch changes link_shaders() so that it sets prog->LinkStatus to
true when it starts, and then relies on linker_error() to set it to
false if a link failure occurs.

Previously, link_shaders() would set prog->LinkStatus to true halfway
through its execution; as a result, linker functions that executed
during the first half of link_shaders() would have to do their own
success/failure tracking; if they didn't, then calling linker_error()
would add an error message to the log, but not cause the link to fail.
Since it wasn't always obvious from looking at a linker function
whether it was called before or after link_shaders() set
prog->LinkStatus to true, this carried a high risk of bugs.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-07-30 10:10:26 -07:00
Paul Berry
659ec1c958 glsl: Add error message for intrastage interface block mismatch.
Previously we failed to link (which is correct), but we did not output
an error message, which could have been confusing for users.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-07-30 10:10:26 -07:00
Paul Berry
4682b9b7bf glsl: Remove bogus check on return value of link_uniform_blocks().
A comment in link_intrastage_shaders(), and an if-test that followed
it, seemed to indicate that link_uniform_blocks() would return a
negative value in the event of an error.  But this is not the
case--all error checking has already been performed by
validate_intrastage_interface_blocks(), and link_uniform_blocks() can
only return unsigned values.

So get rid of the if-test and change the return type of
link_intrastage_shaders() to clarify that it can only return unsigned
values.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-07-30 10:10:25 -07:00
Kenneth Graunke
3ddfccb303 glsl linker: compare interface blocks during interstage linking
Verify that interface blocks match when linking separate shader
stages into a program.

Fixes piglit glsl-1.50 tests:
* linker/interface-blocks-vs-fs-member-count-mismatch.shader_test
* linker/interface-blocks-vs-fs-member-order-mismatch.shader_test

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
2013-05-23 09:37:12 -07:00
Jordan Justen
4a0bcd90cf glsl linker: compare interface blocks during intrastage linking
Verify that interface blocks match when combining compilation
units at the same stage. (For example, when merging all vertex
shaders.)

Fixes piglit glsl-1.50 test:
* linker/interface-blocks-multiple-vs-member-count-mismatch.shader_test

v5 (Ken): Rename to link_interface_blocks.cpp and drop the separate .h
file for consistency with other linker code.  Remove "ok" variable.
Fold cross_validate_interface_blocks into its caller.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
2013-05-23 09:37:12 -07:00
Paul Berry
b4db34cc4c glsl: Rename uniform_field_visitor to program_resource_visitor.
There's actually nothing uniform-specific in uniform_field_visitor.
It is potentially useful for all kinds of program resources (in
particular, future patches will use it for transform feedback
varyings).

This patch renames it to program_resource_visitor, and clarifies
several comments, to reflect the fact that it is useful for more than
just uniforms.

NOTE: This is a candidate for the 9.1 branch.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2013-02-04 10:36:40 -08:00
Ian Romanick
0ab7399822 glsl: Add link_uniform_blocks to calculate all UBO data at link-time
Calculate all of the block member offsets, the IndexNames, and
everything else to do with every UBO.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2013-01-25 09:07:35 -05:00
Ian Romanick
99b8935ce2 glsl: Add new uniform_field_visitor::process variant
This flavor takes a type and a base name.  It will be used to handle
cases where the block name (instead of the instance name) is used for an
interface block.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Carl Worth <cworth@cworth.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-01-25 09:07:35 -05:00
Ian Romanick
9a204bb9f6 glsl: Add new uniform_field_visitor::visit_field variant
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Carl Worth <cworth@cworth.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-01-25 09:07:34 -05:00
Ian Romanick
141e9d42f5 glsl: Modify uniform_field_visitor::visit_field to take a row_major parameter
Not used yet, but the UBO layout visitor will use this.

v2: Remove a spruious hunk.  This is moved to the patch "glsl: Remove
ir_variable::uniform_block".  Suggested by Carl Worth.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-01-25 09:07:34 -05:00
Ian Romanick
6a0c1bc163 glsl: Modify uniform_field_visitor::recursion to take a row_major parameter
Not used yet, but the UBO layout visitor will use this.

v2: Add some commentary as to why row_major is always set to false in
process.  Suggesed by Paul Berry.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Carl Worth <cworth@cworth.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-01-25 09:07:34 -05:00
Ian Romanick
b226a058db linker: Refactor intra-stage block compatabililty testing
Also slightly change the compatibility test.  Instead of comparing the
offsets of the block variables, compare the packing mode of the blocks.
Ideally we don't want to assign the offsets until a later stage of
linking.

This is put in a new file called link_uniform_blocks.cpp.  Some new
functions related to uniform blocks are going to live in that file as
well.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Carl Worth <cworth@cworth.org>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-01-25 09:07:33 -05:00
Paul Berry
4b11b57ab4 glsl: Separate varying linking code to its own file.
linker.cpp is getting pretty big, and we're about to add even more
varying packing code, so split out the linker code that concerns
varyings to its own file.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-01-08 09:09:09 -08:00
Eric Anholt
8ab5842a6d glsl: Assign locations for uniforms in UBOs using the std140 rules.
Fixes piglit layout-std140.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2012-07-20 10:44:04 -07:00
Eric Anholt
f609cf782a glsl: Merge the lists of uniform blocks into the linked shader program.
This attempts error-checking, but the layout isn't done yet.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2012-07-20 10:43:28 -07:00
Ian Romanick
a2e623054b glsl: Set initial values for uniforms in the linker
v2: Fix handling of arrays-of-structure.  Thanks to Eric Anholt for
pointing this out.

v3: Minor comment change based on feedback from Ken.

Fixes piglit glsl-1.20/execution/uniform-initializer/fs-structure-array
and glsl-1.20/execution/uniform-initializer/vs-structure-array.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-05-23 11:41:49 -07:00
Kenneth Graunke
8292b7419d ralloc: Make rewrite_tail increase "start" by the new text's length.
Both callers of rewrite_tail immediately compute the new total string
length by adding the (known) length of the existing string plus the
length of the newly appended text.  Unfortunately, callers generally
won't know the length of the new text, as it's printf-formatted.

Since ralloc already computes this length, it makes sense to add it in
and save the caller the effort.  This simplifies both existing callers,
but more importantly, will allow for cheap-appending in the next commit.

v2: The link_uniforms code needs both the old and new length.
    Apply the obvious fix (which sadly makes it less of a cleanup).

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> [v1]
Acked-by: José Fonseca <jfonseca@vmware.com> [v1]
2012-02-28 13:07:12 -08:00
Ian Romanick
07731ed169 linker: Track uniform locations to new tracking structures
This is just the infrastructure and the code.  It's not used yet.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Tested-by: Tom Stellard <thomas.stellard@amd.com>
2011-11-07 13:33:16 -08:00
Ian Romanick
f6ee7bce65 linker: Make invalidate_variable_locations available outside the compilation unit
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Tested-by: Tom Stellard <thomas.stellard@amd.com>
2011-11-07 13:33:15 -08:00
Ian Romanick
747e59c759 linker: Add uniform_field_visitor class to process leaf fields of a uniform
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
2011-10-25 17:51:57 -07:00
Ian Romanick
379a32f42e linker: Make linker_{error,warning} generally available
linker_warning is a new function.  It's identical to linker_error
except that it doesn't set LinkStatus=false and it prepends "warning: "
on messages instead of "error: ".

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2011-08-02 08:23:01 -07:00
Ian Romanick
586e741ac1 linker: Make linker_error set LinkStatus to false
Remove the other places that set LinkStatus to false since they all
immediately follow a call to linker_error.  The function linker_error
was previously known as linker_error_printf.  The name was changed
because it may seem surprising that a printf function will set an
error flag.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2011-08-02 08:21:43 -07:00
Ian Romanick
8fe8a814b0 linker: First bits of intrastage, intershader function linking
This handles the easy case of linking a function in a different
compilation unit that doesn't call any functions or reference any
global variables.
2010-07-19 14:50:43 -07:00