Eric Anholt
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a974949f3b
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mesa: Make metaops use program refcounts instead of names.
Fixes failure on restoring state when the program was active but
deleted, and the name no longer exists.
Bug #31194
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2010-10-29 11:28:38 -07:00 |
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Brian Paul
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53eca8d216
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mesa: plug in stubs for glBindFragDataLocation(), glGetFragDataLocation()
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2010-10-28 21:17:41 -06:00 |
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Ian Romanick
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c72aa7fa58
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mesa: Skeletal support for GL_EXT_separate_shader_objects
Really just filling in the entry points. None of them do anything
other than validate their inputs.
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2010-10-27 13:35:53 -07:00 |
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Kristian Høgsberg
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f9995b3075
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Drop GLcontext typedef and use struct gl_context instead
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2010-10-13 09:43:25 -04:00 |
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Zack Rusin
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da7bd6a90e
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mesa: initial support for ARB_geometry_shader4
laying down the foundation for everything and implementing most of the
stuff.
linking, gl_VerticesIn and multidimensional inputs are left.
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2010-06-28 22:53:21 -04:00 |
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Brian Paul
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a37b2219d6
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mesa: refactor shader api / object code
Remove the unneeded ctx->Driver hooks for shader-related functions.
Move state and API-related things into main/.
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2010-06-10 20:32:57 -06:00 |
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