Commit Graph

241 Commits

Author SHA1 Message Date
Marek Olšák
a82227ce4a mesa: if AllocStorage doesn't choose a format, report FRAMEBUFFER_UNSUPPORTED
This allows drivers not to do any allocation in AllocStorage if the storage
cannot be allocated because of an unsupported internalformat + samples combo.

The little ugliness is that AllocStorage is expected to return TRUE in this
case.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-06-16 14:20:26 +02:00
Brian Paul
93bcf7825d mesa: add DEBUG_INCOMPLETE_TEXTURE, DEBUG_INCOMPLETE_FBO flags
Instead of having to hack the code to enable these debugging options,
set them through the MESA_DEBUG env var.

Reviewed-by: Eric Anholt <eric@anholt.net>
2012-05-11 16:13:14 -06:00
Paul Berry
b9819a027d fbo: Only reuse depth/stencil attachments if the parameters match.
When the user attaches a texture to one of the depth/stencil
attachment points (GL_STENCIL_ATTACHMENT or GL_DEPTH_ATTACHMENT), we
check to see if the same texture is also attached to the other
attachment point, and if so, we re-use the existing texture
attachment.  This is necessary to ensure that if the user later
queries what is attached to GL_DEPTH_STENCIL_ATTACHMENT, they will not
receive an error.

If, however, the user attaches buffers to the two different attachment
points using different parameters (e.g. a different miplevel), then we
can't re-use the existing texture attachment, because it is pointing
to the wrong part of the texture.  This might occur as a transitory
condition if, for example, if the user attached miplevel zero of a
texture to GL_STENCIL_ATTACHMENT and GL_DEPTH_ATTACHMENT, rendered to
it, and then later attempted to attach miplevel one of the same
texture to GL_STENCIL_ATTACHMENT and GL_DEPTH_ATTACHMENT.

This patch causes Mesa to check that GL_STENCIL_ATTACHMENT and
GL_DEPTH_ATTACHMENT use the same attachment parameters before
attempting to share the texture attachment.

On i965 Gen6, fixes piglit tests
"texturing/depthstencil-render-miplevels 1024 depth_stencil_shared"
and "texturing/depthstencil-render-miplevels 1024
stencil_depth_shared".

Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
2012-05-07 10:48:53 -07:00
Anuj Phogat
cc5b0ffae0 mesa: Fix the cause of piglit test fbo-array failure
Handle the special case of glFramebufferTextureLayer() for which we pass
teximage = 0 internally in framebuffer_texture(). This patch makes failing
piglit test fbo-array, fbo-depth-array to pass.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=47126

V4: Removed the duplicated code.
Note: This is a candidate for the stable branches.

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2012-03-12 11:58:12 -07:00
Brian Paul
534cbbe658 mesa: add more comments about textarget in framebuffer_texture() 2012-03-12 11:40:44 -06:00
Anuj Phogat
a9523af0e8 mesa: Fix valid texture target test in _mesa_GetTexLevelParameteriv()
_mesa_max_texture_levels() is also used to test valid texture target
in _mesa_GetTexLevelParameteriv(). GL_TEXTURE_CUBE_MAP is not allowed
as texture target in glGetTexLevelParameter(). So, this should throw
GL_INVALID_ENUM error.

Few other functions which use _mesa_max_texture_levels() like
getcompressedteximage_error_check() and getteximage_error_check()
also don't accept GL_TEXTURE_CUBE_MAP.

Above fix makes piglit fbo-cubemap test to fail. This is because of
incorrect texture target passed to _mesa_max_texture_levels() in
framebuffer_texture(). Fixing that as well

Note: This is a candidate for the stable branches

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2012-03-05 19:02:08 -08:00
Eric Anholt
a1fd13fff1 mesa: Only end render-to-texture at bind time for drawbuffers.
If we're only starting for new draw buffers, why would we end for old
read buffers along with draw buffers?
2012-02-17 13:31:27 -08:00
Brian Paul
dbe88515c5 mesa: fix comment typos in fbobject.c 2012-02-15 14:07:43 -07:00
Marek Olšák
69c8f468ba mesa: remove ctx->Const.sRGBCapable
It always had the same value as ctx->Extensions.EXT_framebuffer_sRGB.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2012-01-25 12:35:37 +01:00
Marek Olšák
3363e87d7d mesa: allow exposing GL3 without EXT_texture_integer
Strictly speaking, it's not legal to expose EXT_texture_integer without
EXT_gpu_shader4. It might be even dangerous (apps can assume EXT_gpu_shader4
is available without checking for it).

The check in compute_version is removed as well, because that's already
covered by GLSLVersion >= 130.

Reviewed-by: Brian Paul <brianp@vmware.com>
2012-01-25 12:35:19 +01:00
Marek Olšák
636802f615 mesa: add missing integer alpha formats to _mesa_base_fbo_format
Reviewed-by: Brian Paul <brianp@vmware.com>
2012-01-25 12:35:19 +01:00
Chad Versace
f74d8aacbf mesa: Loosen glBlitFramebuffer restrictions on depthstencil buffers (v2)
This loosens the format validation in glBlitFramebuffer. When blitting
depth bits, don't require an exact match between the depth formats; only
require that the two formats have the same number of depth bits and the
same depth datatype (float vs uint). Ditto for stencil.

Between S8_Z24 buffers, the EXT_framebuffer_blit spec allows
glBlitFramebuffer to blit the depth and stencil bits separately. So I see
no reason to prevent blitting the depth bits between X8_Z24 and S8_Z24 or
the stencil bits between S8 and S8_Z24. However, we of course don't want
to allow blitting from Z32 to Z32_FLOAT.

Fixes Piglit fbo/fbo-blit-d24s8 on Intel drivers with separate stencil
enabled.

The problem was that, on Intel drivers with separate stencil, the default
framebuffer has separate depth and stencil buffers with formats X8_Z24 and
S8. The test attempts to blit the depth bits from a S8_Z24 buffer into the
default framebuffer.

v2: Check that depth datatypes match.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=44665
Note: This is a candidate for the 8.0 branch.
Reported-by: Xunx Fang <xunx.fang@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
2012-01-20 10:35:49 -08:00
Eric Anholt
0e8d156c3c mesa: Avoid short-circuiting realloc of renderbuffers to new sample count.
Fixes piglit EXT_framebuffer_multisample/renderbuffer-samples.

Reviewed-by: Brian Paul <brianp@vmware.com>
NOTE: This is a candidate for the 8.0 branch.
2012-01-12 12:34:13 -08:00
Brian Paul
36ede89687 mesa: use _mesa_is_user_fbo() and _mesa_is_winsys_fbo() functions
Rather than testing the fbo's name against zero.

Reviewed-by: José Fonseca <jfonseca@vmware.com>
2012-01-12 09:58:45 -07:00
Brian Paul
9b1117095a mesa: add missing color buffer datatype check for glBlitFramebuffer()
Reviewed-By: Jose Fonseca <jfonseca@vmware.com>
2012-01-10 09:09:02 -07:00
Brian Paul
b87b857d90 mesa: fix error message in _mesa_BlitFramebufferEXT() 2012-01-09 08:11:33 -07:00
Brian Paul
3f1fab0684 mesa: check depth, stencil formats (not depths) in glBlitFramebuffer
We were only comparing the number of depth and stencil bits but the
extension spec actually says the formats must match:

    The error INVALID_OPERATION is generated if BlitFramebufferEXT is
    called and <mask> includes DEPTH_BUFFER_BIT or STENCIL_BUFFER_BIT
    and the source and destination depth or stencil buffer formats do
    not match.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-01-09 08:11:33 -07:00
Brian Paul
84c38c739e mesa: add missing error check for linear blit of integer colors
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-01-09 08:11:33 -07:00
Brian Paul
45bd5c43ca mesa: whitespace and comment fixes in fbobject.c 2011-12-16 08:44:43 -07:00
Brian Paul
d124092864 mesa: stop using _Depth, _StencilBuffer fields in _mesa_BlitFramebufferEXT()
We're just looking at the depth/stencil renderbuffers to do error
checking.  We don't need to look at the depth/stencil wrappers to do
that.  Also, remove pointless readRb = depthRb = NULL assignments.

Reviewed-by: Eric Anholt <eric@anholt.net>
2011-12-13 06:45:36 -07:00
Brian Paul
37bf720da4 mesa: move _mesa_base_format_has_channel() into image.c
This is where other format-related functions live.

Reviewed-by: Eric Anholt <eric@anholt.net>
2011-11-28 08:07:32 -07:00
Brian Paul
f0b6e9a729 mesa: use _mesa_base_format_has_channel() in fbobject.c queries
Reviewed-by: Eric Anholt <eric@anholt.net>
2011-11-28 08:07:09 -07:00
Dave Airlie
f449be660e mesa/format: add mesa MESA_FORMAT_ARGB2101010_UINT support.
This format is used in the ARB_texture_rgb10_a2ui spec.

It adds core mesa support, texformat + texstore support, format_unpack
and fbobject.c (all patches from list merged + fixed up).

also fixes some whitespace issues.

Parts were:
Reviewed-by: Eric Anholt <eric@anholt.net>

Signed-off-by: Dave Airlie <airlied@redhat.com>
2011-11-28 09:40:53 +00:00
Brian Paul
2efa3d4f9f mesa: define, use _mesa_is_cube_face() in several places
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-11-19 07:28:07 -07:00
Chad Versace
bf8ad170c5 mesa: Fix glFramebufferTexture*() for depth and stencil attachments
This patch solves three bugs.

1. When a texture was attached to the GL_DEPTH_STENCIL_ATTACHMENT point,
Mesa attached the texture only to the depth attachment point
    gl_framebuffer::Attachment[BUFFER_DEPTH]
and failed to attach it to the stencil attachment point
    gl_framebuffer::Attachment[BUFFER_STENCIL]

2. When a texture was attached to the GL_DEPTH_ATTACHMENT point and then
later attached to the GL_STENCIL_ATTACHMENT point, Mesa created two
separate renderbuffer wrappers. This caused a GL error in
glGetFramebufferAttachmentParameteriv().

3. Same as 2, but with depth and stencil juxtaposed.

Fixes Piglit test ARB_framebuffer_object/same-attachment-glFramebufferTexture2D-GL_DEPTH_STENCIL

Note: This is a candidate for the stable branches.
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
2011-11-11 12:28:22 -08:00
Chia-I Wu
d8ba30af11 mesa: fix a logic error in glFramebufferTexture2D
Unrecognized texture target should give an error.

Reviewed-by: Brian Paul <brianp@vmware.com>
Acked-by: Jakob Bornecrantz <jakob@vmware.com>
2011-11-03 15:09:44 +08:00
Yuanhan Liu
49f8447acc mesa: fix the low limit of width and height for glRenderbufferStorage
glRenderbufferStorage man page says:

  GL_INVALID_VALUE is generated if either of width or height is negative,
  or greater than the value of GL_MAX_RENDERBUFFER_SIZE.

NOTE: this is a candidate for the 7.11 branch

Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2011-11-03 10:22:56 +08:00
Eric Anholt
f80e1e7d1d mesa: Round the argument to PixelStoref instead of truncating.
From the GL 2.1 specification, page 114 (page 128 of the PDF):

    "The version of PixelStore that takes a floating-point value
     may be used to set any type of parameter; if the parameter is
     boolean, then it is set to FALSE if the passed value is 0.0
     and TRUE otherwise, while if the parameter is an integer, then
     the passed value is rounded to the nearest integer."

Fixes piglit roundmode-pixelstore.
Note: This is a candidate for the 7.11 branch.

Reviewed-by: Brian Paul <brianp@vmware.com>
2011-10-20 08:45:07 -07:00
Ian Romanick
da2e41cd88 mesa: Only allow queries of window system FBO on desktop GL w/ARB_fbo
Neither OES_framebuffer_object nor EXT_framebuffer_object allow
querying the window system FBO.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2011-10-11 09:01:09 -07:00
Ian Romanick
a8328cc132 mesa: Accept GL_DEPTH and GL_STENCIL for window system FBO only
Previously GL_DEPTH_BUFFER and GL_STENCIL_BUFFER were (incorrectly)
allowed for both.  Those enums don't even really exist!  Now GL_DEPTH
and GL_STENCIL are only allowed for the window system FBO.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2011-10-11 09:00:54 -07:00
Dave Airlie
9c697a9d00 mesa: update fbo format tablet for integer types.
This updates the fbo format table for the integer types.

Signed-off-by: Dave Airlie <airlied@redhat.com>
2011-10-05 13:44:39 +01:00
Ian Romanick
2e3a4ab818 mesa/es: Allow other color attachments in OpenGL ES 2.0
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2011-10-04 12:25:57 -07:00
Ian Romanick
6dd8e76869 mesa/es: Validate FBO target enum in Mesa code rather than the ES wrapper
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2011-10-04 12:25:56 -07:00
Ian Romanick
7e4cb32d05 mesa/es: Validate FBO attachment enum in Mesa code rather than the ES wrapper
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2011-10-04 12:25:56 -07:00
Brian Paul
9520f483b8 mesa: s/INLINE/inline/
INLINE is still seen in some files (some generated files, etc) but this
is a good start.

Acked-by: Kenneth Graunke <kenneth@whitecape.org>
2011-10-01 08:16:36 -06:00
Ian Romanick
55d232a815 mesa: Remove all mention of MESA_FORMAT_CI8
Nothing in Mesa supports color-index textures, and most of the other
infrastructure that could allow such support has already been removed.
This puts the final nail in the coffin.

Also clean out some GL_COLOR_INDEX comments in formats.c.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-08-29 11:07:49 -07:00
Brian Paul
3e9dc51f82 mesa: handle array textures in GenerateMipmap(), FramebufferTexture1/2D()
This was an unfinished to-do item before.
With this patch and the two preceeding patches, piglit's
fbo-generatemipmap-array test runs and passes instead of generating
a GL error and dying on an assertion.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2011-08-19 13:31:11 -06:00
Brian Paul
352cab498a mesa: restructure error checking in _mesa_FramebufferTexture1D/2DEXT()
In anticipation of adding more texture targets.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2011-08-19 13:31:10 -06:00
Brian Paul
ccecc08f79 mesa: fix incorrect error code in _mesa_FramebufferTexture1D/3DEXT()
The spec says GL_INVALID_OPERATION is generated when texture!=0 and
textarget is not a legal value.  We had this right for the 2D function.
2011-08-18 11:51:53 -06:00
Marek Olšák
000896c0bb mesa: GLES2 should return different error enums for invalid fbo queries
ES 2.0.25 page 127 says:

  If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is NONE, then
  querying any other pname will generate INVALID_ENUM.

See also:
b9e9df78a0

NOTE: This is a candidate for the 7.10 and 7.11 branches.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2011-07-21 14:16:43 +02:00
Marek Olšák
83478e5d59 mesa: return early if mask is cleared to zero in BlitFramebuffer
From ARB_framebuffer_object:
    If a buffer is specified in <mask> and does not exist in both the
    read and draw framebuffers, the corresponding bit is silently
    ignored.
2011-07-10 21:47:20 +02:00
Marek Olšák
1165280cbd mesa: initial ARB_depth_buffer_float support
Using GL_NONE as DataType of Z32_FLOAT_X24S8, not sure what I should put there.
The spec says the type is n/a.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-07-10 21:41:16 +02:00
Eric Anholt
6f998b58bc mesa: Fix render-to-texture regression.
Accidentally introduced in fc8c4a3a7b.
Fixes fbo-drawbuffers-maxtargets and friends.
2011-06-18 15:59:00 -07:00
Brian Paul
fc8c4a3a7b mesa: use helper functions to distinguish between user/winsys FBOs
And replace IS_CUBE_FACE() macro w/ inline function.
2011-06-16 07:31:58 -06:00
Ian Romanick
bb4758669c mesa: Ignore blits to/from missing buffers
The EXT_framebuffer_object spec (and later specs) say:

     "If a buffer is specified in <mask> and does not exist in both
     the read and draw framebuffers, the corresponding bit is silently
     ignored."

Check for color, depth, and stencil that the source and destination
FBOs have the specified buffers.  If the buffer is missing, remove the
bit from the blit request mask and continue.

Fixes the crash in piglit test 'fbo-missing-attachment-blit from', and
fixes 'fbo-missing-attachment-blit es2 from'.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=37739
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>

NOTE: This is a candidate for the stable branches.
2011-06-07 18:29:52 -07:00
Marek Olšák
b9e9df78a0 mesa: queries of non-existent FBO attachments should return INVALID_OPERATION
OpenGL 4.0 Compatibility, page 449:

If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is NONE, no
framebuffer is bound to target. In this case querying pname FRAMEBUFFER_-
ATTACHMENT_OBJECT_NAME will return zero, and all other queries will generate
an INVALID_OPERATION error.

Reviewed-by: Chad Versace <chad@chad-versace.us>
2011-06-01 16:07:58 +02:00
Eric Anholt
d3451f7f9c mesa: Allow NULL read/draw in complete FBOs in ARB_ES2_compatibility.
From the ARB_ES2_compatibility spec:

    "(8) How should we handle draw buffer completeness?

    RESOLVED: Remove draw/readbuffer completeness checks, and treat
    drawbuffers referring to missing attachments as if they were NONE."

Fixes arb_es2_compatibility-drawbuffers when the short-circuit for
ARB_ES2_compatibility in the previous commit is dropped.

Reviewed-by: Brian Paul <brianp@vmware.com>
2011-05-26 08:54:29 -07:00
Marek Olšák
a3ac28a736 mesa: make RGB9_E5 non-renderable on swrast again
_BaseFormat for RGB9_E5 is GL_RGBA due to the previous revert.
2011-05-17 00:13:43 +02:00
Marek Olšák
631d23daa9 mesa: implement EXT_packed_float
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2011-04-29 11:31:55 +02:00
Marek Olšák
9d7698c468 mesa: implement EXT_texture_shared_exponent
swrast support done.

There is no renderbuffer support in swrast, because it's not required
by the extension.

Reviewed-by: Brian Paul <brianp@vmware.com>
2011-04-29 11:31:55 +02:00