The main idea behind this is to free some bits in the flags.q
struct because currently all 64-bits are used and we can't
add more layout qualifiers without reaching a static assert.
In order to do that (mainly for ARB_bindless_texture), use an
enumeration for the AMD_conservative_depth layout qualifiers
because it's forbidden to declare more than one depth qualifier
for gl_FragDepth.
Note that ast_type_qualifier::merge_qualifier() will prevent
using duplicate layout qualifiers by returning a compile-time
error.
No piglit regressions found (including compiler tests) with
RX480 on RadeonSI.
v2: use a switch case
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Andres Gomez <agomez@igalia.com> (v1)
Preliminary work for ARB_bindless_texture which can interact
with ARB_shader_image_load_store.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
CXX glsl/ast_to_hir.lo
glsl/ast_to_hir.cpp: In member function 'virtual ir_rvalue* ast_declarator_list::hir(exec_list*, _mesa_glsl_parse_state*)':
glsl/ast_to_hir.cpp:4846:42: warning: missing braces around initializer for 'unsigned int [16]' [-Wmissing-braces]
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Andres Gomez <agomez@igalia.com>
OpenGL allows the TCS to be missing and supplies an implicit passthrough
shader, but OpenGL ES does not (see section 7.3 of the ES 3.2 spec,
cited above in the code).
One open question is how to handle this for ARB_ES3_2_compatibility.
This patch raises the link error for all ES shading language programs,
but it might make sense to base it on the API. The approach taken in
this patch is more restrictive, but should still allow any valid ES
programs to work in GL.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Andres Gomez <agomez@igalia.com>
From ARB_post_depth_coverage:
"This extension allows the fragment shader to control whether values in
gl_SampleMaskIn[] reflect the coverage after application of the early
depth and stencil tests. This feature can be enabled with the following
layout qualifier in the fragment shader:
layout(post_depth_coverage) in;
Use of this feature implicitly enables early fragment tests."
And a bit later it also adds:
"early_fragment_tests" requests that fragment tests be performed before
fragment shader execution, as described in section 15.2.4 "Early Fragment
Tests" of the OpenGL Specification. If neither this nor post_depth_coverage
are declared, per-fragment tests will be performed after fragment shader
execution."
Fixes:
GL45-CTS.post_depth_coverage_tests.PostDepthSampleMask
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
It will return the current variable ('var') or the earlier declaration ('earlier') in
case of redeclaration of that variable.
In order to distinguish between both, 'is_redeclaration' boolean will indicate in which
case we are.
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
The get_variable_being_redeclared() function can free 'var' because
a re-declaration of an unsized array variable can establish the size, so
we set the array type to the 'earlier' declaration and free 'var' as it is
not needed anymore.
However, the same 'var' is referenced later in ast_declarator_list::hir().
This patch fixes it by picking the ir_variable_mode from the proper
ir_variable.
This error was detected by Address Sanitizer.
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Suggested-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99677
Cc: "17.0" <mesa-stable@lists.freedesktop.org>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
It's a problem waiting to happen. Individual headers should be annotated
if needed.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
If an unsized declared array is not the last in an SSBO
and an implicit size can not be defined on linking time,
the linker should raise an error instead of reaching
an assertion on GL.
This reverts part of commit 3da08e1664
getting back to the behavior of commit 5b2675093e
The original patch was correct for GLES that should produce
a compile-time error but the linker error is still necessary
in desktop GL.
Fixes the following piglit tests:
tests/spec/arb_shader_storage_buffer_object/non_integral_size_array_member.shader_test
tests/spec/arb_shader_storage_buffer_object/unsized_array_member.shader_test
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
NIR is a typeless IR and the two opcodes, when considered bitwise, do
exactly the same thing. There's no reason to have two versions.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
In order to avoid costly fallback recompiles when cache items are
created with an old version of Mesa or for a different gpu on the
same system we want to create directories that look like this:
./{TIMESTAMP}_{LLVM_TIMESTAMP}/{GPU_ID}
Note: The disk cache util will take a single timestamp string, it is
up to the backend to concatenate the llvm string with the mesa string
if applicable.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Here we skip the recreation of uniform storage if we are relinking
after a cache miss. This is improtant because uniform values may
have already been set by the application and we don't want to reset
them.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This will allow us to skip certain things when falling back to
a full recompile on a cache miss such as avoiding reinitialising
uniforms.
In this change we use it to avoid reading the program metadata
from the cache and skipping linking during a fallback.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
These may be lowered constant arrays or uniform values that we set before linking
so we need to cache the actual uniform values.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
For now this disables the shader cache when transform feedback is
enabled via the GL API as we don't currently allow for it when
generating the sha for the shader.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
V2: don't store pointers use an enum instead to flag what should be
restored. Also do the work in a helper that we will later use for
the subroutine remap table.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
The three additional tables are AttributeBindings, FragDataBindings,
and FragDataIndexBindings.
The first table (AttributeBindings) was identified as missing by
trying to test the shader cache with a program that called
glGetAttribLocation.
Many thanks to Tapani Pälli <tapani.palli@intel.com>, as it was review
of related work that he had done previously that pointed me to the
necessity to also save and restore FragDataBindings and
FragDataIndexBindings.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
The scenario is:
glShaderSource
glCompileShader <-- deferred due to cache hit of shader
glShaderSource <-- with new source code
glAttachShader
glLinkProgram <-- no cache hit for program
At this point we need to compile the original source when we
fallback.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
The hash key for glsl metadata is a hash of the hashes of each GLSL
source string.
This commit uses the put_key/get_key support in the cache put the SHA-1
hash of the source string for each successfully compiled shader into the
cache. This allows for early, optimistic returns from glCompileShader
(if the identical source string had been successfully compiled in the past),
in the hope that the final, linked shader will be found in the cache.
This is based on the intial patch by Carl.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This uses disk_cache.c to write out a serialization of various
state that's required in order to successfully load and use a
binary written out by a drivers backend, this state is referred to as
"metadata" throughout the implementation.
This initial version is intended to work with all stages beside
compute.
This patch is based on the initial work done by Carl.
V2: extend the file's doxygen comment to cover some of the
design decisions.
V3:
- skip cache for fixed function shaders
- add int64 support
- fix glsl IR program parameter caching/restore and cache the
parameter values which are used by gallium backends.
- use new link status enum
V4:
- add compute program support
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
These are enough for the spir-v generator to handle UConvert
and SConvert operations, and fix the 4 tests in CTS.
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>