Commit Graph

147457 Commits

Author SHA1 Message Date
Danylo Piliaiev
a78c36ecc6 ir3/cp: Prevent setting an address on subgroup macros
These macros expand to a mov in an if statement which breaks address
assumption that instruction which produces address and consumes it
are in the same block.

Fixes test:
 dEQP-VK.subgroups.ballot_broadcast.framebuffer.subgroupbroadcast_intvertex

Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13931>
2021-11-25 12:18:48 +00:00
Marek Olšák
d14c09f7f6 mesa: add a more straightforward callback for replacing shaders
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13946>
2021-11-25 10:39:30 +00:00
Connor Abbott
969369e962 ir3/lower_subgroups: Fix potential infinite loop
I was trying to be clever here, skipping ahead to the newly-created
block and processing the remaining instructions after the split in the
same loop. But if the last instruction in a block was lowered, the saved
next instruction would be the head of the block before the split, not
the new block, and we would compare it to the new block so we wouldn't
stop like we were supposed to. Stop being so clever, and just restart
processing with the new block after lowering an instruction.

Because we're wrapping the actual transform in yet another loop, and the
restarting logic is a bit tricky, refactor the actual lowering into a
separate lower_instr function. Otherwise we'd be mixing the two and
indenting the actual logic even more.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13928>
2021-11-25 10:16:48 +00:00
Dylan Baker
fc8e789b21 docs/release-calendar: remove additional 21.2 releases
21.3 is here, and will be releasing the .1 release before any of the
additional 21.2 releases would be made anyway.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13950>
2021-11-24 21:25:02 -08:00
Dylan Baker
ed8bac5eb3 docs: update calendar and link releases notes for 21.2.6
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13950>
2021-11-24 21:24:37 -08:00
Dylan Baker
6d37d741a4 docs: add sha256 sums for 21.2.6 relnotes
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13950>
2021-11-24 21:24:15 -08:00
Dylan Baker
0481c17c6c docs: add release notes for 21.2.6
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13950>
2021-11-24 21:24:13 -08:00
Alejandro Piñeiro
f8009d3db2 meson: bump meson requirement to 0.53.0
Needed to avoid the following error:
   meson.build:936:0: ERROR: Tried to access unknown option "cpp_rtti"

Fixes: ad86267412 ("meson: Don't override built-in cpp_rtti option, error if it's invalid")

Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13905>
2021-11-24 21:45:37 +00:00
Bas Nieuwenhuizen
cf6a14de0c radv: Set RB+ registers correctly without framebuffer.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13699>
2021-11-24 18:22:10 +00:00
Bas Nieuwenhuizen
5632359959 radv: Remove the skipping of framebuffer emission if we don't have a framebuffer.
This was plain broken. The solution is to not require any framebuffer
changes. Silently skipping results in broken behavior. e.g:

(secondary cmdbuffer with no framebuffer)
ClearAttachment 2

translated into

bind attachment 2 as attachment 0 (skipped)
clear attachment 0
restore original bindings (skipped)

which results in clearing attachment 0, not what we wanted. It is
a small wonder CTS doesn't find it until VK_KHR_dynamic_rendering.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13699>
2021-11-24 18:22:10 +00:00
Bas Nieuwenhuizen
728590403e radv: Stop using a subpass for color clears.
They might not be available in secondary cmdbuffers with inheritance.

To avoid binding anything we need to create pipelines per attachment
index. I've excluded these from the "compile on device creation" set
because I think almost nobody will need them.

Alternative solution would be to reuse the same shader but muck with
a bunch of registers to shift them for the attachment index. That is
however a lot of complexity and has to execute on every pipeline
change, which is probably more expensive in overhead and definitely
in complexity.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13699>
2021-11-24 18:22:10 +00:00
Bas Nieuwenhuizen
fcd2e69f7d radv: Avoid using a new subpass for ds clears.
If we have an inherited subpass in a cmdbuffer we can't really
emit any framebuffer data if it isn't provided.

Note we still do it for resolve clears, but we can't have that
in a secondary cmdbuffer with inherited renderpass.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13699>
2021-11-24 18:22:10 +00:00
Lionel Landwerlin
14e45cb21e util/u_trace: refcount payloads
When cloning a chunk of tracepoints, we cannot just copy the elements
of the traces[] array. We also need the payloads associated with
those.

This change introduces a new u_trace_payloaf_buf object that is
refcounted so that we can easily import traces[] elements and their
payloads from one utrace to another.

v2: use u_vector (Danylo)

v3: Delete outdate comment (Danylo)
    Fix assert (Danylo)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 0565c993f9 ("u_trace: helpers for tracing tiling GPUs and re-usable VK cmdbuffers")
Reviewed-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13899>
2021-11-24 17:53:08 +00:00
Lionel Landwerlin
87888c0b3f anv: fix execbuf syncobjs/syncobj_values array leak
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 36ea90a361 ("anv: Convert to the common sync and submit framework")
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13945>
2021-11-24 17:29:46 +00:00
Rhys Perry
34510ce3cc nir/lower_subgroups: fix left shift of -1
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5365
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12901>
2021-11-24 16:45:05 +00:00
Rhys Perry
811a7a2d31 nir/lower_tex: don't calculate texture_mask for texture_index>=32
With Vulkan, texture_index can be 32 or larger, which creates a shift
exponent larger than 31 (undefined behaviour). Since we don't use
texture_mask with Vulkan, just initialize it to 0.

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Gitlab: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5365
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12901>
2021-11-24 16:45:04 +00:00
Rhys Perry
26d2e22eea radv: stop running copy-propagation before nir_opt_deref
spirv_to_nir() now does this.

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13924>
2021-11-24 15:43:51 +00:00
Rhys Perry
b425100781 spirv: run nir_copy_prop before nir_rematerialize_derefs_in_use_blocks_impl
spirv_to_nir sometimes wraps derefs in vec2 or mov instructions as part of
its texture handling. These get in the way of
nir_rematerialize_derefs_in_use_blocks_impl. Running copy propagation
should get rid of the extra move instructions and get us back to intact
deref chains for everything except variable pointer use-cases.

fossil-db (Sienna Cichlid):
Totals from 6 (0.00% of 134572) affected shaders:
CodeSize: 92656 -> 93088 (+0.47%)
Instrs: 17060 -> 17138 (+0.46%)
Latency: 224408 -> 227539 (+1.40%)
InvThroughput: 37402 -> 37924 (+1.40%)
VClause: 408 -> 402 (-1.47%)
Copies: 1065 -> 1107 (+3.94%)

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5668
Fixes: 14a12b771d ("spirv: Rework our handling of images and samplers")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13924>
2021-11-24 15:43:51 +00:00
Sergii Melikhov
7fb6eafbc4 vulkan: Unlock before return.
Fix defect reported by Coverity Scan CID-1494382.

Missing unlock (LOCK): Returning without unlocking queue->submit.mutex.

Fixes: 9bffd81f1c ("vulkan: Add common implementations of vkQueueSubmit and vkQueueWaitIdle")

Signed-off-by: Sergii Melikhov <sergii.v.melikhov@globallogic.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13933>
2021-11-24 15:15:46 +00:00
Rhys Perry
d5b41cbb4a radv: fix max_render_backends for Sienna Cichlid null winsys
This affects NGG culling.

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13926>
2021-11-24 14:27:39 +00:00
Rhys Perry
f67b09e37c radv: make RADV_FORCE_FAMILY case-insensitive
So I don't have to update my scripts each time I switch between
before/after cfc5c2abfd.

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13926>
2021-11-24 14:27:39 +00:00
Marek Olšák
694731ac13 ac/surface: allow gfx6-8 to enter the gfx9 DCC codepath for SI_FORCE_FAMILY
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13871>
2021-11-24 13:55:23 +00:00
Marek Olšák
d830d213b6 ac/gpu_info: don't fail on amdgpu_query_video_caps_info failures
When VCN is unsupported, we don't want to break GL or Vulkan.

Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13871>
2021-11-24 13:55:23 +00:00
Alejandro Piñeiro
a9b4aef0f2 broadcom/compiler: make shaderdb debug output compatible with shaderdb's report tool
Even although the option is called shaderdb, it is not really used by
shaderdb (for V3D shaderdb uses the debug option "precompile"). And in
fact, right now the output format is not compatible with shaderdb.

This commit tries to fix that, and as we are here, also try to make
the option more useful for the Vulkan case, as that debug option also
works with v3dv.

We can't really fully imitate shaderdb use with OpenGL (run with a set
of glsl shader tests), but we can at least assign a unique name (the
pipeline sha1 in text format) so we can compare executions of the same
vulkan application. For that remember to disable the on-disk cache.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13938>
2021-11-24 13:02:08 +00:00
Marek Olšák
6c78ec4eac mesa: add allow_glsl_compat_shaders for shader-db
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13870>
2021-11-24 10:28:15 +00:00
Marek Olšák
09342dcfc0 mesa: don't add attenuation constants if ffvp doesn't use them
This slightly decreases the size of constant buffers.

Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13872>
2021-11-24 09:57:39 +00:00
Samuel Pitoiset
deb4685df3 radv: implement optimized MSAA copies using FMASK
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12555>
2021-11-24 08:03:47 +00:00
Samuel Pitoiset
51612b0e95 radv: make radv_copy_buffer() a non-static function
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12555>
2021-11-24 08:03:47 +00:00
Samuel Pitoiset
e8c0eb9598 radv: make radv_break_on_count() a non-static function
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12555>
2021-11-24 08:03:47 +00:00
Georg Lehmann
d106e5c732 amd/addrlib: Use get_supported_arguments to get compiler args.
Signed-off-by: Georg Lehmann <dadschoorse@gmail.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11609>
2021-11-24 07:03:54 +00:00
Georg Lehmann
a6f783948d meson: Remove some unnecessary loops.
Signed-off-by: Georg Lehmann <dadschoorse@gmail.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11609>
2021-11-24 07:03:54 +00:00
Georg Lehmann
6c89f09b7b meson: Use get_supported_arguments more often.
Signed-off-by: Georg Lehmann <dadschoorse@gmail.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11609>
2021-11-24 07:03:54 +00:00
Vasily Khoruzhick
3b15fb3575 lima/ppir: implement gl_FragDepth support
Mali4x0 supports writing depth and stencil from fragment shader
and we've been using it quite a while for depth/stencil buffer reload.

The missing part was specifying output register for depth/stencil.
To figure it out, I changed reload shader to use register $4 as output
and poked RSW bits (or rather consecutive 4 bit groups) until tests
that rely on reload started to pass again.

It turns out that register number for gl_FragDepth/gl_FragStencil is in
rsw->depth_test and register number for gl_FragColor is in
rsw->multi_sample and it's repeated 4 times for some reason (likely for
MSAA?)

With this knowledge we now can modify ppir compiler to support multiple
store_output intrinsics.

To do that just add destination SSA for store_output to the registers
list for regalloc and mark them explicitly as output. Since it's never
read in shader we have to take care about it in liveness analysis -
basically just mark it alive from the time when it's written to the end
of the block. If it's live only in the last instruction, mark it as
live_internal, so regalloc doesn't clobber it.

Then just let regalloc do its job, and then copy register number to the
shader state and program it in RSW.

The tricky part is gl_FragStencil, since it resides in the same register
as gl_FragDepth and with the current design of the compiler it's hard to
merge them. However gl_FragStencil doesn't seem to be part of GL2
or GLES2, so we can just leave it not implemented.

Also we need to take care of stop bit for instructions - now we can't
just set it in every instruction that stores output, since there may be
several outputs. So if there's any store_output instructions in the
block just mark that block has a stop, and set stop bit in the last
instruction in the block. The only exception is discard - we always need
to set stop bit in discard instruction.

Reviewed-by: Andreas Baierl <ichgeh@imkreisrum.de>
Reviewed-by: Erico Nunes <nunes.erico@gmail.com>
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13830>
2021-11-24 02:26:08 +00:00
Vasily Khoruzhick
98a7c4c6f8 lima/ppir: check if mul node is a source of add node before inserting
We can't insert mul node into add node instruction if it's a virtual dep
(sequence or write_or_read dep), so use ppir_node_has_single_src_succ
in addition to ppir_node_has_single_succ.

We can't use ppir_node_has_single_src_succ alone, since node may have
a virtual dependency in addition to source dependency, and we can't
insert it either in this case.

Reviewed-by: Andreas Baierl <ichgeh@imkreisrum.de>
Reviewed-by: Erico Nunes <nunes.erico@gmail.com>
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13830>
2021-11-24 02:26:08 +00:00
Thomas H.P. Andersen
64292c0f05 svga: fix bitwise/logical and mixup
The function need_temp_reg_initialization looks suspecious.

It will only ever return true if we get past this if:
if (!(emit->info.indirect_files && (1u << TGSI_FILE_TEMPORARY)) ...

Using the logical && means the intended initialization done
based on the result of this check is not performed.

This code was both introduced and altered in MR 5317.
ccb4ea5a introduces the function.
ba37d408 is a collection of performance improvements and misc
fixes. This altered the if from using bitwise to logical and.

This commit changes it back to bitwise.

Spotted from a compile warning.

Fixes: ba37d408da ("svga: Performance fixes")

Reviewed-by: Zoltán Böszörményi <zboszor@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12157>
2021-11-24 01:59:36 +00:00
Thomas H.P. Andersen
6b4294daf0 nine: remove dead code
This line gets the cap but does not store it. The line has existed
unchanged since the original import in fdd96578.

Fixes a compile warning

Acked-by: Axel Davy davyaxel0@gmail.com
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12155>
2021-11-23 22:38:19 +00:00
Roman Stratiienko
32ec0fffa6 android.mk: Add missing variables to the make target
Android build system may use different internal variables to specify
cflags/cppflags.
Small change in product confguration may force Android to use diffrent
set of variables, therefore we should keep all of them attached to the
make rule's target.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5549
Fixes: 8621bd8d5e ("android: Add scripts to build using meson")
Signed-off-by: Roman Stratiienko <r.stratiienko@gmail.com>
Acked-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Marijn Suijten <marijn.suijten@somainline.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13914>
2021-11-23 21:06:09 +00:00
Michel Zou
0daed2dc6b lavapipe: fix unused variable
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13892>
2021-11-23 19:11:05 +00:00
Michel Zou
d7957df318 vulkan: fix uninitialized variables
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13892>
2021-11-23 19:11:05 +00:00
Danylo Piliaiev
d5757c965a turnip: implement VK_KHR_buffer_device_address
We don't advertise bufferDeviceAddressCaptureReplay capability and
neither does blob, because at the moment there is no way to allocate
bo with predefined iova.

There is no support of any arithmetic with addresses since shaderInt64
is not enabled. However, we could enable int64 support whenever we want.

Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8717>
2021-11-23 18:26:37 +00:00
Danylo Piliaiev
99388f0c27 freedreno/ir3: handle global atomics
Only for a6xx since we don't know the instructions for global
atomics on previous gens. Per Qualcomm's docs in OpenCL atomics
are only supported since a5xx together with Generic memory space.

Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8717>
2021-11-23 18:26:37 +00:00
Danylo Piliaiev
5d5b1fc472 freedreno/ir3: add a6xx global atomics and separate atomic opcodes
Separating atomic opcodes makes possible to express a6xx global
atomics which take iova in SRC1. They would be needed by
VK_KHR_buffer_device_address.
The change also makes easier to distiguish atomics in conditions.

Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8717>
2021-11-23 18:26:37 +00:00
Marius Hillenbrand
c5d6e57e42 llvmpipe: Use lp_build_round_arch on IBM Z (s390x)
LLVM has all the required intrinsics available on IBM Z, so use them for
rounding operations (they will be implemented as a single instruction).
This change makes the test case lp_test_arit pass, because it avoids
using the buggy generic code.

v2: update .gitlab-ci/cross-xfail-s390x to reflect passing lp_test_arit

Signed-off-by: Marius Hillenbrand <mhillen@linux.ibm.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13927>
2021-11-23 17:49:02 +00:00
Marius Hillenbrand
82b261417e util/cpu_detect: Add flag for IBM Z (s390x)
As preparation for changing the behavior of LLVMpipe on IBM Z, add a
flag to detect that platform. As it is always known at compile-time, we
do not add it to the struct for cpu flags to avoid inflating that
struct's size.

Signed-off-by: Marius Hillenbrand <mhillen@linux.ibm.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13927>
2021-11-23 17:49:02 +00:00
Ilia Mirkin
be048ec112 freedreno/ir3: remove unused actual_in counting
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13918>
2021-11-23 17:20:32 +00:00
Antonio Caggiano
902c5bf468 virgl: Link shader program
Add a new command associated to glLinkProgram. With this we should be
able to compile and link shaders when requested by the user, thus
avoiding that to happen in the middle of a frame.

Together with the command we pass an array of shader handles attached to
the program, where each position of the array corresponds to a pipe
shader type.

Signed-off-by: Antonio Caggiano <antonio.caggiano@collabora.com>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13674>
2021-11-23 16:14:16 +00:00
Antonio Caggiano
0de0440b7c gallium: add a link shader hook
Allow drivers to register a callback for when a shader program is linked.

Signed-off-by: Antonio Caggiano <antonio.caggiano@collabora.com>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13674>
2021-11-23 16:14:16 +00:00
Iago Toral Quiroga
79dee14cc2 broadcom/compiler: don't move ldvary earlier if current instruction has ldunif
If we did, we would have the instruction coming right after ldvary write
to the same implicit destination as ldvary at the same time. We prevent
this when merging instructions, but we should make sure we prevent this
when we move ldvary around for pipelining too.

Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13921>
2021-11-23 10:52:24 +00:00
Samuel Pitoiset
aee25471b9 radv: fix emitting VBO when vertex input dynamic state is used
In the following scenario:
    CmdBindPipeline()
    CmdBindVertexBuffers()
    CmdSetVertexInput()
    CmdDraw()
    CmdBindVertexBuffers()
    CmdSetVertexInput()
    CmdDraw()

The VBO won't be updated for the second draw because the state is
cleared when the dynamic state is emitted and the pipeline isn't dirty.

Found by inspection.

Cc: 21.3 mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13855>
2021-11-23 08:39:13 +00:00
Samuel Pitoiset
d36119716d radv/winsys: report the real family name instead of OVERRIDDEN
When RADV_FORCE_FAMILY is used, this helps pre-compiling shaders to
make sure cache entries will match real hardware.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13812>
2021-11-23 08:07:41 +00:00