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OpenHarmony
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third_party_mesa3d
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a77b455af05c9987bd0d94084dadb61fe69b17d0
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SHA1
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Keith Whitwell
b799af91d5
progs/glsl: compile with scons and glew
...
Get most of these working with scons.
2009-06-29 14:15:08 +01:00
Brian
39091cc638
demos: added simple vertex shader texture test.
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Draw a quadmesh where Z coord is taken from a texture map.
2008-12-03 18:55:25 -07:00