The panfrost driver now makes an ioctl to retrieve some new memory
parameters, and DRM_PANFROST_PARAM_MEM_FEATURES is required (does not
default in the caller). This caused drm-shim to stop working. This
patch adds some defaults to get drm-shim working again.
Signed-off-by: Eric R. Smith <eric.smith@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Fixes: 91fe8a0d28 ("panfrost: Back panfrost_device with pan_kmod_dev object")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27162>
GFX10 has a hw bug and it can't handle 0-sized index buffer. The
non-indirect draw path was fine but not the indirect path where RADV
emits the index buffer.
This fixes flakes with dEQP-VK.*maintenance6* on NAVI14, and possibly
GPU hangs if there is an indirect draw with a valid index buffer right
before because it would re-use the same index buffer.
Fixes: db9816fd66 ("radv: add support for NULL index buffer")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27142>
Similar to headergen2, the output matches as closely as is reasonable.
The time format and file listing ends up being slightly different but
those would be part of the diffstat when we next update kernel headers
regardless.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27124>
Track the files we've parsed, and skip ones we have already seen, if
(for example) we see the same paths imported from imported files.
Additionally having the list of files we have parsed will be useful to
generate a headergen-like top-of-file license comment.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27124>
On chordal graphs, a greedy coloring can be done in a way that never uses
more colors than are required for the largest clique. However, since we
have vector values and force phi resources into the same spill slots, the
interference graphs are not chordal, and thus, this assumption doesn't hold.
Use twice as many spill slots as upper bound.
Totals from 10 (0.01% of 79242) affected shaders: (GFX11)
MaxWaves: 52 -> 54 (+3.85%)
Instrs: 271386 -> 271779 (+0.14%)
CodeSize: 1362544 -> 1365432 (+0.21%)
VGPRs: 2536 -> 2532 (-0.16%)
SpillVGPRs: 778 -> 818 (+5.14%)
Scratch: 73472 -> 76800 (+4.53%)
Latency: 3331718 -> 3328798 (-0.09%); split: -0.14%, +0.05%
InvThroughput: 1665860 -> 1643350 (-1.35%); split: -1.40%, +0.05%
VClause: 3292 -> 3329 (+1.12%); split: -0.06%, +1.18%
Copies: 46082 -> 46257 (+0.38%)
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27011>
We can combine the previously introduced mechanisms to implement
line-smoothing, combined with some bespoke late RSD-patching to force
the correct multisampling and rasterization states.
The reason we need to do this patching late, is that we need to know the
primitive-type before we can determine this state, and we don't know
this until draw-time. Luckily, we have a convenient spot to do this.
This bespoke patching only happens for gen7 and earlier. Luckily, the
bits here remain the same for all of these gens. On later gens, we can
just emit this normally, without any bespoke patching.
We also need to use a fresh batch when changing the effective smoothing
state, because that's framebuffer-state. This applies to all gens.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/10281
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26904>
How we're updating active_prim is currently a bit convoluted, because we
update it from two different places: First, we update it right before
updating the shader-variant in the case of point-sprite changes, and
then later on we update it unconditionally.
But we're about to need to change this logic, because we also need to
deal with line-smooth lowering. So let's clean this up a tad first, by
moving both updates to the same function, and renaming it a bit. This
let's us cleanly update it in one place, and then react to the change.
While we're at it, let's replace the bitwise xor with a logical
not-equals, which makes this all logical operations.
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26904>
Unfortunately, the lowering-pass has gotten a condition added that we
don't really want. So we need to lower away the
load_poly_line_smooth_enabled-intrinsic to always return true to get rid
of it again.
It's not great, but line-smoothing isn't the most important feature to
have max performance on, so... meh?
An alternative here could be to make the condition in
nir_lower_poly_line_smooth optional, but that seems kinda hairy
code-wise. Dunno.
We also need to run nir_lower_alu in order to lower away bit_count on
midgard.
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26904>
This implements a D3D11-style forcing of the sample-counts, which will
be used by the line-smoothing code we're about to add.
Even though we don't actually use the single-sample mode, I left it in
for completeness, as it's documented in the TRM.
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26904>