This sadly requires work in the VS to rescale them, because the
hardware doesn't support this format natively.
Fixes arb_es2_compatibility-fixed-type and gtf/fixed_data_type.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
The function was named "find_unconditional_discard", but didn't
actually check that the discard statement found was unconditional.
Fixes piglit glsl-fs-discard-04.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
A trivial fix for error: format not a string literal and no format
arguments with compiling with -Werror=format-security flags.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
If either depth or stencil buffer has packed depth/stencil format, then do
not use separate stencil.
Before this commit, emit_depthbuffer() incorrectly assumed that the
texture's stencil renderbuffer wrapper was a *separate* stencil buffer,
because the depth and stencil renderbuffer wrappers are distinct for
depth/stencil textures (that is, depth_irb != stencil_irb).
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=38134
Signed-off-by: Chad Versace <chad@chad-versace.us>
CONFIG regs (byte offsets 0x8000-0xac00) are single state and the pipeline
must be flushed and hw idle when they are changed. Border color regs
are in the CONFIG range and this is why a flush is required when changing
them. CONTEXT regs (byte offset 0x28000+) are multi-state and those do
not require flushes when changing them.
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
This is just like PointSprite overrides, but it's always on for that
attribute.
Fixes glsl-fs-pointcoord, gtf/point_sprites.
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
We were assuming that the input attribute n to the FS was
FRAG_ATTRIB_TEXn, which happened to be true often enough for our
testcases.
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
If the wrap R (3rd) mode is set to CLAMP or CLAMP_TO_BORDER and the texture
isn't 3D, r300 always samples the border color regardless of texture
coordinates.
I HATE THIS HARDWARE.
NOTE: This is a candidate for the 7.10 branch.
Ideally we'd have a compiler and register spilling and all that
but this is good enough for now to avoid the gpu hang in piglit,
glsl-vs-vec4-indexing-temp-dst-in-nested-loop-combined
on r600/r700 cards.
based on r600c patch
Andre Maasikas <amaasikas@gmail.com>
r600c: bump sq gpr resources if a shader needs more than default
Signed-off-by: Dave Airlie <airlied@redhat.com>
According to vol2a.07, it only applies from Cantiga to Sandybridge.
I found this in my ringbuffers while investigating various GPU hangs.
While it may not have been the cause, it seemed wise to remove it.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Thanks to Chad's hard work implementing separate stencil and HiZ
support, this is entirely straightforward.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
We need to call add_validated_bo to do proper aperture space accounting.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Since Gen7 doesn't support packed depth/stencil, the stencil buffer
can't possibly be relevant for determining the depth format.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
This makes mesa more consistent with glibtool and XCode where the
generated file matches the dylib id rather using an extra symlink
Signed-off-by: Jeremy Huddleston <jeremyhu@apple.com>
When it is sensible to do so,
1) intelCreateBuffer() now attaches separate depth and stencil
buffers
to the framebuffer it creates.
2) intel_update_renderbuffers() requests for the framebuffer
a separate stencil buffer (DRI2BufferStencil).
The criteria for "sensible" is:
- The GLX config has nonzero depth and stencil bits.
- The hardware supports separate stencil.
- The X driver supports separate stencil, or its support has not yet
been determined.
If the hardware supports hiz too, then intel_update_renderbuffers()
also requests DRI2BufferHiz.
If after requesting DRI2BufferStencil we determine that X driver did not
actually support separate stencil, we clean up the mistake and never ask
for DRI2BufferStencil again.
CC: Ian Romanick <idr@freedesktop.org>
CC: Kristian Høgsberg <krh@bitplanet.net>
Acked-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Chad Versace <chad@chad-versace.us>
Assert that the GLX config has an expected depth/stencil bit combination:
one of d24/s8, d16/s0, d0/s0. These are the only depth/stencil
configurations that we advertise.
Remove the check for software stencil, because given the assertions'
constraints the check always fails.
CC: Ian Romanick <idr@freedesktop.org>
CC: Kristian Høgsberg <krh@bitplanet.net>
Acked-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Chad Versace <chad@chad-versace.us>
Extract the code that queries DRI2 to obtain the DRIdrawable's buffers
into intel_query_dri2_buffers_no_separate_stencil().
Extract the code that assigns the DRI buffer's DRM region to the
corresponding renderbuffer into
intel_process_dri2_buffer_no_separate_stencil().
Rationale
---------
The next commit enables intel_update_renderbuffers() to query for separate
stencil and hiz buffers. Without separating the separate-stencil and
no-separate-stencil paths, intel_update_renderbuffers() degenerates into
an impenetrable labyrinth of if-trees.
CC: Ian Romanick <idr@freedesktop.org>
CC: Kristian Høgsberg <krh@bitplanet.net>
Acked-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Chad Versace <chad@chad-versace.us>
Add the fields below to intel_screen. The expression in parens is the
value to which intelInitScreen2() currently sets the field.
GLboolean hw_has_separate_stencil (true iff gen >= 7)
GLboolean hw_must_use_separate_stencil (true iff gen >= 7)
GLboolean hw_has_hiz (always false)
enum intel_dri2_has_hiz dri2_has_hiz (INTEL_DRI2_HAS_HIZ_UNKNOWN)
The analogous fields in intel_context now inherit their values from
intel_screen.
When hiz and separate stencil become completely implemented for a given
chipset, then the respective fields need to be enabled.
CC: Ian Romanick <idr@freedesktop.org>
CC: Kristian Høgsberg <krh@bitplanet.net>
Acked-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Chad Versace <chad@chad-versace.us>
... which indicates if the X driver supports DRI2BufferHiz and
DRI2BufferStencil.
I'm placing this in its own commit due to the large comment block.
CC: Ian Romanick <idr@freedesktop.org>
CC: Kristian Høgsberg <krh@bitplanet.net>
Acked-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Chad Versace <chad@chad-versace.us>