Commit Graph

137 Commits

Author SHA1 Message Date
Alyssa Rosenzweig
a1faab0b90 agx: Convert and clamp array indices in NIR
..Rather than at backend IR translation time. This is considerably
simpler because we can use the txs lowering instead of special casing
array sizes. Unfortunately it generates worse code, but that gap should
close once nir_opt_preamble is wired in.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18652>
2022-09-19 16:14:24 +00:00
Alyssa Rosenzweig
89e0f54422 agx: Don't use nir_find_variable_with_driver_location
io_semantics is the preferred alternative.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18525>
2022-09-13 16:04:29 +00:00
Alyssa Rosenzweig
0883f0b302 agx: Lower txs to a descriptor crawl
There's no native txs instruction... but we can emulate one :-) This is
heavy on shader ALU, but in the production driver, it'll all be hoisted
up to the preamble shader and so it shouldn't matter much. This
keeps the driver itself simple and low overhead, with a completely
obvious generalization to bindless.

Passes dEQP-GLES3.functional.shaders.texture_functions.texturesize.*

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18525>
2022-09-13 16:04:29 +00:00
Alyssa Rosenzweig
bc4f418cb4 agx: Implement load_global(_constant)
Found in compute shaders, maps to a subset of device_load, and will be
used for some lowerings soon.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18525>
2022-09-13 16:04:29 +00:00
Alyssa Rosenzweig
965cc62bdd agx: Implement txd
Handles all cases except for cube maps, which don't seem to work
properly, so those are lowered.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18525>
2022-09-13 16:04:29 +00:00
Alyssa Rosenzweig
7a4e0a4d35 agx: Implement texture offsets and comparators
Texture offsets and shadow comparison values get grouped into a vector
passed by register. Comparison values are provided as-is (fp32). Texture
offsets are packed into nibbles, but we can do this on the CPU, as
nonconstant offsets are forbidden in GLSL at least. They're also
forbidden in Vulkan/SPIR-V without ImageGatherExtended/
shaderImageGatherExtended. I'm happy kicking the NIR lowering can down
the line, this commit is complicated enough already.

Passes dEQP-GLES3.functional.shaders.texture_functions.texture.* and
dEQP-GLES3.functional.shaders.texture_functions.textureoffset.*

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18525>
2022-09-13 16:04:29 +00:00
Alyssa Rosenzweig
4f85a7be8c agx: Make p_combine take a dynamic src count
For larger vectors.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18525>
2022-09-13 16:04:28 +00:00
Alyssa Rosenzweig
ef31dceee8 agx,asahi: Implement nir_intrinsic_load_texture_base_agx
Save off what we pass to BIND_TEXTURE.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18525>
2022-09-13 16:04:28 +00:00
Alyssa Rosenzweig
fb7860ed24 asahi: Handle empty fragment shaders
When an empty fragment shader is used with Metal, the stop command is
still included but this special bit is set, suppressing tilebuffer
access. Failing to do so but using empty shaders for u_blitter depth
clears causes Glitch Lina:

   https://twitter.com/LinaAsahi/status/1537869064793575424

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18380>
2022-09-04 18:05:31 +00:00
Alyssa Rosenzweig
10c9aceadf agx: Plumb through nir_op_txf
nir_op_txf maps to AGX's texture_load, which is encoded like
texture_sample. The one outstanding question with this commit is the
rules for the sample required ... in NIR and APIs (including Metal), txf
is samplerless, but the AGX instruction consumes a sampler. Hopefully
any sampler will do, though?

Passes dEQP-GLES3.functional.shaders.texture_functions.texelfetch.*

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18380>
2022-09-04 18:05:31 +00:00
Alyssa Rosenzweig
44d79d39b6 agx: Defeature indirect vbufs
vb_mask can include garbage vbufs, we can't rely on it. This will
prevent a regression when switching to u_blitter based clears. This is
also simpler and shrinks the VS shader key so all in all a good thing.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18380>
2022-09-04 18:05:31 +00:00
Alyssa Rosenzweig
9645e46a53 agx: Fix tib access in internal shaders
The only case where tilebuffer access can be specially optimized is the
st_tile used in internal clear (or reload) shaders. However, other
shaders (like those used with u_blitter) may have nir->info.internal
set, so we can't key off that. Instead, add a special key for this
optimization to ensure correctness with other internal shaders.

Fixes flaky tests in dEQP-GLES2.functional.color_clear.*

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18380>
2022-09-04 18:05:31 +00:00
Emma Anholt
28b2252d0a nir: Make nir_lower_discard_if() handle demotes and terminates, too.
AGX and zink both want all of these lowered, but nir_to_tgsi will want
only demote (and terminate if it was possible from GLSL but it's not)

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15932>
2022-08-31 18:26:19 +00:00
Alyssa Rosenzweig
5fd8ae1541 asahi: Identify depth clip mode bit
Setting this bit (at the batch level, not the draw level!) switches to
[-1, 1] clipping instead of Metal's preferred [0, 1] clipping. Using
this bit allows us to drop the clip_halfz lowering we had before, saving
2 instructions in every vertex shader.

Fixes dEQP-GLES2.functional.depth_range.*

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17948>
2022-08-14 19:59:19 +00:00
Alyssa Rosenzweig
3712609ee3 agx: Only emit the used components of gl_FragCoord
In case a shader only use gl_FragCoord.xy, this avoids wasting
coefficient registers for gl_FragCoord.zw which should be a small
optimization. It's also less work for DCE but I'm less worried about
that.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17198>
2022-08-07 20:43:54 -04:00
Alyssa Rosenzweig
f86ad382c5 agx: Stop using broken idiv lowering
It is, as the name suggests, broken. Instruction count goes from 50->53
on the shader in
dEQP-GLES2.functional.shaders.operator.binary_operator.div.highp_int_fragment.
I'm happy to eat that cost in exchange for correct results!

There are lots more low-hanging opportunities for optimizations to that
shader:

- fuse double icmpsel for the b2i32(cmp) sequences
- promoting big immediates to uniforms
- fusing integer multiply+add

But for now this is acceptable and anyway I'm doing this on "fix broken
NIR lowering" time and not Asahi time.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17198>
2022-08-07 20:43:54 -04:00
Alyssa Rosenzweig
f28c631a89 agx: Implement nir_op_umul_high
This is crucial to the efficiency of the accurate idiv path.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17198>
2022-08-07 20:43:54 -04:00
Alyssa Rosenzweig
aab535ffda agx: Extract umul_high implementation
We can implement umul_high (for both 16-bit and 32-bit types)
efficiently by multiplying in the next larger type size and extracting
the upper word. We already have such an implementation (for instancing).
Extract it so we can use it for emit_alu too.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17198>
2022-08-07 20:43:54 -04:00
Alyssa Rosenzweig
f759459cd6 agx: Implement noperspective interpolation
We need to get a matching coefficient register and change the encoding
of the iter instruction slightly, but otherwise this is normal.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17198>
2022-08-07 20:43:54 -04:00
Alyssa Rosenzweig
638d7f542e agx: Use split instead of extract for ldcf
For more uniform handling in the RA. This gets rid of the extra moves
with flat shading.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17198>
2022-08-07 20:43:54 -04:00
Alyssa Rosenzweig
744b4a0f7f agx: Rename varying load instructions
Unlike Mali (where I borrowed the old names from), these are not loads
in the memory sense. They are simply register loads and arithmetic.
Rename accordingly, using PowerVR names and public Apple names as a
guide.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17198>
2022-08-07 20:43:53 -04:00
Alyssa Rosenzweig
14bf020d75 agx: Model perspective coefficient reg in the IR
For perspective-correct interpolation, the W coefficient register is
needed. Instead of hardcoding this to cf0 and special casing, model this
in the IR and let the general handling kick in.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17198>
2022-08-07 20:43:53 -04:00
Alyssa Rosenzweig
24c3084411 agx: Add AGX_MESA_DEBUG=noopt option
To disable the optimizer. Trying to root cause a Neverball bug, this
gives one less thing to worry.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17198>
2022-08-07 20:43:53 -04:00
Alyssa Rosenzweig
f3877f56ba asahi,agx: Rewrite varying linking
Instead of using driver_location magic and hoping things work, make the
linkage between vertex and fragment shaders explicit. Thanks to the
coefficient register mechanism reverse-engineered and documented earlier
in this series, this does not require any shader keys to support
separable shaders. It just requires that we regenerate the coefficient
register binding tables at draw time, based on the varying layouts
decided by the compiler independently for the VS and FS. This is more
robust in the face of separate shaders.

This also gets us glProvokingVertex() support without shader keys.

After that, we don't need any of the remapping prepasses. For fragment
shaders, any old mapping will do, so we can assign coefficient registers
as we go (based on what the program actually uses, not nir_variable
information that might be stale by this point). We do want to cache
coefficient registers, particularly for fragcoord.w which is used for
perspective interpolation everywhere.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17198>
2022-08-07 20:43:26 -04:00
Alyssa Rosenzweig
c67169d218 asahi: Fix varying XML
Lots of changes from reverse-engineering harder the interactions with
fp16 and noperspective and such, and comparing against the PowerVR
driver code in Mesa that's been released since this XML was
originally written.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17198>
2022-08-07 20:38:11 -04:00
Alyssa Rosenzweig
76981e5615 agx: Handle loop { if { loop { .. } } }
We need to push loop nesting to handle this correctly -- at the end of
the innermost loop, the correct nesting is 1 (from the if), not 0.

Fixes assertion failure in

  dEQP-GLES2.functional.shaders.struct.local.dynamic_loop_nested_struct_array_fragment,UnexpectedPass
  dEQP-GLES2.functional.shaders.struct.local.dynamic_loop_nested_struct_array_vertex,UnexpectedPass
  dEQP-GLES2.functional.shaders.struct.uniform.dynamic_loop_nested_struct_array_fragment,UnexpectedPass
  dEQP-GLES2.functional.shaders.struct.uniform.dynamic_loop_nested_struct_array_vertex,UnexpectedPass

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17128>
2022-06-22 21:23:50 +00:00
Alyssa Rosenzweig
2338dcd392 asahi,agx: Don't set PIPE_CAP_POINT_COORD_ORIGIN_UPPER_LEFT
Tell the state tracker our point coordinates have a lower left origin
instead of an upper left origin, and remove our point coordinate
flipping code. Saves an instruction in any shader that reads
gl_PointCoord.y

Note: the OpenGL blob also emits an "fadd $y', ^y.neg, 1.0" to flip
point coordinates, so this isn't just a Metal weirdness.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16829>
2022-06-08 14:10:50 +00:00
Alyssa Rosenzweig
31fd926334 agx: Lower mediump flat shading
This isn't supported by the hardware. Fixes

dEQP-GLES2.functional.shaders.constants.float_uniform_vertex

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16268>
2022-05-01 22:00:00 -04:00
Alyssa Rosenzweig
18ef9398de agx: Remove nir_register support
We don't use it anymore, now that we can handle SSA form. Gets rid of
the most gross hack in the compiler.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16268>
2022-05-01 22:00:00 -04:00
Alyssa Rosenzweig
6b22bbab36 agx: Add validation pass
For now, just check that we didn't botch the structure of the block,
since this just bit me.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16268>
2022-05-01 22:00:00 -04:00
Alyssa Rosenzweig
6a4d742369 agx: Always use hash table for extracts
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16268>
2022-05-01 22:00:00 -04:00
Alyssa Rosenzweig
ccb0210761 agx: Don't lower phis in NIR
We're ready for them now! Just scalarize.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16268>
2022-05-01 22:00:00 -04:00
Alyssa Rosenzweig
8ff0a29baf agx: Translate phi nodes
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16268>
2022-05-01 22:00:00 -04:00
Alyssa Rosenzweig
590df764d6 agx: Introduce worklist infrastructure
Using the common NIR stuff.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16268>
2022-05-01 22:00:00 -04:00
Alyssa Rosenzweig
a2a947031a agx: Mark the logical ends of blocks
We need to insert parallel copies at the logical end of blocks, before branches.
Add a pseudo instruction signaling that. Cribbed from ACO.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16268>
2022-05-01 22:00:00 -04:00
Alyssa Rosenzweig
3f1e926bf4 agx: Use a dynarray for predecessors
This imposes a fixed ordering, allowing phi sources to be implicitly ordered.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16268>
2022-05-01 22:00:00 -04:00
Alyssa Rosenzweig
d02e913e95 agx: Remove else optimization
It will conflict with SSA-based RA and needs to be rewritten to happen
late.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16268>
2022-05-01 22:00:00 -04:00
Alyssa Rosenzweig
4d79f6ca76 agx: Use extract helper for tex internally
Allows better optimization.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16268>
2022-05-01 22:00:00 -04:00
Alyssa Rosenzweig
4f78141c77 agx: Emit splits for intrinsics
This allows optimizing the extracts.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16268>
2022-05-01 22:00:00 -04:00
Alyssa Rosenzweig
330ec4260d agx: Add helper to emit splits
This should be used for vector destinations, to facilitate the extraction
optimization.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16268>
2022-05-01 21:58:29 -04:00
Alyssa Rosenzweig
b30c718a57 agx: Add helper to emit combines
...in such a way that subsequent extracts will be optimized.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16268>
2022-05-01 21:58:29 -04:00
Alyssa Rosenzweig
5bc65ef963 agx: Add a hash table for vector extracts
This will allow us to introduce splits gradually, giving a graceful fallback.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16268>
2022-05-01 21:58:29 -04:00
Alyssa Rosenzweig
7d38bcb7ee agx: Use pseudo ops for mov/not/and/xor/or
Rather than using builder magic (implicitly lowered on emit), add actual pseudo
operations (explicitly lowered before encoding). In theory this is slower, I
doubt it matters. This makes the instruction aliases first-class for IR prining
and machine inspection, which will make optimization passes easier to write.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16268>
2022-05-01 21:58:29 -04:00
Alyssa Rosenzweig
81477f3809 agx: Implement some shader-db stats
Instructions, bytes, and registers -- this should hold us over until we
can reverse the underlying uarch and get proper cycle estimations.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16268>
2022-05-01 21:58:29 -04:00
Emma Anholt
536c8ee96d nir/lower_tex: Make the adding a 0 LOD to nir_op_tex in the VS optional.
This controls the whole lowering of "make tex ops with implicit
derivatives on non-implicit-derivative stages be tex ops with an explicit
lod of 0 instead", but it's really hard to describe that in a git commit
summary.

All existing callers get it added except:
- nir_to_tgsi which didn't want it.
- nouveau, which didn't want it (fixes regressions in shadowcube and
  shadow2darray with NIR, since the shading languages don't expose txl of
  those sampler types and thus it's not supported in HW)
- optional lowering passes in mesa/st (lower_rect, YUV lowering, etc)

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16156>
2022-04-28 21:26:08 +00:00
Alyssa Rosenzweig
055c5a59f8 agx: Round and clamp array indices
Conforming with the GLSL spec. Fixes:

dEQP-GLES3.functional.shaders.texture_functions.texture.sampler2darray_fixed_fragment

(and probably others)

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14903>
2022-02-18 23:48:32 +00:00
Alyssa Rosenzweig
367d93bcd4 agx: Handle texture array indices
These need to be converted to integers.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14899>
2022-02-06 15:02:39 +00:00
Alyssa Rosenzweig
b459473bb9 agx: Implement nir_op_txb
Like explicit LODs, biases must be 16-bit, so add a lowering rule for
this. With the LOD mode selection updated for txb, we can then ingest
biases like explicit LODs and allowlist txb. Passes:

dEQP-GLES2.functional.shaders.texture_functions.fragment.texture2d_bias
dEQP-GLES2.functional.texture.mipmap.2d.bias.*

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14899>
2022-02-06 15:02:39 +00:00
Alyssa Rosenzweig
e2903f66ec agx: Translate LOD modes more generically
Now includes support for auto_load_bias mode.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14899>
2022-02-06 15:02:39 +00:00
Alyssa Rosenzweig
f8feaee0dd agx: Call nir_lower_discard_if
We still need to implement discard itself, but this means we don't need
to worry about discard_if. This compiles down to the same idiom as
the vendor compiler (Metal) generates

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14217>
2022-02-04 19:09:23 +00:00