Based on the colour buffers in use, we need to select a tile size
allowing either 128-bits of storage per pixel or 512-bits. Based on the
size chosen, we scale the offsets into the tilebuffer. Likewise, we need
to calculate offsets based on bpp (with special cases) rather than
picking an average case.
Fixes regressions that otherwise would be caused by the next commit.
v2: Fix colour clears (Icecream95).
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5858>
pos offset only applies to the gl_FragPos input, when I refactored
I messed that up, only use pos_offset for the position inputs
and use 0.5 otherwise.
This fixes:
GTF-GL45.gtf30.GL3Tests.fragment_coord_conventions.fragment_coord_conventions_multisample
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5926>
Currently the test crashes with LLVM errors
Stored value type does not match pointer operand type!
store <8 x i32> %s_dst, <8 x i8>* %261
Change the stored type for 8-bit stencil formats.
Fixes:
GTF-GL45.gtf44.GL31Tests.texture_stencil8.texture_stencil8_gl44
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5926>
v2: Be more explicit about sampler types. Prefer the term "load" to
"resolve" to match VK convention. Generate shaders for MRT 8x. Blit
shader generation adds about 6ms to startup cost. We could cache thes.
shaders to disk if we needed to (or indeed, ship binaries).
v3: Fallback on u_blitter on Bifrost so Bifrost continues to work.
KHR_partial_update support is mostly no-oped on Bifrost now, but that's
okay for now - compositors are still functional.
v4: Specialize on multisample state as well to enable reloads of MSAA
textures. This requires 2x the shader variants, so I assume we're up to
12ms startup cost for generation. Annoying. Also fix interactions with
depth- or stencil-only clears of combined depth-stencil surfaces.
v5: Cache to the device (screen) instead of the context, reducing
duplicated work in apps that create many contexts (e.g. Chromium)
v6: Squash in KHR_partial_update cleanup to fix intermediate
regressions on a few tests.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5824>
Some of existing texture levels can be corruted,
after calling 'glTexImage' with param 'level' higher than
max expected value 'floor(log2(max(width, height, depth)))'.
To fix we prevent overwriting image buffer pointer
in 'st_texture_object', if it was already allocated
for multiple mip-levels storage.
Fixes piglit test: 'arb_copy_image add-illegal-levels'
Signed-off-by: Yevhenii Kharchenko <yevhenii.kharchenko@globallogic.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5785>
When generating the VPM write instruction for geometry shader outputs,
emit_store_output_gs ends up adding the base and offset arguments
together with an ADD instruction. The addition was done at the VIR level
after scheduling so it always ends up right next to the corresponding
stvpm instruction. Most of the time the offset is constant but nothing
does any constant folding at the VIR level.
This patch makes it instead fold the addition into the offset at the NIR
level in v3d_nir_lower_io so that the NIR-level constant folding can get
rid of the addition most of the time.
v2: Use nir_iadd_imm to simplify the code. (Eric Anholt)
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5825>
GL 4.6 changed error code for when the effective target of the
texture is illegal. Since it's not an illegal enum they modified
it to be an illegal operation.
However the CTS test for this is missing support for two cases,
I'm chasing that up, but I expect this will cause a CTS regression
for anyone who runs this test. I'm leaning on the side of being
compliant rather than passing the test until the test is fixed.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5896>
The fast log2 works better if rho is squared, i.e.
fast_log2(sqrt(2)) == 0.4
0.5 * fast_log2(2) == 0.5
so just square rho, and always divide by 2 afterwards.
Fixes:
GTF-GL45.gtf30.GL3Tests.sgis_texture_lod.sgis_texture_lod_basic_lod_selection
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5820>
The headers hadn't been regenerated from envytools in a long time,
and there were a few minor divergences.
Based on envytools commit c20929ed0f3be18b8419f7332ee22d905feb6589
Among other things, rnndb has changed naming to G80/etc, for now
I've not tackled switching that over and replaced the nvidia
codenames back to the chip ids that mesa uses with the following:
$ sed -i 's/G80_2D/NV50_2D/g' rnndb/graph/g80_2d.xml.h
$ sed -i 's/GF100_2D/NVC0_2D/g' rnndb/graph/g80_2d.xml.h
No other modifications of the headergen'd headers was done, which
was helped by the differing #define's being unutilised presently.
Signed-off-by: Rhys Kidd <rhyskidd@gmail.com>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5920>
The commit below changed the rule such that it accidentally also applied
to the non-MR pipelines created by Marge, resulting in Marge triggering
twice as many jobs as necessary.
Fixes: 549b4a3dd4 "gitlab-ci: Automatically run pipelines for Marge
Bot pre-merge only"
Acked-by: Daniel Stone <daniels@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5898>