Commit Graph

205 Commits

Author SHA1 Message Date
Yuanhan Liu
9d4d9d34d8 ir_to_mesa: don't init unfirom if link failed
Don't call set_unfiform_initializers if link failed, or it would trigger
a GL_INVALID_OPERATION error. That's not an expected behavior of
glLinkProgram function.

Signed-off-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2011-11-15 16:25:40 +08:00
Ian Romanick
fa704cc558 glsl: Remove resource count checks from ir_to_mesa and st_glsl_to_tgsi
These checks are now performed by the linker.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-11-14 11:08:53 -08:00
Ian Romanick
be4524aeed Delete code made dead by previous uniform related patches
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Tested-by: Tom Stellard <thomas.stellard@amd.com>
2011-11-07 13:33:17 -08:00
Ian Romanick
719909698c mesa: Rewrite the way uniforms are tracked and handled
Switch all of the code in ir_to_mesa, st_glsl_to_tgsi, glUniform*,
glGetUniform, glGetUniformLocation, and glGetActiveUniforms to use the
gl_uniform_storage structures in the gl_shader_program.

A couple of notes:

 * Like most rewrite-the-world patches, this should be reviewed by
   applying the patch and examining the modified functions.

 * This leaves a lot of dead code around in linker.cpp and
   uniform_query.cpp.  This will be deleted in the next patches.

v2: Update the comment block (previously a FINISHME) in _mesa_uniform
about generating GL_INVALID_VALUE when an out-of-range sampler index
is specified.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Tested-by: Tom Stellard <thomas.stellard@amd.com>
2011-11-07 13:33:16 -08:00
Ian Romanick
d7a7e4fc99 ir_to_mesa: Add _mesa_associate_uniform_storage
Connects all of the gl_program_parameter structures with the correct
gl_uniform_storage structures.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Tested-by: Tom Stellard <thomas.stellard@amd.com>
2011-11-07 13:33:16 -08:00
Chia-I Wu
0c87f16817 mesa: add support for GL_OES_EGL_image_external
This is an OpenGL ES specific extension.  External textures are textures that
may be sampled from, but not be updated (no glTexSubImage* and etc.).  The
image data are taken from an EGLImage.

Reviewed-by: Brian Paul <brianp@vmware.com>
Acked-by: Jakob Bornecrantz <jakob@vmware.com>
2011-11-03 15:09:45 +08:00
Ian Romanick
276000472a ir_to_mesa: Let check_resources halt compilation
Previously check_resources could fail, but we'd still try to optimize
the shader, do device-specific code generation, etc.  In some cases,
this could explode (especially in the device-specific code
generation).  I haven't found that I could trigger this with the
current code.  When too many samplers were used with the new uniform
handling code, I observed several crashes deep down in the driver.

NOTE: This is candidate for the 7.11 branch.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=41609
Cc: Eric Anholt <eric@anholt.net>
Reviewed-and-tested-by: Kenneth Graunke <kenneth@whitecape.org>
2011-10-28 13:28:55 -07:00
Paul Berry
cf45949d6a mesa: Expose GLSL interpolation qualifiers in gl_fragment_program.
This patch makes GLSL interpolation qualifiers visible to drivers via
the array InterpQualifier[] in gl_fragment_program, so that they can
easily be used by driver back-ends to select the correct interpolation
mode.

Previous to this patch, the GLSL compiler was using the enum
ir_variable_interpolation to represent interpolation types.  Rather
than make a duplicate enum in core mesa to represent the same thing, I
moved the enum into mtypes.h and renamed it to be more consistent with
the other enums defined there.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2011-10-27 15:30:58 -07:00
Ian Romanick
6437a71d41 ir_to_mesa: Use uniform_field_visitor to add all struct fields to parameter list
Previously the uniform was passed as single, whole structure to
_mesa_add_parameter.  This was completely bogus and resulted in a
DataType of 0 (instead of a valid GLSL type enum).

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=41980
Tested-by: Brian Paul <brianp@vmware.com>
Cc: Bryan Cain <bryancain3@gmail.com>
Cc: Vinson Lee <vlee@vmware.com>
Cc: José Fonseca <jfonseca@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-10-25 17:51:57 -07:00
Ian Romanick
1d5d67f8ad glsl: Add uniform_locations_assigned parameter to do_dead_code opt pass
Setting this flag prevents declarations of uniforms from being removed
from the IR.  Since the IR is directly used by several API functions
that query uniforms in shaders, uniform declarations cannot be removed
after the locations have been set.  However, it should still be safe
to reorder the declarations (this is not tested).

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=41980
Tested-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Bryan Cain <bryancain3@gmail.com>
Cc: Vinson Lee <vlee@vmware.com>
Cc: José Fonseca <jfonseca@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
2011-10-25 17:51:43 -07:00
Ian Romanick
b2572928a5 ir_to_mesa: Generate gl_program_parameter list by walking the GLSL IR.
Generate the program parameters list by walking the IR instead of by
walking the list of linked uniforms.  This simplifies the code quite a
bit, and is probably a bit more correct.  The list of linked uniforms
should really only be used by the GL API to interact with the
application.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: Bryan Cain <bryancain3@gmail.com>
Cc: Eric Anholt <eric@anholt.net>
2011-10-18 17:26:38 -07:00
Ian Romanick
bbbb8345ab ir_to_mesa: Move some things outside the 'extern "C"' blocks
Having a few of these includes or forward declarations inside the
'extern "C"' block can cause problems later.  Specifically, it
prevents C++ linkage functions from being added to ir_to_mesa.h and
makes G++ angry if 'struct foo' is seen both inside and outside an
'extern "C"'.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-10-18 17:26:38 -07:00
Ian Romanick
e2bdef5380 mesa: Simplify calling Driver.ProgramStringNotify after previous refactors
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Marek Olšák <maraeo@gmail.com>
2011-10-07 16:39:51 -07:00
Ian Romanick
de772c4022 mesa: Use gl_shader_program::_LinkedShaders instead of FragmentProgram
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-10-07 16:39:50 -07:00
Ian Romanick
39348bf79f mesa: Use gl_shader_program::_LinkedShaders instead of GeometryProgram
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-10-07 16:39:50 -07:00
Ian Romanick
010cc547ca mesa: Use gl_shader_program::_LinkedShaders instead of VertexProgram
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-10-07 16:39:50 -07:00
Ian Romanick
35613afee3 mesa: Remove unused gl_program::Attributes
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-10-04 13:17:48 -07:00
Kenneth Graunke
e66fc1cb03 ir_to_mesa: Don't assertion fail on integer modulus.
Drivers implementing GLSL 1.30 want to do integer modulus, and until we
can stop generating code via ir_to_mesa, it's easier to make it silently
generate rubbish code.  Multiply will do.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Tested-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2011-10-02 17:00:00 -07:00
Ian Romanick
cd76f114e6 mesa: Remove unused field gl_program::Varying
Lots of things set and copy this field around, but nothing uses it.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-09-30 15:37:00 -07:00
Eric Anholt
1d59de1456 ir_to_mesa: Don't assertion fail on remaining GLSL 1.30 ops.
For hardware drivers, we only have ir_to_mesa called for the purposes
of potential swrast fallbacks (basically never on a 1.30 driver),
which we don't really care about.  This will allow 1.30 to be
implemented without rewriting swrast for it.

Reviewed-by: Chad Versace <chad@chad-versace.us>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-09-28 12:09:09 -07:00
Paul Berry
1ad54ae0b1 mesa: Add a flag to indicate whether a program uses gl_ClipDistance.
GLSL 1.30 requires us to use gl_ClipDistance for clipping if the
vertex shader contains a static write to it, and otherwise use
user-defined clipping planes.  Since the driver needs to behave
differently in these two cases, we need a flag to record whether the
shader has written to gl_ClipDistance.

The new flag is called UsesClipDistance.  We initially store it in
gl_shader_program (since that is the data structure that is available
when we check to see whethe gl_ClipDistance was written to), and we
later copy it to a flag with the same name in gl_vertex_program, since
that is a more convenient place for the driver to access it (in i965,
at least).

Reviewed-by: Eric Anholt <eric@anholt.net>
Tested-by: Brian Paul <brianp@vmware.com>
2011-09-23 13:28:51 -07:00
Kenneth Graunke
30be2cc6c7 i965/fs: Implement texelFetch() on Ironlake and Sandybridge.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2011-09-19 15:30:54 -07:00
Marek Olšák
da7233840f ir_to_mesa: fix shadow2DArray comparison
The depth should be in W.

v2: adjust the assertion, add a comment
2011-09-10 08:53:29 +02:00
Bryan Cain
488fe51cf8 mesa: Replace the EmitNoIfs compiler flag with a MaxIfDepth flag.
This is a better, more fine-grained way of lowering if statements.  Fixes the
game And Yet It Moves on nv50.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2011-08-31 21:49:26 -05:00
Bryan Cain
478034f34a glsl: Use a separate div_to_mul_rcp lowering flag for integers.
Using multiply and reciprocal for integer division involves potentially
lossy floating point conversions.  This is okay for older GPUs that
represent integers as floating point, but undesirable for GPUs with
native integer division instructions.

TGSI, for example, has UDIV/IDIV instructions for integer division,
so it makes sense to handle this directly.  Likewise for i965.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Bryan Cain <bryancain3@gmail.com>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
2011-08-31 12:02:18 -07:00
Kai Wasserbäch
79a486ead9 Change return type of try_emit_* methods to bool.
Ian Romanick explained (Message-Id: <4E528973.6080902@freedesktop.org>),
that the return type of non-API methods shouldn't use GLboolean but a
standard C++ bool.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Bryan Cain <bryancain3@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Kai Wasserbäch <kai@dev.carbon-project.org>
2011-08-25 07:21:00 -07:00
Kenneth Graunke
ecf8963754 i965/fs: Implement textureSize (TXS) on Gen5+.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2011-08-23 11:18:25 -07:00
Kenneth Graunke
1e3bcbdf31 glsl: Add a new ir_txs (textureSize) opcode to ir_texture.
One unique aspect of TXS is that it doesn't have a coordinate.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2011-08-23 11:16:30 -07:00
Kenneth Graunke
07e9b9049f ir_to_mesa: Remove incorrect usage of the 'struct' keyword on classes.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
2011-08-19 23:29:24 -07:00
Ian Romanick
ff2cfb8989 ir_to_mesa: Emit a MAD(b, -a, b) for !a && b
!a && b occurs frequently when nexted if-statements have been
flattened.  It should also be possible use a MAD for (a && b) || c,
though that would require a MAD_SAT.

Reviewed-by: Eric Anholt <eric@anholt.net>
2011-08-16 14:09:44 -07:00
Ian Romanick
ba01df11c4 ir_to_mesa: Implement ir_binop_all_equal using DP4 w/SGE
The operation ir_binop_all_equal is !(a.x != b.x || a.y != b.y || a.z
!= b.z || a.w != b.w).  Logical-or is implemented using addition
(followed by clampling to [0,1]) on values of 0.0 and 1.0.  Replacing
the logical-or operators with addition gives !bool((int(a.x != b.x) +
int(a.y == b.y) + int(a.z == b.z) + int(a.w == b.w)).  This can be
implemented using a dot-product with a vector of all 1.0.  After the
dot-product, the value will be an integer on the range [0,4].

Previously a SEQ instruction was used to clamp the resulting logic
value to [0,1] and invert the result.  Using an SGE instruction on the
negation of the dot-product result has the same effect.  Many older
shader architectures do not support the SEQ instruction.  It must be
emulated using two SGE instructions and a MUL.  On these
architectures, the single SGE saves two instructions.

Reviewed-by: Eric Anholt <eric@anholt.net>
2011-08-16 14:09:43 -07:00
Ian Romanick
e7bf096e8b ir_to_mesa: Implement ir_binop_any_nequal using DP4 w/saturate or DP4 w/SLT
The operation ir_binop_any_nequal is (a.x != b.x) || (a.y != b.y) ||
(a.z != b.z) || (a.w != b.w), and that is the same as any(bvec4(a.x !=
b.x, a.y != b.y, a.z != b.z, a.w != b.w)).  Implement the any() part
the same way the regular ir_unop_any is implemented.

Reviewed-by: Eric Anholt <eric@anholt.net>
2011-08-16 14:09:43 -07:00
Ian Romanick
92ca560d68 ir_to_mesa: Implement ir_unop_any using DP4 w/saturate or DP4 w/SLT
This is just like the ir_binop_logic_or case.  The operation
ir_unop_any is (a.x || a.y || a.z || a.w).  Logical-or is implemented
using addition (followed by clampling to [0,1]) on values of 0.0 and
1.0.  Replacing the logical-or operators with addition gives (a.x +
a.y + a.z + a.w).  This can be implemented using a dot-product with a
vector of all 1.0.

Previously a SNE instruction was used to clamp the resulting logic
value to [0,1].  In a fragment shader, using a saturate on the
dot-product has the same effect.  Adding the saturate to the
dot-product is free, so (at least) one instruction is saved.

In a vertex shader, using an SLT on the negation of the dot-product
result has the same effect.  Many older shader architectures do not
support the SNE instruction.  It must be emulated using two SLT
instructions and an ADD.  On these architectures, the single SLT saves
two instructions.

Reviewed-by: Eric Anholt <eric@anholt.net>
2011-08-16 14:09:42 -07:00
Ian Romanick
7f4c65256c ir_to_mesa: Make ir_to_mesa_visitor::emit_dp return the instruction
Reviewed-by: Eric Anholt <eric@anholt.net>
2011-08-16 14:09:41 -07:00
Ian Romanick
41f8ffe5e0 ir_to_mesa: Implement ir_binop_logic_or using an add w/saturate or add w/SLT
Logical-or is implemented using addition (followed by clampling to
[0,1]) on values of 0.0 and 1.0.  Replacing the logical-or operators
with addition gives a + b which has a result on the range [0, 2].

Previously a SNE instruction was used to clamp the resulting logic
value to [0,1].  In a fragment shader, using a saturate on the add has
the same effect.  Adding the saturate to the add is free, so (at
least) one instruction is saved.

In a vertex shader, using an SLT on the negation of the add result has
the same effect.  Many older shader architectures do not support the
SNE instruction.  It must be emulated using two SLT instructions and
an ADD.  On these architectures, the single SLT saves two
instructions.

Reviewed-by: Eric Anholt <eric@anholt.net>
2011-08-16 14:09:40 -07:00
Ian Romanick
6ad08989d7 ir_to_mesa: Implement ir_unop_logic_not using 1-x
Since our logic values are 0.0 (false) and 1.0 (true), 1.0 - x
accurately implements logical not.

Reviewed-by: Eric Anholt <eric@anholt.net>
2011-08-16 14:09:40 -07:00
Eric Anholt
4c7e215c7b ir_to_mesa: Replace open-coded swizzle_for_size() 2011-08-05 10:37:15 -07:00
Eric Anholt
62722d90af ir_to_mesa: Try to avoid emitting a MOV_SAT to saturate an expression tree.
Fixes a regression in codegen quality for ff_fragment_shader
conversion to GLSL -- glean texCombine produces 7.5% fewer Mesa IR
instructions.
2011-08-05 10:08:31 -07:00
Bryan Cain
4683529048 Merge branch 'glsl-to-tgsi'
Conflicts:
	src/mesa/state_tracker/st_atom_pixeltransfer.c
	src/mesa/state_tracker/st_program.c
2011-08-04 15:43:34 -05:00
Ian Romanick
322c3bf9dc ir_to_mesa: Emit warnings instead of errors for IR that can't be lowered
Rely on the driver to do the right thing.  This probably means falling
back to software.  Page 88 of the OpenGL 2.1 spec specifically says:

    "A shader should not fail to compile, and a program object should
    not fail to link due to lack of instruction space or lack of
    temporary variables. Implementations should ensure that all valid
    shaders and program objects may be successfully compiled, linked
    and executed."

There is no provision for saying "No" to a valid shader that is
difficult for the hardware to handle, so stop doing that.

On i915 this causes a large number of piglit tests to change from FAIL
to WARN.  The warning is because the driver still emits messages to
stderr like "i915_program_error: Unsupported opcode: BGNLOOP".

It also fixes ES2 conformance CorrectFull_frag and CorrectParse1_frag
on i915 (and probably other hardware that can't handle loops).

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2011-08-02 08:23:15 -07:00
Ian Romanick
8aadd89d07 ir_to_mesa: Use Add linker_error instead of fail_link
The functions were almost identical.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2011-08-02 08:23:15 -07:00
Bryan Cain
6d89abadbc mesa: support boolean and integer-based parameters in prog_parameter
The functionality is not used by anything yet, and the glUniform functions will
need to be reworked before this can reach its full usefulness.  It is
nonetheless a step towards integer support in the state tracker and classic drivers.
2011-08-01 17:59:07 -05:00
Ian Romanick
f7cd9a858c ir_to_mesa: Copy reladdr in src_reg(dst_reg) constructor
Fixes i965 piglit:

    vs-temp-array-mat[234]-col-row-wr
    vs-temp-array-mat[234]-index-col-row-wr
    vs-temp-array-mat[234]-index-row-wr
    vs-temp-mat[234]-col-row-wr

Fixes swrast piglit:

    fs-temp-array-mat[234]-col-row-wr
    fs-temp-array-mat[234]-index-col-row-wr
    fs-temp-array-mat[234]-index-row-wr
    fs-temp-mat[234]-col-row-wr
    vs-temp-array-mat[234]-col-row-wr
    vs-temp-array-mat[234]-index-col-row-wr
    vs-temp-array-mat[234]-index-row-wr
    vs-temp-mat[234]-col-row-wr

Reviewed-by: Eric Anholt <eric@anholt.net>
2011-07-23 01:24:18 -07:00
Ian Romanick
d6e1a8f714 ir_to_mesa: Add each relative address to the previous
This fixes many cases of accessing arrays of matrices using
non-constant indices at each level.

Fixes i965 piglit:

    vs-temp-array-mat[234]-index-col-rd
    vs-temp-array-mat[234]-index-col-row-rd
    vs-temp-array-mat[234]-index-col-wr
    vs-uniform-array-mat[234]-index-col-rd

Fixes swrast piglit:

    fs-temp-array-mat[234]-index-col-rd
    fs-temp-array-mat[234]-index-col-row-rd
    fs-temp-array-mat[234]-index-col-wr
    fs-uniform-array-mat[234]-index-col-rd
    fs-uniform-array-mat[234]-index-col-row-rd
    fs-varying-array-mat[234]-index-col-rd
    fs-varying-array-mat[234]-index-col-row-rd
    vs-temp-array-mat[234]-index-col-rd
    vs-temp-array-mat[234]-index-col-row-rd
    vs-temp-array-mat[234]-index-col-wr
    vs-uniform-array-mat[234]-index-col-rd
    vs-uniform-array-mat[234]-index-col-row-rd
    vs-varying-array-mat[234]-index-col-rd
    vs-varying-array-mat[234]-index-col-row-rd
    vs-varying-array-mat[234]-index-col-wr

Reviewed-by: Eric Anholt <eric@anholt.net>
2011-07-23 01:24:18 -07:00
Eric Anholt
a166720f2d ir_to_mesa: typo fix in a comment. 2011-07-11 08:58:37 -07:00
Ian Romanick
dbda466fc0 ir_to_mesa: Allocate temporary instructions on the visitor's ralloc context
And don't delete them.  Let ralloc clean them up.  Deleting the
temporary IR leaves dangling references in the prog_instruction.  That
results in a bad dereference when printing the IR with MESA_GLSL=dump.

NOTE: This is a candidate for the 7.10 and 7.11 branches.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=38584
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-07-06 16:41:34 -07:00
Kenneth Graunke
006d5a1aa4 ir_to_mesa: "Support" u2f, i2u, and u2i operations by doing nothing.
Mesa IR actually stores all numbers as floating point, so this is
totally a farce, but we may as well keep it going.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2011-06-29 16:07:12 -07:00
Eric Anholt
9bd7e9c6b2 mesa: Include shader target in dumps of GLSL source.
This makes automatic parsing of MESA_GLSL=dump output easier.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-05-27 09:07:32 -07:00
Kenneth Graunke
68074387a4 ir_to_mesa: Emit TXD instruction.
Mesa already supports this because of NV_fragment_program.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Tested-by: Marek Olšák <maraeo@gmail.com>
2011-05-09 11:23:54 -07:00
Marek Olšák
847d397b34 ir_to_mesa: remove set-but-unused variables 2011-05-01 14:02:36 +02:00