Commit Graph

482 Commits

Author SHA1 Message Date
Jonathan Marek
9be902097c nir/algebraic: add option to lower fall_equalN/fany_nequalN
Add generic lowerings for fall_equalN/fany_nequalN. These should be optimal
for vec4 backends that doesn't have any special instructions for it, as
long as they support saturate.

Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2019-07-24 17:36:21 -04:00
Jonathan Marek
1e089d0575 nir/algebraic: add option to lower fdph
For backends that don't have a 'fdph' instructions

Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2019-07-24 17:36:21 -04:00
Jonathan Marek
bc3b6168ba nir: replace lower_sincos with algebraic opt
This version has less ops for the same precision.

Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
Acked-by: Matt Turner <mattst88@gmail.com>
2019-07-24 17:36:21 -04:00
Jason Ekstrand
0e6cb481fa nir: Add a nir_tex_instr_has_implicit_derivatives helper
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2019-07-23 13:40:41 -05:00
Jason Ekstrand
7a98c7804c nir: Move nir_alu_instr_is_comparison to the ALU section
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2019-07-23 13:40:41 -05:00
Timothy Arceri
30038dd5ec nir/lower_clip: add support for geometry shaders
This will be used to enabled compat profile support for geometry
shaders.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2019-07-19 09:25:47 +10:00
Eric Anholt
251c64a53d nir: Allow internal changes to the instr in nir_shader_lower_instructions().
v3d's NIR txf_ms lowering wants to swizzle around the input coordinates in
NIR, but doesn't generate a new txf_ms instructions as replacement.  It's
pretty easy to allow that in nir_shader_lower_instructions, and it may be
common in lowering passes.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-07-18 11:28:56 -07:00
Jason Ekstrand
548da20b22 nir/lower_doubles: Handle fdiv and fsub directly
Reviewed-by: Eric Anholt <eric@anholt.net>
2019-07-16 16:05:16 +00:00
Jason Ekstrand
758fdce9fe nir: Add some generic helpers for writing lowering passes
Reviewed-by: Eric Anholt <eric@anholt.net>
2019-07-16 16:05:16 +00:00
Jason Ekstrand
c74b98486a nir: Add a helper for fetching the SSA def from an instruction
Reviewed-by: Eric Anholt <eric@anholt.net>
2019-07-16 16:05:16 +00:00
Jason Ekstrand
0ba508d7a3 nir,intel: Add support for lowering 64-bit nir_opt_extract_*
We need this when doing full software 64-bit emulation.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=110309
Fixes: cbad201c2b "nir/algebraic: Add missing 64-bit extract_[iu]8..."
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2019-07-15 16:08:37 -05:00
Jason Ekstrand
7a19e05e8c nir/opt_if: Clean up single-src phis in opt_if_loop_terminator
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=111071
Fixes: 2a74296f24 "nir: add opt_if_loop_terminator()"
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2019-07-15 19:58:51 +00:00
Ian Romanick
1259f6d802 nir: intel/vec4: Add flag to disable some algebraic optimizations
A couple patches later in this series use the flag to avoid a few
thousand shader-db regresions on all vec4 platforms.

I'm not particularly enamored with the name of this flag.  However, I
suspect the Intel vec4 backend is the only backend that will benefit
from it.  Specifically, the cases where this helps are all cases where
we want to prevent nir_opt_algebraic from rearranging instructions to
create 3-source instructions, such as ffma and flrp, with additional
immediate value or uniform sources.

The earlier commit "intel/vec4: Try to emit a single load for multiple
3-src instruction operands" solves most of the problems caused by
additional immediate values, but the restrictions on register strides
that cause problems for uniforms and shader inputs persist.

Reviewed-by: Matt Turner <mattst88@gmail.com>
2019-07-11 10:20:03 -07:00
Jason Ekstrand
8f7405ed9d nir: Add some helpers for chasing SSA values properly
There are various cases in which we want to chase SSA values through ALU
ops ranging from hand-written optimizations to back-end translation
code.  In all these cases, it can be very tricky to do properly because
of swizzles.  This set of helpers lets you easily work with a single
component of an SSA def and chase through ALU ops safely.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2019-07-10 00:20:59 +00:00
Jason Ekstrand
6e984bcb92 nir/instr_set: Expose nir_instrs_equal()
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2019-07-10 00:20:59 +00:00
Jason Ekstrand
3acddc733f nir: Refactor nir_src_as_* constant functions
Now that we have the nir_const_value_as_* helpers, every one of these
functions is effectively the same except for the suffix they use so we
can easily define them with a repeated macro.  This also means that
they're inline and the fact that the nir_src is being passed by-value
should no longer really hurt anything.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2019-07-10 00:20:59 +00:00
Jason Ekstrand
ce5581e23e nir: Add more helpers for working with const values
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2019-07-10 00:20:59 +00:00
Ian Romanick
5450fd7a36 nir: Allow nir_ssa_alu_instr_src_components to operate on non-SSA destinations
Existing users only operate on instructions with SSA destinations.  Some
later patches add new direct calls and indirect calls (via existing NIR
functions) on instructions after going out of SSA.  At the very least,
these calls are added by:

intel/vec4: Try to emit a VF source in try_immediate_source
intel/vec4: Try to emit a single load for multiple 3-src instruction operands

The first commit adds direct calls, and the second adds calls via
nir_alu_srcs_equal and nir_alu_srcs_negative_equal.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2019-07-08 11:30:11 -07:00
Ian Romanick
ad50e812a3 nir: nir_const_value_negative_equal compares one value at a time
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Suggested-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2019-07-08 11:30:10 -07:00
Ian Romanick
ec96c289ea nir: Pass fully qualified type to nir_const_value_negative_equal
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Suggested-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2019-07-08 11:30:10 -07:00
Ian Romanick
b08d704051 nir: Add unit tests for nir_opt_comparison_pre
Each tests has a comment with the expected before and after NIR.  The
tests don't actually check this.  The tests only check whether or not
the optimization pass reported progress.  I couldn't think of a robust,
future-proof way to check the before and after code.

Reviewed-by: Matt Turner <mattst88@gmail.com>
2019-07-08 11:30:10 -07:00
Connor Abbott
6b28808b22 intel/nir: Extract add_const_offset_to_base
Pretty much every driver using nir_lower_io_to_temporaries followed by
nir_lower_io is going to want this. In particular, radv and radeonsi in
the next commits.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-07-08 14:14:53 +02:00
Connor Abbott
3a2ea2af9d nir: Avoid coalescing vars created by lower_io_to_temporaries
Right now nir_copy_prop_vars is effectively undoing
nir_lower_io_to_temporaries for inputs by propagating the original
variable through the copy created in lower_io_to_temporaries. A
theoretical variable coalescing pass would have the same issue with
output variables, although that doesn't exist yet. To fix this, add a
new bit to nir_variable, and disable copy propagation when it's set.

This doesn't seem to affect any drivers now, probably since since no one
uses lower_io_to_temporaries for inputs as well as copy_prop_vars, but
it will fix radv once we flip on lower_io_to_temporaries for fs inputs.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-07-08 14:14:53 +02:00
Connor Abbott
fd5ed6b9d6 nir: Move st_nir_assign_var_locations() to common code
It isn't really doing anything Gallium-specific, and it's needed for
handling component packing, overlapping, etc.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2019-07-08 14:15:06 +02:00
Connor Abbott
27f0c3c15e radv: Make FragCoord a sysval
load_fragcoord is already handled in common code for radeonsi, so we
don't need to do anything to handle it. However, there were some passes
creating NIR with the varying, so we switch them over to the sysval. In
the case of nir_lower_input_attachments which is used by both radv and
anv, we add handling for both until intel switches to using a sysval.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-07-08 14:14:53 +02:00
Daniel Schürmann
c31f470066 anv,nir: Move lower_input_attachments pass from ANV to NIR.
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-07-08 14:02:50 +02:00
Rob Clark
5787a2dfe3 nir: add pass to lower load_interpolated_input
Signed-off-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2019-07-02 16:15:25 +00:00
Sagar Ghuge
80117117bd nir: Add optimization to use ROR/ROL instructions
v2: 1) Add more optimization rules for ROL/ROR (Matt Turner)
    2) Add lowering rules for ROL/ROR (Matt Turner)

Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2019-07-01 10:14:22 -07:00
Alejandro Piñeiro
12355c7e91 nir: add is_in_ubo/ssbo/block helpers
Equivalent to the already existing ir_variable is_in_buffer_block and
is_in_shader_storage_block, adding the uniform buffer object one. I'm
using the short forms (ssbo, ubo) to avoid having method names too
long.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2019-06-30 16:58:26 -05:00
Caio Marcelo de Oliveira Filho
ae37237713 nir: Add a no wrapping bits to nir_alu_instr
They indicate the operation does not cause overflow or underflow.
This is motivated by SPIR-V decorations NoSignedWrap and
NoUnsignedWrap.

Change the storage of `exact` to be a single bit, so they pack
together.

v2: Handle no_wrap in nir_instr_set.  (Karol)

v3: Use two separate flags, since the NIR SSA values and certain
    instructions are typeless, so just no_wrap would be insufficient
    to know which one was referred to.  (Connor)

v4: Don't use nir_instr_set to propagate the flags, unlike `exact`,
    consider the instructions different if the flags have different
    values.  Fix hashing/comparing.  (Jason)

Reviewed-by: Karol Herbst <kherbst@redhat.com> [v1]
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-06-26 14:13:02 -07:00
Jonathan Marek
a70ff70158 nir: remove fnot/fxor/fand/for opcodes
There doesn't seem to be any reason to keep these opcodes around:
* fnot/fxor are not used at all.
* fand/for are only used in lower_alu_to_scalar, but easily replaced

Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2019-06-26 15:26:10 -04:00
Daniel Schürmann
a8b0b6e52b nir: introduce lowering of bitfield_insert to bfm and a new opcode bitfield_select.
bitfield_select is defined as:
bitfield_select(mask, base, insert) = (mask & base) | (~mask & insert)
matching the behavior of AMD's BFI instruction.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2019-06-24 18:42:20 +02:00
Daniel Schürmann
165b7f3a44 nir: define behavior of nir_op_bfm and nir_op_u/ibfe according to SM5 spec.
That is: the five least significant bits provide the values of
'bits' and 'offset' which is the case for all hardware currently
supported by NIR and using the bfm/bfe instructions.
This patch also changes the lowering of bitfield_insert/extract
using shifts to not use bfm and removes the flag 'lower_bfm'.

Tested-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2019-06-24 18:42:20 +02:00
Jason Ekstrand
81e51b412e nir: Make nir_constant a vector rather than a matrix
Most places in NIR, we treat matrices like arrays.  The one annoying
exception to this has been nir_constant where a matrix is a first-class
thing.  This commit changes that so a matrix nir_constant is the same as
an array nir_constant.  This makes matrix nir_constants a tiny bit more
expensive but shrinks all others by 96B.

Reviewed-by: Karol Herbst <kherbst@redhat.com>
2019-06-19 21:05:54 +00:00
Connor Abbott
77be5b2f88 nir: Use reorderable access flag
No changes with radeonsi shader-db.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2019-06-19 14:08:28 +02:00
Connor Abbott
a1c737927c nir: Add a helper to determine if an intrinsic can be reordered
This is simple now, but we're going to be adding a few more conditions
to this later.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2019-06-19 14:08:28 +02:00
Connor Abbott
6f20643b47 nir: Allow qualifiers on copy_deref and image instructions
In the next commit, we'll properly handle access qualifiers on struct
members by propagating them to load/store instructions, but these
instructions had no way to specify the qualifier.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2019-06-19 14:08:27 +02:00
Connor Abbott
47e7c6961a nir: add a vectorization pass
This effectively does the opposite of nir_lower_alus_to_scalar, trying
to combine per-component ALU operations with the same sources but
different swizzles into one larger ALU operation. It uses a similar
model as CSE, where we do a depth-first approach and keep around a hash
set of instructions to be combined, but there are a few major
differences:

1. For now, we only support entirely per-component ALU operations.
2. Since it's not always guaranteed that we'll be able to combine
equivalent instructions, we keep a stack of equivalent instructions
around, trying to combine new instructions with instructions on the
stack.

The pass isn't comprehensive by far; it can't handle operations where
some of the sources are per-component and others aren't, and it can't
handle phi nodes. But it should handle the more common cases, and it
should be reasonably efficient.

[Alyssa: Rebase on latest master, updating with respect to typeless
moves]

Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
2019-06-18 06:43:30 -07:00
Boris Brezillon
296c5fd25d nir/lower_tex: Add a way to lower TXS(non-0-LOD) instructions
The V3D driver has an open-coded solution for this, and we need the
same thing for Panfrost, so let's add a generic way to lower TXS(LOD)
into max(TXS(0) >> LOD, 1).

Changes in v2:
* Use == 0 instead of !
* Rework the minification logic as suggested by Jason
* Assign cursor pos at the beginning of the function
* Patch the LOD just after retrieving the old value

Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
2019-06-18 06:36:07 -07:00
Connor Abbott
37b92b0ae6 nir: Don't manually index intrinsic index enum
This fixes a rebase fail in ea51275e07, and prevents it from happening
again. There's no reason to do this manually.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-06-13 17:10:41 +02:00
Daniel Schürmann
ea51275e07 nir: add intrinsics for AMD_shader_ballot
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2019-06-13 12:44:23 +00:00
Kenneth Graunke
c7d1b52a2c nir: Combine lower_fmod16/32 back into a single lower_fmod.
We originally had a single lower_fmod option.  In commit 2ab2d2e5, Sam
split 32 and 64-bit lowering into separate flags, with the rationale
that some drivers might want different options there.  This left 16-bit
unhandled, so Iago added a lower_fmod16 option in commit ca31df6f.

Now that lower_fmod64 is gone (in favor of nir_lower_doubles and
nir_lower_dmod), we re-combine lower_fmod16 and lower_fmod32 into a
single lower_fmod flag again.  I'm not aware of any hardware which
need lowering for one bitsize and not the other.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2019-06-05 16:45:12 -07:00
Kenneth Graunke
edd45af9ba nir: Drop lower_fmod64 option.
nir_lower_doubles offers a wide variety of fp64 lowering, including
lowering fmod@64.  The version there also better handles imprecisions
due to lowered frcp@64.  Let's consolidate on one version.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2019-06-05 16:45:12 -07:00
Jason Ekstrand
fe2fc30cb5 nir: Don't replace the nir_shader when NIR_TEST_SERIALIZE=1
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108957
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Rob Clark <robdclark@chromium.org>
2019-06-05 20:07:28 +00:00
Jason Ekstrand
9eba6d9a88 nir: Don't replace the nir_shader when NIR_TEST_CLONE=1
Instead, we add a new helper which stomps one nir_shader and replaces it
with another.  The new helper effectively just changes which pointer
gets used for the base nir_shader.  It should be 99% as good at testing
cloning but without requiring that everything handle having the shader
swapped out from under it constantly.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108957
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Rob Clark <robdclark@chromium.org>
2019-06-05 20:07:28 +00:00
Caio Marcelo de Oliveira Filho
ca164ab495 nir: Add functions to subtract and compare addresses
v2: Fix comparing addresses from formats that have more than one
    component by using nir_ball_iequal().  (Jason)

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-06-03 13:45:09 -07:00
Caio Marcelo de Oliveira Filho
75590604a9 nir: Return nir_type_invalid for non-numeric base types
Now that the type gathering function look at instructions that might
have other types, return invalid type instead of crashing.  That
invalid will be properly ignored later.

Fixes: c12750527b "nir: add type information to load uniform/input and store output intrinsics"
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-05-31 16:27:03 -07:00
Jonathan Marek
f889180ee1 nir: add lower_bitshift option
Add a "lower_bitshift" option, which disables optimizations introducing
bitshifts and lowers ishl by constant to a multiply, so that we don't have
to deal with bitshifts in int_to_float lowering.

Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-05-31 21:35:26 +00:00
Jonathan Marek
c12750527b nir: add type information to load uniform/input and store output intrinsics
This type information will be used by gather_ssa_types to get usable results

Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-05-31 21:35:26 +00:00
Ian Romanick
3ee2e84c60 nir: Rematerialize compare instructions
On some architectures, Boolean values used to control conditional
branches or condtional selection must be propagated into a flag.  This
generally means that a stored Boolean value must be compared with zero.
Rather than force the generation of extra compares with zero, re-emit
the original comparison instruction.  This can save register pressure by
not needing to store the Boolean value.

There are several possible ares for future improvement to this pass:

1. Be more conservative.  If both sources to the comparison instruction
are non-constants, it may be better for register pressure to emit the
extra compare.  The current shader-db results on Intel GPUs (next
commit) lead me to believe that this is not currently a problem.

2. Be less conservative.  Currently the pass requires that all users of
the comparison match the pattern.  The idea is that after the pass is
complete, no instruction will use the resulting Boolean value.  The only
uses will be of the flag value.  It may be beneficial to relax this
requirement in some cases.

3. Be less conservative.  Also try to rematerialize comparisons used for
discard_if intrinsics.  After changing the way the Intel compiler
generates cod e for discard_if (see MR!935), I tried implementing this
already.  The changes were pretty small.  Instructions were helped in 19
shaders, but, overall, cycles were hurt.  A commit "nir: Rematerialize
comparisons for nir_intrinsic_discard_if too" is on my fd.o cgit.

4. Copy the preceeding ALU instruction.  If the comparison is a
comparison with zero, and it is the only user of a particular ALU
instruction (e.g., (a+b) != 0.0), it may be a further improvment to also
copy the preceeding ALU instruction.  On Intel GPUs, this may enable
cmod propagation to make additional progress.

v2: Use much simpler method to get the prev_block for an if-statement.
Suggested by Tim.

Reviewed-by: Matt Turner <mattst88@gmail.com>
2019-05-31 08:47:03 -07:00