All VkFoo structs are typedef'd to not need the struct keyword. Leaving
it in there is just extra characters and breaks Vulkan's aliasing when
stuff gets promoted to core versions. It's better to just never use
struct for VkFoo.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
TCCNTLREG contains additional L3 cache write merging optimizations.
The default value on my system appears to be:
- URB Partial Write Merging (bit 0)
- L3 Data Partial Write Merging (bit 2)
- TC Disable (bit 3)
Windows drivers appear to set bit 1 as well to enable "Color/Z Partial
Write Merging". This should solve an issue we were seeing where MRT
benchmarks were using substantially more bandwidth than they ought.
However, we have not observed it to cause measurable FPS gains.
It is unclear whether we should be setting bit 0 or bit 3, so for now
we leave those at the hardware default value.
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
When we will submit to i915 from a submission thread, we won't be able
to directly report the error to the user (in particular through the
debug report callbacks). So prepare 2 paths to report errors device ->
notifying the user immediately, queue -> notifying the user the next
time an entry point is called.
In this change we still report directly for both paths, this will
change in the next commit.
v2: Split NULL batch parameter handling in
anv_queue_submit_simple_batch() in a different commit
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This reverts commit 729de1488f.
It turns out that, although the register is in the logical context,
it isn't whitelisted, so we can't actually write it from userspace
batch buffers. The write just becomes a noop, which is why we saw
no performance changes.
I manually whitelisted it, and still observed no performance gains, but
it did regress KHR-GL46.texture_cube_map_array.color_depth_attachments
on the iris driver. So we might need to fix something before enabling
this. To prevent it randomly getting turned on should the kernel ever
whitelist this register, we revert the patch for now.
Initial benchmarking didn't show any performance benefits. But it might eventually.
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This bit redirects the state cache from the unified/RO sections of the
L3 cache to the "CS command buffer" section of the cache, which would
be set up via TCCNTLREG. The documentation says:
"Additionaly, this redirection should be enabled only if there is a
non-zero allocation for the CS command buffer section."
We don't allocate any cache to the CS command buffer section, so
enabling this redirection effectively disabled the state cache.
The Windows driver only sets up that section when using POSH, which
we do not currently use. So, leave it unallocated and disable the
redirection to get a functional state cache again.
Improves performance in Civilization VI by 18%, Manhattan 3.0 by 6%,
and Car Chase by 2%.
When subslices_delta == 0 and we take the early return,
device->slice_hash is not initialized on GEN11. It then causes a
segfault when going through anv_DestroyDevice, if compiled with
valgrind.
Fixes: 7bc022b4bb ("anv/gen11: Emit SLICE_HASH_TABLE when pipes are
unbalanced.)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
If the pixel pipes have a different number of subslices, emit a slice
hashing table that will ensure proper workload distribution.
v2: Don't need to set the mask - it's mbo (Ken).
set bit15 (Disable Repacking for Compression) of CACHE_MODE_0 register
if the gen attribute, 'disable_ccs_repack' is set.
Signed-off-by: Dongwon Kim <dongwon.kim@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
SLICE_COMMON_CHICKEN3 is a privileged register not accesible from userspace.
This patch silences a simulator warning about it.
We don't need to add this workaround in linux kernel as the WA description
says it's fixed on latest stepping.
This reverts commit 2be60e0c73.
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
This commit changes anv to put bindless handles and sampler pointers
into the descriptor buffer and use those instead of bindful when we run
out of binding table space. This "spilling" of descriptors allows to to
advertise an almost unbounded number of images and samplers.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
This 3d performance workaround was initially put in the kernel but the
media driver requires different settings so the register has been
whitelisted in i915 [1] and userspace drivers are left initializing it as
they wish.
[1] : https://patchwork.freedesktop.org/series/59494/
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
This fulfills a requirement for clients that want to utilize same
code path for images with external formats (VK_FORMAT_UNDEFINED) and
"regular" RGBA images where format is known. This is similar to how
OES_EGL_image_external works.
To support this, we allow color conversion samplers for non-YUV
formats but skip setting up conversion when format does not have
can_ycbcr flag set.
v2: add comment and bundle can_ycbcr to the existing break
condition (Lionel)
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
When we first started using genxml, we decided to represent MOCS as an
actual structure, and pack values. However, in many places, it was more
convenient to use a numeric value rather than treating it as a struct,
so we added secondary setters in a bunch of places as well.
We were not entirely consistent, either. Some places only had one.
Gen6 had both kinds of setters for STATE_BASE_ADDRESS, but newer gens
only had the struct-based setters. The names were sometimes "Constant
Buffer Object Control State" instead of "Memory", making it harder to
find. Many had prefixes like "Vertex Buffer MOCS"...in a vertex buffer
packet...which is a bit redundant.
On modern hardware, MOCS is simply an index into a table, but we were
still carrying around the structure with an "Index to MOCS Table" field,
in addition to the direct numeric setters. This is clunky - we really
just want a number on new hardware.
This patch eliminates the struct-based setters, and makes the numeric
setters be consistently called "MOCS". We leave the struct definition
around on Gen7-8 for reference purposes, but it is unused.
v2: Drop bonus "Depth Buffer MOCS" fields on Gen7.5 and Gen9
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
This is basically a port of commit,
3ade766684
("i965: Disable 3DSTATE_WM_HZ_OP fields.")
The BDW+ docs describe how to use the 3DSTATE_WM_HZ_OP instruction in
the section titled, "Optimized Depth Buffer Clear and/or Stencil Buffer
Clear." It mentions that the packet overrides GPU state for the clear
operation and needs to be reset to 0s to clear the overrides. Depending
on the kernel, we may not get a context with the GPU state for this
packet zeroed. Do it ourselves just in case.
Prevents a number of GPU hangs when running crucible on ICL. I tried to
get the exact number of hangs that occurs without this patch, but was
unsuccessful. The test machine became unresponsive before completing the
full run.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
On Broadwell and above, we have to use different MOCS settings to allow
the kernel to take over and disable caching when needed for external
buffers. On Broadwell, this is especially important because the kernel
can't disable eLLC so we have to do it in userspace. We very badly
don't want to do that on everything so we need separate MOCS for
external and internal BOs.
In order to do this, we add an anv-specific BO flag for "external" and
use that to distinguish between buffers which may be shared with other
processes and/or display and those which are entirely internal. That,
together with an anv_mocs_for_bo helper lets us choose the right MOCS
settings for each BO use.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99507
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
This extension can be supported on SKL+. With this patch,
all corresponding tests (6K+) in CTS can pass. No test fails.
I verified CTS with the command below:
deqp-vk --deqp-case=dEQP-VK.pipeline.sampler.view_type.*reduce*
v2: 1) support all depth formats, not depth-only formats, 2) fix
a wrong indention (Jason).
v3: fix a few nits (Lionel).
v4: fix failures in CI: disable sampler reduction when sampler
reduction mode is not specified via this extension (Lionel).
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
It fixes simulator warnings in vulkancts tests complaining about missing
support for headerless sampler messages for pre-emptable contexts.
Bit 5 in SAMPLER MODE register is newly introduced for ICLLP.
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
CACHE_MODE_SS is not listed in gfxspecs table for user mode
non-privileged registers. So, making any changes from Mesa
will do nothing. Kernel is already setting this bit in
CACHE_MODE_SS register which is saved/restored to/from
the HW context image.
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
If we are on gen8+ and have context isolation support, just make that
constant buffer address be absolute, so we can use it for push UBOs too.
v2: Do not duplicate constant_buffer_0_is_relative flag (Jason)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
New settings from the KHR_sampler_ycbcr_conversion specifications
might require different sampler settings for luma and chroma planes.
This change makes the sampler table emission ready to handle multiple
planes.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Unless you have data, the compiler knows better than you whether a
function should be inlined.
No difference in the resulting binary with gcc-6.3.0 or clang-4.0.
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
For PartialResolveDisableInVC field recommendation is to
always set this to 0 and that's the default value of the bit.
So, we have nothing left to write to CACHE_MODE_1.
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Ben and I haven't observed these to help anything, but they enable
hardware optimizations for particular cases. It's probably best to
enable them ahead of time, before we run into such a case.
Reviewed-by: Plamena Manolova <plamena.manolova@intel.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
In order to get accurate statistics, we need to disable statistics for
blits, clears, and the surface state memcpy at the top of each secondary
command buffer. There are two possible approaches to this:
1) Disable before the blit/memcpy and re-enable afterwards
2) Move emitting 3DSTATE_VF_STATISTICS from initialization and make it
part of pipeline state and then just disabale statistics before
blits and memcpy operations.
Emitting 3DSTATE_VF_STATISTICS should be fairly cheap so it doesn't
really matter which path we take. We choose the second option as it's
more consistent with the way the rest of the statistics are enabled and
disabled.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes multiple Vulkan CTS tests that combine anisotropy and VK_FILTER_NEAREST
in dEQP-VK.texture.filtering_anisotropy.*
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This patch improves pass rate of dEQP-VK.texture.explicit_lod.2d.sizes.*
from 68.0% (98/144) to 83.3% (120/144) by enabling sampler address
rounding mode when the selected filter is not nearest, which is the same
thing we do for OpenGL.
These tests check texture filtering for various texture sizes and mipmap
levels. The failures (without this patch) affect cases where the target
texture has odd dimensions (like 57x35) and either the Min or the Mag filter
is not nearest.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This moves all the alloc/free in anv to the generic helpers.
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Dave Airlie <airlied@redhat.com>
See commit b0629e6894, where we discovered
that the SOL stage's "Rendering Disable" feature is a lot faster at
throwing away all geometry than the clipper's "reject all" mode.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Also, we don't actually need it for clipping because meta always colors
inside the lines and, for all other operations, the user is required to set
a scissor. Since DRAWING_RECTANGLE stalls the GPU, we want to emit it as
little as possible.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
sample_c is backwards from what GL and Vulkan expect.
See intel_state.c in i965.
v2: Drop unused vk_to_gen_compare_op.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>