Brian Paul
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e099ce85ca
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re-enable animation
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2006-04-06 04:34:09 +00:00 |
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Brian Paul
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762c3618f5
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Added render to depth texture support with GL_EXT_framebuffer_object.
Only render the shadow/depth texture when really needed, not every frame.
Remove support for old SGIX shadow extensions.
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2006-04-06 04:11:28 +00:00 |
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Brian Paul
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1979b6b2de
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set the texture border color for the depth texture
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2006-04-05 03:26:12 +00:00 |
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Brian Paul
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10f08cc202
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use 'p' key to toggle use of GL_EXT_packed_depth_stencil
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2006-03-15 01:44:03 +00:00 |
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Brian Paul
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92eddb0fd4
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better animate rate (Marcelo Magallon)
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2005-01-09 17:37:50 +00:00 |
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Brian Paul
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95210bc806
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fix minor warnings
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2003-04-21 14:50:12 +00:00 |
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Brian Paul
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f02a5f6cc5
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Pedantic compiler fixes (Sven Panne)
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2002-07-12 15:54:01 +00:00 |
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Brian Paul
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3c70f6f2ac
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exercise GL_EXT_shadow_funcs
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2002-03-23 16:34:18 +00:00 |
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Brian Paul
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f204c9d2bb
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updated to use GL_ARB_depth_texture, GL_ARB_shadow, GL_ARB_shadow_ambient
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2002-02-16 14:54:18 +00:00 |
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Brian Paul
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0221e4d6c8
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Now there's four possible display modes:
1. normal, shadowed rendering
2. display depth texture image
3. display depth texture mapped onto scene
4. render grayscale scene where gray level = distance from light source
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2001-02-28 18:41:50 +00:00 |
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Brian Paul
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511378b05d
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added filtering option, compute shadow tex size from window size
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2001-02-26 18:26:32 +00:00 |
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Brian Paul
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0a0595f2d3
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added extension #ifdef/#endifs
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2001-02-20 17:06:35 +00:00 |
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Brian Paul
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1399d7650d
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demo of GL_SGIX_shadow
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2001-02-20 16:43:50 +00:00 |
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