Commit Graph

152 Commits

Author SHA1 Message Date
Dave Airlie
98f665e613 glsl/linker: remove direct gl_context usage in favour of consts/exts/api
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14433>
2022-01-07 06:19:49 +00:00
Tapani Pälli
ebd1f202ae glsl: fix invariant qualifer usage and matching rule for GLSL 4.20
I noticed that GLSL version referenced here was wrong, version 4.20 is
first spec that does not allow invariant keyword for inputs.

v2: fix all comments (Timothy Arceri)

Fixes: f9f462936a ("glsl: Fix invariant matching in GLSL 4.30 and GLSL ES 1.00.")
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14241>
2021-12-22 06:01:37 +00:00
Vasily Khoruzhick
3bb192a15b gallium: add PIPE_CAP_PREFER_POT_ALIGNED_VARYINGS
Driver should enable this cap if it prefers varyings to be aligned
to power of two in a slot, i.e. vec4 in .xyzw, vec3 in .xyz, vec2 in .xy
or .zw

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13151>
2021-11-15 22:52:55 +00:00
Marek Olšák
dea558cbd2 glsl: add gl_resource_name to precompute "name" properties later
This just adds the structure with a name and its update function.
strlen and others will be added in the following commits. The idea is to
parse and analyze the name in advance to make glGetUniformLocation faster.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13507>
2021-10-29 07:19:18 -04:00
Filip Gawin
2de348cdb0 glsl: use bool literals instead of integers
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12674>
2021-09-02 21:19:22 +00:00
Ilia Mirkin
18962b94d3 glsl: fix explicit-location ifc matching in presence of array types
We were treating each field as if it took up a single slot. However
that's not the case. And with strict matching (GLSL 4.20+ / ES 3.1+) we
would end up not matching identical interfaces.

Fixes: c4545676d7 ("glsl/linker: fix location aliasing checks for interface variables")
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12479>
2021-08-26 04:07:29 +00:00
Timothy Arceri
0e0633ca49 glsl: relax rule on varying matching for shaders older than 4.20
This expands on commit c54c42321e. See the code comment for full
justifications. At the time of the previous commit Ian wanted to
limit the relaxing of the rule to GLSL 3.30 as that was the highest
version of shaders seen in the wild that were having trouble with
the stricter rules.

However since then I've found that the long standing issue with tess
shaders failing to compile in the game 'Layers Of Fear' is due to
this same issue. The game uses 4.10 shaders and also makes use of
explicit varying locations, so here we relax the rule to 4.20 and
make sure to apply the restriction to shaders using varyings with
explicit locations also.

Fixes: c54c42321e ("glsl: relax rule on varying matching for shaders older than 4.00")

Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11873>
2021-07-23 03:06:26 +00:00
Alyssa Rosenzweig
4d44d4179e glsl: Fix packing of matrices for XFB
The CAP for packed transform feedback concerns packing of unrelated
variables into the same varying slot. (On Mali, transform feedback is
implemented on a per-slot basis, so different variables need different
slots to be written to different buffers.) However, this requirement is
tangential to the packing of arrays, matrices, and structures inherent
to GLSL. These array-like values need to be packed /within/ their slot,
even though drivers using the CAP (just Panfrost) cannot pack
independent values in the slot. Transform feedback of individual
elements is not independent, after all.

Acked-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10778>
2021-05-20 10:05:39 +00:00
Alyssa Rosenzweig
538ab8c571 glsl: Fix subscripted arrays with no XFB packing
We need to duplicate the subscripted members even if they happen to be
aligned, since the other elements may be passed into the consumer
shader. Fixes on Panfrost:

dEQP-GLES3.functional.transform_feedback.array_element.interleaved.lines.highp_float

Note: the test did pass on main previously due to an elaborate set of
driver hacks. I don't believe the old behaviour was correct regardless.

Only Panfrost is affected by this change and the next, as every other
driver sets PIPE_CAP_PACKED_STREAM_OUTPUT.

Acked-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10778>
2021-05-20 10:05:39 +00:00
Andrii Simiklit
7661320815 glsl/linker: Fix xfb stride alignment for buffers containing 64bit types
Per OpenGL 4.6 spec:
"If no xfb_stride qualifier is specified for a
 binding point, the stride is derived by identifying the variable associated with the
 binding point having the largest offset, and then adding the offset and the size of
 the variable, in basic machine units. If any variable associated with the binding
 point contains double-precision floating-point components, the derived stride is
 aligned to the next multiple of eight basic machine units. If a binding point has no
 xfb_stride qualifier and no associated output variables, its stride is zero."

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Signed-off-by: Andrii Simiklit <andrii.simiklit@globallogic.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2333>
2021-04-01 17:16:33 +00:00
Danylo Piliaiev
67e33db4a6 glsl/linker: Fix xfb with explicit locations and 64bit types
1) Per GL_ARB_enhanced_layouts if explicit location is set for varying,
each struct member, array element and matrix row will take
separate location. With GL_ARB_gpu_shader_fp64/GL_ARB_gpu_shader_int64
they may take two locations.

Examples:

| layout(location=0) dvec3[2] a; | layout(location=4) vec2[4] b; |
|                                |                               |
|   32b 32b 32b 32b              |   32b 32b 32b 32b             |
| 0  X   X   Y   Y               | 4  X   Y   0   0              |
| 1  Z   Z   0   0               | 5  X   Y   0   0              |
| 2  X   X   Y   Y               | 6  X   Y   0   0              |
| 3  Z   Z   0   0               | 7  X   Y   0   0              |

Previously it wasn't taken into account.

2) Captured double-precision variables should be aligned to
8 bytes per GL_ARB_gpu_shader_fp64:
 "If any variable captured in transform feedback has double-precision
 components, the practical requirements for defined behavior are:
     ...
 (c) each double-precision variable captured must be aligned to a
     multiple of eight bytes relative to the beginning of a vertex."

v2: fix `output_size` calculations
         ( Andrii Simiklit <andrii.simiklit@globallogic.com> )

Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/1667
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2333>
2021-04-01 17:16:33 +00:00
Danylo Piliaiev
c432cb672a glsl/linker: Fix attempts to split up 64bit varyings between slots
When packing varyings when there is only 32bit of space
left in slot 64bit type is attempted to be divided between
current and next slot. However there is neither code for
splitting the 64bit type nor for assembling it back.
Instead we add 32bit padding.

The above happens only in structs because their
members aren't sorted by packing order.

Example of the issue:

struct S {
 vec3 a;
 double d;
};
out flat S s;

Before, the packing went as:

slot 32b  32b  32b  32b
 0   a.x  a.y  a.z   d
 1    d    0    0    0

After:

slot 32b  32b  32b  32b
 0   a.x  a.y  a.z   0
 1    d    d    0    0

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2333>
2021-04-01 17:16:33 +00:00
Pierre-Eric Pelloux-Prayer
b81ed32ba8 mesa: optimize _mesa_program_resource_location
- xxhash is faster than sha1.
- remove superfluous calls to strlen

Using SPECviewperf13 snx-03 first subtest and "perf -e cycles -g", perf report says:

 Before  | After  | Function
---------|--------|---------------
  47.39% | 47.36% | _mesa_CallList
   5.00% |  3.03% | _mesa_program_resource_location

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7078>
2020-12-08 10:10:47 +01:00
Timothy Arceri
c54c42321e glsl: relax rule on varying matching for shaders older than 4.00
Please see new code commment for full justification.

Fixes: 18004c338f ("glsl: fail when a shader's input var has not an equivalent out var in previous")

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3648

Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7184>
2020-10-21 15:00:47 +11:00
Louis-Francis Ratté-Boulianne
f2b94ae085 glsl/linker: Add support for XFB varying lowering in geometry shader
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6723>
2020-09-28 07:57:28 +00:00
Timothy Arceri
8b9ebbcb54 glsl: fix varying packing for 64bit integers
Without this we can incorrectly end up marking things as making
use of ARB_enhanced_layouts style packing.

Cc: 19.3 20.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4328>
2020-03-27 07:26:39 +00:00
Louis-Francis Ratté-Boulianne
82dc149254 glsl/linker: add xfb workaround for modified built-in variables
Some lowering passes modify the value of built-in variables in
order for drivers to work properly. However, modifying such values
will also break transform feedback as the captured value won't
match what's expected.

For example, on some hardware, the vertex shaders are expected to
output gl_Position in screen space. However, the transform
feedback captured value is still supposed to be the world-space
coordinates (see nir_lower_viewport_transform).

To fix that, we create a new variable that contains the
pre-transformation value and use it for transform feedback instead
of the built-in one.

Signed-off-by: Louis-Francis Ratté-Boulianne <lfrb@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Acked-by: Daniel Stone <daniels@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2433>
2020-03-03 12:28:23 +00:00
Louis-Francis Ratté-Boulianne
4a329bea44 glsl/linker: handle array/struct members for DisableXfbPacking
When varying packing is disabled for transform feedback and a xfb
declaration points to an array element or structure member, the
element/member should be aligned to the start of a slot as well.
If that's not the case, a new varying is created and the
element/member value is copied.

There might a way to further optimize the number of slots allocated
or the number of copies necessary if the performance cost is
problematic. For example, in cases where simply padding the top
level variable might correctly align all the captured values.

Signed-off-by: Louis-Francis Ratté-Boulianne <lfrb@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Acked-by: Daniel Stone <daniels@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2433>
2020-03-03 12:28:23 +00:00
Louis-Francis Ratté-Boulianne
00746fa2da glsl/linker: add DisableTransformFeedbackPacking workaround
Some drivers (e.g. Panfrost) don't support packing of varyings when
used for transform feedback. This new constant ensures that any
varying used for xfb is aligned at the start of a slot and won't be
packed with other varyings.

Scenarios where transform feedback declarations are related to an
array element or a struct member will be handled in a subsequent
patch.

Signed-off-by: Louis-Francis Ratté-Boulianne <lfrb@collabora.com>
Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com> (Fix order of arguments to varying_matches())
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Acked-by: Daniel Stone <daniels@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2433>
2020-03-03 12:28:23 +00:00
Anthony Pesch
1496cc92f6 util/hash_table: added hash functions for integer types
A few hash_table users roll their own integer hash functions which
call _mesa_hash_data to perform the hashing which ultimately calls
into XXH32 with a dynamic key length. When using small keys with a
constant size the hash rate can be greatly improved by inlining
XXH32 and providing it a constant key length, see:
https://fastcompression.blogspot.com/2018/03/xxhash-for-small-keys-impressive-power.html

Additionally, this patch removes calls to _mesa_key_hash_string and
makes them instead call _mesa_has_string directly, matching the new
integer hash functions.

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3475>
2020-01-23 17:06:57 +00:00
Yevhenii Kolesnikov
8c5692b696 glsl/link_varyings: Fix hash table leak
Hash tables were not destroyed at return.

v2: Use ralloc_context (Eric Anholt)

Signed-off-by: Yevhenii Kolesnikov <yevhenii.kolesnikov@globallogic.com>
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-07-12 11:07:08 +03:00
Neil Roberts
19b27a8569 glsl/linker: Don’t check precision for shader interface
On GLES, the interface between vertex and fragment shaders doesn’t
need to have matching precision.

Section 4.3.10 of the GLSL ES 3.00 spec:

“The type of vertex outputs and fragment inputs with the same name
 must match, otherwise the link command will fail. The precision does
 not need to match.”

Reviewed-by: Eric Anholt <eric@anholt.net>
2019-06-14 09:29:53 +02:00
Andres Gomez
c81fbb42d9 glsl/linker: check for xfb_offset aliasing
From page 76 (page 80 of the PDF) of the GLSL 4.60 v.5 spec:

  " No aliasing in output buffers is allowed: It is a compile-time or
    link-time error to specify variables with overlapping transform
    feedback offsets."

Currently, this is expected to fail, but it succeeds:

  "

    ...

    layout (xfb_offset = 0) out vec2 a;
    layout (xfb_offset = 0) out vec4 b;

    ...

  "

Fixes the following piglit test:
tests/spec/arb_enhanced_layouts/compiler/transform-feedback-layout-qualifiers/xfb_offset/invalid-overlap.vert

Fixes the following test:
KHR-GL44.enhanced_layouts.xfb_output_overlapping

v2:
  - Use a data structure to track the used components instead of a
    nested loop (Ilia).

v3:
  - Take the BITSET_WORD array out from the
    gl_transform_feedback_buffer struct and make it local to the
    validation process (Timothy).
  - Do not use a nested scope for the validation (Timothy).

v4:
  - Add reference to the fixed piglit test in the commit log.
  - Add reference to the fixed VK-GL-CTS test in the commit
    log (Tapani).
  - Empty initialize the BITSET_WORD pointers array (Tapani).

Cc: Timothy Arceri <tarceri@itsqueeze.com>
Cc: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2019-04-29 12:13:29 +02:00
Tapani Pälli
af06963d24 glsl: use empty brace initializer
fixes following warning with clang:
   warning: suggest braces around initialization of subobject

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
2019-04-26 12:24:41 -07:00
Andres Gomez
42351c21bb glsl/linker: always validate explicit locations for first and last interfaces
Until now, we were only doing this when linking a SSO
program. However, nothing avoids linking a non SSO program which
doesn't have both a VS and FS. In those cases, we also need to report
the usual linking errors, if happening.

v2: Use a better name for the renamed function (Timothy).

Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2019-04-15 22:34:50 +00:00
Andres Gomez
75a3dd97aa glsl/linker: location aliasing requires types to have the same width
From the OpenGL 4.60.5 spec, section 4.4.1 Input Layout Qualifiers,
Page 67, (Location aliasing):

  " Further, when location aliasing, the aliases sharing the location
    must have the same underlying numerical type and bit
    width (floating-point or integer, 32-bit versus 64-bit, etc.) and
    the same auxiliary storage and interpolation qualification."

Additionally, we have improved the linker error descriptions.
Specifically, when taking structs into account we were producing a
linker error because we assumed that all components in each location
were used and that would cause component aliasing. This is not
accurate of the actual problem. Now, the failure specifies that the
underlying numerical type incompatibility is the cause for the
failure.

Fixes the following piglit test:

tests/spec/arb_enhanced_layouts/linker/component-layout/vs-to-fs-width-mismatch-double-float.shader_test

v2:
  - Do not assert if we see invalid numerical types. These come
    straight from shader code, so we should produce linker errors if
    shaders attempt to do location aliasing on variables that are not
    numerical such as records.
  - While we are at it, improve error reporting for the case of
    numerical type mismatch to include the shader stage.

v3:
  - Allow location aliasing of images and samplers. If we get these
    it means bindless support is active and they should be handled
    as 64-bit integers (Ilia)
  - Make sure we produce link errors for any non-numerical type
    for which we attempt location aliasing, not just structs.

v4:
  - Rebased with minor fixes (Andres).
  - Added fixing tag to the commit log (Andres).

v5:
  - Remove the helper function and check individually for the
    underlying numerical type and bit width (Timothy).
  - Implicitly, assume that any non-treated type which is checked for
    its underlying numerical type is either integer or
    float and has a defined bit width (Timothy).
  - Implicitly, assume that structs are the only non-treated
    non-numerical type (Timothy).
  - Improve the linker error descriptions and commit log (Andres).

Fixes: 13652e7516 ("glsl/linker: Fix type checks for location aliasing")
Cc: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: Timothy Arceri <tarceri@itsqueeze.com>
Cc: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2019-04-09 12:56:50 +02:00
Sergii Romantsov
a7d40a13ec glsl: Fix input/output structure matching across shader stages
Section 7.4.1 (Shader Interface Matching) of the OpenGL 4.30 spec says:

    "Variables or block members declared as structures are considered
     to match in type if and only if structure members match in name,
     type, qualification, and declaration order."

Fixes:
     * layout-location-struct.shader_test

v2: rebased against master and small fixes

Signed-off-by: Vadym Shovkoplias <vadym.shovkoplias@globallogic.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108250
2019-04-05 11:02:23 +11:00
Danylo Piliaiev
ea9bde151f glsl: Cross validate variable's invariance by explicit invariance only
'invariant' qualifier is propagated on variables which are used
to calculate other invariant variables, however when we are matching
variable's declarations we should take into account only explicitly
declared invariance because invariance propagation is an implementation
specific detail.

Thus new flag is added to ir_variable_data which indicates 'invariant'
qualifier being explicitly set in the shader.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=100316
Fixes: 89b60492 ('glsl: Add a pass to propagate the "invariant" and
  "precise" qualifiers')

Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2019-03-21 23:28:08 -07:00
Andres Gomez
ab28dca033 Revert "glsl: relax input->output validation for SSO programs"
This reverts commit 1aa5738e66.

This patch incorrectly asumed that for SSOs no inner interface
matching check was needed.

From the ARB_separate_shader_objects spec v.25:

  " With separable program objects, interfaces between shader stages
    may involve the outputs from one program object and the inputs
    from a second program object.  For such interfaces, it is not
    possible to detect mismatches at link time, because the programs
    are linked separately.  When each such program is linked, all
    inputs or outputs interfacing with another program stage are
    treated as active.  The linker will generate an executable that
    assumes the presence of a compatible program on the other side of
    the interface.  If a mismatch between programs occurs, no GL error
    will be generated, but some or all of the inputs on the interface
    will be undefined."

This completes the fix from commit:
3be05dd267 ("glsl/linker: don't fail non static used inputs without matching outputs")

Fixes: 1aa5738e66 ("glsl: relax input->output validation for SSO programs")
Cc: Tapani Pälli <tapani.palli@intel.com>
Cc: Timothy Arceri <tarceri@itsqueeze.com>
Cc: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Cc: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2019-03-19 17:36:20 +02:00
Andres Gomez
422882e78f glsl/linker: simplify xfb_offset vs xfb_stride overflow check
Current implementation uses a complicated calculation which relies in
an implicit conversion to check the integral part of 2 division
results.

However, the calculation actually checks that the xfb_offset is
smaller or a multiplier of the xfb_stride. For example, while this is
expected to fail, it actually succeeds:

  "

    ...

    layout(xfb_buffer = 2, xfb_stride = 12) out block3 {
      layout(xfb_offset = 0) vec3 c;
      layout(xfb_offset = 12) vec3 d; // ERROR, requires stride of 24
    };

    ...

  "

Fixes: 2fab85aaea ("glsl: add xfb_stride link time validation")
Cc: Timothy Arceri <tarceri@itsqueeze.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2019-03-19 17:23:27 +02:00
Andres Gomez
3be05dd267 glsl/linker: don't fail non static used inputs without matching outputs
If there is no Static Use of an input variable, the linker shouldn't
fail whenever there is no defined matching output variable in the
previous stage.

From page 47 (page 51 of the PDF) of the GLSL 4.60 v.5 spec:

  " Only the input variables that are statically read need to be
    written by the previous stage; it is allowed to have superfluous
    declarations of input variables."

Now, we complete this exception whenever the input variable has an
explicit location. Previously, 18004c338f ("glsl: fail when a
shader's input var has not an equivalent out var in previous") took
care of the cases in which the input variable didn't have an explicit
location.

v2: do the location based interface matching check regardless on
    whether it is a separable program or not (Ilia).

Fixes: 1aa5738e66 ("glsl: relax input->output validation for SSO programs")
Cc: Timothy Arceri <tarceri@itsqueeze.com>
Cc: Iago Toral Quiroga <itoral@igalia.com>
Cc: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Cc: Tapani Pälli <tapani.palli@intel.com>
Cc: Ian Romanick <ian.d.romanick@intel.com>
Cc: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2019-03-19 17:23:27 +02:00
Andres Gomez
de1bc2d19a glsl/linker: always validate explicit location among inputs
Outputs are always validated when having explicit locations and we
were trusting its outcome to catch similar problems with the inputs
since, in case of having undefined outputs for existing inputs, we
would be already reporting a linker error.

However, consider this case:

  " Shader stage n:
    ---------------

    ...

    layout(location = 0) out float a;

    ...

    Shader stage n+1:
    -----------------

    ...

    layout(location = 0) in float b;
    layout(location = 0) in float c;

    ...
  "

Currently, this won't report a linker error even though location
aliasing is happening for the inputs.

Therefore, we also need to validate the inputs independently from the
outcome of the outputs validation.

Cc: Timothy Arceri <tarceri@itsqueeze.com>
Cc: Iago Toral Quiroga <itoral@igalia.com>
Cc: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2019-03-19 17:23:27 +02:00
Timothy Arceri
81ee2cd8ba glsl: rename is_record() -> is_struct()
Replace was done using:
find ./src -type f -exec sed -i -- \
's/is_record(/is_struct(/g' {} \;

Acked-by: Karol Herbst <kherbst@redhat.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
2019-03-06 13:10:02 +11:00
Ilia Mirkin
4eec3a2a36 glsl: fix recording of variables for XFB in TCS shaders
This is purely for conformance, since it's not actually possible to do
XFB on TCS output varyings. However we do have to make sure we record
the names correctly, and this removes an extra level of array-ness from
the names in question.

Fixes KHR-GL45.tessellation_shader.single.xfb_captures_data_from_correct_stage

v2: Add comment to the new program_resource_visitor::process function.
    (Ilia Mirkin)

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108457
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: 19.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2019-03-04 01:55:00 +01:00
Jose Maria Casanova Crespo
bf1f49482d glsl: TCS outputs can not be transform feedback candidates on GLES
Avoids regression on:

KHR-GLES*.core.tessellation_shader.single.xfb_captures_data_from_correct_stage

that is uncovered by the following patch.

"glsl: fix recording of variables for XFB in TCS shaders"

v2: Rebased over glsl: fix recording of variables for XFB in TCS shaders
v3: Move this patch before "glsl: fix recording of variables for XFB in TCS
    shaders" to avoid temporal regressions. (Illia Mirkin)

Cc: 19.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2019-03-04 01:55:00 +01:00
Andres Gomez
428164d87f glsl/linker: specify proper direction in location aliasing error
The check for location aliasing was always asuming output variables
but this validation is also called for input variables.

Fixes: e2abb75b0e ("glsl/linker: validate explicit locations for SSO programs")
Cc: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2019-01-10 15:51:57 +02:00
Dylan Baker
8396043f30 Replace uses of _mesa_bitcount with util_bitcount
and _mesa_bitcount_64 with util_bitcount_64. This fixes a build problem
in nir for platforms that don't have popcount or popcountll, such as
32bit msvc.

v2: - Fix additional uses of _mesa_bitcount added after this was
      originally written

Acked-by: Eric Engestrom <eric.engestrom@intel.com> (v1)
Acked-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2018-09-07 10:21:26 -07:00
Marek Olšák
43d66c8c2d mesa: include mtypes.h less
- remove mtypes.h from most header files
- add main/menums.h for often used definitions
- remove main/core.h

v2: fix radv build

Reviewed-by: Brian Paul <brianp@vmware.com>
2018-04-12 19:31:30 -04:00
Jordan Justen
9b473f9e3c glsl: Remove api_enabled tracking for transform feedback
We used this to prevent usage of the disk shader cache when transform
feedback was enabled via the GL API. This is no longer used.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105444
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-03-19 09:57:09 -07:00
Brian Paul
6e5b882339 glsl: disable vec3 packing/splitting in tfb separate mode
This fixes a varying packing issue when using transform feedback in
GL_SEPARATE_ATTRIBS mode.  By time we get to linking, we already
know that the number of feedback attributes is under the
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS limit so packing isn't
as critical.  In fact, packing/splitting vec3 attributes can cause
trouble because splitting effectively creates another TFB output
which can exceed device limits.  So, disable vec3 packing when it's
not needed to avoid that issue.

Fixes the Piglit ext_transform_feedback-separate test on VMware
driver.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2017-12-20 11:23:17 -07:00
Brian Paul
462df64495 glsl: simply packing class comparison
Handle comparing the packing class using the same method as we do
for var->data.is_xfb_only

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2017-12-20 11:23:17 -07:00
Brian Paul
06588a065f glsl: document varying_matches::assign_locations() params and return value
And change *components to components[] as a reminder that it's an array.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2017-12-20 11:23:16 -07:00
Brian Paul
544f41ff19 glsl: remove some continue statements
In some cases, I think loop code is easier to read without continue
statements.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2017-12-20 11:23:16 -07:00
Brian Paul
76fc24ba8d glsl: use bitwise operators in varying_matches::compute_packing_class()
The mix of bitwise operators with * and + to compute the packing_class
values was a little weird.  Just use bitwise ops instead.

v2: add assertion to make sure interpolation bits fit without collision,
per Timothy.  Basically, rewrite function to be simpler.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2017-12-20 11:23:16 -07:00
Brian Paul
cd7705de44 glsl: simplify loop in varying_matches::assign_locations()
The use of break/continue was kind of weird/confusing.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2017-12-20 11:23:16 -07:00
Brian Paul
47b4183c92 glsl: minor simplification in assign_varying_locations()
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2017-12-20 11:23:16 -07:00
Brian Paul
a0430bb62c glsl: make varying_matches::is_varying_packing_safe() const
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2017-12-20 11:23:16 -07:00
Brian Paul
0f2bd31baf glsl: trivial whitespace fixes in link_varyings.cpp 2017-12-13 08:38:07 -07:00
Timothy Arceri
9d53ccccb2 glsl: get correct member type when processing xfb ifc arrays
This fixes a crash in:

KHR-GL45.enhanced_layouts.xfb_block_stride

Fixes: 0822517936 "glsl: add helper to process xfb qualifiers during linking"
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2017-12-07 15:22:23 +11:00
Tapani Pälli
faccbaf3fa mesa: add AllowGLSLCrossStageInterpolationMismatch workaround
This fixes issues seen with certain versions of Unreal Engine 4 editor
and games built with that using GLSL 4.30.

v2: add driinfo_gallium change (Emil Velikov)

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97852
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103801
Acked-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2017-11-30 11:43:10 +02:00