Xe-HPG comes with a massively reworked dataport. The new thing, called
Load/Store Cache or LSC, has a significantly improved interface.
Instead of bespoke messages for every case, there's basically one or two
messages with different bits to control things like address size, how
much data is read/written, etc. It's way nicer but also means we get to
rewrite all our dataport encoding/decoding code. This patch kicks off
the party with all of the new enums.
v2 (Jason Ekstrand, Mark Janes):
- Rename to LSC
v3 (Jason Ekstrand):
- Add numbers to all enums
Co-authored-by: Mark Janes <mark.a.janes@intel.com>
Co-authored-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11600>
Surely the compiler would sort that out, you would think. But no, my
debugoptimized build improves
dEQP-GLES31.functional.ubo.random.all_per_block_buffers.13 runtime by 25%
on my SKL from this change.
This was the slowest test in the GLES31 tests on APL in CI, at 22s. And
yes, we were spending around half of our runtime in this function.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Acked-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11631>
Right now the accumulator-clearing move emitted by the generator for
Wa_14010017096 inherits the SWSB field from the previous instruction.
This can lead to redundant synchronization, or possibly more serious
issues if the previous instruction had a TGL_SBID_SET SWSB
synchronization mode. Take the SWSB synchronization information from
the IR.
Fixes: a27542c5dd ("intel/compiler: Clear accumulator register before EOT")
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11433>
This is unlikely to have had any negative side effect on the original
TGL, but will lead to issues on XeHP+ if the software scoreboard pass
isn't able to synchronize the accumulator writes.
Fixes: a27542c5dd ("intel/compiler: Clear accumulator register before EOT")
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11433>
In cases where an in-order instruction is overwriting a register
previously read by another in-order instruction, drop the dependency
iff the previous read is guaranteed to have occurred from the same
in-order pipeline. This should only have an effect on XeHP+ since
previous Xe platforms only had one in-order FPU pipeline.
The previous workaround we were using for this treated all ordered
read dependencies as write dependencies to avoid noise from our
simulation environment. Relative to our previous workaround this
improves performance of GFXBench5 gl_tess by ~7% on a DG2 system
among other single-digit percentual FPS improvements.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11433>
The hardware fails to provide the expected data coherency guarantees
for accumulator registers when accessed from multiple FPU pipelines.
Fix this by tracking implicit accumulator accesses just like we do for
regular GRF registers, but instead of adding synchronization
annotations for any dependency we only do it for dependencies with a
pipeline mismatch, since the hardware should be able to guarantee
proper synchronization for matching pipelines.
Note that this workaround handles RaW and WaW dependencies in addition
to the WaR dependencies described in the hardware bug report even
though cross-pipeline RaW accumulator dependencies should be extremely
rare, since chances are the hardware will also hang if we ever hit
such a condition. This only affects XeHP+, since all FPU instructions
are executed as a single in-order pipeline on earlier Xe platforms.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11433>
This change reduces the precision of the scoreboard data structure for
accumulator registers, because the rules determining the aliasing of
accumulator registers are non-trivial and poorly documented (e.g. acc0
overlaps the storage of acc1 when the former is accessed with an
integer type). We could implement those rules but it wouldn't have
any practical benefit since we currently only use acc0-1, and for the
most part we can rely on the hardware's accumulator dependency
tracking. Instead make our lives easier by representing it as a
single register.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11433>
Instead of depending on the driver to compile each resume shader
separately, we compile them all in one go in the back-end and build an
SBT as part of the shader program. Shader relocs are used to make the
entries in the SBT point point to the correct resume shader.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8637>
965 and the mesa st disagree on how vertex elements are ordered when
edgeflags are involved. 965 wants them in gl_vert_attrib order,
but gallium supplies the edgeflag as the last vertex element regardless.
This adds a flag which is enabled for gen4/5 to denote that the
edgeflag is at the end. When we reap 965 later we can resolve this
better.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11146>
Now that there's a common NIR pass, there's no point in us doing this in
the back-end anymore. In order to use this pass in i965, we do have to
make one tiny change. Gallium runs the pass after assigning input and
output locations and so needs the pass to respect those locations and
num_inputs. i965, however, runs it before any location assignment or
I/O lowering so we don't care. We do, however, need the pass to succeed
with num_inputs == 0 because we set that later.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11313>
Since 40e1d798c6, we are now using physical register numbers for
everything which makes it all simpler. In particular, we no longer need
the special case for setting up the payload for SIMD16 on Gen4-5. This
fixes a pile of piglit tests on ILK and similar.
Fixes: 40e1d798c6 "intel/fs: Use ra_alloc_contig_reg_class()..."
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11221>
By using the new class type, we don't need to make 1928 different
registers to represent each contigous reg size starting from the actual
128 HW register, or have a mapping between RA regs and HW base regs. With
the number of regs reduced, and the fast q computation when using the new
classes, we no longer need to compute our own q.
This drops the FS RA initialization time on my CFL system from about 1ms to
50us.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9437>
In 2db8867943, we introduced a new meta-op MOV_FOR_SCRATCH which is
identical to MOV except it lets us identify MOVs emitted during spilling
so we know not to re-spill those instructions. We emit them from
shuffle_for_64bit_data whenever the new for_scratch parameter is true.
Unfortunately, we missed the one used for resolving swizzles.
Fixes: 2db8867943 "intel/vec4: Don't spill fp64 registers more..."
Tested-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11155>
Iris only runs on BDW+ and ANV already handles this by not even trying
on anything older than HSW. The only driver benefiting from this common
check is i965. Moving it out makes the pass more generic and if some
driver comes along which can push UBOs on IVB, it should work for that.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11145>
On XeHP there are restrictions on types of source and destinations
with float types. As shuffle is implemented using MOV we need to make
sure we lower it to supported types.
This fixes tests like :
dEQP-VK.subgroups.arithmetic.framebuffer.subgroupexclusivemax_vec4_vertex
dEQP-VK.subgroups.arithmetic.framebuffer.subgroupexclusivemul_f16vec3_vertex
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Suggested-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10902>
Fixes perf regression introduced from tileY LID order for CS
shaders that access both textures and buffers. Walks LIDs in
X-major fashion, but with blocks of height 4. This maps LIDs per
HW thread for SIMD8/16/32 as (2x4/4x4/8x4), which is always good
for tileY resources and usually good for linear resources.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10733>
Computer shaders that access tileY resources (textures) benefit
from Y-locality accesses. Easiest way to implement this is walk
local ids in Y-major fashion, instead of X-major fashion. Y-major
local ids will reduce partial writes and increase cache locality
for tileY accesses since tileY resources cachelines progress in
Y direction.
Improves performance on TGL:
Borderlands3.dxvk-g2 +1.5%
Y-major can introduce a performance drop on CS that use mixture
of buffers and images. This should be fixed in next commit.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10733>
This is the vec4 equivalent of d0d039a4d3, required for proper UBO
pushing in vertex stages for Vulkan on HSW. Sadly, the implementation
requires us to do everything in ALIGN1 mode and the vec4 instruction
scheduler doesn't understand HW_GRF <-> UNIFORM interference so it's
easier to do the whole thing in the generator. We add an instruction
to the top of the program which just means "emit the blob" and all the
magic happens in codegen.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10571>
In order to avoid switching pull constants to push constants and then
having to back to pull, compute the push ranges up-front. This way we
know by the time we emit code exactly what ranges are pushable. This is
a bit inefficient in the case where the "normal" push constants get
compacted. However, most apps don't use giant piles of dead uniforms
combined with substantial UBO use so this should be ok.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10571>