Commit Graph

152 Commits

Author SHA1 Message Date
Eric Anholt
732a3a72cb broadcom/compiler: Set up passthrough Z when doing FS discards.
In order to keep early-Z from writing early in a discard shader, you need
to set the "modifies Z" bit in the shader state (which the new
prog_data.discards will indicate).  Then, in the shader we do a TLB write
to make Z passthrough happen (the QPU result is ignored, so we use a NULL
source).
2017-10-10 11:42:05 -07:00
Eric Anholt
ade416d023 broadcom: Add VC5 NIR compiler.
This is a pretty straightforward fork of VC4's NIR compiler to VC5.  The
condition codes, registers, and I/O have all changed, making the backend
hard to share, though their heritage is still recognizable.

v2: Move to src/broadcom/compiler to match intel's layout, rename more
    "vc5" to "v3d", rename QIR to VIR ("V3D IR") to avoid symbol conflicts
    with vc4, use new v3d_debug header, add compiler init/free functions,
    do texture swizzling in NIR to allow optimization.
2017-10-10 11:42:04 -07:00