Commit Graph

62 Commits

Author SHA1 Message Date
Eric Anholt
2e853ca23c glsl2: Add a pass for removing unused functions.
For a shader involving many small functions, this avoids running
optimization across all of them after they've been inlined
post-linking.

Reduces the runtime of linking and running a fragment shader from Yo
Frankie from 1.6 seconds to 0.9 seconds (-44.9%, +/- 3.3%).
2010-08-05 10:18:31 -07:00
Eric Anholt
784695442c glsl2: Add new tree grafting optimization pass. 2010-07-31 15:52:21 -07:00
Eric Anholt
66d4c65ee2 glsl2: Make the dead code handler make its own talloc context.
This way, we don't need to pass in a parse state, and the context
doesn't grow with the number of passes through optimization.
2010-07-27 11:46:05 -07:00
Eric Anholt
832aad989e glsl2: Add optimization pass for algebraic simplifications.
This cleans up the assembly output of almost all the non-logic tests
glsl-algebraic-*.  glsl-algebraic-pow-two needs love (basically,
flattening to a temporary and squaring it).
2010-07-27 09:43:52 -07:00
Eric Anholt
29ce44ad2b glsl2: Add a pass for converting if statements to conditional assignment.
This will be used on 915 and similar hardware of that generation.
2010-07-19 10:21:38 -07:00
Eric Anholt
6d8a0a0aad glsl2: Add a new pass at the IR level to break down matrix ops to vector ops.
This will be used by the Mesa IR and likely most HW backends, as it
allows other optimizations to occur that might not otherwise.

Fixes glsl-vs-mat-sub-1, glsl-vs-mat-div-1.
2010-07-12 13:26:46 -07:00
Eric Anholt
d674ebcee0 glsl2: Add a pass to simplify if statements returning from both sides.
This allows function inlining making the following tests work even
without function calls implemented:
glsl-fs-functions-2
glsl-fs-functions-3
glsl-vs-functions
glsl-vs-functions-2
glsl-vs-functions-3
glsl-vs-vec4-indexing-5

(Note that those tests were designed to trigger actual function calls,
and this defeats them.  However, those testcases ended up catching the
bug in the previous commit.)
2010-07-07 09:10:48 -07:00
Eric Anholt
a36334be02 glsl2: Add pass for supporting variable vector indexing in rvalues.
The Mesa IR needs this to support vector indexing correctly, and
hardware backends such as 915 would want this behavior as well.

Fixes glsl-vs-vec4-indexing-2.
2010-07-06 18:49:24 -07:00
Eric Anholt
9a0e421983 glsl2: Add a pass to break ir_binop_div to _mul and _rcp.
This results in constant folding of a constant divisor.
2010-07-02 11:27:06 -07:00
Eric Anholt
8a1f186cc5 glsl2: Add a pass to convert mod(a, b) to b * fract(a/b).
This is used by the Mesa IR backend to implement mod, fixing glsl-fs-mod.
2010-07-01 11:07:23 -07:00
Eric Anholt
bda27424cf glsl2: Use the parser state as the talloc context for dead code elimination.
This cuts runtime by around 20% from talloc_parent() lookups.
2010-06-25 13:38:38 -07:00
Eric Anholt
2928588267 glsl2: Move the compiler to the subdirectory it will live in in Mesa. 2010-06-24 15:36:00 -07:00