Add in the type, even though it turns out to not be that useful. Add
in support for assembling it. Add some notes based on computerator
experiments. And add support for the indirect a1.x mode that's needed
for storing c64.x and later.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13148>
These will be used to implement the ir3-specific shader preamble
lowering in NIR. shps is conceptually similar to getone (although it
technically can't be duplicated) and shpe is similar to other barriers,
since it has to happen after any stores to the constant file in the
preamble. Add NIR intrinsics and plumbs them through ir3.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13148>
Previously we included the reserved user consts (for Vulkan push
constants) as part of the pushed UBO contents, but that led to a problem
because when calculating the worst-case space for UBOs we didn't factor
in the reserved user consts. We'll have the same problem when doing the
same thing in the preamble optimization pass. Stop including the
reserved size in ubo_state::size, and have ir3_setup_consts() add it in
instead, so we won't forget to add it anywhere.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13148>
This pass tries to move computations that are uniform for the entire
draw to the preamble. There's also an API for backends to insert their
own instructions into the preamble, for porting existing UBO pushing
passes.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13148>
These are functions that run before the entrypoint at least once per
draw and write their results via store_preamble, and then are loaded in
the rest of the shader via load_preamble.
We will add users in the following commits.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13148>
If you hadn't already called wsi_GetPhysicalDeviceDisplayProperties2KHR or
wsi_GetDrmDisplayEXT before calling
GetPhysicalDeviceDisplayPlaneProperties2KHR, then the connectors list
wouldn't be populated and you'd get no plane properties. Fixes failure of
dEQP-VK.wsi.display.get_display_plane_capabilities when run on its own.
Fixes: #4575
Cc: mesa-stable
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15353>
ANGLE-on-venus-on-turnip and zink-on-turnip want real data here for EGL's
reset tests.
This required moving the remaining GPU-reset-causing tests from flakes or
xfails to skips. Otherwise, the rest of the caselist associated with them
ends up being marked as fails as well. The alternative would be to put
these tests in their own test groups with tests_per_group = 1, but that
didn't seem worth the effort. Or, we could finally do something with
https://gitlab.freedesktop.org/anholt/deqp-runner/-/issues/14.
Fixes: #5955
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14839>
It's tricky to always get the render area to the viewport code. In
particular, it's not provided to secondary command buffers as part of
the inheritance info so we have to bend over backwards and look for a
framebuffer. With VK_KHR_dynamic_rendering, there is no framebuffer and
this approach won't work and we'll need something better if we want
competent guardbands in secondary command buffers.
The good news is that any client that's sloppily rendering and trusting
the clipper to keep things inside the render area will set a scissor and
that's something they have to set inside the secondary. We can dig
through the scissor state and also include the corresponding scissor (if
any) and use that for our render area. This should give us the same
secondary command buffer performance with VK_KHR_dynamic_rendering.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14961>
This is about the only "small" change we can make in the process of
converting from render-pass-based to dynamic-rendering-based. Make
everything in pipeline creation work in terms of dynamic rendering and
create the dynamic rendering structs from the render pass as-needed.
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14961>
This was ill-conceived at best. Yes, it checks for a few error
conditions but it doesn't check much and what checks it has are very far
away from the code that relies on those invariants. If we care about
these invariants, we should add asserts near the code that makes those
assumptions rather than pretending to be the validation layers.
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14961>
These helpers are used by vkCreateGraphicsPipelines to get the
VkPipelineRenderingCreateInfo and in vkCmdBeginCommandBuffer to get the
VkCommandBufferInheritanceRenderingInfo. This is required because the
Vulkan runtime code can't yet hook and modify calls made to driver-
provided functions. Instead, we just provide a helper to be used in leu
of vk_find_struct_const(). The structs themselves are stored in the
render pass so we can pass back a pointer and there's no need to
construct one on the stack or stuff it in the pipeline.
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14961>
This implements vkCmdBeginRenderPass, vkCmdEndRenderPass, and
vkCmdNextSubpass in terms of the new vkCmdBegin/EndRendering included in
VK_KHR_dynamic_rendering and Vulkan 1.3. All subpass dependencies and
implicit layout transitions are turned into actual barriers. It does
require VK_KHR_synchronization2 because it always uses the 64-bit
version of the pipeline stage and access bitfields.
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14961>