Anisotropic filtering extension for swrast intended to be used by osmesa
to create high quality renderings.
Based on Higher Quality Elliptical Weighted Avarage Filter (EWA).
A 2nd implementation using footprint assembly is also provided.
Signed-off-by: Brian Paul <brianp@vmware.com>
Since we lack hardware support for it, this is a simple matter of
checking _mesa_check_conditional_render at the entrypoints, and
suppressing it for the metaops where it doesn't apply.
Reviewed-by: Brian Paul <brianp@vmware.com>
Tested with rgtc-teximage-0[12].
EXT_texture_compression_rgtc/fbo-generatemipmap-formats fails in NPOT
just like S3TC does.
Reviewed-by: Brian Paul <brianp@vmware.com>
It was only implemented in the swrast driver and probably not used by
any applications. A modern app would use a dependent/chained texture
lookup in the fragment shader.