Eric Anholt
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92b9aa1646
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i915: Add ARB_point_sprite since we already expose NV_point_sprite.
It's all fallbacks anyway due to the DD_POINT_ATTEN fallback.
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2009-07-29 20:56:14 -07:00 |
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Eric Anholt
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1f070125e3
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intel: Enable EXT_gpu_program_parameters.
There doesn't appear to be any driver impact for enabling this, and
tests/prog_parameter passes.
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2009-06-29 15:14:50 -07:00 |
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Brian Paul
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8affcd364b
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intel: enable GL_ARB_vertex_array_object extension
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2009-06-22 17:54:00 -06:00 |
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Roland Scheidegger
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63c407db3e
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enable ARB_half_float_pixel for intel drivers
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2009-06-15 18:31:03 +02:00 |
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Brian Paul
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a566b6d8ff
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intel: enable GL_APPLE_vertex_array_object
No special driver changes are needed for this extension.
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2009-05-13 11:19:33 -06:00 |
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Roland Scheidegger
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79e2df63af
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i965: add support for signed rgba texture format
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2009-03-28 02:06:18 +01:00 |
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Roland Scheidegger
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3327cc64e7
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i965: add support for ATI_envmap_bumpmap
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2009-03-12 15:06:17 +01:00 |
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Brian Paul
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643d940138
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intel: turn on GL_ARB_shading_language_120
It's done in the Mesa GLSL compiler. The only part of it that might
matter in drivers is the centroid sampling option for MSAA.
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2009-02-13 17:18:35 -07:00 |
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Ian Romanick
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425c803c03
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intel: Fix up some extension string issues
Move the remaining extension string enables to intel_extensions.c.
Make sure that GL_NV_texture_env_combine4 is not enabled on i830.
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2009-01-28 16:28:11 -08:00 |
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Ian Romanick
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8aa209c766
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Make GL_ARB_draw_buffers mandatory
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
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2009-01-28 16:28:11 -08:00 |
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Ian Romanick
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474cda6fa9
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Make GL_{EXT,SUN}_multi_draw_arrays and GL_IBM_multimode_draw_arrays mandatory
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
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2009-01-28 16:28:11 -08:00 |
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Ian Romanick
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82b9661894
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Make GL_ARB_vertex_buffer_object mandatory
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
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2009-01-28 16:28:10 -08:00 |
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Ian Romanick
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2b77b1d62e
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Make GL_ARB_multisample mandatory
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
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2009-01-28 16:28:10 -08:00 |
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Ian Romanick
|
33fa5e4bfa
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Make GL_ARB_texture_compression mandatory
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
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2009-01-28 16:28:10 -08:00 |
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Brian Paul
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c0d3b7679a
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i965: implement GL_EXT_texture_swizzle
If the texture swizzle is not XYZW (no-op) add an extra MOV instruction
after the TEX instruction to rearrange the components.
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2009-01-28 14:50:03 -07:00 |
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Brian Paul
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4006c5e452
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intel: move intelInitExtensions() and related code into new intel_extensions.c
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2009-01-26 12:39:28 -07:00 |
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