This fixes the problem of large indirect draws, and at the same time avoids
allocating too large buffers for tessellation.
Reworked by @anholt to use a separate tess factor BO so we can skip the
WFIs to set the TESSFACTOR_ADDR.
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6089>
We used to request vec4 alignment for everything on the nir codepath,
but this triggers an assertion failure since a0b82c24b6, which prohibits
vec4 alignment on scalars. Since requiring vec4 alignment on scalars is a
little silly anyway, this patch relaxes the alignment to naturally aligned
for scalars.
Fixes about 27 crashing tests in piglit and deqp on kepler, including eg
piglit/tests/spec/glsl-1.30/execution/fs-large-local-array.shader_test
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13883>
When using the Vulkan API, command buffers can be recorded way before
perfetto is enabled. This can be problematic if you want already
recorded command buffers to produce traces.
This new environment variable makes perfetto enabled internally so
that command buffers are recorded with timestamps, even though no
perfetto recording happens.
v2: rename to GPU_TRACE_INSTRUMENT (Rob)
v3: Move instrumentation check to generated headers (Danylo)
Decouple instrumentation enabling from tracing (Danylo)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13911>
Found while running valgrind :
==3583454== Invalid read of size 4
==3583454== at 0xF48336: glsl_get_struct_field_offset (nir_types.cpp:84)
==3583454== by 0xC7CD0D: opt_replace_struct_wrapper_cast (nir_deref.c:1068)
==3583454== by 0xC7CDD9: opt_deref_cast (nir_deref.c:1087)
==3583454== by 0xC7DD8E: nir_opt_deref_impl (nir_deref.c:1369)
==3583454== by 0xC7DF4E: nir_opt_deref (nir_deref.c:1428)
==3583454== by 0xA63F3C: brw_kernel_from_spirv (brw_kernel.c:325)
==3583454== by 0xA3BC2C: main (intel_clc.c:481)
==3583454== Address 0xe4f7e88 is 24 bytes after a block of size 48 in arena "client"
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13952>
These flags control special CRC handling for empty tiles using the CRC
clear colour field added on Bifrost. Their use depends on CRC being
used. We missed these flags earlier; let's add them since they are used
by the Valhall DDK but are not new to Valhall.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13982>
ISL recently started allowing linear ASTC surfaces to be created. With
that in place, iris can perform GPU-based uploads to ASTC textures in
the same way it does so with other compressed surfaces.
We're not aware of any reason to continue special-casing ASTC texture
uploads, so we get rid of the code which does so.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13881>
The sampler can only decode ASTC surfaces that are Y-tiled. ISL has
been asserting this restriction at surface creation time.
However, some drivers want to create a surface that is only used for
copying compressed data. And during the copy, the surface won't have a
compressed format.
To enable this behavior, we choose to move the tiling assertion to the
moment a surface state is created for the sampler.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13881>
We don't support typed image writes for multisampling, so we can't
handle multisampled destinations. We also usually handle MSAA by
running the fragment shader per-sample, which we aren't accounting
for in our compute shaders, so we can't handle MSAA sources either.
We could do both of these things if we really wanted to, but we don't.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13524>
When we're doing a stencil blit via a fragment shader, we can avoid
W-tiling shenanigans by using the stencil write hardware on Skylake
and later.
Of course, the compute engine doesn't have stencil fragment writes,
so it can't do that. Just fall back to the detiling shenanigans.
Caught by Piglit's arb_copy_image-formats when forcing iris to use
BLOCS for resource_copy_region on Icelake.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13524>
When dispatching compute shaders to do a blit, our destination rectangle
may not line up perfectly with the workgroup size. For example, we may
round the left x0 coordinate down to a multiple of the workgroup width,
and the right x1 coordinate up to the next multiple of the workgroup
width. Similarly for y0/y1 and workgroup height. This means that we
may dispatch additional invocations which should not actually do any
blitting. We need to set key->uses_kill to bounds check and drop those.
Caught by Piglit's arb_copy_image-simple when forcing iris to perform
resource_copy_region via BLOCS and running with INTEL_DEBUG=norbc on
Icelake.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13524>
It turns out that BLEND_MIN and BLEND_MAX in Utgard take blend factors
into account. My guess is that actual equation looks like:
OP(As * S + Ad * D, Ad) for alpha, and
OP(Cs * S + Cd * D, Cd) for color.
So we have to set S factor to 1 and D factor to 0 to be compliant with
GL spec.
Fixes following piglit tests:
spec@!opengl 1.4@blendminmax
spec@arb_blend_func_extended@arb_blend_func_extended-fbo-extended-blend
(with patch my for ES2_compatibility and EXT_blend_func_extended)
Reviewed-by: Andreas Baierl <ichgeh@imkreisrum.de>
Reviewed-by: Erico Nunes <nunes.erico@gmail.com>
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13873>
It was a bit trickier to RE, since blob doesn't expose this
functionality at all, however we had a clue from the very beginning:
lima_blend_factor is 3 bits, i.e. 8 values, but only 5 of them were
used, it just waited till someone tried what 3 unused values do.
Interestingly enough, it turns out "5" works just as "0" (which is
PIPE_BLENDFACTOR_*SRC_*), but only if output register for gl_FragColor
is $0, So it looks suspiciously similar with PIPE_BLENDFACTOR_*SRC1_*
behavior, and looks like secondary output is taken from $0.
Since output regs for all other outputs are configured via RSW, there
must be a field in RSW for output register for secondary color, it's
likely 4 bits and it's currently set to 0 for reg $0.
Then it was just a matter of brute-forcing various consecutive 4 bits
in RSW - and indeed, setting top 4 bits of rsw->aux0 to the index of
gl_FragColor output register fixes blending tests when we use "5"
blend factor instead of "0".
So it must be a register number for gl_SecondaryFragColor. Unlike
gl_FragColor, the field is only repeated once in RSW.
Wire it up in compiler, and piglit arb_blend_func_extended now passes.
Reviewed-by: Andreas Baierl <ichgeh@imkreisrum.de>
Reviewed-by: Erico Nunes <nunes.erico@gmail.com>
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13873>