Commit Graph

75 Commits

Author SHA1 Message Date
Ian Romanick
86f29cf7d0 mesa/es: Validate glCreateShader targets in Mesa code rather than the ES wrapper
v2: Add proper core-profile filtering.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-08-24 09:06:31 -07:00
Ian Romanick
b042f7a1ff mesa/es: Validate glGetProgramiv pnames in Mesa code rather than the ES wrapper
v2: Add proper core-profile and GLES3 filtering.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-08-24 09:06:31 -07:00
Ian Romanick
1a200b68cd mesa: Filter glGetProgramiv pnames based on available extensions
Previously you could always glGetProgramiv one of the transform feedback
or geometry shader enums even if the extension wasn't supported.

In addtion, this reverts part of bda6ad27.  I think the hunks involving
GL_PROGRAM_BINARY_LENGTH_OES were spurious.  Mesa has no support for any
other part of GL_OES_get_program_binary.

v2: Remove redundant return in get_programiv based on review feedback
from Matt Turner.

v3: Correctly handle UBO related enums.

v4: Emit the bad enum in the _mesa_error call based on review feedback
from Brian Paul.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-08-24 09:06:31 -07:00
Eric Anholt
4070036259 mesa: Add support for glGetProgramiv pnames for UBOs.
Fixes piglit ARB_uniform_buffer_object/getprogramiv.

v2: Add extension checks.
v3: Appease MSVC.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2012-07-31 12:06:19 -07:00
Kenneth Graunke
c3bc41011f mesa: Prevent repeated glDeleteShader() from blowing away our refcounts.
Calling glDeleteShader() should mark shaders as pending for deletion,
but shouldn't decrement the refcount every time.  Otherwise, repeated
glDeleteShader() is not safe.

This is particularly bad since glDeleteProgram() frees shaders: if you
first call glDeleteShader() on the shaders attached to the program (thus
decrementing the refcount), then called glDeleteProgram(), it would try
to free them again (decrementing the refcount another time), causing
a refcount > 0 assertion to fail.

Similar to commit d950a778.

NOTE: This is a candidate for the 8.0 branch.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
2012-07-22 14:34:44 -07:00
Brian Paul
0161691f35 mesa: add GLSL_REPORT_ERRORS debug flag
If the MESA_GLSL env var contains "errors", GLSL compilation and
link errors will be reported to stderr.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2012-05-19 08:28:56 -06:00
Brian Paul
1c333745f3 mesa: add some comments on shaderapi.c functions 2012-05-19 08:28:56 -06:00
Eric Anholt
ecc4c361a6 mesa: Remove dead _mesa_sizeof_glsl_type().
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-04-16 11:28:14 -07:00
Dave Airlie
f8cf79936b mesa: add support for ARB_blend_func_extended (v4)
Add implementations of the two API functions,
Add a new strings to uint mapping for index bindings
Add the blending mode validation for SRC1 + SRC_ALPHA_SATURATE
Add get for MAX_DUAL_SOURCE_DRAW_BUFFERS

v2:
Add check in valid_to_render to address case in spec ERRORS.

v3:
Add index to ir.h so this patch compiles on its own
fixup comment

v4: fixup Brian's comments

The GLSL patch will setup the indices.

Signed-off-by: Dave Airlie <airlied@redhat.com>
2012-04-13 17:18:55 +01:00
Brian Paul
9a548c27aa mesa: remove _mesa_ffs(), implement ffs() for non-GNU platforms
Call ffs() and ffsll() everywhere.  Define our own ffs(), ffsll()
functions when the platform doesn't have them.

v2: remove #ifdef _WIN32, __IBMC__, __IBMCPP_ tests inside ffs()
implementation.  The #else clause was recursive.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Tested-by: Alexander von Gluck <kallisti5@unixzen.com>
2012-01-12 07:30:58 -07:00
Brian Paul
fe1b38960b mesa: include uniforms.h to silence warning, remove unused var 2012-01-11 18:22:17 -07:00
Ian Romanick
195ee502c3 mesa: Validate sampler settings using uniform storage
Rather than looking at the settings in individual assembly programs,
look at the settings in the top-level uniform values.  The old code
was flawed because examining each shader stage in isolation could
allow inconsitent usage across stages (e.g., bind unit 0 to a
sampler2D in the vertex shader and sampler1DShadow in the fragment
shader).

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-01-11 12:51:24 -08:00
Ian Romanick
b527dd65c8 mesa: Track fixed-function fragment shader as a shader
Previously the fixed-function fragment shader was tracked as a
gl_program.  This means that it shows up in the driver as a Mesa IR
program instead of as a GLSL IR program.  If a driver doesn't generate
Mesa IR from the GLSL IR, that program is empty.  If the program is
empty there is either no rendering or a GPU hang.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
2012-01-11 12:51:24 -08:00
Brian Paul
6bf5daf331 mesa: use STATIC_ASSERT in a few more places 2012-01-10 12:37:37 -07:00
Paul Berry
1979e22e13 mesa: Fix typos in transform feedback error messages.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2012-01-04 14:54:40 -08:00
Paul Berry
87c7e5fb87 mesa: Disable certain error checks when transform feedback is paused
When transform feedback is paused, it is legal to change programs or
to perform drawing operations using a drawing mode that doesn't match
the transform feedback mode.

Reviewed-by: Brian Paul <brianp@vmare.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-12-23 09:43:18 -08:00
Ian Romanick
59012c3133 mesa: Implement glGetFragDataLocation
Fixes piglit's getfragdatalocation test.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2011-11-08 11:10:11 -08:00
Ian Romanick
4464a4b27b mesa: Stub implementation of glBindFragDataLocation
This just validates the input parameters so far.

Fixes piglit's bindfragdata-invalid-parameters test.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2011-11-08 11:10:07 -08:00
Ian Romanick
be4524aeed Delete code made dead by previous uniform related patches
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Tested-by: Tom Stellard <thomas.stellard@amd.com>
2011-11-07 13:33:17 -08:00
Ian Romanick
719909698c mesa: Rewrite the way uniforms are tracked and handled
Switch all of the code in ir_to_mesa, st_glsl_to_tgsi, glUniform*,
glGetUniform, glGetUniformLocation, and glGetActiveUniforms to use the
gl_uniform_storage structures in the gl_shader_program.

A couple of notes:

 * Like most rewrite-the-world patches, this should be reviewed by
   applying the patch and examining the modified functions.

 * This leaves a lot of dead code around in linker.cpp and
   uniform_query.cpp.  This will be deleted in the next patches.

v2: Update the comment block (previously a FINISHME) in _mesa_uniform
about generating GL_INVALID_VALUE when an out-of-range sampler index
is specified.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Tested-by: Tom Stellard <thomas.stellard@amd.com>
2011-11-07 13:33:16 -08:00
Chia-I Wu
0c87f16817 mesa: add support for GL_OES_EGL_image_external
This is an OpenGL ES specific extension.  External textures are textures that
may be sampled from, but not be updated (no glTexSubImage* and etc.).  The
image data are taken from an EGLImage.

Reviewed-by: Brian Paul <brianp@vmware.com>
Acked-by: Jakob Bornecrantz <jakob@vmware.com>
2011-11-03 15:09:45 +08:00
Eric Anholt
d950a778b7 mesa: Prevent repeated glDeleteProgram() from blowing away our refcounts.
glDeleteProgram should only be able to remove the one refcount for the
user's reference to the program from the hash table (even though that
ref does live on in the hash table until the last other ref is
removed).

Fixes piglit ARB_shader_objects/delete-repeat.

Reviewed-by: Chad Versace <chad@chad-versace.us>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2011-10-10 11:38:52 -07:00
Ian Romanick
5a4279f80d mesa: Simplify validate_shader_program after previous refactors
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-10-07 16:39:51 -07:00
Ian Romanick
de772c4022 mesa: Use gl_shader_program::_LinkedShaders instead of FragmentProgram
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-10-07 16:39:50 -07:00
Ian Romanick
39348bf79f mesa: Use gl_shader_program::_LinkedShaders instead of GeometryProgram
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-10-07 16:39:50 -07:00
Ian Romanick
010cc547ca mesa: Use gl_shader_program::_LinkedShaders instead of VertexProgram
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-10-07 16:39:50 -07:00
Ian Romanick
24409ba196 mesa: Determine GL_ACTIVE_ATTRIBUTE_MAX_LENGTH by walking the GLSL IR.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-10-04 13:17:48 -07:00
Ian Romanick
c097c63aa8 mesa: Determine GL_ACTIVE_ATTRIBUTES by walking the GLSL IR.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-10-04 13:17:47 -07:00
Ian Romanick
7a80c1bbc5 mesa: Move _mesa_GetActiveAttribARB to shader_query.cpp
This just folds get_active_attrib into _mesa_GetActiveAttribARB
and moves the resulting function function to the other source file.
More changes are coming soon.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-10-04 13:17:46 -07:00
Ian Romanick
2fd80534f0 mesa: Move _mesa_BindAttribLocationARB to shader_query.cpp
This just folds bind_attrib_location into _mesa_BindAttribLocationARB
and moves the resulting function function to the other source file.
More changes are coming soon.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-10-04 13:17:46 -07:00
Ian Romanick
b7fa0d0727 mesa: Move _mesa_GetAttribLocationARB to shader_query.cpp
This allows querying the linked shader itself rather than the Mesa IR.
This is the first step towards removing gl_program::Attributes.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-10-04 12:33:28 -07:00
Eric Anholt
0045a67418 mesa: Add missing _mesa_sizeof_glsl_type() for UNSIGNED_INT.
Somehow we managed to get the unsigned int vectors, but not scalar.
Fixes _mesa_problem complaints in piglit's uint tests.

Reviewed-by: Chad Versace <chad@chad-versace.us>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-09-28 12:09:09 -07:00
Kenneth Graunke
db726b048e mesa: In validate_program(), initialize errMsg for safety.
validate_program relies on validate_shader_program to fill in errMsg;
empirically, there exist cases where that doesn't happen.

While tracking those down may be worthwhile, initializing the string so
we don't try to ralloc_strdup random garbage also seems wise.

Fixes issues caught by valgrind while running some test case.

NOTE: This is a candidate for stable release branches.

Reviewed-by: Chad Versace <chad@chad-versace.us>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
2011-08-05 14:19:39 -07:00
Henri Verbeet
4744195628 mesa: Use the Elements macro for the sampler index assert in validate_samplers().
This is probably nicer if the array size ever changes.

NOTE: This is a candidate for the 7.11 branch.

Signed-off-by: Henri Verbeet <hverbeet@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2011-07-07 20:30:13 +02:00
Henri Verbeet
86adc2b29e mesa: Allow sampling from units >= MAX_TEXTURE_UNITS in shaders.
The total number of units used by a shader is limited to MAX_TEXTURE_UNITS,
but the actual indices are only limited by MAX_COMBINED_TEXTURE_IMAGE_UNITS,
since they're shared between vertex and fragment shaders.

NOTE: This is a candidate for the 7.11 branch.

Signed-off-by: Henri Verbeet <hverbeet@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2011-07-07 20:30:13 +02:00
Brian Paul
230c71d9ee mesa: add some minor fixes for geometry shaders 2011-06-02 21:49:49 -06:00
Marek Olšák
d69dc2e203 mesa: UseShaderProgramEXT and Uniform* shouldn't be allowed inside Begin/End
I couldn't find this being required by the spec.

Reviewed-by: Brian Paul <brianp@vmware.com>
2011-06-01 16:03:26 +02:00
Marek Olšák
29ceeeba20 mesa: forbid UseProgram to be called inside Begin/End
The spec doesn't state it should be an error, but. We have this piglit test
useprogram-inside-begin that passes with this commit. No idea what's correct.

NOTE: This is a candidate for the 7.10 branch.

Reviewed-by: Brian Paul <brianp@vmware.com>
2011-05-30 16:26:02 +02:00
Brian Paul
179a88d52c mesa: minor whitespace fixes 2011-05-25 21:07:50 -06:00
Marek Olšák
2d2b546189 mesa: remove set-but-unused variable in bind_attrib_location 2011-05-01 14:02:35 +02:00
Brian Paul
c1f4b2364f mesa: TEXTURE_BUFFER fix-up
Fixes http://bugs.freedesktop.org/show_bug.cgi?id=36033
2011-04-06 12:33:30 -06:00
Brian Paul
e0e94026a0 mesa: move location of some geometry program limits
The gl_program_constants struct is for limits that are applicable to
any/all shader stages.  Move the geometry shader-only fields into the
gl_constants struct.
Remove redundant MaxGeometryUniformComponents field too.
2011-03-11 09:25:22 -07:00
Brian Paul
4293a12c7f mesa: call FLUSH_VERTICES() before deleting shaders, buffers, query objects
Need to flush rendering (or at least indicate that the rug might be getting
pulled out from underneath us) when a shader, buffer object or query object
is about to be deleted.

Also, this helps to tell the VBO module to unmap its current vertex buffer.
2011-03-11 09:25:21 -07:00
Brian Paul
2634e92dc0 mesa: add/update VERBOSE_API logging 2011-02-08 19:20:43 -07:00
Kenneth Graunke
d3073f58c1 Convert everything from the talloc API to the ralloc API. 2011-01-31 10:17:09 -08:00
Ian Romanick
dde3270c19 mesa: Connect glGetShaderPrecisionFormat into the dispatch table 2011-01-20 13:35:59 -08:00
Brian Paul
3ee60a3558 mesa: implement glGetShaderPrecisionFormat()
Drivers should override the default range/precision info as needed.
No drivers do this yet.
2011-01-19 07:41:55 -07:00
Eric Anholt
7b987578a9 mesa: Add actual support for glReleaseShaderCompiler from ES2.
Fixes no-op dispatch warning in piglit
arb_es2_compatibility-releaseshadercompiler.c.
2011-01-14 15:30:04 -08:00
Vinson Lee
db61b9ce39 mesa: Directly include mfeatures.h in files that perform feature tests. 2011-01-07 00:13:00 -08:00
Vinson Lee
0117da40cd mesa: Include mtypes.h in files that use gl_context struct.
Directly include mtypes.h if a file uses a gl_context struct. This
allows future removal of headers that are not strictly necessary but
indirectly include mtypes.h for a file.
2011-01-05 23:11:54 -08:00