When VK_PIPELINE_CREATE_LINK_TIME_OPTIMIZATION_BIT_EXT is used, the
pipeline includes a complete set of state specified entirely by
libraries. That means that we should skip using compiled binaries
(including PS epilogs) and we should create an optimized pipeline.
Found this with Zink because RADV was creating two pipelines with the
same PS epilog, while the optimized one shouldn't use any PS epilog.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20202>
There are a lot of optimizations in opt_algebraic that match ('ine', a,
0), but there are almost none that match i2b. Instead of adding a huge
pile of additional patterns (including variations that include both ine
and i2b), always lower i2b to a != 0.
At this point in the series, it should be impossible for anything to
generate i2b, so there /should not/ be any changes.
The failing test on d3d12 is a pre-existing bug that is triggered by
this change. I talked to Jesse about it, and, after some analysis, he
suggested just adding it to the list of known failures.
v2: Don't rematerialize i2b instructions in dxil_nir_lower_x2b.
v3: Don't rematerialize i2b instructions in zink_nir_algebraic.py.
v4: Fix zink-on-TGL CI failures by calling nir_opt_algebraic after
nir_lower_doubles makes progress. The latter can generate b2i
instructions, but nir_lower_int64 can't handle them (anymore).
v5: Add back most of the hunk at line 2125 of nir_opt_algebraic.py. I
had accidentally removed the f2b(bf2(x)) optimization.
v6: Just eliminate the i2b instruction.
v7: Remove missed i2b32 in midgard_compile.c. Remove (now unused)
emit_alu_i2orf2_b1 function from sfn_instr_alu.cpp. Previously this
function was still used. 🤷
No shader-db changes on any Intel platform.
All Intel platforms had similar results. (Ice Lake shown)
Instructions in all programs: 141165875 -> 141165873 (-0.0%)
Instructions helped: 2
Cycles in all programs: 9098956382 -> 9098956350 (-0.0%)
Cycles helped: 2
The two Vulkan shaders are helped because of the "new" (('b2i32',
('ine', ('ubfe', a, b, 1), 0)), ('ubfe', a, b, 1)) algebraic pattern.
Acked-by: Jesse Natalie <jenatali@microsoft.com> [earlier version]
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Tested-by: Daniel Schürmann <daniel@schuermann.dev> [earlier version]
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15121>
Based on f129db911b ("radeonsi/gfx11: use a better workaround for the export conflict bug")
which claims better performance.
I couldn't be bothered to do the refactor to check the sample count with
dynamic sample counts, so this is just conservative there.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20273>
This was a bad idea because:
- it diverges too much with the fragment shader epilog
- it doesn't allow to implement alpha-to-coverage via MRTZ correctly
- it was supposed to be used by LLVM but this never happened
Reverting this back allows us to fix alpha-to-coverage via MRTZ
on GFX11 easily, including for fragment shader epilogs.
fossils-db (NAVI21):
Totals from 20411 (15.13% of 134913) affected shaders:
VGPRs: 972056 -> 971400 (-0.07%); split: -0.08%, +0.01%
CodeSize: 92284804 -> 92295392 (+0.01%); split: -0.05%, +0.06%
MaxWaves: 465010 -> 465166 (+0.03%); split: +0.03%, -0.00%
Instrs: 17034162 -> 17034963 (+0.00%); split: -0.00%, +0.01%
Latency: 252013190 -> 251971764 (-0.02%); split: -0.03%, +0.02%
InvThroughput: 45859625 -> 45842556 (-0.04%); split: -0.04%, +0.01%
VClause: 324627 -> 324629 (+0.00%); split: -0.03%, +0.03%
SClause: 672918 -> 672826 (-0.01%); split: -0.05%, +0.04%
Copies: 1172126 -> 1158152 (-1.19%); split: -1.20%, +0.01%
Branches: 420602 -> 420604 (+0.00%); split: -0.00%, +0.00%
PreSGPRs: 1025441 -> 1025481 (+0.00%)
PreVGPRs: 861787 -> 860650 (-0.13%); split: -0.17%, +0.03%
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20126>
From the Vulkan spec:
"If the VK_AMD_mixed_attachment_samples extension is enabled and
the subpass uses color attachments, the samples value used to
create each color attachment is used instead of
rasterizationSamples."
Found by inspection, though I don't think this extension is widely
used.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19907>
From the Vulkan spec:
"Sample shading is enabled if at least one of the following
conditions is true:
- VkPipelineMultisampleStateCreateInfo::sampleShadingEnable is
set to VK_TRUE, or
- the fragment shader’s entry point interface includes input
variables decorated with a BuiltIn of SampleId or SamplePosition
built-ins."
We don't need to pass the number of rasterization samples, checking
for sample shading is enough. This will help for dynamic rasterization
samples.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19654>
This is actually not necessary because we compile and upload binaries
directly from libraries with GPL. This introduced random double free
crashes because binaries were potentially freed by concurrent threads.
Root cause found by Ishi.
This reverts commit f8d887527a.
Reviewed-by: Tatsuyuki Ishi <ishitatsuyuki@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19383>
NIR has two implementations of lower_idiv, keyed on the
imprecise_32bit_lowering flag. This flag is misleading: the results when
setting this flag "imprecise", they're completely wrong for some values.
If a backend has a native implementation of umul_high, the correct path
isn't that much more expensive. If it doesn't, it's substantially slower
for highp integer divison... but in practice, non-constant highp integer
division is pretty rare.
After a painful migration of the tree, this code path has no more users.
Remove it so nobody else gets the bright idea of using it again.
Closes: #6555
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19303>