Samuel Pitoiset
1b68a92c59
radv: dump address binding report with RADV_DEBUG=hang
...
This contains much more info than the BO history from the winsys and
it will be helpful for debugging.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32403 >
2024-12-03 08:13:13 +00:00
Samuel Pitoiset
4308668a25
radv: allow shaders caching with RADV_DEBUG=hang and the trap handler
...
When debugging a game that compiles a ton of shaders at beginning, it
can be very very slow because shaders cache was disabled by default
with RADV_DEBUG=hang.
To make debugging such a game faster, let's cache shaders with
RADV_DEBUG=hang. Note that only the backend IR (ACO or LLVM) and the
disassembly are stored in the cache. To get SPIR-V and NIR, you might
need RADV_DEBUG=hang,nocache.
This also handles the trap handler.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32246 >
2024-11-27 08:04:59 +00:00
Erik Faye-Lund
14df58bf21
docs: occured -> occurred
...
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29879 >
2024-06-25 10:51:27 +00:00
Samuel Pitoiset
9a43987780
docs: Add an alternative way to debug GPU hangs with RADV
...
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28849 >
2024-04-25 10:10:22 +00:00
Konstantin
bb719640b5
docs: Add documentation about debugging GPU hangs on RADV
...
There are a couple of things that need to be done that aren't documented
anywhere.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28849 >
2024-04-25 10:10:22 +00:00
Marek Olšák
6b29c16db8
amd: rename GFX110x to NAVI31-33
...
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com >
Acked-by: Samuel Pitoiset <samuel.pitoiset@gmail.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25492 >
2023-09-30 23:08:47 +00:00
Vitaliy Triang3l Kuzmin
365d342ee6
docs/amd: Document Primitive Ordered Pixel Shading
...
Acked-by: Timur Kristóf <timur.kristof@gmail.com >
Signed-off-by: Vitaliy Triang3l Kuzmin <triang3l@yandex.ru >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22250 >
2023-06-26 15:58:03 +00:00