On GLES, the interface between vertex and fragment shaders doesn’t
need to have matching precision.
Section 4.3.10 of the GLSL ES 3.00 spec:
“The type of vertex outputs and fragment inputs with the same name
must match, otherwise the link command will fail. The precision does
not need to match.”
Reviewed-by: Eric Anholt <eric@anholt.net>
From page 76 (page 80 of the PDF) of the GLSL 4.60 v.5 spec:
" No aliasing in output buffers is allowed: It is a compile-time or
link-time error to specify variables with overlapping transform
feedback offsets."
Currently, this is expected to fail, but it succeeds:
"
...
layout (xfb_offset = 0) out vec2 a;
layout (xfb_offset = 0) out vec4 b;
...
"
Fixes the following piglit test:
tests/spec/arb_enhanced_layouts/compiler/transform-feedback-layout-qualifiers/xfb_offset/invalid-overlap.vert
Fixes the following test:
KHR-GL44.enhanced_layouts.xfb_output_overlapping
v2:
- Use a data structure to track the used components instead of a
nested loop (Ilia).
v3:
- Take the BITSET_WORD array out from the
gl_transform_feedback_buffer struct and make it local to the
validation process (Timothy).
- Do not use a nested scope for the validation (Timothy).
v4:
- Add reference to the fixed piglit test in the commit log.
- Add reference to the fixed VK-GL-CTS test in the commit
log (Tapani).
- Empty initialize the BITSET_WORD pointers array (Tapani).
Cc: Timothy Arceri <tarceri@itsqueeze.com>
Cc: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
fixes following warning with clang:
warning: suggest braces around initialization of subobject
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Until now, we were only doing this when linking a SSO
program. However, nothing avoids linking a non SSO program which
doesn't have both a VS and FS. In those cases, we also need to report
the usual linking errors, if happening.
v2: Use a better name for the renamed function (Timothy).
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
From the OpenGL 4.60.5 spec, section 4.4.1 Input Layout Qualifiers,
Page 67, (Location aliasing):
" Further, when location aliasing, the aliases sharing the location
must have the same underlying numerical type and bit
width (floating-point or integer, 32-bit versus 64-bit, etc.) and
the same auxiliary storage and interpolation qualification."
Additionally, we have improved the linker error descriptions.
Specifically, when taking structs into account we were producing a
linker error because we assumed that all components in each location
were used and that would cause component aliasing. This is not
accurate of the actual problem. Now, the failure specifies that the
underlying numerical type incompatibility is the cause for the
failure.
Fixes the following piglit test:
tests/spec/arb_enhanced_layouts/linker/component-layout/vs-to-fs-width-mismatch-double-float.shader_test
v2:
- Do not assert if we see invalid numerical types. These come
straight from shader code, so we should produce linker errors if
shaders attempt to do location aliasing on variables that are not
numerical such as records.
- While we are at it, improve error reporting for the case of
numerical type mismatch to include the shader stage.
v3:
- Allow location aliasing of images and samplers. If we get these
it means bindless support is active and they should be handled
as 64-bit integers (Ilia)
- Make sure we produce link errors for any non-numerical type
for which we attempt location aliasing, not just structs.
v4:
- Rebased with minor fixes (Andres).
- Added fixing tag to the commit log (Andres).
v5:
- Remove the helper function and check individually for the
underlying numerical type and bit width (Timothy).
- Implicitly, assume that any non-treated type which is checked for
its underlying numerical type is either integer or
float and has a defined bit width (Timothy).
- Implicitly, assume that structs are the only non-treated
non-numerical type (Timothy).
- Improve the linker error descriptions and commit log (Andres).
Fixes: 13652e7516 ("glsl/linker: Fix type checks for location aliasing")
Cc: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: Timothy Arceri <tarceri@itsqueeze.com>
Cc: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Section 7.4.1 (Shader Interface Matching) of the OpenGL 4.30 spec says:
"Variables or block members declared as structures are considered
to match in type if and only if structure members match in name,
type, qualification, and declaration order."
Fixes:
* layout-location-struct.shader_test
v2: rebased against master and small fixes
Signed-off-by: Vadym Shovkoplias <vadym.shovkoplias@globallogic.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108250
'invariant' qualifier is propagated on variables which are used
to calculate other invariant variables, however when we are matching
variable's declarations we should take into account only explicitly
declared invariance because invariance propagation is an implementation
specific detail.
Thus new flag is added to ir_variable_data which indicates 'invariant'
qualifier being explicitly set in the shader.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=100316
Fixes: 89b60492 ('glsl: Add a pass to propagate the "invariant" and
"precise" qualifiers')
Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
This reverts commit 1aa5738e66.
This patch incorrectly asumed that for SSOs no inner interface
matching check was needed.
From the ARB_separate_shader_objects spec v.25:
" With separable program objects, interfaces between shader stages
may involve the outputs from one program object and the inputs
from a second program object. For such interfaces, it is not
possible to detect mismatches at link time, because the programs
are linked separately. When each such program is linked, all
inputs or outputs interfacing with another program stage are
treated as active. The linker will generate an executable that
assumes the presence of a compatible program on the other side of
the interface. If a mismatch between programs occurs, no GL error
will be generated, but some or all of the inputs on the interface
will be undefined."
This completes the fix from commit:
3be05dd267 ("glsl/linker: don't fail non static used inputs without matching outputs")
Fixes: 1aa5738e66 ("glsl: relax input->output validation for SSO programs")
Cc: Tapani Pälli <tapani.palli@intel.com>
Cc: Timothy Arceri <tarceri@itsqueeze.com>
Cc: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Cc: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Current implementation uses a complicated calculation which relies in
an implicit conversion to check the integral part of 2 division
results.
However, the calculation actually checks that the xfb_offset is
smaller or a multiplier of the xfb_stride. For example, while this is
expected to fail, it actually succeeds:
"
...
layout(xfb_buffer = 2, xfb_stride = 12) out block3 {
layout(xfb_offset = 0) vec3 c;
layout(xfb_offset = 12) vec3 d; // ERROR, requires stride of 24
};
...
"
Fixes: 2fab85aaea ("glsl: add xfb_stride link time validation")
Cc: Timothy Arceri <tarceri@itsqueeze.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
If there is no Static Use of an input variable, the linker shouldn't
fail whenever there is no defined matching output variable in the
previous stage.
From page 47 (page 51 of the PDF) of the GLSL 4.60 v.5 spec:
" Only the input variables that are statically read need to be
written by the previous stage; it is allowed to have superfluous
declarations of input variables."
Now, we complete this exception whenever the input variable has an
explicit location. Previously, 18004c338f ("glsl: fail when a
shader's input var has not an equivalent out var in previous") took
care of the cases in which the input variable didn't have an explicit
location.
v2: do the location based interface matching check regardless on
whether it is a separable program or not (Ilia).
Fixes: 1aa5738e66 ("glsl: relax input->output validation for SSO programs")
Cc: Timothy Arceri <tarceri@itsqueeze.com>
Cc: Iago Toral Quiroga <itoral@igalia.com>
Cc: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Cc: Tapani Pälli <tapani.palli@intel.com>
Cc: Ian Romanick <ian.d.romanick@intel.com>
Cc: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Outputs are always validated when having explicit locations and we
were trusting its outcome to catch similar problems with the inputs
since, in case of having undefined outputs for existing inputs, we
would be already reporting a linker error.
However, consider this case:
" Shader stage n:
---------------
...
layout(location = 0) out float a;
...
Shader stage n+1:
-----------------
...
layout(location = 0) in float b;
layout(location = 0) in float c;
...
"
Currently, this won't report a linker error even though location
aliasing is happening for the inputs.
Therefore, we also need to validate the inputs independently from the
outcome of the outputs validation.
Cc: Timothy Arceri <tarceri@itsqueeze.com>
Cc: Iago Toral Quiroga <itoral@igalia.com>
Cc: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
This is purely for conformance, since it's not actually possible to do
XFB on TCS output varyings. However we do have to make sure we record
the names correctly, and this removes an extra level of array-ness from
the names in question.
Fixes KHR-GL45.tessellation_shader.single.xfb_captures_data_from_correct_stage
v2: Add comment to the new program_resource_visitor::process function.
(Ilia Mirkin)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108457
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: 19.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Avoids regression on:
KHR-GLES*.core.tessellation_shader.single.xfb_captures_data_from_correct_stage
that is uncovered by the following patch.
"glsl: fix recording of variables for XFB in TCS shaders"
v2: Rebased over glsl: fix recording of variables for XFB in TCS shaders
v3: Move this patch before "glsl: fix recording of variables for XFB in TCS
shaders" to avoid temporal regressions. (Illia Mirkin)
Cc: 19.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
The check for location aliasing was always asuming output variables
but this validation is also called for input variables.
Fixes: e2abb75b0e ("glsl/linker: validate explicit locations for SSO programs")
Cc: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
and _mesa_bitcount_64 with util_bitcount_64. This fixes a build problem
in nir for platforms that don't have popcount or popcountll, such as
32bit msvc.
v2: - Fix additional uses of _mesa_bitcount added after this was
originally written
Acked-by: Eric Engestrom <eric.engestrom@intel.com> (v1)
Acked-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
- remove mtypes.h from most header files
- add main/menums.h for often used definitions
- remove main/core.h
v2: fix radv build
Reviewed-by: Brian Paul <brianp@vmware.com>
This fixes a varying packing issue when using transform feedback in
GL_SEPARATE_ATTRIBS mode. By time we get to linking, we already
know that the number of feedback attributes is under the
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS limit so packing isn't
as critical. In fact, packing/splitting vec3 attributes can cause
trouble because splitting effectively creates another TFB output
which can exceed device limits. So, disable vec3 packing when it's
not needed to avoid that issue.
Fixes the Piglit ext_transform_feedback-separate test on VMware
driver.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
The mix of bitwise operators with * and + to compute the packing_class
values was a little weird. Just use bitwise ops instead.
v2: add assertion to make sure interpolation bits fit without collision,
per Timothy. Basically, rewrite function to be simpler.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
This fixes a crash in:
KHR-GL45.enhanced_layouts.xfb_block_stride
Fixes: 0822517936 "glsl: add helper to process xfb qualifiers during linking"
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This is what we do in the condition too, so it makes sense.
v2: Only compute without_array() once (Ilia).
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
The GL spec will soon be revised to clarify that a buffer binding for
a transform feedback buffer is only required if a variable is actually
defined to use the buffer binding point. Previously a declaration for
the default transform buffer would make it require a binding even if
nothing was declared to use the default buffer.
Affects:
KHR-GL44/45.enhanced_layouts.xfb_stride_of_empty_list
KHR-GL44/45.enhanced_layouts.xfb_stride_of_empty_list_and_api
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Cc: mesa-stable@lists.freedesktop.org
This will be used to disable the shader cache when xfb is enabled
via the api as we don't currently allow for it when generating the
sha for the shader.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
From the OpenGL 4.6 spec, section 4.4.1 Input Layout Qualifiers, Page 68,
(Location aliasing):
"Further, when location aliasing, the aliases sharing the location
must have the same underlying numerical type (floating-point or
integer)."
The current implementation is too strict, since it checks that the
the base types are an exact match instead.
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
v2:
- we only need to validate inputs to the first stage and outputs
from the last stage, everything else has already been validated
during cross_validate_outputs_to_inputs (Timothy).
- Use MAX_VARYING instead of MAX_VARYINGS_INCL_PATCH (Illia)
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
For non-SSO programs, we only need to validate outputs, since
the cross validation of outputs to inputs will ensure that we
produce linker errors for invalid inputs too.
Hoever, for the SSO path there is no output to input validation,
so we need to validate inputs explicitly. Generalize the function
so it can handle this as well.
Also, notice that vertex shader inputs and fragment shader outputs
are already validated in assign_attribute_or_color_locations()
for both SSO and non-SSO paths, so we should not try to validate
that here again (in fact, the function would require explicit
paths to handle these two cases properly).
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Currently, we only validate explicit locations for non-SSO programs.
This creates a helper that we can call from both SSO and non-SSO paths
directly, so we can reuse all the logic behind this.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
From ARB_enhanced_layouts:
"[...]when location aliasing, the aliases sharing the location
must have the same underlying numerical type (floating-point or
integer) and the same auxiliary storage and
interpolation qualification.[...]"
Add code to the linker to validate that aliased locations do
have the same aux storage.
Fixes:
KHR-GL45.enhanced_layouts.varying_location_aliasing_with_mixed_auxiliary_storage
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
From ARB_enhanced_layouts:
"[...]when location aliasing, the aliases sharing the location
must have the same underlying numerical type (floating-point or
integer) and the same auxiliary storage and
interpolation qualification.[...]"
Add code to the linker to validate that aliased locations do
have the same interpolation.
Fixes:
KHR-GL45.enhanced_layouts.varying_location_aliasing_with_mixed_interpolation
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
The existing code was checking the whole interface variable rather
than its members, which is not what we want: we want to check
aliasing for each member in the interface variable.
Surprisingly, there are piglit tests that verify this and were
passing due to a bug in the existing code: when we were computing
the last component used by an interface variable we would use
the 'vector' path and multiply by vector_elements, which is 0 for
interface variables. This made the loop that checks for aliasing
be a no-op and not add the interface variable to the list of outputs
so then we would fail to link when we did not see a matching output
for the same input in the next stage. Since the tests expect a
linker error to happen, they would pass, but not for the right
reason.
Unfortunately, the current implementation uses ir_variable instances
to keep track of explicit locations. Since we don't have
ir_variables instances for individual interface members, we need
to have a custom struct with the data we need. This struct has
the ir_variable (which for interface members is the whole
interface variable), plus the data that we need to validate for
each aliased location, for now only the base type, which for
interface members we will take from the appropriate field inside
the interface variable.
Later patches will expand this custom struct so we can also check
other requirements for location aliasing, specifically that
we have matching interpolation and auxiliary storage, that once
again, we will take from the appropriate field members for the
interface variables.
v2:
- Use MAX_VARYING instead of MAX_VARYINGS_INCL_PATCH (Illia)
Fixes:
KHR-GL45.enhanced_layouts.varying_block_automatic_member_locations
Fixes (these were passing before but for incorrect reasons):
tests/spec/arb_enhanced_layouts/linker/block-member-locations/named-block-member-location-overlap.shader_test
tests/spec/arb_enhanced_layouts/linker/block-member-locations/named-block-member-mixed-order-overlap.shader_test
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Move the checks for explicit locations to a separate function. We
will use this in a follow-up patch to validate locations for interface
variables where we need to validate each interface member rather than
the interface variable itself.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
We were assuming that if an input has an invalid explicit location it would
fail to link because it would not find the corresponding output, however,
since we look for the matching output by indexing the explicit_locations
array with the input location, we still need to ensure that we don't index
out of bounds.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
We only need to add a check to validate output locations here. For
inputs with invalid locations we will fail to link when we can't
find a matching output in the same (invalid) location.
v2: compute location slots properly depending on shader stage and
variable type / direction
Fixes:
KHR-GL45.enhanced_layouts.varying_location_limit
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
We won't split varyings marked as always active because there
is no point in doing so. This means we need to mark both
sides of the interface as always active otherwise we will have
a mismatch and start removing things we shouldn't.
Reviewed-by: Eric Anholt <eric@anholt.net>
It leads to surprising states with integer inputs and outputs on
vertex processing stages (e.g. geometry stages). Instead, rely on the
driver to choose smooth interpolation by default.
We still allow varyings to match when one stage declares it as smooth
and the other declares it without interpolation qualifiers.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
This will be used by the nir linking pass so that we don't remove
otherwise unused varyings.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
copy_constant_to_storage, set_uniform_initializer,
populate_consumer_input_sets, and get_matching_input are all used by
tests in src/compiler/glsl/tests:
glsl/tests/varyings_test.o: In function `link_varyings_single_simple_input_Test::TestBody()':
src/compiler/glsl/tests/varyings_test.cpp:131: undefined reference to `linker::populate_consumer_input_sets(void*, exec_list*, hash_table*, hash_table*, ir_variable**)'
glsl/tests/varyings_test.o: In function `link_varyings_gl_ClipDistance_Test::TestBody()':
src/compiler/glsl/tests/varyings_test.cpp:159: undefined reference to `linker::populate_consumer_input_sets(void*, exec_list*, hash_table*, hash_table*, ir_variable**)'
glsl/tests/varyings_test.o: In function `link_varyings_gl_CullDistance_Test::TestBody()':
src/compiler/glsl/tests/varyings_test.cpp:186: undefined reference to `linker::populate_consumer_input_sets(void*, exec_list*, hash_table*, hash_table*, ir_variable**)'
glsl/tests/varyings_test.o: In function `link_varyings_single_interface_input_Test::TestBody()':
src/compiler/glsl/tests/varyings_test.cpp:208: undefined reference to `linker::populate_consumer_input_sets(void*, exec_list*, hash_table*, hash_table*, ir_variable**)'
glsl/tests/varyings_test.o: In function `link_varyings_one_interface_and_one_simple_input_Test::TestBody()':
src/compiler/glsl/tests/varyings_test.cpp:241: undefined reference to `linker::populate_consumer_input_sets(void*, exec_list*, hash_table*, hash_table*, ir_variable**)'
glsl/tests/varyings_test.o:src/compiler/glsl/tests/varyings_test.cpp:272: more undefined references to `linker::populate_consumer_input_sets(void*, exec_list*, hash_table*, hash_table*, ir_variable**)' follow
glsl/tests/varyings_test.o: In function `link_varyings_interface_field_doesnt_match_noninterface_Test::TestBody()':
src/compiler/glsl/tests/varyings_test.cpp:289: undefined reference to `linker::get_matching_input(void*, ir_variable const*, hash_table*, hash_table*, ir_variable**)'
glsl/tests/varyings_test.o: In function `link_varyings_interface_field_doesnt_match_noninterface_vice_versa_Test::TestBody()':
src/compiler/glsl/tests/varyings_test.cpp:314: undefined reference to `linker::populate_consumer_input_sets(void*, exec_list*, hash_table*, hash_table*, ir_variable**)'
src/compiler/glsl/tests/varyings_test.cpp:328: undefined reference to `linker::get_matching_input(void*, ir_variable const*, hash_table*, hash_table*, ir_variable**)'
Fixes: ca73c3358c ("glsl: Mark functions static")
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Here we also make use of the UseSTD430AsDefaultPacking constant
and call the new get_internal_ifc_packing() helper.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>