Every nir_ssa_def is part of a chain of uses, implemented with doubly linked
lists. That means each requires 2 * 64-bit = 16 bytes per def, which is
memory intensive. Together they require 32 bytes per def. Not cool.
To cut that memory use in half, we can combine the two linked lists into a
single use list that contains both regular instruction uses and if-uses. To do
this, we augment the nir_src with a boolean "is_if", and reimplement the
abstract if-uses operations on top of that list. That boolean should fit into
the padding already in nir_src so should not actually affect memory use, and in
the future we sneak it into the bottom bit of a pointer.
However, this creates a new inefficiency: now iterating over regular uses
separate from if-uses is (nominally) more expensive. It turns out virtually
every caller of nir_foreach_if_use(_safe) also calls nir_foreach_use(_safe)
immediately before, so we rewrite most of the callers to instead call a new
single `nir_foreach_use_including_if(_safe)` which predicates the logic based on
`src->is_if`. This should mitigate the performance difference.
There's a bit of churn, but this is largely a mechanical set of changes.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22343>
4d802df3aa loosened the type restrictions
on these opcodes to enable support for 64-bit ballot operations. In
doing so, it enabled 8-bit and 16-bit sizes as well.
It's impossible to get these sizes through GLSL or SPIR-V. None of the
lowering in nir_opt_algebraic can handle non-32-bit sizes. Almost no
drivers can handle non-32-bit sizes.
It doesn't seem possible to enforce anything other than "one bit size"
or "all bit sizes" in nir_opcodes.py. The only way it seems possible to
enforce this is in nir_validate. This is not ideal, but it be what it
be.
v2: Remove restriction on find_lsb. It is acutally possible to get this
via GLSL by doing findLSB() on a lowp value. findMSB declares its
parameter as highp, so that path is still impossible.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19042>
Add a new texture opcode that returns the LOD bias of the sampler. This will be
used on AGX to lower sampler LOD bias to txb and friends. This needs to be a
texture op (and not a new intrinsic) to handle both bindless and bindful
samplers across GL and Vulkan in a uniform way.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Acked-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21276>
The added continue_list corresponds to the SPIR-V
Continue Construct and serves as a converged control-flow
construct and is executed after each continue statement
and before the next iteration of the loop body.
Also adds validation rules for loops with Continue Construct
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13962>
In general we should only call it once, and then we should avoid to
call any lowering that introduce back copies. So far we were tracking
that manually out of the nir shader on several places.
Ideally we would like to add a nir_validate rule, but right now there
are some exceptions to this rule. For example right now the Intel
compiler calls nir_lower_io_to_temporaries as part of linking
tess_ctrl/mesh/task sahders.
One option would be to allow drivers to reset the value, but for now
let's not add that validation rule.
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19338>
this adds minimal validation for tex ops with derefs to check that the
dest type integer-ness matches the sampled type's integer-ness
the aim is to provide the most basic validation that nir is being modified
and created consistently, not to perform exact verification that
the types are identical
fix#6985
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17874>
These are functions that run before the entrypoint at least once per
draw and write their results via store_preamble, and then are loaded in
the rest of the shader via load_preamble.
We will add users in the following commits.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13148>
This is for drivers that have separate store instructions for varyings,
system value outputs (such as clip distances), and transform feedback.
The flags tell the driver not to store the output to those locations.
This will be used by radeonsi initially, and then maybe by a new linker.
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14388>
This will allow compaction of transform feedback varyings because they
are no longer tied to varying slots with this information.
It will also make transform feedback info available to all NIR passes
after IO is lowered. It's meant to replace pipe_stream_output_info.
Other intrinsics are not used with transform feedback.
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14388>
Task shader outputs work differently than other shaders, so they
need special consideration. Essentially, they have two kinds of
outputs:
1. Number of mesh shader workgroups to launch.
Will be still represented by a shader output.
2. Optional payload of up to (at least) 16K bytes.
These payload variables behave similarly to shared memory, but
the spec doesn't actually define them as shared memory (also, they
may be implemented differently by each backend), so we need to add
a new NIR variable mode for them.
These payload variables can't be represented by shader outputs
because the 16K bytes don't fit the 32x vec4 model that NIR uses
for its output variables.
This patch adds a new NIR variable mode: nir_var_mem_task_payload
and corresponding explicit I/O intrinsics, as well as support for
this new mode in nir_lower_io.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14930>
Move all the NIR related debug environmental variables in a single
NIR_DEBUG one.
Use NIR_DEBUG=help to print all the available options.
v2:
- Use a macro to simplify (Marcin, Jason)
- Remove wrong changes (Marcin)
v3 (Marcin):
- Remove rendundant NIR mentioning in option descriptions.
- Unwrap option descriptions.
- Ensure the constant is unsigned.
- Use extern array to remove switch.
v4:
- Add missing kernel shader (Jason).
- Add unlikely() (Marcin).
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13840>
This is broken for bindless images declared as local variables. It
turns out nir_variable::data::bindless is only used for uniforms and we
already assume anything in nir_var_function_temp or similar is bindless.
We could try to make a tricky assert but now that we have everything
else passing but now that we've got everyone converted the extra
validation probably isn't necessary.
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13384>
The rules here are the same as for texture instructions. The bits on
the intrinsic are the ground truth and are allowed to vary from the
deref a bit as-needed. If the intrinsic says PIPE_FORMAT_NONE, then we
can look at the variable, if visible, to get format information. This
means that we need to be careful when we rewrite intrinsics based on the
deref to only override the format from the _deref intrinsic from the
image variable unless the intrinsic is PIPE_FORMAT_NONE.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11849>
In theory, we could also verify this against the sampler type for
sampler derefs, but there are a number of complications there:
- SPIR-V 1.4 lets you override the signedness of integer samplers
per-instruction. So the base type may not match.
- mediump/RelaxedPrecision samplers may get lowered to f16 in the
instruction or may not. So the bitsize may not match.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7989>
Halt is like a return for the entire shader or exit() if you prefer to
think of it that way. Once an invocation hits a halt, it's 100% dead.
Any writes to output variables which happened before the halt do,
however, still apply.
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7356>
We can use num_blocks (if it's been initialized by some pass indexing
blocks) to pre-size our table, which helps on validating shaders with many
blocks which would otherwise reallocate the set several times.
No statistically significant performance difference on softpipe
KHR-GL33.texture_swizzle.functional runtime (n=15). A previous, similar
variant of this patch cut .3% of instructions in softpipe shader-db ./run
shaders/closed/steam/borderlands-2/35* (an arbitrary set of shaders that
completed in reasonable amount of time) according to callgrind.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7244>
If we were desperate to reduce bits, we could probably also use
shader_in/out for hit attributes as they really are an output from
intersection shaders and read-only in any-hit and closest-hit shaders.
However, other passes such as nir_gether_info like to assume that
anything with nir_var_shader_in/out is indexed using vec4 locations for
interface matching. It's easier to just add a new variable mode.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6479>
Most of this is fairly straightforward; we just set all the modes on any
derefs which are generic. The one tricky bit is OpGenericCastToPtrExplicit.
Instead of adding NIR intrinsics to do the cast, we add NIR intrinsics
to do a storage class check and then bcsel based on that.
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6332>