Every nir_ssa_def is part of a chain of uses, implemented with doubly linked
lists. That means each requires 2 * 64-bit = 16 bytes per def, which is
memory intensive. Together they require 32 bytes per def. Not cool.
To cut that memory use in half, we can combine the two linked lists into a
single use list that contains both regular instruction uses and if-uses. To do
this, we augment the nir_src with a boolean "is_if", and reimplement the
abstract if-uses operations on top of that list. That boolean should fit into
the padding already in nir_src so should not actually affect memory use, and in
the future we sneak it into the bottom bit of a pointer.
However, this creates a new inefficiency: now iterating over regular uses
separate from if-uses is (nominally) more expensive. It turns out virtually
every caller of nir_foreach_if_use(_safe) also calls nir_foreach_use(_safe)
immediately before, so we rewrite most of the callers to instead call a new
single `nir_foreach_use_including_if(_safe)` which predicates the logic based on
`src->is_if`. This should mitigate the performance difference.
There's a bit of churn, but this is largely a mechanical set of changes.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22343>
This pattern almost always gets peephole-selected out anyway, but I
noticed it once I removed glsl opt_conditional_discard.
iris shader-db:
total instructions in shared programs: 8933934 -> 8933158 (<.01%)
instructions in affected programs: 75575 -> 74799 (-1.03%)
helped: 179
HURT: 15
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17664>
This optimizations turns
loop {
...
if (cond1) {
if (cond2) {
do_work_1();
break;
} else {
do_work_2();
}
do_work_3();
break;
} else {
...
}
}
into:
loop {
...
if (cond1) {
if (cond2) {
do_work_1();
} else {
do_work_2();
do_work_3();
}
break;
} else {
...
}
}
As this optimizations moves code into the NIF statement,
it re-iterates on the branch legs in case of success.
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7587>
We say that they're for debug only but we don't really have a good
policy around when to set them and when not to. In particular,
nir_lower_system_values and nir_lower_vars_to_ssa which are the chief
producers of SSA values which might reasonably have a name do not bother
to set one. We have some names set from things like BLORP and RADV's
meta shaders but AFAICT, they're setting a name more because it's there
than because they actually care.
Also, most things other than nir_clone and nir_serialize don't bother to
try and preserve them. You can see in the diffstat of this commit
exactly what passes attempt to preserve names. Notably missing from the
list is opt_algebraic which is the single largest source of SSA def
churn and it happily throws names away.
These observations lead me to question whether or not names are actually
useful at all or if they're just taking up space (8B per instruction)
and wasting CPU cycles (to ralloc_strdup on the off chance we do have
one). I don't think I can think of a single time in recent history
where I've been debugging a shader issue and a SSA value name has been
there and been useful. If anything, the few times they are there, they
just throw me off because they mess up the indentation in nir_print.
iris shader-db on my system gets runtime -2.07734% +/- 1.26933% (n=5)
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5439>
Some infinite loop cases were already covered by other
restrictions (e.g. if the loop had a body), but the case with a single
block in the loop body wasn't yet.
This prevents an infinite loop when optimizing the shader in
dEQP-VK.reconvergence.subgroup_uniform_control_flow_ballot.compute.nesting2.3.2
and various others reconvergence tests.
Fixes: 0881e90c09 ("nir: Split ALU instructions in loops that read phis")
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> [v1]
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11476>
This throws a curious warning:
In file included from ../src/compiler/nir/nir.h:32,
from ../src/compiler/nir/nir_opt_if.c:24:
../src/compiler/nir/nir_opt_if.c: In function ‘opt_if_loop_last_continue’:
../src/compiler/glsl/list.h:415:64: warning: ‘nif’ may be used uninitialized in this function [-Wmaybe-uninitialized]
415 | return !exec_list_is_empty(list) ? list->tail_sentinel.prev : NULL;
| ^
What's going on here is not enough of the optimizer has run to be able
to prove that nif is always initialized. So just handle the "can't
happen" case as if it could.
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8724>
If the only user is a trivial bcsel which in a second step
can be turned into a phi, this conversion is also worth it
even if the previous result is not undefined or constant.
Allows for some more loop unrolling or saves a few instructions.
Totals from 62 (0.04% of 139391) affected shaders (NAVI10):
SGPRs: 4976 -> 4992 (+0.32%)
VGPRs: 4408 -> 4472 (+1.45%); split: -0.45%, +1.91%
CodeSize: 453632 -> 464000 (+2.29%); split: -0.32%, +2.60%
MaxWaves: 527 -> 511 (-3.04%); split: +0.38%, -3.42%
Instrs: 84940 -> 86681 (+2.05%); split: -0.36%, +2.41%
Cycles: 11946844 -> 11783708 (-1.37%); split: -1.40%, +0.04%
VMEM: 9403 -> 10357 (+10.15%); split: +11.59%, -1.45%
SMEM: 3003 -> 3025 (+0.73%); split: +1.07%, -0.33%
VClause: 1756 -> 1997 (+13.72%); split: -0.11%, +13.84%
SClause: 2914 -> 2915 (+0.03%); split: -0.10%, +0.14%
Copies: 6426 -> 6768 (+5.32%); split: -4.14%, +9.46%
Branches: 2105 -> 2102 (-0.14%); split: -1.66%, +1.52%
PreSGPRs: 2921 -> 2909 (-0.41%); split: -0.55%, +0.14%
PreVGPRs: 4151 -> 4179 (+0.67%); split: -0.24%, +0.92%
cc: mesa-stable
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8123>
The pass assumed that "Most ALU ops produce an undefined result if any
source is undef" which is completely untrue. Due to how we lower if
statements to selects and then optimize on those selects later, we
simply cannot make that assumption. In particular this pass tried to
replace an ior of undef and true, which had been generated by
optimizing a select which itself came from flattening an if statement,
to undef causing a miscompilation for a CTS test with radeonsi NIR.
We fix this by always doing what the non-undef path did, i.e. duplicate
the instruction twice. If there are cases where the instruction before
the loop can be folded away due to having an undef source, we should add
these to opt_undef instead.
The comment above the pass says that if the phi source from before the
loop is undef, and we can fold the instruction before the loop to undef,
then we can ignore sources of the original instruction that don't
dominate the block before the loop because we don't need them to create
the instruction before the loop. This is incorrect, because the
instruction at the bottom of the loop would get those sources from the
wrong loop iteration. The code never actually did what the comment said,
so we only have to update the comment to match what the pass actually
does. We also update the example to more closely match what most actual
loops look like after vtn and peephole_select.
There are no shader-db changes with i965, radeonsi NIR, or radv. With
anv and my vkpipeline-db there's only one change:
total instructions in shared programs: 14125290 -> 14125300 (<.01%)
instructions in affected programs: 2598 -> 2608 (0.38%)
helped: 0
HURT: 1
total cycles in shared programs: 2051473437 -> 2051473397 (<.01%)
cycles in affected programs: 36697 -> 36657 (-0.11%)
helped: 1
HURT: 0
Fixes
KHR-GL45.shader_subroutine.control_flow_and_returned_subroutine_values_used_as_subroutine_input
with radeonsi NIR.
The difference between imov and fmov has been a constant source of
confusion in NIR for years. No one really knows why we have two or when
to use one vs. the other. The real reason is that they do different
things in the presence of source and destination modifiers. However,
without modifiers (which many back-ends don't have), they are identical.
Now that we've reworked nir_lower_to_source_mods to leave one abs/neg
instruction in place rather than replacing them with imov or fmov
instructions, we don't need two different instructions at all anymore.
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
Acked-by: Rob Clark <robdclark@chromium.org>
v2: remove & operator in a couple of memsets
add some memsets
v3: fixup lima
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> (v2)
Fixes a couple of Coverity warnings CID 1444626.
Fixes: e30804c602 ("nir/radv: remove restrictions on opt_if_loop_last_continue()")
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
When I implemented opt_if_loop_last_continue() I had restricted
this pass from moving other if-statements inside the branch opposite
the continue. At the time it was causing a bunch of spilling in
shader-db for i965.
However Samuel Pitoiset noticed that making this pass more aggressive
significantly improved the performance of Doom on RADV. Below are
the statistics he gathered.
28717 shaders in 14931 tests
Totals:
SGPRS: 1267317 -> 1267549 (0.02 %)
VGPRS: 896876 -> 895920 (-0.11 %)
Spilled SGPRs: 24701 -> 26367 (6.74 %)
Code Size: 48379452 -> 48507880 (0.27 %) bytes
Max Waves: 241159 -> 241190 (0.01 %)
Totals from affected shaders:
SGPRS: 23584 -> 23816 (0.98 %)
VGPRS: 25908 -> 24952 (-3.69 %)
Spilled SGPRs: 503 -> 2169 (331.21 %)
Code Size: 2471392 -> 2599820 (5.20 %) bytes
Max Waves: 586 -> 617 (5.29 %)
The codesize increases is related to Wolfenstein II it seems largely
due to an increase in phis rather than the existing jumps.
This gives +10% FPS with Doom on my Vega56.
Rhys Perry also benchmarked Doom on his VEGA64:
Before: 72.53 FPS
After: 80.77 FPS
v2: disable pass on non-AMD drivers
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> (v1)
Acked-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Rather than skipping code that looked like this:
loop {
...
if (cond) {
do_work_1();
continue;
} else {
break;
}
do_work_2();
}
Previously we would turn this into:
loop {
...
if (cond) {
do_work_1();
continue;
} else {
do_work_2();
break;
}
}
This was clearly wrong. This change checks for this case and makes
sure we now leave it for nir_opt_dead_cf() to clean up.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
In opt_peel_initial_if optimization, when moving the continue list to
end of the continue block, before the jump, could happen that the
continue list itself also ends with a jump.
This would mean that we would have two jump instructions in a row: the
first one from the continue list and the second one from the contine
block.
As inserting an instruction after a jump is not allowed (and it does not
make sense, as it will not be executed), remove the jump from the
continue block and keep the one from continue list, as it will be
executed first.
CC: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
opt_split_alu_of_phi moves ALU instruction to the end of continue block.
But if the continue block ends with a jump instruction (an explicit
"continue" instruction) then the ALU must be inserted before the jump,
as it is illegal to add instructions after the jump.
CC: Ian Romanick <ian.d.romanick@intel.com>
Fixes: 0881e90c09 ("nir: Split ALU instructions in loops that read phis")
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
if we have something like this:
loop {
...
if x {
break;
} else {
continue;
}
}
opt_if_loop_last_continue returns true marking progress allthough nothing
changes.
Fixes: 5921a19d4b "nir: add if opt opt_if_loop_last_continue()"
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
v2: Remove the original ALU instruciton after all of its readers are
modified to read the new ALU instruction.
v3: Fix an issue where a bcsel that may not be executed on a loop
iteration due to a break statement is converted to a phi (and therefore
incorrectly "executed"). Noticed by Tim.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109216
Fixes: 8fb8ebfbb0 ("intel/compiler: More peephole select")
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
A single shader in Unigine Superposition is affected by this change.
A single iadd is moved to the end of a loop. This iadd is involved in
a complex set of logic to terminate the loop, and an extra mov
instruction is inserted. This shader really needs the optimization
suggested by bugzilla #94747, and I expect that to make this tiny
regression go away.
All Gen7+ platforms had similar results. (Skylake shown)
total instructions in shared programs: 15047543 -> 15047545 (<.01%)
instructions in affected programs: 565 -> 567 (0.35%)
helped: 0
HURT: 2
total cycles in shared programs: 369977253 -> 369978253 (<.01%)
cycles in affected programs: 127910 -> 128910 (0.78%)
helped: 0
HURT: 2
v2: Skip nir_op_vec{2,3,4} and nir_op_[fi]mov instructions to avoid
infinite optimization loops. Remove the original ALU instruciton after
all of its readers are modified to read the new ALU instruction.
v3: Extend to the more general case. The if the prev-block value from
the phi is not undef, this means the ALU instruction has to be
duplicated in both the prev-block and the continue-block.
Fixes: 8fb8ebfbb0 ("intel/compiler: More peephole select")
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
This will be used in a couple more places soon.
The function name is... horribly long. Neither Matt nor I could think
of any thing that was shorter and still more descriptive than
"is_phi_foo". I'm willing to entertain suggestions.
Fixes: 8fb8ebfbb0 ("intel/compiler: More peephole select")
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>