Commit Graph

8 Commits

Author SHA1 Message Date
Dave Airlie
7edda218fd intel: add some missing debug recompile info.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15315>
2022-03-12 08:12:41 +00:00
Dave Airlie
d54c07b4c4 mesa/*: use an internal enum for tessellation primitive types.
To avoid dragging gl.h into places it has no business being,
defined tessellation primitive mode to an enum.

This has a lot of fallout all over the place.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14605>
2022-01-19 21:54:58 +00:00
Jason Ekstrand
b8d04863e2 intel/fs: Drop high_quality_derivatives
We've never bothered to hook it up in crocus or iris.  If we do in the
future, it should probably be a NIR pasa anyway.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14056>
2021-12-10 21:20:47 +00:00
Jason Ekstrand
6dc9958bf3 intel/compiler: Get rid of wm_prog_key::frag_coord_adds_sample_pos
This hasn't actually done anything for a while.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14056>
2021-12-10 21:20:47 +00:00
Ian Romanick
5ffbee84a4 intel/compiler: Add id parameter to shader_perf_log callback
There are two problems with the current architecture.

In OpenGL, the id is supposed to be a unique identifier for a particular
log source.  This is done so that applications can (theoretically)
filter particular log messages.  The debug callback infrastructure in
Mesa assigns a uniqe value when a value of 0 is passed in.  This causes
the id to get set once to a unique value for each message.

By passing a stack variable that is initialized to 0 on every call,
every time the same message is logged, it will have a different id.
This isn't great, but it's also not catastrophic.

When threaded shader compiles are used, the id *pointer* is saved and
dereferenced at a possibly much later time on a possibly different
thread.  This causes one thread to access the stack from a different
thread... and that stack frame might not be valid any more. :(

I have not observed any crashes related to this particular issue.

Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12136>
2021-08-01 23:58:08 +00:00
Anuj Phogat
b75f095bc7 intel: Rename genx keyword to gfxx in source files
Commands used to do the changes:
export SEARCH_PATH="src/intel src/gallium/drivers/iris src/mesa/drivers/dri/i965"
grep -E "gen[[:digit:]]+" -rIl $SEARCH_PATH | xargs sed -ie "s/gen\([[:digit:]]\+\)/gfx\1/g"

Exclude pack.h and xml changes in this patch:
grep -E "gfx[[:digit:]]+_pack\.h" -rIl $SEARCH_PATH | xargs sed -ie "s/gfx\([[:digit:]]\+_pack\.h\)/gen\1/g"
grep -E "gfx[[:digit:]]+\.xml" -rIl $SEARCH_PATH | xargs sed -ie "s/gfx\([[:digit:]]\+\.xml\)/gen\1/g"

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9936>
2021-04-02 18:33:07 +00:00
Jason Ekstrand
14781e2122 intel/compiler: Add a "base class" for program keys
Right now, all keys have two things in common: a program string ID and a
sampler_prog_key_data.  I'd like to add another thing or two and need a
place to put it.  This commit adds a new brw_base_prog_key struct which
contains those two common bits.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2019-07-10 19:35:55 +00:00
Kenneth Graunke
fad7801afd i965: Move program key debugging to the compiler.
The i965 driver has a bunch of code to compare two sets of program keys
and print out the differences.  This can be useful for debugging why a
shader needed to be recompiled on the fly due to non-orthogonal state
dependencies.  anv doesn't do recompiles, so we didn't need to share
this in the past - but I'd like to use it in iris.

This moves the bulk of the code to the compiler where it can be reused.
To make that possible, we need to decouple it from i965 - we can't get
at the brw program cache directly, nor use brw_context to print things.
Instead, we use compiler->shader_perf_log(), and simply pass in keys.

We put all of this debugging code in brw_debug_recompile.c, and only
export a single function, for simplicity.  I also tidied the code a
bit while moving it, now that it all lives in one file.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2019-04-16 09:01:15 -07:00