Commit Graph

29 Commits

Author SHA1 Message Date
Chris Forbes
db5d5c30a6 mesa: add new max sample count state
- GL_MAX_COLOR_TEXTURE_SAMPLES
- GL_MAX_DEPTH_TEXTURE_SAMPLES
- GL_MAX_INTEGER_SAMPLES

V2: initialize limits to 1 in _mesa_init_constants as suggested by Brian
and Paul

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-03-02 11:34:58 +13:00
Chris Forbes
d04a4dd003 mesa: add texobj support for ARB_texture_multisample
Adds the new texture targets, and per-image state for GL_TEXTURE_SAMPLES
and GL_TEXTURE_FIXED_SAMPLE_LOCATIONS.

V2: - Allow multisample texture targets in glInvalidateTexSubImage too.
      This was already partly there, but I missed it the first time around
      since the interaction is defined in a newer extension. Fixed weird
      indentation.
    - Allow multisample array textures in glFramebufferTextureLayer.
      This was overlooked as the tests originally only used 2d
      multisample textures.

V3: - Set min/mag filters sensibly for multisample textures. This
      can't actually be changed by the user, so it's more sensible to
      initialize it correctly than to hack around it being bogus later.

V4: - Tidy up initial min/mag filter setup. Setup in
      _mesa_initialize_texture_object was bogus, but benign since
      finish_texture_init() clobbered everything with correct values. For V4,
      just do the setup in finish_texture_init().

V5: - Don't break glPopAttrib(GL_TEXTURE_BIT)

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
[V2] Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-03-02 11:33:27 +13:00
Matt Turner
3ee602314f mesa: Allow glGet* queries of MAX_VARYING_COMPONENTS in ES 3
Should have been done in d9948e49 but I missed it because
MAX_VARYING_FLOATS doesn't appear in the ES 3 spec, but is the same
value as MAX_VARYING_COMPONENTS.

NOTE: Candidate for the 9.1 branch
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-02-07 17:53:13 -08:00
Christoph Bumiller
785a8c3beb mesa: implement GL_ARB_texture_buffer_range
v2: Record texObj.BufferSize as -1 in TexBuffer(non-Range) instead
of the buffer's current size so we know we always have to use the
full size of the buffer object (i.e. even if it changes without the
user calling TexBuffer again) for the texture.

Clarify invalid offset alignment error message.

v3: Use extra GL_CORE-only section in get_hash_params.py for
TEXTURE_BUFFER_OFFSET_ALIGNMENT.

v4: Remove unnecessary check for profile in _mesa_TexBufferRange.
Add check for extension enable in get_tex_level_parameter_buffer.

v5: Fix position in gl_API.xml.
Add comment about meaning of BufferSize == -1.

v6: Add back checks for core profile and add a note about it.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-01-30 13:10:10 +01:00
Ian Romanick
50c5fac4e2 mesa: Add Get support for PROGRAM_BINARY_FORMATS and NUM_PROGRAM_BINARY_FORMATS
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-01-11 18:13:53 -08:00
Ian Romanick
a002902168 mesa: Fix GL_SHADER_BINARY_FORMATS query
There were two bugs here.  First, this and several other queries were
not available in a desktop GL context with GL_ARB_ES2_compatibility.
Second, GL_NUM_SHADER_BINARY_FORMATS returns zero, but
GL_SHADER_BINARY_FORMATS writes one element of data to the buffer.  If
NUM is zero, no data should be written.

Fixes piglit test 'arb_get_program_binary-overrun shader'.

NOTE: This is a candidate for stable release branches.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-01-11 18:13:52 -08:00
Chad Versace
75b963c095 mesa: Support more glGet enums for ES3
For glGetIntegerv, add support for the following in an OpenGL ES 3.0
context:
    GL_MAJOR_VERSION
    GL_MINOR_VERSION
    GL_NUM_EXTENSIONS

See Table 6.29 of the OpenGL ES 3.0 spec.

Fixes error GL_INVALID_ENUM in piglit egl-create-context-verify-gl-flavor,
testcase for OpenGL ES 3.0.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> (v1)
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
2013-01-10 10:57:51 -08:00
Matt Turner
532e05a9d0 mesa: Support querying GL_MAX_ELEMENT_INDEX in ES 3
The ES 3 spec says that the minumum allowable value is 2^24-1, but the
GL 4.3 and ARB_ES3_compatibility specs require 2^32-1, so return 2^32-1.

Fixes es3conform's element_index_uint_constants test.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-01-10 10:57:51 -08:00
Matt Turner
92855727f1 mesa: De-duplicate ES2 queries
From GL/GLES/GL_CORE and GLES2 -> GL/GL_CORE/GLES2.

Yes, we really were exposing ES2_compatibility queries on ES 1.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-01-10 10:57:51 -08:00
Matt Turner
5bb1827d95 mesa: Allow glGet* queries on EXT_texture_lod_bias data in ES 3
Fixes the remaining 4 texture_lod_bias failures in es3conform.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-01-10 10:57:51 -08:00
Matt Turner
e895d368e1 mesa: Allow glGet* queries on EXT_framebuffer_blit data in ES 3
Fixes 2 framebuffer_blit es3conform tests.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-01-10 10:57:51 -08:00
Matt Turner
d9948e49d3 mesa: Allow glGet* queries on ARB_fragment/vertex_shader data in ES 3
Fixes uniform_buffer_object_implementation_dependent_limits in
es3conform.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-01-10 10:57:51 -08:00
Matt Turner
d93c1b62f8 mesa: Allow glGet* queries on ARB_framebuffer_object data in ES 3
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-01-10 10:57:51 -08:00
Matt Turner
914415a63f mesa: Allow glGet* queries on ARB_transform_feedback2 data in ES 3
Fixes the transform_feedback2_init_defaults test from es3conform.

The ES 3 spec lists these as TRANSFORM_FEEDBACK_PAUSED and
TRANSFORM_FEEDBACK_ACTIVE.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-01-10 10:57:51 -08:00
Matt Turner
3d0e4eb134 mesa: Allow glGet* queries on EXT_transform_feedback data in ES 3
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-01-10 10:57:51 -08:00
Matt Turner
3f1217607a mesa: Allow glGet* queries on ARB_sync data in ES 3
Fixes the sync_coverage_max_server_wait_timeout test in es3conform.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-01-10 10:57:51 -08:00
Matt Turner
0a8866e751 mesa: Allow glGet* queries of EXT_pbo data in ES 3
Fixes pixel_buffer_object_default_binding and gets other tests in
es3conform closer to passing.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-01-10 10:57:51 -08:00
Matt Turner
be68dae374 mesa: Allow glGet* queries of select ARB_ubo data in ES 3
Fixes 5 uniform_buffer_object tests in es3conform.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-01-10 10:57:51 -08:00
Dave Airlie
2c52c0e1ce mesa: add get support for TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2012-11-09 09:24:41 +10:00
Marek Olšák
7857dbeb17 mesa: remove NV_light_max_exponent extension enable flag
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2012-10-31 02:04:54 +01:00
Marek Olšák
cc07149276 mesa: remove IBM_rasterpos_clip extension enable flag
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2012-10-31 02:04:54 +01:00
Marek Olšák
cf9acc3833 mesa: remove EXT_compiled_vertex_array extension enable flag
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2012-10-31 01:58:17 +01:00
Marek Olšák
3bba7c5ab4 mesa: remove ARB_copy_buffer extension enable flag
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2012-10-31 01:57:25 +01:00
Marek Olšák
f2f782d50f mesa: implement ARB_map_buffer_alignment
Reviewed-by: Brian Paul <brianp@vmware.com>
2012-10-31 01:48:40 +01:00
Kenneth Graunke
2f350f360b mesa: Remove get and enable bits for NV_fragment_program.
Also remove a leftover remnant from NV_vertex_program.

v2: Update for Imre's get changes.

Reviewed-by: Brian Paul <brianp@vmware.com> [v1]
Reviewed-by: Eric Anholt <eric@anholt.net> [v1]
2012-10-16 11:35:23 -07:00
Eric Anholt
8b2fe73897 mesa: Remove miscellaneous remains of NV_vertex_program.
v2: Rebase on top of get.c changes.

Reviewed-by: Brian Paul <brianp@vmware.com> (v1)
2012-10-15 11:53:24 -07:00
Eric Anholt
cb9a1bf316 mesa: Remove API specific to GL_NV_vertex_program's aliased attribs.
v2: Rebase on top of get.c changes.

Reviewed-by: Brian Paul <brianp@vmware.com> (v1)
2012-10-15 11:53:24 -07:00
Eric Anholt
c0120c2509 mesa: Remove support for NV_vertex_program's attribute evaluation.
Note that the MAP2 getters were missing from the implementation.  Neat.

v2: Rebase on top of get.c changes.

Reviewed-by: Brian Paul <brianp@vmware.com> (v1)
2012-10-15 11:53:23 -07:00
Imre Deak
98f880e0c4 mesa: glGet: add script to generate hash tables in build time
This will be needed by the next patch, which will switch to using
the parameter descriptor- and hash tables generated by the script.

The hash algorithm remains the same, the output parameter descriptor
table format changes slightly. There the TYPE_API_MASK entries are
removed and an invalid NULL entry is inserted at the beginning. This is
ok, as get.c:find_value() doesn't rely on TYPE_API_MASK any more to
detect an invalid enum.

Signed-off-by: Imre Deak <imre.deak@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Oliver McFadden <oliver.mcfadden@linux.intel.com>
2012-10-10 12:43:19 +03:00