Brian Paul
73ccfa0e9a
added ShowAlphaBuffer feature - 'a' key
2001-04-25 15:51:32 +00:00
Keith Whitwell
18acf6e6f1
Add more options, including '-10','-100' and '-1000' to limit nr of vertices.
2001-04-19 13:12:40 +00:00
Gareth Hughes
53933fe9db
More informative display of texture parameters.
2001-03-28 20:25:14 +00:00
Brian Paul
a767bff929
added rules for readtex.c and readtex.h
2001-03-27 17:44:35 +00:00
Brian Paul
5479e93031
double buffer by default. if drawSmooth, use 50% alpha at top of polygon
2001-03-27 17:38:28 +00:00
Brian Paul
8afa9e593b
set initial window pos
2001-03-27 17:35:26 +00:00
Brian Paul
0a355dc010
clean-up of tunnel demos
2001-03-27 17:30:51 +00:00
Brian Paul
25a5dc2ea7
moved shadow code into teapot.c
2001-03-27 17:08:20 +00:00
Gareth Hughes
7387394e59
Initial demo of GL_EXT_texture_filter_anisotropic extension.
2001-03-22 15:24:15 +00:00
Jouk Jansen
df1e73af7a
Modified Files:
...
Mesa/descrip.mms Mesa/mms-config Mesa/demos/descrip.mms
Mesa/si-glu/include/gluos.h
Mesa/si-glu/libnurbs/internals/bufpool.h
Mesa/si-glu/libnurbs/internals/mysetjmp.h
Mesa/src-glut/descrip.mms
Added Files:
Mesa/si-glu/descrip.mms Mesa/si-glu/mesaglu.opt
changes needed to compile SI-GLU on VMS.
----------------------------------------------------------------------
2001-03-22 11:38:36 +00:00
Gareth Hughes
fa6be6e77a
Fix compilation with GLU 1.1
2001-03-21 02:47:32 +00:00
Gareth Hughes
f5328c534d
Make ESC quit.
2001-03-21 02:44:36 +00:00
Gareth Hughes
16cdc6ab12
Revert back to new tessellator, check version string to be sure we're
...
running with a valid GLU library.
2001-03-21 02:43:14 +00:00
Brian Paul
0221e4d6c8
Now there's four possible display modes:
...
1. normal, shadowed rendering
2. display depth texture image
3. display depth texture mapped onto scene
4. render grayscale scene where gray level = distance from light source
2001-02-28 18:41:50 +00:00
Brian Paul
511378b05d
added filtering option, compute shadow tex size from window size
2001-02-26 18:26:32 +00:00
Brian Paul
0a0595f2d3
added extension #ifdef/#endifs
2001-02-20 17:06:35 +00:00
Brian Paul
d6c3f73fb4
added shadowtex
2001-02-20 17:04:52 +00:00
Brian Paul
1399d7650d
demo of GL_SGIX_shadow
2001-02-20 16:43:50 +00:00
Brian Paul
8a42f6b359
added n-key to toggle nice fog, other minor clean-ups
2001-02-16 21:48:16 +00:00
Gareth Hughes
dde2da64b5
Force texture download every time to handle lazy texture downloads.
2001-02-07 03:04:58 +00:00
Brian Paul
2b2e62154d
space-bar = pause animation
2001-01-23 23:43:53 +00:00
Gareth Hughes
c851646050
Add GL_POINTS as a primitive, including with CVA DrawElements. Useful
...
for testing non-triangle primitives on hardware driver fastpaths.
2001-01-06 20:38:03 +00:00
Jouk Jansen
ef68e7bf71
Committing in .
...
Modified Files:
Mesa/demos/descrip.mms Mesa/src/descrip.mms
Mesa/src/dispatch.c
-Updated VMS compile suppport
-Included glthread.h in dispatch.c to make sure that THREADS is defined if
i.e. PTHREADS is defined in the makefile.
----------------------------------------------------------------------
2001-01-02 10:07:33 +00:00
pesco
d1ff1f6798
* demos/Makefile.am (INCLUDES): Added -I$(top_srcdir)/util.
...
* demos/Makefile.X11, demos/Makefile.BeOS-R4, demos/Makefile.cygnus:
Essentially the same.
Program files updated to include "readtex.c", not "../util/readtex.c".
* demos/reflect.c: Likewise for "showbuffer.c".
* Makefile.am (EXTRA_DIST): Added top-level regular files.
* include/GL/Makefile.am (INC_X11): Added glxext.h.
* src/GGI/include/ggi/mesa/Makefile.am (EXTRA_HEADERS): Include
Mesa GGI headers in dist even if HAVE_GGI is not given.
* configure.in: Look for GLUT and demo source dirs in $srcdir.
* src/swrast/Makefile.am (libMesaSwrast_la_SOURCES): Set to *.[ch].
More source list updates in various Makefile.am's.
* Makefile.am (dist-hook): Remove CVS directory from distribution.
(DIST_SUBDIRS): List all possible subdirs here.
(SUBDIRS): Only list subdirs selected for build again.
The above two applied to all subdir Makefile.am's also.
2000-12-24 22:53:54 +00:00
Brian Paul
83886a5a7f
call glFinish() before getting t1 time
2000-12-07 21:50:39 +00:00
Gareth Hughes
28861b192f
Add basic timing information.
2000-11-30 01:44:24 +00:00
Brian Paul
861eb8eb16
update for separate libOSMesa.so lib
2000-11-01 16:02:52 +00:00
Brian Paul
563d26b247
print number of texture units
2000-11-01 16:02:01 +00:00
Brian Paul
27a26bfc4b
added a glFinish() call
2000-10-26 15:26:14 +00:00
Brian Paul
0448488e11
added idle() func, enable fog by default
2000-10-23 20:06:36 +00:00
Brian Paul
e188b6e1f1
added a proper idle() function
2000-10-21 04:29:02 +00:00
Brian Paul
1100b4daa3
use gray background, memset TempImage to white to help with debugging
2000-10-16 21:24:39 +00:00
Brian Paul
fdf2033bda
brighter colors
2000-10-05 21:57:00 +00:00
Jouk Jansen
55590ee810
Committing in .
...
Modified Files:
Mesa/demos/paltex.c
Silenced compiler warnings
----------------------------------------------------------------------
2000-10-05 07:17:43 +00:00
Brian Paul
476609c539
improved to test alpha blending with texture palette
2000-10-04 18:15:39 +00:00
Brian Paul
4f66498304
added fps output
2000-09-29 23:09:39 +00:00
Brian Paul
63c113a31b
use GL_NEAREST texture filter
2000-09-26 15:25:01 +00:00
Brian Paul
345a71a9cb
set default window pos, changed 4 to GL_RGBA
2000-09-15 23:59:46 +00:00
Brian Paul
cefc42f1ba
added FPS calculation
2000-09-15 16:43:57 +00:00
Brian Paul
ae18872bc7
added cursor key info to instructions
2000-09-13 23:01:52 +00:00
Brian Paul
d49b34a233
better FPS calculation
2000-09-12 18:44:45 +00:00
Brian Paul
b8cc150836
terrain demo data
2000-09-12 17:58:27 +00:00
Brian Paul
4df1f7c7ba
better fps computation
2000-09-12 17:38:22 +00:00
Brian Paul
9d3e5db9fc
added dither key option
2000-09-08 21:45:21 +00:00
Brian Paul
46dbaec56a
Use OSMesaCreateContextExt() if using Mesa 3.5 or later
2000-09-08 16:42:06 +00:00
Brian Paul
e8e20ae598
changed default Shininess to 6
2000-08-29 21:17:38 +00:00
Jouk Jansen
5d3a95714c
Committing in .
...
Modified Files:
Mesa/demos/descrip.mms
One forgotten file for VMS to support /name=(as_is,short)
----------------------------------------------------------------------
2000-08-24 08:48:27 +00:00
Brian Paul
f4f4dab25a
changed quad vertex colors to be tessellation invariant
2000-08-21 21:05:39 +00:00
Brian Paul
043654bbfb
print UNDEFINED MODE over samples that are undefined in the GL spec
2000-08-21 20:04:55 +00:00
Brian Paul
e716184cae
added missing radius multiplication factor to sphere code
2000-08-16 20:36:34 +00:00