Commit Graph

43 Commits

Author SHA1 Message Date
Jason Ekstrand
7a19e05e8c nir/opt_if: Clean up single-src phis in opt_if_loop_terminator
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=111071
Fixes: 2a74296f24 "nir: add opt_if_loop_terminator()"
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2019-07-15 19:58:51 +00:00
Jason Ekstrand
f2dc0f2872 nir: Drop imov/fmov in favor of one mov instruction
The difference between imov and fmov has been a constant source of
confusion in NIR for years.  No one really knows why we have two or when
to use one vs. the other.  The real reason is that they do different
things in the presence of source and destination modifiers.  However,
without modifiers (which many back-ends don't have), they are identical.
Now that we've reworked nir_lower_to_source_mods to leave one abs/neg
instruction in place rather than replacing them with imov or fmov
instructions, we don't need two different instructions at all anymore.

Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
Acked-by: Rob Clark <robdclark@chromium.org>
2019-05-24 08:38:11 -05:00
Karol Herbst
14531d676b nir: make nir_const_value scalar
v2: remove & operator in a couple of memsets
    add some memsets
v3: fixup lima

Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> (v2)
2019-04-14 22:25:56 +02:00
Timothy Arceri
9e3740c47f nir: initialise some variables in opt_if_loop_last_continue()
Fixes a couple of Coverity warnings CID 1444626.

Fixes: e30804c602 ("nir/radv: remove restrictions on opt_if_loop_last_continue()")

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2019-04-11 20:38:03 +10:00
Timothy Arceri
e30804c602 nir/radv: remove restrictions on opt_if_loop_last_continue()
When I implemented opt_if_loop_last_continue() I had restricted
this pass from moving other if-statements inside the branch opposite
the continue. At the time it was causing a bunch of spilling in
shader-db for i965.

However Samuel Pitoiset noticed that making this pass more aggressive
significantly improved the performance of Doom on RADV. Below are
the statistics he gathered.

28717 shaders in 14931 tests
Totals:
SGPRS: 1267317 -> 1267549 (0.02 %)
VGPRS: 896876 -> 895920 (-0.11 %)
Spilled SGPRs: 24701 -> 26367 (6.74 %)
Code Size: 48379452 -> 48507880 (0.27 %) bytes
Max Waves: 241159 -> 241190 (0.01 %)

Totals from affected shaders:
SGPRS: 23584 -> 23816 (0.98 %)
VGPRS: 25908 -> 24952 (-3.69 %)
Spilled SGPRs: 503 -> 2169 (331.21 %)
Code Size: 2471392 -> 2599820 (5.20 %) bytes
Max Waves: 586 -> 617 (5.29 %)

The codesize increases is related to Wolfenstein II it seems largely
due to an increase in phis rather than the existing jumps.

This gives +10% FPS with Doom on my Vega56.

Rhys Perry also benchmarked Doom on his VEGA64:

Before: 72.53 FPS
After:  80.77 FPS

v2: disable pass on non-AMD drivers

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> (v1)
Acked-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2019-04-09 11:29:41 +10:00
Timothy Arceri
d8ce915a61 Revert "nir: propagate known constant values into the if-then branch"
This reverts commit 4218b6422c.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=110311
2019-04-03 13:24:18 +11:00
Timothy Arceri
4218b6422c nir: propagate known constant values into the if-then branch
Helps Max Waves / VGPR use in a bunch of Unigine Heaven
shaders.

shader-db results radeonsi (VEGA):
Totals from affected shaders:
SGPRS: 5505440 -> 5505872 (0.01 %)
VGPRS: 3077520 -> 3077296 (-0.01 %)
Spilled SGPRs: 39032 -> 39030 (-0.01 %)
Spilled VGPRs: 16326 -> 16326 (0.00 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 744 -> 744 (0.00 %) dwords per thread
Code Size: 123755028 -> 123753316 (-0.00 %) bytes
Compile Time: 2751028 -> 2560786 (-6.92 %) milliseconds
LDS: 1415 -> 1415 (0.00 %) blocks
Max Waves: 972192 -> 972240 (0.00 %)
Wait states: 0 -> 0 (0.00 %)

vkpipeline-db results RADV (VEGA):

Totals from affected shaders:
SGPRS: 160 -> 160 (0.00 %)
VGPRS: 88 -> 88 (0.00 %)
Spilled SGPRs: 0 -> 0 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size: 18268 -> 18152 (-0.63 %) bytes
LDS: 0 -> 0 (0.00 %) blocks
Max Waves: 26 -> 26 (0.00 %)
Wait states: 0 -> 0 (0.00 %)

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2019-04-03 10:04:48 +11:00
Timothy Arceri
a1bd9dd5bc nir: fix opt_if_loop_last_continue()
Rather than skipping code that looked like this:

     loop {
        ...
        if (cond) {
           do_work_1();
           continue;
        } else {
           break;
        }
        do_work_2();
     }

Previously we would turn this into:

     loop {
        ...
        if (cond) {
           do_work_1();
           continue;
        } else {
           do_work_2();
           break;
        }
     }

This was clearly wrong. This change checks for this case and makes
sure we now leave it for nir_opt_dead_cf() to clean up.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2019-03-22 09:58:18 +11:00
Juan A. Suarez Romero
1fb24080b7 nir: remove jump from two merging jump-ending blocks
In opt_peel_initial_if optimization, when moving the continue list to
end of the continue block, before the jump, could happen that the
continue list itself also ends with a jump.

This would mean that we would have two jump instructions in a row: the
first one from the continue list and the second one from the contine
block.

As inserting an instruction after a jump is not allowed (and it does not
make sense, as it will not be executed), remove the jump from the
continue block and keep the one from continue list, as it will be
executed first.

CC: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2019-02-15 15:16:24 +01:00
Juan A. Suarez Romero
69be9934a7 nir: move ALU instruction before the jump instruction
opt_split_alu_of_phi moves ALU instruction to the end of continue block.

But if the continue block ends with a jump instruction (an explicit
"continue" instruction) then the ALU must be inserted before the jump,
as it is illegal to add instructions after the jump.

CC: Ian Romanick <ian.d.romanick@intel.com>
Fixes: 0881e90c09 ("nir: Split ALU instructions in loops that read phis")
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2019-02-15 15:14:36 +01:00
Caio Marcelo de Oliveira Filho
017349997f nir: fix example in opt_peel_loop_initial_if description
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-02-12 20:33:20 -08:00
Karol Herbst
7e08f22a72 nir/opt_if: don't mark progress if nothing changes
if we have something like this:

loop {
   ...
   if x {
      break;
   } else {
      continue;
   }
}

opt_if_loop_last_continue returns true marking progress allthough nothing
changes.

Fixes: 5921a19d4b "nir: add if opt opt_if_loop_last_continue()"
Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-02-13 00:21:35 +01:00
Ian Romanick
b031c64349 nir: Convert a bcsel with only phi node sources to a phi node
v2: Remove the original ALU instruciton after all of its readers are
modified to read the new ALU instruction.

v3: Fix an issue where a bcsel that may not be executed on a loop
iteration due to a break statement is converted to a phi (and therefore
incorrectly "executed").  Noticed by Tim.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109216
Fixes: 8fb8ebfbb0 ("intel/compiler: More peephole select")
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2019-02-08 10:37:06 -08:00
Ian Romanick
0881e90c09 nir: Split ALU instructions in loops that read phis
A single shader in Unigine Superposition is affected by this change.
A single iadd is moved to the end of a loop.  This iadd is involved in
a complex set of logic to terminate the loop, and an extra mov
instruction is inserted.  This shader really needs the optimization
suggested by bugzilla #94747, and I expect that to make this tiny
regression go away.

All Gen7+ platforms had similar results. (Skylake shown)
total instructions in shared programs: 15047543 -> 15047545 (<.01%)
instructions in affected programs: 565 -> 567 (0.35%)
helped: 0
HURT: 2

total cycles in shared programs: 369977253 -> 369978253 (<.01%)
cycles in affected programs: 127910 -> 128910 (0.78%)
helped: 0
HURT: 2

v2: Skip nir_op_vec{2,3,4} and nir_op_[fi]mov instructions to avoid
infinite optimization loops.  Remove the original ALU instruciton after
all of its readers are modified to read the new ALU instruction.

v3: Extend to the more general case.  The if the prev-block value from
the phi is not undef, this means the ALU instruction has to be
duplicated in both the prev-block and the continue-block.

Fixes: 8fb8ebfbb0 ("intel/compiler: More peephole select")
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2019-02-08 10:37:06 -08:00
Ian Romanick
0c0c69729b nir: Select phi nodes using prev_block instead of continue_block
This simplifies some changes coming later.

Fixes: 8fb8ebfbb0 ("intel/compiler: More peephole select")
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2019-02-08 10:37:06 -08:00
Ian Romanick
8d8f80af3a nir: Refactor code that checks phi nodes in opt_peel_loop_initial_if
This will be used in a couple more places soon.

The function name is... horribly long.  Neither Matt nor I could think
of any thing that was shorter and still more descriptive than
"is_phi_foo".  I'm willing to entertain suggestions.

Fixes: 8fb8ebfbb0 ("intel/compiler: More peephole select")
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2019-02-08 10:37:06 -08:00
Matt Turner
2623653126 nir: Unset metadata debug bit if no progress made
NIR metadata validation verifies that the debug bit was unset (by a call
to nir_metadata_preserve) if a NIR optimization pass made progress on
the shader. With the expectation that the NIR shader consists of only a
single main function, it has been safe to call nir_metadata_preserve()
iff progress was made.

However, most optimization passes calculate progress per-function and
then return the union of those calculations. In the case that an
optimization pass makes progress only on a subset of the functions in
the shader metadata validation will detect the debug bit is still set on
any unchanged functions resulting in a failed assertion.

This patch offers a quick solution (short of a larger scale refactoring
which I do not wish to undertake as part of this series) that simply
unsets the debug bit on unchanged functions.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-01-09 16:42:40 -08:00
Timothy Arceri
4d3f6cb973 nir: merge some basic consecutive ifs
After trying multiple times to merge if-statements with phis
between them I've come to the conclusion that it cannot be done
without regressions. The problem is for some shaders we end up
with a whole bunch of phis for the merged ifs resulting in
increased register pressure.

So this patch just merges ifs that have no phis between them.
This seems to be consistent with what LLVM does so for radeonsi
we only see a change (although its a large change) in a single
shader.

Shader-db results i965 (SKL):

total instructions in shared programs: 13098176 -> 13098152 (<.01%)
instructions in affected programs: 1326 -> 1302 (-1.81%)
helped: 4
HURT: 0

total cycles in shared programs: 332032989 -> 332037583 (<.01%)
cycles in affected programs: 60665 -> 65259 (7.57%)
helped: 0
HURT: 4

The cycles estimates reported by shader-db for i965 seem inaccurate
as the only difference in the final code is the removal of the
redundent condition evaluations and jumps.

Also the biggest code reduction (~7%) for radeonsi was in a tomb
raider tressfx shader but for some reason this does not get merged
for i965.

Shader-db results radeonsi (VEGA):

Totals from affected shaders:
SGPRS: 232 -> 232 (0.00 %)
VGPRS: 164 -> 164 (0.00 %)
Spilled SGPRs: 59 -> 59 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size: 14584 -> 13520 (-7.30 %) bytes
LDS: 0 -> 0 (0.00 %) blocks
Max Waves: 13 -> 13 (0.00 %)
Wait states: 0 -> 0 (0.00 %)

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2019-01-03 15:17:16 +11:00
Timothy Arceri
19cafe8084 nir: add rewrite_phi_predecessor_blocks() helper
This will also be used by the if merge pass in the following commit.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2019-01-03 15:17:16 +11:00
Jason Ekstrand
44227453ec nir: Switch to using 1-bit Booleans for almost everything
This is a squash of a few distinct changes:

    glsl,spirv: Generate 1-bit Booleans

    Revert "Use 32-bit opcodes in the NIR producers and optimizations"

    Revert "nir/builder: Generate 32-bit bool opcodes transparently"

    nir/builder: Generate 1-bit Booleans in nir_build_imm_bool

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Tested-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-12-16 21:03:02 +00:00
Jason Ekstrand
80e8dfe9de nir: Rename Boolean-related opcodes to include 32 in the name
This is a squash of a bunch of individual changes:

    nir/builder: Generate 32-bit bool opcodes transparently

    nir/algebraic: Remap Boolean opcodes to the 32-bit variant

    Use 32-bit opcodes in the NIR producers and optimizations

        Generated with a little hand-editing and the following sed commands:

        sed -i 's/nir_op_ball_fequal/nir_op_b32all_fequal/g' **/*.c
        sed -i 's/nir_op_bany_fnequal/nir_op_b32any_fnequal/g' **/*.c
        sed -i 's/nir_op_ball_iequal/nir_op_b32all_iequal/g' **/*.c
        sed -i 's/nir_op_bany_inequal/nir_op_b32any_inequal/g' **/*.c
        sed -i 's/nir_op_\([fiu]lt\)/nir_op_\132/g' **/*.c
        sed -i 's/nir_op_\([fiu]ge\)/nir_op_\132/g' **/*.c
        sed -i 's/nir_op_\([fiu]ne\)/nir_op_\132/g' **/*.c
        sed -i 's/nir_op_\([fiu]eq\)/nir_op_\132/g' **/*.c
        sed -i 's/nir_op_\([fi]\)ne32g/nir_op_\1neg/g' **/*.c
        sed -i 's/nir_op_bcsel/nir_op_b32csel/g' **/*.c

     Use 32-bit opcodes in the NIR back-ends

        Generated with a little hand-editing and the following sed commands:

        sed -i 's/nir_op_ball_fequal/nir_op_b32all_fequal/g' **/*.c
        sed -i 's/nir_op_bany_fnequal/nir_op_b32any_fnequal/g' **/*.c
        sed -i 's/nir_op_ball_iequal/nir_op_b32all_iequal/g' **/*.c
        sed -i 's/nir_op_bany_inequal/nir_op_b32any_inequal/g' **/*.c
        sed -i 's/nir_op_\([fiu]lt\)/nir_op_\132/g' **/*.c
        sed -i 's/nir_op_\([fiu]ge\)/nir_op_\132/g' **/*.c
        sed -i 's/nir_op_\([fiu]ne\)/nir_op_\132/g' **/*.c
        sed -i 's/nir_op_\([fiu]eq\)/nir_op_\132/g' **/*.c
        sed -i 's/nir_op_\([fi]\)ne32g/nir_op_\1neg/g' **/*.c
        sed -i 's/nir_op_bcsel/nir_op_b32csel/g' **/*.c

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Tested-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-12-16 21:03:02 +00:00
Timothy Arceri
a2ec78883f nir: fix opt_if_loop_last_continue()
The pass did not correctly handle loops ending in:

	if ssa_7 {
		block block_8:
		/* preds: block_7 */
		continue
		/* succs: block_1 */
	} else {
		block block_9:
		/* preds: block_7 */
		break
		/* succs: block_11 */
	}

The break will get eliminated by another opt but if this pass gets
called first (as it does on RADV) we ended up inserting
instructions after the break.

Fixes: 5921a19d4b ("nir: add if opt opt_if_loop_last_continue()")
Reviewed-by: Dave Airlie <airlied@redhat.com>
2018-12-14 17:21:35 +11:00
Danylo Piliaiev
5921a19d4b nir: add if opt opt_if_loop_last_continue()
Removing the last continue can allow more loops to unroll. Also
inserting code into the if branch can allow the various if opts
to progress further.

The insertion of some loops into the if branch also reduces VGPR
use in some shaders.

vkpipeline-db results (VEGA):

Totals from affected shaders:
SGPRS: 6552 -> 6576 (0.37 %)
VGPRS: 6544 -> 6532 (-0.18 %)
Spilled SGPRs: 0 -> 0 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size: 481952 -> 478032 (-0.81 %) bytes
LDS: 13 -> 13 (0.00 %) blocks
Max Waves: 241 -> 242 (0.41 %)
Wait states: 0 -> 0 (0.00 %)

Shader-db results radeonsi (VEGA):

Totals from affected shaders:
SGPRS: 168 -> 168 (0.00 %)
VGPRS: 144 -> 140 (-2.78 %)
Spilled SGPRs: 157 -> 157 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size: 8524 -> 8488 (-0.42 %) bytes
LDS: 0 -> 0 (0.00 %) blocks
Max Waves: 7 -> 7 (0.00 %)
Wait states: 0 -> 0 (0.00 %)

v2: (Timothy Arceri):
- allow for continues in either branch
- move any trailing loops inside the if as well as blocks.
- leave nir_opt_trivial_continues() to actually remove the
  continue.

Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
Signed-off-by: Timothy Arceri <tarceri@itsqueeze.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=32211
2018-12-13 10:58:35 +11:00
Jason Ekstrand
dca6cd9ce6 nir: Make boolean conversions sized just like the others
Instead of a single i2b and b2i, we now have i2b32 and b2iN where N is
one if 8, 16, 32, or 64.  This leads to having a few more opcodes but
now everything is consistent and booleans aren't a weird special case
anymore.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2018-12-05 15:03:07 -06:00
Timothy Arceri
769ae9fb7f nir: fix condition propagation when src has a swizzle
We cannot use nir_build_alu() to create the new alu as it has no
way to know how many components of the src we will use. This
results in it guessing the max number of components from one of
its inputs.

Fixes the following CTS tests:

dEQP-VK.spirv_assembly.instruction.graphics.selection_block_order.out_of_order_frag
dEQP-VK.spirv_assembly.instruction.graphics.selection_block_order.out_of_order_geom
dEQP-VK.spirv_assembly.instruction.graphics.selection_block_order.out_of_order_tessc
dEQP-VK.spirv_assembly.instruction.graphics.selection_block_order.out_of_order_vert

Fixes: 2975422ceb ("nir: propagates if condition evaluation down some alu chains")

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-11-03 00:44:01 +11:00
Timothy Arceri
c7bdda8aa5 nir: allow propagation of if evaluation for bcsel
Shader-db results Skylake:

total instructions in shared programs: 13109035 -> 13109024 (<.01%)
instructions in affected programs: 4777 -> 4766 (-0.23%)
helped: 11
HURT: 0

total cycles in shared programs: 332090418 -> 332090443 (<.01%)
cycles in affected programs: 19474 -> 19499 (0.13%)
helped: 6
HURT: 4

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-11-02 15:56:34 +11:00
Timothy Arceri
5b757b4097 nir: fix if condition propagation for alu use
We need to update the cursor before we check if the alu use is
dominated by the if condition. Previously we were checking if
the current location of the alu instruction was dominated by
the if condition which would miss some optimisation opportunities.

Fixes: a3b4cb3458 ("nir/opt_if: Rework condition propagation")

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-11-01 09:22:55 +11:00
Brian Paul
7e64e39f8b nir: Fix array initializer
Empty initializer is not standard C.  This fixes MSVC build.

Trivial.
2018-10-26 12:35:48 -06:00
Jason Ekstrand
a3b4cb3458 nir/opt_if: Rework condition propagation
Instead of doing our own constant folding, we just emit instructions and
let constant folding happen.  This is substantially simpler and lets us
use the nir_imm_bool helper instead of dealing with the const_value's
ourselves.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-10-26 11:45:29 -05:00
Eric Engestrom
e27902a261 util: use C99 declaration in the for-loop set_foreach() macro
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-10-25 12:43:18 +01:00
Jason Ekstrand
864c780566 nir/opt_if: Re-materialize derefs in use blocks before peeling loops
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107879
Cc: "18.2" <mesa-stable@lists.freedesktop.org>
2018-09-19 02:00:49 -05:00
Timothy Arceri
2975422ceb nir: propagates if condition evaluation down some alu chains
v2:
 - only allow nir_op_inot or nir_op_b2i when alu input is 1.
 - use some helpers as suggested by Jason.

v3:
 - evaluate alu op for single input alu ops
 - add helper function to decide if to propagate through alu
 - make use of nir_before_src in another spot

shader-db IVB results:

total instructions in shared programs: 9993483 -> 9993472 (-0.00%)
instructions in affected programs: 1300 -> 1289 (-0.85%)
helped: 11
HURT: 0

total cycles in shared programs: 219476091 -> 219476059 (-0.00%)
cycles in affected programs: 7675 -> 7643 (-0.42%)
helped: 10
HURT: 1

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-09-14 16:07:36 +10:00
Timothy Arceri
ef4ad7baf1 nir: evaluate if condition uses inside the if branches
Since we know what side of the branch we ended up on we can just
replace the use with a constant.

All the spill changes in shader-db are from Dolphin uber shaders,
despite some small regressions the change is clearly positive.

V2: insert new constant after any phis in the
    use->parent_instr->type == nir_instr_type_phi path.

v3:
 - use nir_after_block_before_jump() for inserting const
 - check dominance of phi uses correctly

v4:
 - create some helpers as suggested by Jason.

v5 (Jason Ekstrand):
 - Use LIST_ENTRY to get the phi src

shader-db results IVB:

total instructions in shared programs: 9999201 -> 9993483 (-0.06%)
instructions in affected programs: 163235 -> 157517 (-3.50%)
helped: 132
HURT: 2

total cycles in shared programs: 231670754 -> 219476091 (-5.26%)
cycles in affected programs: 143424120 -> 131229457 (-8.50%)
helped: 115
HURT: 24

total spills in shared programs: 4383 -> 4370 (-0.30%)
spills in affected programs: 1656 -> 1643 (-0.79%)
helped: 9
HURT: 18

total fills in shared programs: 4610 -> 4581 (-0.63%)
fills in affected programs: 374 -> 345 (-7.75%)
helped: 6
HURT: 0

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-09-14 16:07:36 +10:00
Kai Wasserbäch
6f0647c0b2 nir: mark *prev_block as MAYBE_UNUSED in opt_peel_loop_initial_if
Only used, when asserts are enabled.

Fixes an unused-variable warning with gcc-8:
 ../../../src/compiler/nir/nir_opt_if.c: In function 'opt_peel_loop_initial_if':
 ../../../src/compiler/nir/nir_opt_if.c:109:15: warning: unused variable 'prev_block' [-Wunused-variable]
     nir_block *prev_block =
                ^~~~~~~~~~

Signed-off-by: Kai Wasserbäch <kai@dev.carbon-project.org>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-08-18 10:34:15 +10:00
Bas Nieuwenhuizen
e1febbefe8 nir: Fix end of function without return warning/error.
There always is a continue block, so let us just do unreachable.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Fixes: 8cacf38f52 "nir: Do not use continue block after removing it."
CC: 18.1 <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107312
2018-07-20 22:27:39 +02:00
Bas Nieuwenhuizen
8cacf38f52 nir: Do not use continue block after removing it.
Reinserting code directly before a jump means the block gets split
and merged, removing the original block and replacing it in the
process.

Hence keeping a pointer to the continue block over a reinsert
causes issues.

This code changes nir_opt_if to simply look for the new continue
block.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107275
CC: 18.1 <mesa-stable@lists.freedesktop.org>
2018-07-20 12:09:19 +02:00
Caio Marcelo de Oliveira Filho
1f6ce1973a nir: delete not needed for reinserted nir_cf_list
It wasn't causing problems since there's nothing to delete, but better
be consistent with the rest of existing codebase.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-07-12 14:03:51 -07:00
Jason Ekstrand
ff6db94c18 nir/opt_if: Remove unneeded phis if we make progress
Now that SSA values can be derefs and they have special rules, we have
to be a bit more careful about our LCSSA phis.  In particular, we need
to clean up in case LCSSA ended up creating a phi node for a deref.
This fixes validation issues with some Vulkan CTS tests with the new
deref instructions.

Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
2018-06-26 10:47:26 -07:00
Timothy Arceri
2a74296f24 nir: add opt_if_loop_terminator()
This pass detects potential loop terminators and moves intructions
from the non breaking branch after the if-statement.

This enables both the new opt_if_simplification() pass and loop
unrolling to potentially progress further.

Unexpectedly this change speed up shader-db run times by ~3%

Ivy Bridge shader-db results (all changes in dolphin/ubershaders):

total instructions in shared programs: 9995662 -> 9995338 (-0.00%)
instructions in affected programs: 87845 -> 87521 (-0.37%)
helped: 27
HURT: 0

total cycles in shared programs: 230931495 -> 230925015 (-0.00%)
cycles in affected programs: 56391385 -> 56384905 (-0.01%)
helped: 27
HURT: 0

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2018-06-07 11:33:04 +10:00
Samuel Pitoiset
e3e929f8c3 nir: implement the GLSL equivalent of if simplication in nir_opt_if
This pass turns:

   if (cond) {
   } else {
      do_work();
   }

into:

   if (!cond) {
      do_work();
   } else {
   }

Here's the vkpipeline-db stats (from affected shaders) on Polaris10:

Totals from affected shaders:
SGPRS: 17272 -> 17296 (0.14 %)
VGPRS: 18712 -> 18740 (0.15 %)
Spilled SGPRs: 1179 -> 1142 (-3.14 %)
Code Size: 1503364 -> 1515176 (0.79 %) bytes
Max Waves: 916 -> 911 (-0.55 %)

This pass only affects Serious Sam 2017 (Vulkan) on my side. The
stats are not really good for now. Some shaders look quite dumb
but this will be improved with further NIR passes, like ifs
combination.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2018-06-04 12:41:10 +02:00
Jason Ekstrand
fb181196de nir: Rename convert_to_ssa lower_regs_to_ssa
This matches the naming of nir_lower_vars_to_ssa, the other to-SSA pass.
2016-12-29 16:02:44 -08:00
Timothy Arceri
5f323198ea nir: stop gcc warning about uninitialised variables
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-12-29 13:47:11 +11:00
Jason Ekstrand
6d9f576b56 nir: Add a pass for moving SPIR-V continue blocks to the ends of loops
When shaders come in from SPIR-V, we handle continue blocks by placing
the contents of the continue inside of a "if (!first_iteration)".  We do
this so that we can properly handle the fact that continues in SPIR-V
jump to the continue block at the end of the loop rather than jumping
directly to the top of the loop like they do in NIR.  In particular, the
increment step of a simple for loop ends up in the continue block.  This
pass looks for this case in loops that don't actually have any continues
and moves the continue contents to the end of the loop instead.  We need
this because loop unrolling doesn't work if the increment is inside of a
condition.

Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
2016-12-22 16:27:19 -08:00