If the blit was just a resource flush on a uncompressed buffer we can
keep the tile status as valid, as in that case only clear tiles are filled
in the target buffer, but it doesn't hurt to look at the TS buffer when
fetching from this resource as the tile status matches the content of the
buffer. For compressed formats we can't do the same, as the compressed
tiles are uncompressed when flushing the resource, so the compression tags
don't match the buffer content anymore.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <cgmeiner@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19964>
As long as the TS is valid we can use the tile status to optimize the
sample fetch, even if the resource has been flushed for any reason.
Do the check for valid TS first when checking whether to enable sampler
TS to avoid all the other checks when TS isn't usable.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <cgmeiner@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19964>
When the TS is shared all sharing instances must see the same status
information about the resource TS buffer. Add this information to the
shared TS metadata and make it take precedence over the internal
status tracking when the TS is shared.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <cgmeiner@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19964>
Thanks to our SSA-based RA, we only use nir_register for arrays, and we only
access array registers with dedicated moves anyway. So there's no reason to need
any fancy coalescing... we can just switch to register access intrinsics and
translate them to moves exactly like we would've done when getting srcs/dests
before.
This addresses the ir3 portion of #9051.
No shader-db changes with a (significant subset of) Rob's shader-db. (Some
shaders are affected by this change but not in any way that shows up in the
stats.)
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24126>
This is beneficial for intrinsics that do an algebraic
instruction such as bitfield extract on shader arguments,
because it allows NIR to be aware of these instructions and
optimize them together with other algebraic instructions in
the shader.
Currently, just handle subgroup_id and num_subgroups intrinsics.
More will be added here in the future.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24005>
- Update and add csbgen definitions to make the content of the
geom and frag km stream more obvious.
- Replace some of the hard coded constants with defines.
- Adds some static assert to make the provenance of definitions
more clear as well as making sure things fit properly.
Signed-off-by: Karmjit Mahil <Karmjit.Mahil@imgtec.com>
Reviewed-by: Frank Binns <frank.binns@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24138>
Use all the nir_legacy.h features to transition away from the deprecated
structures. shader-db is quite happy. I assume that's a mix of more aggressive
source mod usage and better coalescing (nir-to-tgsi doesn't copyprop).
total instructions in shared programs: 900179 -> 887156 (-1.45%)
instructions in affected programs: 562077 -> 549054 (-2.32%)
helped: 5198
HURT: 470
Instructions are helped.
total temps in shared programs: 91165 -> 91162 (<.01%)
temps in affected programs: 398 -> 395 (-0.75%)
helped: 21
HURT: 18
Inconclusive result (value mean confidence interval includes 0).
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Tested-by: Pavel Ondračka <pavel.ondracka@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24116>
Consider code like:
32x4 %2 = @load_interpolated_input (%1, %0 (0x0)) (base=0, component=0, dest_type=float32, io location=VARYING_SLOT_VAR0 slots=1 mediump) // Color
32x4 %3 = fabs %2
32x4 %4 = fsat %3
32x4 %5 = fsin %4
The existing logic would incorrectly tell the backend that both fabs and fsat
could be folded, and then half the shader disappears. Whoops. Fix by stopping
the folding in this case. I choose to do this check in the fsat rather than the
fabs because it's more straightforward (1 source vs N uses) but it's somewhat
arbitrary.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Pavel Ondračka <pavel.ondracka@gmail.com>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24116>
Consider the IR:
%0 = load_reg
%1 = fneg %0
%2 = ffloor %1
%3 = bcsel .., .., %1
Because the fneg has both foldable and non-foldable users, nir/legacy does not
fold the fneg into the load_reg. This ensures that the backend correctly emits a
dedicated fneg instruction (with the load_reg folded in) for the bcsel to use.
However, because the chasing helpers did not previously take other uses of a
modifier into account, the helpers would fuse in the fneg to the ffloor. Except
that doesn't work, because the load_reg instruction is supposed to be
eliminated. So we end up with broken chased IR:
1 = fneg r0
2 = ffloor -NULL
3 = bcsel, ..., 1
The fix is easy: only fold modifiers into ALU instructions if the modifiers can
be folded away. If we can't eliminate the modifier instruction altogether, it's
not necessarily beneficial to fold it anyway from a register pressure
perspective. So this is probably ok. With that check in place we get correct IR
1 = fneg r0
2 = ffloor 1
3 = bcsel, ..., 1
Fixes carchase/230.shader_test under softpipe.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24116>
This avoids the silly compiler versions. Some bits are slightly more
complicated, because they have to account for inverted enum values (rather than
a separate invert bit), but this is a LOT friendlier to drivers using the pass
and it makes the pass itself more readable.
The conversion functions in panfrost/panvk will go away momentarily.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Italo Nicola <italonicola@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24076>
Vulkan drivers that use nir_lower_blend need to translate Vulkan enums to the
common (non-Vulkan) versions used in nir_lower_blend. We don't need to duplicate
that boilerplate in every VK driver that uses nir_lower_blend, move panvk's
versions to common code so we can use them in agxv. I suspect powervr wants this
too.
It might be useful to also share the logic to translate vk_color_blend_state
to nir_lower_blend_options wholesale, but panvk wouldn't use it and agxv is
downstream so it wouldn't have any in-tree users. So I'll keep that part
vendored (for now). For now, let's share the easy win of the enum translation.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Italo Nicola <italonicola@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24076>