Commit Graph

35183 Commits

Author SHA1 Message Date
Marek Olšák
a916669468 r300g: texture alignment code cleanup + use special alignment for AA textures 2010-06-20 03:59:28 +02:00
Will Dyson
c674a7eb7f Revert "Fix image_matches_texture_obj() MaxLevel check"
This reverts commit a9ee956511.
It was based on a failure to understand how ther driver allocates
memory, and causes a regression with Celestia.

Set MaxLevel to dstLevel before allocating new mipmap level.

The radeon driver will fail to allocate space for a new level that
is outside of BaseLevel..MaxLevel. Set MaxLevel before allocating.

Signed-off-by: Maciej Cencora <m.cencora@gmail.com>
2010-06-19 22:09:24 +02:00
Marek Olšák
9b2ebcaf4b r300g: fix random pixels appearing / incomplete rendering
This should fix the FDO bug #28612.

Also, these piglit tests have been fixed:
- fbo-copypix
- scissor-copypixels
- copytexsubimage
- texredefine

Finally, 2 flushes in the transfer path are no longer needed.
2010-06-19 20:26:16 +02:00
Marek Olšák
4c76184305 r300g: output floats instead of halfs when passed through translate 2010-06-19 17:20:40 +02:00
Marek Olšák
ce4c9a7f25 r300g: fix clamp and mirror_clamp wrap modes when used with nearest filtering 2010-06-19 06:18:17 +02:00
Marek Olšák
6acd2117c1 r300g: more informative warning in END_CS 2010-06-19 05:15:07 +02:00
Marek Olšák
371ca689ec r300g: improve the ZTOP condition
The real difference here is that ZTOP is now enabled if all stencil ops
are set to KEEP. This improves performance.
2010-06-19 05:14:31 +02:00
Marek Olšák
8ea45a2c0e r300g: fix up the CS size of the rasterizer state 2010-06-19 05:14:18 +02:00
Eric Anholt
6dd6830e6f intel: Finalize the miptree before mapping it for fallbacks.
Fixes segfault in mipmap_view.c demo.  Bug #27212.
2010-06-18 17:44:47 -07:00
Eric Anholt
1ea7a6a44d i965: Fix the name of aa_coverage_slope in the improved AA line params. 2010-06-18 17:44:47 -07:00
Zack Rusin
0ea927b3ad graw: add two examples using new register files 2010-06-18 13:46:44 -04:00
Zack Rusin
101f792a2a gallium: add a temporary array register file
like normal temporaries, but allows to define a number of distinct
arrays, all of which make it explicit that they contain /indexable/
registers.
as a side-effect we're adding support for multi-dimensional destination
registers.
The whole thing looks like this:
DCL TEMPX[0][0..128]  # 0 array with 128 registers

ADD TEMPX[0][0], IN[0], IMM[0]
ADD TEMPX[0][1], IN[0], IMM[0]
ABS OUT[0], TEMPX[0][TEMP[0]]
2010-06-18 13:46:44 -04:00
Zack Rusin
2b221e11da gallium: add a new register file - immediate array
allows one to specify a safe (bound checked) array
filled with immediates. it works just like a const
array and declares much like our current immediates.
2010-06-18 13:46:44 -04:00
José Fonseca
d7f4250333 llvmpipe: Fix pointer dereference after free. 2010-06-18 17:37:37 +01:00
Roland Scheidegger
17c9d7eea7 llvmpipe: limit the number of fragment shader variants kept around
llvmpipe can create a large number of shader variants for a single shader
(which are quite big), and they were only ever deleted if the shader itself
was deleted. This is especially apparent in things like glean
blendFunc where a new variant is created for every different subtest, chewing
up all memory.
This change limits the numbers of fragment shader variants (for all shaders)
which are kept around to a fixed number. If that would be exceeded a fixed
portion of the cached variants is deleted (since without tracking the used
variants this involves flushing we don't want to delete only one).
Always the least recently used variants (from all shaders together) are
deleted.
For now this is all per-context.
Both the number of how many variants are cached (1024) as well as how many
will be deleted at once (1/4 of the cache size) are just rough guesses and
subject to further optimization.
2010-06-18 13:52:17 +01:00
Marek Olšák
ff8e1452df r300g: fix hardlocks in occlusion queries
Early Z test (=ZTOP) must be disabled before a query is started,
otherwise the GPU is dead. The order of emitted registers matters more
than you might think.

This fixes hardlocks in sauerbraten.
2010-06-18 02:17:29 +02:00
Marek Olšák
3c351e2c83 r300g: debug option for fake occlusion queries 2010-06-18 02:17:17 +02:00
Zack Rusin
4320a451a3 draw: implement triangle strips with adjacency in geometry shader 2010-06-17 13:21:38 -04:00
Zack Rusin
f542a2770a draw: implement triangle lists with adjacency support in gs 2010-06-17 12:05:15 -04:00
Zack Rusin
06b854752f draw: fix a silly error 2010-06-17 11:13:18 -04:00
Zack Rusin
eb33dd6954 draw: implement line strip adjacency 2010-06-17 10:54:44 -04:00
Zack Rusin
dc8f64c537 draw: implement lines with adjacency in geometry shaders 2010-06-17 10:48:23 -04:00
Zack Rusin
91862051f9 draw: validate stream output buffers
fixes a crash.
2010-06-17 10:47:10 -04:00
Zack Rusin
c85971da31 draw: fix some unsigned issue
spotted by Vinson
2010-06-17 05:00:50 -04:00
Chia-I Wu
da39d5d3b4 egl: s/EGL_DISPLAY/EGL_PLATFORM/.
A platform is already used to mean a window system in EGL.  No need to
use a different term.
2010-06-17 16:30:26 +08:00
Chia-I Wu
6f690caddc egl: s/_EGL_PLATFORM/_EGL_OS/ and s/POSIX/UNIX/.
A platform means a native window system in EGL.  Use OS that follows
Gallium instead.
2010-06-17 16:05:18 +08:00
Chia-I Wu
8f3e48ee2c st/egl: Build sw/fbdev winsys for fbdev backend.
Target egl_fbdev_swrast.so needs sw/fbdev/libfbdev.a.
2010-06-17 14:13:30 +08:00
Marek Olšák
c3c2023323 r300g: more reasonable MSPOS defaults in error path 2010-06-17 05:14:24 +02:00
Marek Olšák
6771622e22 r300g: fix surface leaks 2010-06-17 05:11:07 +02:00
Corbin Simpson
1e6d51e805 gallium/docs: GLSL glossary entry. 2010-06-16 18:58:18 -07:00
Corbin Simpson
f98c462770 gallium/docs: Explain DFRACEXP/DLDEXP. 2010-06-16 18:58:18 -07:00
Corbin Simpson
dbc95e8edc gallium/docs: Remove unneeded "doubles", add double blurb. 2010-06-16 18:58:18 -07:00
Corbin Simpson
9d4cb6ea36 gallium/docs: Label opcodes by capability bits. 2010-06-16 18:58:18 -07:00
Corbin Simpson
92867dcc42 gallium/docs: R and RG texture swizzles.
We *did* reach an agreement on this a few months ago, and now the docs
reflect it. However, we never got around to UV and Z...
2010-06-16 18:58:18 -07:00
Corbin Simpson
e7d05f1f0d gallium/docs: Flesh out the distro information.
I'm not sure I picked the best voice here. I might come back to this
later.
2010-06-16 18:58:18 -07:00
Corbin Simpson
517a4fb051 gallium/docs: Fix RST error. 2010-06-16 18:58:18 -07:00
Vinson Lee
2412188453 r300g: Fix uninitialized variable warnings in error path. 2010-06-16 17:56:00 -07:00
Vinson Lee
84178547df intel: Remove unnecessary headers. 2010-06-16 17:44:26 -07:00
Zack Rusin
638a80bc07 draw: make sure we correctly iterate over output buffers on stream out
we kept overwriting the first attribute of a vertex in a single-stream-
out-buffer case
2010-06-16 15:56:17 -04:00
Zack Rusin
509ff13d06 graw: remove wrong test 2010-06-16 15:10:21 -04:00
Zack Rusin
0b8e198027 draw: add stream output decomposition file 2010-06-16 15:03:55 -04:00
Zack Rusin
287531772c draw: rewrite stream output to handle all the dark corners
register masks, multiple output buffers, multiple primitives,
non-linear vertices (elts) and stride semantics.
2010-06-16 14:43:56 -04:00
Zack Rusin
668fa68019 translate: don't crash on elts paths with instances 2010-06-16 14:43:56 -04:00
Corbin Simpson
e41ad8d2c5 r300g: Fix up resolve.
Yay for old code.
2010-06-16 11:01:34 -07:00
Corbin Simpson
61145c0d5c r300g: Fix MSAA state size. 2010-06-16 10:54:09 -07:00
Corbin Simpson
8ecca392da r300g: Don't multisample non-32-bpp render targets. 2010-06-16 10:54:09 -07:00
Corbin Simpson
68cefb423a r300g: Finish resolve function. 2010-06-16 10:54:08 -07:00
Corbin Simpson
e163fc0b15 r300g: Add resource resolve function. 2010-06-16 10:54:08 -07:00
Corbin Simpson
a91fea65dc r300g: Moar MSAA setup.
Need to just add the resolve, then go switch to new DRM and test.
2010-06-16 10:54:08 -07:00
Corbin Simpson
3784b0fa69 r300g: Fix indentation.
I could *not* let this slide since I'm on a 78-char-wide terminal.
2010-06-16 10:54:08 -07:00