Commit Graph

934 Commits

Author SHA1 Message Date
Brian Paul
417719c0a6 mesa: call glutDestroyWindow() 2008-05-20 15:11:33 -06:00
Brian Paul
d7cf6b2978 mesa: call glutDestroyWindow() 2008-05-20 13:49:18 -06:00
Brian Paul
b86cf71491 mesa: call glutDestroyWindow() on exit to help find mem leaks 2008-05-16 16:02:52 -06:00
Brian Paul
bc57a7c9f7 Press <space> to reset limit/bias values, clean-up limit/bias printf 2008-05-03 09:10:44 -06:00
Brian Paul
522f11b632 set TextureID = NULL after deleting the array 2008-05-02 09:31:38 -06:00
Brian Paul
07b551f7cf added xdemos/sharedtex.c test
Test that modifications to a texture object in one rendering context are seen
in a second rendering context.
Press 't' to change the texture's image/colors.
2008-04-30 15:30:29 -06:00
Brian Paul
5692e09be8 disable GL_TEXTURE_1D at end of frame to fix failed assertion 2008-04-29 15:03:06 -06:00
Brian Paul
059ab50c60 mesa: explicitly delete textures before creating new ones
Also, call glutDestroyWindow() upon exit.
2008-04-28 14:20:11 -06:00
Keith Whitwell
63e6e33db6 trivial: simple edgeflag test 2008-04-24 12:39:09 +01:00
Keith Whitwell
1e3087cd03 mesa: add dedicated point-wide-smooth test, restore original tri.c as tri-orig.c 2008-04-23 13:10:13 +01:00
Brian Paul
6d0f9d5a01 mesa: new Z-compositing test (glDrawPixels(GL_DEPTH) + stencil) 2008-04-11 09:21:37 -06:00
Brian Paul
e1c3560152 add missing glViewport calls
cherry-picked from master
2008-04-11 09:01:04 -06:00
Brian Paul
544c236db1 mesa: add a new test for glDrawPixels(GL_DEPTH_COMPONENT) 2008-04-10 18:33:53 -06:00
Brian
8a8e7b22c0 mesa: test code to exercise more GLSL functions 2008-04-04 18:56:22 -06:00
Brian
f7f4b81ad8 mesa: added more ext funcs (from Mesa/master) 2008-04-04 18:55:48 -06:00
Brian
fe1c9c0585 mesa: add missing glPush/PopMatrix() calls 2008-04-04 16:45:05 -06:00
Brian
1e4cd24e9c mesa: add missing glPush/PopMatrix() calls 2008-04-04 16:45:05 -06:00
Brian
cdbfae9bef test glStencilFuncSeparateATI() 2008-04-04 12:44:14 +02:00
Brian
7f40115a52 mesa: added a cast to avoid int overflow, plus rename texels->pixels 2008-04-01 16:20:29 -06:00
Brian
792d524aed mesa: measure fill rate for drawing a large quad with basic shading/texture modes 2008-04-01 16:07:09 -06:00
Brian
8bef18f47b mesa: destroy window upon exit 2008-04-01 14:56:10 -06:00
Brian Paul
f654ab40d6 mesa: call glutDestroyWindow (help find mem leaks) 2008-03-24 17:21:18 -06:00
Brian Paul
74525d474c mesa: minor code re-org 2008-03-21 11:06:52 -06:00
Brian Paul
ba31cf6855 better text labels 2008-03-19 17:15:14 -06:00
Brian Paul
5456f4f210 mesa: new mipmap generation, lod bias demo
Show each of the mipmap levels side-by-side.
Press 's' to toggle quad scaling to see mipmap level at actual size.
2008-03-17 16:03:06 -06:00
Brian Paul
14150bc856 mesa: call glColorMask(1,1,1,1) before glClear()
Without this, second and subsequent redraws rendered incorrectly.
Plus comments.
2008-03-14 11:35:57 -06:00
Brian
370eca12ad Added calibrate_rast.c program
Measures rasterization of points/lines/tris and suggests fixes/biases when
something doesn't meet spec.
2008-02-28 17:55:26 -07:00
José Fonseca
2573f0e5d6 Convert crlf->lf line endings.
Windows/DOS users should enable core.autocrlf from now on.
2008-02-28 15:53:13 +09:00
Brian
bc3f2c908e Added line smooth test 2008-02-25 16:26:37 -07:00
José Fonseca
2d38d1b300 Remove files of unsupported build systems. 2008-02-25 17:11:28 +09:00
José Fonseca
9bcc8ad0ca Update git ignores. 2008-02-25 17:05:15 +09:00
Brian
52e4c8d702 Test calling glTexSubImage2D mid-way through a frame. 2008-02-20 11:58:33 -07:00
Brian
f9973b1c3d Added minmag.c test
Test that different minification and magnification filters are chosen for the
non-mipmapped texture case.
2008-02-16 10:05:24 -07:00
Brian
ca2f2c7664 gallium: new pgon-mode.c test
A two-triangle strip is drawn such that the first tri is front-facing and
the second tri is back-facing.  Use different front/back polygon modes.
2008-02-14 18:59:24 -07:00
Brian
be54b492d9 Fix broken test.
As-is, if the texture was too large for the target, an assertion would fail.
Now check proxy texture first and if it works, then test non-proxy target.
2008-02-12 16:57:00 -07:00
Brian
cf94941122 Set Min/MaxLod with glTexParameterf, not glTexParameteri 2008-02-12 15:54:15 -07:00
Brian
4697cee78b press 0,1,2,etc keys for specific bias values 2008-02-12 15:01:44 -07:00
Brian
74c32ee6aa tweak incr/decrements amounts for keyboard options 2008-02-12 15:01:32 -07:00
Brian
bd299093ec push out far clip plane to 200 2008-01-28 12:42:37 -07:00
Brian
ba083bae69 Added d/D keys to change viewing distance, 'a' to toggle animation 2008-01-28 12:37:35 -07:00
José Fonseca
e122a8fa18 gallium: Ignore generated files. 2008-01-17 12:05:37 +09:00
Keith Whitwell
ded6ce2bd5 vp-tri: match vertex/color data of other tests 2007-12-19 15:13:20 +00:00
Keith Whitwell
2c8e50c0cb use a depth buffer temporarily 2007-12-19 13:13:53 +00:00
Zack Rusin
55c1894d0a Add the new test program for fp's. 2007-12-17 13:23:47 -05:00
Zack Rusin
6f111e9c81 Don't generate spurious vs, move the enable a bit to do that. 2007-12-13 10:31:39 -05:00
Zack Rusin
63a9d835ce Redo the fragment program examples to match vp's
we just load text files instead of compiling tons of small
binaries
2007-12-11 09:49:34 -05:00
Zack Rusin
025b140b2f Add a simple fps counter to the example 2007-12-11 09:49:33 -05:00
Brian
aef25b1994 set window size to 256x256 2007-12-10 17:32:43 -07:00
Keith Whitwell
b1399a5dd2 gallium: more trivial tests 2007-12-09 14:06:00 +00:00
Keith Whitwell
56bc8d9199 gallium: remove unneeded depth buffer 2007-12-09 14:05:12 +00:00