Commit Graph

61131 Commits

Author SHA1 Message Date
Topi Pohjolainen
8b5fd98043 i965/blorp: wrap MOV (/brw_MOV(&func, /emit_mov(/)
In addition, the two special cases requiring explicit execution
size control are wrapped manually.

Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2014-01-23 08:45:30 +02:00
Topi Pohjolainen
250494f742 i965/blorp: wrap emission of if-equal-assignment
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2014-01-23 08:45:28 +02:00
Topi Pohjolainen
9e9617f797 i965/blorp: wrap emission of conditional assignment
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2014-01-23 08:45:25 +02:00
Topi Pohjolainen
8c42ade7a4 i965/blorp: move emission of sample combining into eu-emitter
v2 (Paul): pass the combining opcode as an argument to emit_combine().
           This keeps manual_blend_average() selfcontained
           documentation wise.

Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2014-01-23 08:45:16 +02:00
Topi Pohjolainen
ecf795615c i965/blorp: move emission of rt-write into eu-emitter
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2014-01-23 08:45:13 +02:00
Topi Pohjolainen
aac6bace9f i965/blorp: move emission of texture lookup into eu-emitter
Resolving of the hardware message type is moved into the
emitter also in preparation for switching to use fs_generator.
The generator wants to translate the high level op-code into
the message type and hence the emitter needs to know the
original op-code.

Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2014-01-23 08:45:10 +02:00
Topi Pohjolainen
41d397f22b i965/fs: introduce non-compressed equivalent of tex_cms
v2: introduces 'SHADER_OPCODE_TXF_UMS' also for gen8

Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2014-01-23 08:45:04 +02:00
Topi Pohjolainen
ce527a6722 i965: rename tex_ms to tex_cms
Prepares for the introduction of non-compressed multi-sampled
lookup used in the blorp programs.

v2: now also taking into account gen8

Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2014-01-23 08:44:58 +02:00
Topi Pohjolainen
3c44e43357 i965/blorp: move emission of pixel kill into eu-emitter
The combination of four separate comparison operations and
and the masked "and" require special treatment when moving
to FS LIR.

Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2014-01-23 08:44:52 +02:00
Topi Pohjolainen
f031487dcb i965/blorp: introduce separate eu-emitter for blit compiler
Prepares for presenting blorp blit programs using FS IR that
allows EU-assembly generation using i965 glsl-compiler
backend (fs_generator).

v2: rebased on top of endif-jump counter fix (moving the
    added brw_set_uip_jip() into the emitter)

Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
2014-01-23 08:44:44 +02:00
Kenneth Graunke
d8c7740dda i965: Support 32 texture image units on Haswell+.
The Intel closed source OpenGL driver recently began supporting 32
texture image units on Haswell.  This makes the open source driver
support 32 as well.

Earlier generations don't have the message header field required to
support more than 16 sampler states, so we continue to advertise 16
there.

On Haswell, this causes us to advertise:
- GL_MAX_TEXTURE_IMAGE_UNITS = 32
- GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 32
- GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 96
instead of the old values of 16, 16, and 48.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2014-01-22 17:18:58 -08:00
Kenneth Graunke
5a51a26804 i965/fs: Switch from BRW_MAX_TEX_UNIT to the actual limit.
BRW_MAX_TEX_UNIT is about to grow, but only Gen7+ will be able to
support the new larger value.  On older platforms, we don't want to
allocate the extra space - it would just be a waste.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2014-01-22 17:18:56 -08:00
Kenneth Graunke
50ce6f682d mesa: Bump MAX_TEXTURE_IMAGE_UNITS to 32.
This allows drivers to optionally support more than 16 texture units.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2014-01-22 17:18:55 -08:00
Kenneth Graunke
15fc919491 i965/vec4: Support arbitrarily large sampler state indices on Haswell+.
Like the scalar backend, we add an offset to the "Sampler State Pointer"
field to select a group of 16 samplers, then use the "Sampler Index"
field to select within that group.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2014-01-22 17:18:53 -08:00
Kenneth Graunke
d58e03fe4f i965/vec4: Refactor sampler message setup.
The next patch adds an additional case where the message header is
necessary.  So we want to do the g0 copy if inst->header_present is set,
rather than inst->texture_offset.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2014-01-22 17:18:51 -08:00
Kenneth Graunke
e0a5602911 i965/vec4: Don't set header_present if texel offsets are all 0.
In theory, a shader might use textureOffset() but set all the texel
offsets to zero.  In that case, we don't actually need to set up the
message header - zero is the implicit default.

By moving the texture_offset setup before the header_present setup, we
can easily only set header_present when there are non-zero texel offset
values.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2014-01-22 17:18:49 -08:00
Kenneth Graunke
6943ac0bd9 i965/fs: Support arbitrarily large sampler state indices on Haswell+.
The message descriptor's "Sampler Index" field is only 4 bits (on all
generations of hardware), so it can only represent indices 0 through 15.

Haswell introduced a new field in the message header - "Sampler State
Pointer".  Normally, this is copied straight from g0, but we can also
add a byte offset (as long as it's a multiple of 32).

This patch uses a "Sampler State Pointer" offset to select a group of
16 sampler states, and then uses the "Sampler Index" field to select
the state within that group.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2014-01-22 17:18:48 -08:00
Kenneth Graunke
d7450e52e6 i965/fs: Plumb sampler index into emit_texture_gen7.
We'll need this in the next patch.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2014-01-22 17:18:46 -08:00
Kenneth Graunke
ebfe43d5ad i965/fs: Refactor sampler message header to duplicate less code.
Previously, the code to copy g0 to the message header existed in two
places - one for the texture offset case, and one for any other case.

By treating texture_offset as a special case of header_present, we can
remove this duplication and shorten the code.  Future patches which add
new header fields also won't have to add additional duplication.

This also clarifies a confusing construct.  The old code contained:

   } else if (inst->header_present) {
      if (brw->gen >= 7) {
         ...explicit copy from g0 to the message header...
      } else {
         /* Set up an implied move from g0 to the MRF. */
      }
   }

This looks like it might set up an implied move on Sandybridge, which
doesn't support those.  However, Sandybridge only uses a message header
for texture offsets, so it would never hit this code path.  The new code
avoids this implicit knowledge by only setting up an implied move on
Gen4-5.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2014-01-22 17:18:42 -08:00
Kenneth Graunke
87e7326735 i965: Use get_element_ud to shorten texture header access.
This is shorter, easier to read, and further from the 80 column limit.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2014-01-22 17:18:18 -08:00
Marek Olšák
d40532f260 gallium/util: util_format_srgb should not return FORMAT_NONE for sRGB formats
This fixes a serious regression introduced
in 4e549ddb50.

Cc: 9.2 10.0 <mesa-stable@lists.freedesktop.org>

Reviewed-by: Brian Paul <brianp@vmware.com>
2014-01-23 01:47:14 +01:00
Marek Olšák
d382e90614 gallium: remove PIPE_CAP_SCALED_RESOLVE
If any driver doesn't support this, it can use a blit after resolving
the samples.

Reviewed-by: Brian Paul <brianp@vmware.com>
2014-01-23 01:47:14 +01:00
Marek Olšák
a8930adbf8 radeonsi: use hardware scissors correctly
Use the WINDOW and VPORT scissors for the framebuffer and scissor test,
respectively. The other two scissors are disabled (they cover the max fb size).

We actually have 16 VPORT scissors, which will map well to ARB_viewport_array.

Also, we don't need to write SC_WINDOW_OFFSET with this commit, because it's
disabled everywhere.

Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
2014-01-23 01:47:14 +01:00
Marek Olšák
69c29cb147 radeonsi: handle R600_CONTEXT_PS_PARTIAL_FLUSH in si_emit_cache_flush
For consistency only, This is unused by radeonsi currently.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2014-01-23 01:47:14 +01:00
Marek Olšák
5dfb10b2f5 r600g,radeonsi: if discarding whole buffer range, discard whole resource instead
Also set the unsynchronized flag if the whole resource was discarded
to avoid doing buffer-busy checks again.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2014-01-23 01:47:14 +01:00
Marek Olšák
ee0dc659c8 gallium/u_upload_mgr: don't expose u_upload_flush
It's unused and shouldn't be used at all in my opinion.

If some driver doesn't support the unsynchronized flag, u_upload_mgr should
avoid the synchronization by other means, e.g. by using the DONTBLOCK flag.
2014-01-23 01:47:14 +01:00
Marek Olšák
0c20bff4b6 gallium/hud: just unmap the upload vertex buffer instead of recreating it 2014-01-23 01:47:14 +01:00
Marek Olšák
2b033f3aab gallium/vl: use u_upload_mgr to upload vertices for vl_compositor
This is the recommended way for streaming vertices. Always use this if you
need to upload vertices every frame.

Reviewed-by: Christian König <christian.koenig@amd.com>
2014-01-23 01:47:14 +01:00
Kristian Høgsberg
11baad3508 intel: Fix initial MakeCurrent for single-buffer drawables
Commit 05da4a7a5e attempts to eliminate the
call to intel_update_renderbuffer() in the case where we already have a
drawbuffer for the drawable.  Unfortunately this only checks the
back left renderbuffer, which breaks in case of single buffer drawables.

This means that the initial viewport will not be set in that case.  Instead,
we now check whether the initial viewport has not been set, in which case
we call out to intel_update_renderbuffer().

https://bugs.freedesktop.org/show_bug.cgi?id=73862

Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>
2014-01-22 12:30:59 -08:00
Paul Berry
0da1a2cc36 glsl: Simplify aggregate type inference to prepare for ARB_arrays_of_arrays.
Most of the time it is not necessary to perform type inference to
compile GLSL; the type of every expression can be inferred from the
contents of the expression itself (and previous type declarations).
The exception is aggregate initializers: their type is determined by
the LHS of the variable being assigned to.  For example, in the
statement:

   mat2 foo = { { 1, 2 }, { 3, 4 } };

the type of { 1, 2 } is only known to be vec2 (as opposed to, say,
ivec2, uvec2, int[2], or a struct) because of the fact that the result
is being assigned to a mat2.

Previous to this patch, we handled this situation by doing some type
inference during parsing: when parsing a declaration like the one
above, we would call _mesa_set_aggregate_type(), which would infer the
type of each aggregate initializer and store it in the corresponding
ast_aggregate_initializer::constructor_type field.  Since this
happened at parse time, we couldn't do the type inference using
glsl_type objects; we had to use ast_type_specifiers, which are much
more awkward to work with.  Things are about to get more complicated
when we add support for ARB_arrays_of_arrays.

This patch simplifies things by postponing the call to
_mesa_set_aggregate_type() until ast-to-hir time, when we have access
to glsl_type objects.  As a side benefit, we only need to have one
call to _mesa_set_aggregate_type() now, instead of six.

Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-01-22 11:08:30 -08:00
Jan Vesely
6ec210989f clover: Don't crash on NULL global buffer objects.
Specs say "If the argument is a buffer object, the arg_value
pointer can be NULL or point to a NULL value in which case a NULL
value will be used as the value for the argument declared as a
pointer to __global or __constant memory in the kernel."

So don't crash when somebody does that.

v2: Insert NULL into input buffer instead of buffer handle pair
    Fix constant_argument too
    Drop r600 driver changes

v3: Fix inserting NULL pointer

Signed-off-by: Jan Vesely <jan.vesely@rutgers.edu>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
2014-01-22 13:30:35 +01:00
Vinson Lee
6caf34b97e meta: Move loop variable declaration outside loop.
Fixes MSVC build error introduced with commit
69b258cb46.

meta.c(618) : error C2143: syntax error : missing ';' before 'type'
meta.c(618) : error C2143: syntax error : missing ')' before 'type'
meta.c(618) : error C2065: 'i' : undeclared identifier
meta.c(618) : warning C4552: '<' : operator has no effect; expected operator with side-effect
meta.c(618) : error C2059: syntax error : ')'
meta.c(618) : error C2143: syntax error : missing ';' before '{'
meta.c(619) : error C2065: 'i' : undeclared identifier
meta.c(620) : error C2065: 'i' : undeclared identifier

Signed-off-by: Vinson Lee <vlee@freedesktop.org>
2014-01-21 22:59:16 -08:00
Topi Pohjolainen
8b16b0255b i965/blorp: use BRW_COMPRESSION_2NDHALF for second half LPR
No known bugs fixed but this is now in line with fs-generator.
No regresssions on IVB.

Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-01-22 08:13:32 +02:00
Topi Pohjolainen
89347dd61b i965/blorp: patch jump counters also for endif
No known bugs fixed but this is now in line with fs-generator.
No regresssions on IVB.

Eric further explained that:

  "The endif jump, since it's forward, is just an optimization to
   have set right -- otherwise, the GPU will just step forward
   instruction by instruction until it hits something else that
   updates the per-channel PC."

Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-01-22 08:13:32 +02:00
Paul Berry
1032c33cb9 mesa: Change redundant code into loops in texstate.c.
This is possible now that ctx->Shader.CurrentProgram is an array.

Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Brian Paul <brianp@vmware.com>
2014-01-21 20:25:52 -08:00
Paul Berry
6ac2e1e199 mesa: Change redundant code into loops in shaderapi.c.
This is possible now that ctx->Shader.CurrentProgram is an array.

Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Brian Paul <brianp@vmware.com>
2014-01-21 20:25:49 -08:00
Paul Berry
5808c44bab mesa: Remove ad-hoc arrays of gl_shader_program.
Now that we have a ctx->Shader.CurrentProgram array, we can just use
it directly.

Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Brian Paul <brianp@vmware.com>
2014-01-21 20:25:47 -08:00
Paul Berry
69b258cb46 meta: Replace save_state::{Vertex,Geometry,Fragment}Shader with an array.
Since ctx->Shader.Current{Vertex,Geometry,Fragment}Program is an
array, this allows some meta code to be rolled up into loops.

Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Brian Paul <brianp@vmware.com>
2014-01-21 20:25:44 -08:00
Paul Berry
b4b70674ea i965: Fix comments to refer to the new ctx->Shader.CurrentProgram array.
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Brian Paul <brianp@vmware.com>
2014-01-21 20:25:41 -08:00
Paul Berry
1aef45578c mesa: Fold long lines introduced by the previous patch.
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Brian Paul <brianp@vmware.com>
2014-01-21 20:25:38 -08:00
Paul Berry
3b22146dc7 mesa: Replace ctx->Shader.Current{Vertex,Fragment,Geometry}Program with an array.
These are replaced with
ctx->Shader.CurrentProgram[MESA_SHADER_{VERTEX,FRAGMENT,GEOMETRY}].
In patches to follow, this will allow us to replace a lot of ad-hoc
logic with a variable index into the array.

With the exception of the changes to mtypes.h, this patch was
generated entirely by the command:

    find src -type f '(' -iname '*.c' -o -iname '*.cpp' ')' \
    -print0 | xargs -0 sed -i \
    -e 's/\.CurrentVertexProgram/.CurrentProgram[MESA_SHADER_VERTEX]/g' \
    -e 's/\.CurrentGeometryProgram/.CurrentProgram[MESA_SHADER_GEOMETRY]/g' \
    -e 's/\.CurrentFragmentProgram/.CurrentProgram[MESA_SHADER_FRAGMENT]/g'

Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Brian Paul <brianp@vmware.com>
2014-01-21 20:25:02 -08:00
Paul Berry
cd18ba1c7a glsl/linker: Refactor in preparation for adding more shader stages.
Rather than maintain separately named arrays and counts for vertex,
geometry, and fragment shaders, just maintain these as arrays indexed
by the gl_shader_type enum.

v2: When there is neither a vertex nor a geometry shader, set
prog->LastClipDistanceArraySize = 0, and clarify that the values is
not used.

Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Brian Paul <brianp@vmware.com>
2014-01-21 20:24:59 -08:00
Paul Berry
4a91675b26 mesa: use _mesa_validate_shader_target() more frequently.
This patch replaces code in _mesa_new_shader() and delete_shader_cb()
that checks the type of a shader with calls to
_mesa_validate_shader_target().  This has two advantages: it allows
for a more thorough check (since _mesa_validate_shader_target()
doesn't permit shader targets that aren't supported by the back-end),
and it reduces the amount of code that will need to be modified when
adding new shader stages.

Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Brian Paul <brianp@vmware.com>
2014-01-21 20:24:56 -08:00
Paul Berry
020919b2ae main: Allow ctx == NULL in _mesa_validate_shader_target().
This will allow this function to be used in circumstances where there
is no context available, such as when building built-in GLSL
functions.

Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Brian Paul <brianp@vmware.com>
2014-01-21 20:24:54 -08:00
Paul Berry
6ab2a6148a mesa: Make validate_shader_target() non-static.
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Brian Paul <brianp@vmware.com>
2014-01-21 20:24:49 -08:00
Paul Berry
46d210d38f mesa: Replace _mesa_program_index_to_target with _mesa_shader_stage_to_program.
In my recent zeal to refactor Mesa's handling of the gl_shader_stage
enum, I accidentally wound up with two functions that do the same
thing: _mesa_program_index_to_target(), and
_mesa_shader_stage_to_program().

This patch keeps _mesa_shader_stage_to_program(), since its name is
more consistent with other related functions.  However, it changes the
signature so that it accepts an unsigned integer instead of a
gl_shader_stage--this avoids awkward casts when the function is called
from C++ code.

Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Brian Paul <brianp@vmware.com>
2014-01-21 20:24:43 -08:00
Dave Airlie
2212a97fe3 llvmpipe: dump geometry shaders when using LP_DEBUG=tgsi
for consistency with vs and fs dumpers.

Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2014-01-22 14:08:03 +10:00
Ian Romanick
178c1bf1ad mesa: Generate GL_INVALID_OPERATION for unsupported DSA TexStorage functions
We have to make the functions available to work around a GLEW bug (see
comments already in the code), but if an application calls one of these
functions we should still generate GL_INVALID_OPERATION.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2014-01-21 15:39:54 -08:00
Ian Romanick
17594dccfd mesa: Silence many unused parameter warnings
main/texstorage.c: In function '_mesa_alloc_texture_storage':
main/texstorage.c:240:53: warning: unused parameter 'width' [-Wunused-parameter]
main/texstorage.c:241:37: warning: unused parameter 'height' [-Wunused-parameter]
main/texstorage.c:241:53: warning: unused parameter 'depth' [-Wunused-parameter]
main/texstorage.c: In function '_mesa_TextureStorage1DEXT':
main/texstorage.c:464:34: warning: unused parameter 'texture' [-Wunused-parameter]
main/texstorage.c:464:50: warning: unused parameter 'target' [-Wunused-parameter]
main/texstorage.c:464:66: warning: unused parameter 'levels' [-Wunused-parameter]
main/texstorage.c:465:34: warning: unused parameter 'internalformat' [-Wunused-parameter]
main/texstorage.c:466:35: warning: unused parameter 'width' [-Wunused-parameter]
main/texstorage.c: In function '_mesa_TextureStorage2DEXT':
main/texstorage.c:473:34: warning: unused parameter 'texture' [-Wunused-parameter]
main/texstorage.c:473:50: warning: unused parameter 'target' [-Wunused-parameter]
main/texstorage.c:473:66: warning: unused parameter 'levels' [-Wunused-parameter]
main/texstorage.c:474:34: warning: unused parameter 'internalformat' [-Wunused-parameter]
main/texstorage.c:475:35: warning: unused parameter 'width' [-Wunused-parameter]
main/texstorage.c:475:50: warning: unused parameter 'height' [-Wunused-parameter]
main/texstorage.c: In function '_mesa_TextureStorage3DEXT':
main/texstorage.c:483:34: warning: unused parameter 'texture' [-Wunused-parameter]
main/texstorage.c:483:50: warning: unused parameter 'target' [-Wunused-parameter]
main/texstorage.c:483:66: warning: unused parameter 'levels' [-Wunused-parameter]
main/texstorage.c:484:34: warning: unused parameter 'internalformat' [-Wunused-parameter]
main/texstorage.c:485:35: warning: unused parameter 'width' [-Wunused-parameter]
main/texstorage.c:485:50: warning: unused parameter 'height' [-Wunused-parameter]
main/texstorage.c:485:66: warning: unused parameter 'depth' [-Wunused-parameter]

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2014-01-21 15:39:54 -08:00
Anuj Phogat
f5cfb4ae21 i965: Ignore 'centroid' interpolation qualifier in case of persample shading
This patch handles the use of 'centroid' qualifier with 'in' variables
in a fragment shader when persample shading is enabled. Per sample
shading for the whole fragment shader can be enabled by:
glEnable(GL_SAMPLE_SHADING) or using {gl_SamplePosition, gl_SampleID}
builtin variables in fragment shader. Explaining it below in more
detail.

/* Enable sample shading using OpenGL API */
glEnable(GL_SAMPLE_SHADING);
glMinSampleShading(1.0);

Example fragment shader:
in vec4 a;
centroid in vec4 b;
main()
{
  ...
}

Variable 'a' will be interpolated at sample location. But, what
interpolation should we use for variable 'b' ?

ARB_sample_shading recommends interpolation at sample position for
all the variables. GLSL 400 (and earlier) spec says that:

"When an interpolation qualifier is used, it overrides settings
established through the OpenGL API."
But, this text got deleted in later versions of GLSL.

NVIDIA's and AMD's proprietary linux drivers (at OpenGL 4.3)
interpolates at sample position. This convinces me to use
the similar approach on intel hardware.

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2014-01-21 14:42:28 -08:00