Commit Graph

340 Commits

Author SHA1 Message Date
Brian Paul
70a2ede112 st/mesa: rename st_texture_release_sampler_view()
To st_texture_release_context_sampler_view() to be more clear
that it's context-specific.

Reviewed-by: Neha Bhende <bhenden@vmware.com>
2019-03-11 20:08:16 -06:00
Brian Paul
c7d2504625 st/mesa: move around some code in st_context.c
st_init_driver_functions() is only called in st_context.c so there's
no need for the prototype in st_context.h

To avoid a forward declaration of st_init_driver_functions() in
st_context.c, we need to move around several other functions.

No functional change.

Reviewed-by: Neha Bhende <bhenden@vmware.com>
2019-03-11 20:08:16 -06:00
Brian Paul
b29d827f09 st/mesa: move utility functions, macros into new st_util.h file
To de-clutter st_context.h.

Clean up remaining function prototypes in st_context.h.

The st_vp_uses_current_values() helper is only used in st_context.c
so move it there.

The st_get_active_states() function is only used in st_context.c so
remove its prototype in st_context.h

Reviewed-by: Neha Bhende <bhenden@vmware.com>
2019-03-11 20:08:16 -06:00
Mathias Fröhlich
1ab2159249 st/mesa: Reduce array updates due to current changes.
Since using bitmasks we can easily check if we have any
current value that is potentially uploaded on array setup.
So check for any potential vertex program input that is not
already a vao enabled array. Only flag array update if there is
a potential overlap.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
2019-02-26 05:42:04 +01:00
Kenneth Graunke
5b51d754d0 st/mesa: Optionally override RGB/RGBX dst alpha blend factors
Intel's blending hardware does not properly return 1.0 for destination
alpha for RGBX formats; it requires the factors to be overridden to
either zero or one.  Broadcom vc4 and v3d also could use this override.
While overriding these factors is safe in general, Nouveau and Radeon
would prefer not to.  Their blending hardware already returns correct
values for RGB/RGBX formats, and would like to avoid the resulting
per-buffer blending and independent blend factors (rgb != a) since it
can cause additional overhead.

I considered simply handling this in the driver, but it's not as nice.
pipe_blend_state doesn't have any format information, so we'd need the
hardware blend state to depend on both pipe_blend_state and
pipe_framebuffer_state.  Furthermore, Intel GPUs don't have a native
RGBX_SNORM format, so I avoid exposing one, which makes Gallium fall
back to RGBA_SNORM.  The pipe_surfaces we get in the driver have an RGBA
format, making it impossible to tell that there shouldn't be an alpha
channel.  One could argue that st not handling it in that case is a bug.
To work around this, we'd have to expose RGBX pipe formats, mapped to
RGBA hardware formats, and add format swizzling special cases.  All
doable, but it ends up being more code than I'd like.

st_atom_blend already has access to the right information and it's
trivial to accomplish there, so we just add a cap bit and do that.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2019-01-15 20:53:44 -08:00
Kenneth Graunke
d644698b44 gallium: Add the ability to query a single pipeline statistics counter
Gallium historically has treated pipeline statistics queries as a single
query, PIPE_QUERY_PIPELINE_STATISTICS, which returns a block of 11
values.  This was originally patterned after the D3D1x API.  Much later,
Brian introduced an OpenGL extension that exposed these counters - but
it exposes 11 separate queries, each of which returns a single value.

Today, st/mesa simply queries all 11 values, and returns a single value.
While pipeline statistics counters aren't typically performance
critical, this is still not a great fit.  A D3D1x->GL translator might
request all 11 counters by creating 11 separate GL queries...which
Gallium would map to reads of all 11 values each time, resulting in a
total 121 counter reads.  That's not ideal.

This patch adds a new cap, PIPE_CAP_QUERY_PIPELINE_STATISTICS_SINGLE,
and corresponding query type PIPE_QUERY_PIPELINE_STATISTICS_SINGLE.
When calling create_query(), q->index should be set to one of the
PIPE_STAT_QUERY_* enums to select a counter.  Unlike the block query,
this returns the value in pipe_query_result::u64 (as it's a single
value) instead of the pipe_query_data_pipeline_statistics group.

We update st/mesa to expose ARB_pipeline_statistics_query if either
capability is set, preferring the new SINGLE variant when available.

Thanks to Roland, Ilia, and Marek for helping me sort this out.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2019-01-15 11:43:04 -08:00
Marek Olšák
21ca322e63 st/mesa: throttle texture uploads if their memory usage goes beyond a limit
This prevents radeonsi from running out of memory. It also increases
texture upload performance by being nice to the kernel memory manager.
2018-09-07 17:59:02 -04:00
Marek Olšák
8d473f555a st/mesa: pin driver threads to a specific L3 cache on AMD Zen (v2)
v2: use set_context_param

Reviewed-by: Brian Paul <brianp@vmware.com>
2018-09-07 16:03:30 -04:00
Marek Olšák
966f155623 gallium: add storage_sample_count parameter into is_format_supported
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
2018-07-31 18:28:41 -04:00
Marek Olšák
ed8b4ed6c4 st/mesa: implement ASTC 2D LDR fallback for all drivers
Tested-by: Mike Lothian <mike@fireburn.co.uk>
Tested-By: Gert Wollny<gert.wollny@collabora.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-By: Gert Wollny <gw.fossdev@gmail.com>
2018-07-31 18:09:57 -04:00
Jordan Justen
48ce7745dc mesa: Add gl_shader_program param to ProgramBinarySerializeDriverBlob
This might be required because some stages might generate different
programs depending on the other stages in the program. For example,
the i965 driver's tessellation control stage depends on the
tessellation evaluation shader.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-07-09 23:02:33 -07:00
Jordan Justen
450f00e39d st/mesa: Use ShaderCacheSerializeDriverBlob driver function
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-07-09 23:02:32 -07:00
Rhys Perry
9f217facbd st/mesa: add support for ARB_sample_locations
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com> (v2)
Reviewed-by: Marek Olšák <marek.olsak@amd.com> (v2)
2018-06-14 20:09:45 -06:00
Marek Olšák
86d63b53a2 gallium: remove aux_vertex_buffer_slot code
The slot index is always 0, and is pretty unlikely to change in the future.

Reviewed-by: Brian Paul <brianp@vmware.com>
2018-05-12 21:08:09 -04:00
Mathias Fröhlich
79eb6ab7b6 st/mesa: Remove the now unused gl_vertex_array.
Was meant to be temporary in gallium.

Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
2018-05-10 07:06:16 +02:00
Rhys Perry
97f5f399ef st/mesa: add support for nvidia conservative rasterization extensions
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2018-04-30 21:13:53 -06:00
Timothy Arceri
f33d9036b9 st/mesa: stop calling _mesa_init_shader_object_functions()
This sets the LinkShader function for the driver, but for the st we
set it properly with the following call to st_init_program_functions().

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-04-10 14:43:45 +10:00
Mathias Fröhlich
fca1550550 gallium: Push down the gl_vertex_array inputs into gallium.
Let the gallium backend have its own gl_vertex_array array and basically
reimplement the way _vbo_draw works.

Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
2018-03-31 06:32:12 +02:00
Mathias Fröhlich
6307d1be0a mesa: Move vbo draw functions into dd_function_table.
Move vbo draw functions into struct dd_function_table.
For now just wrap the underlying vbo functions.

Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
2018-03-22 04:58:52 +01:00
Timothy Arceri
9c51a7ea29 gallium: add packed uniform CAP
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-03-20 14:17:34 +11:00
Marek Olšák
55376cb31e st/mesa: expose 0 shader binary formats for compat profiles for Qt
Bugzilla: https://bugreports.qt.io/browse/QTBUG-66420
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105065
Cc: "18.0" <mesa-stable@lists.freedesktop.org>
Tested-by: Kai Wasserbäch <kai@dev.carbon-project.org>
2018-03-07 15:36:31 -05:00
Timothy Arceri
c6b70a0eae st: add NIR GL_ARB_get_program_binary support
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-02-15 09:02:41 +11:00
Marek Olšák
08496c5d52 st/mesa: don't store non-fragment sampler states and views in st_context
those are unused.

st_context: 10120 -> 3704 bytes

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-02-08 16:14:11 +01:00
Andres Rodriguez
382067f065 mesa/st: add support for semaphore object create/import/delete v3
Add basic semaphore object operations.

v2: s/semaphore/fence for pipe objects
v3: added missing license headers

Signed-off-by: Andres Rodriguez <andresx7@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-01-30 15:13:49 -05:00
Eleni Maria Stea
8096b558a7 mesa: Fix function pointers initialization in status tracker
We assigned the function that gets the device uuid to the GetDriverUuid
function pointer and the function that gets the driver uuid to the
GetDeviceUuid function pointer inside the state tracker. Exchanged the
pointers.

cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Brian Paul <brianp@vmware.com>
2018-01-26 08:17:55 -07:00
Brian Paul
c860171c63 st/mesa: expand glDrawPixels cache to handle multiple images
The newest version of WSI Fusion makes several glDrawPixels calls
per frame.  By caching more than one image, we get better performance
when panning/zooming the map.

v2: move pixel unpack param checking out of cache search loop, per Roland
v3: also move unpack->BufferObj check out of loop, per Roland.
2018-01-25 12:17:26 -07:00
Marek Olšák
85bbcdda34 st/mesa: assume that user constant buffers are always supported
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
2018-01-17 20:17:59 +01:00
Timothy Arceri
a20016d827 st/glsl_to_tgsi: add ARB_get_program_binary support using TGSI
This resolves a game bug in Dead Island. The game doesn't properly
handle ARB_get_program_binary with 0 supported formats, and ends up
crashing.

This will enable ARB_get_program_binary binary support for any
driver that currently enables the on-disk shader cache.

Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=85564
2018-01-17 23:43:28 +11:00
Dave Airlie
b501ef164e st/mesa: handle compute atomics
Just reuse the cs atomics bit and emit the hw atomic state.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-12-05 10:38:35 +00:00
Emil Velikov
ba8a347f93 mesa: split extensions overrides and glGetString(GL_EXTENSIONS)
Currently we apply the extension overrides and construct the extensions
string upon MakeCurrent.

They are two distinct things, so let's slit the two while pushing the
overrides management _before_ _mesa_compute_version(). This ensures that
the version is updated to reflect the enabled/disabled extensions.

Cc: Jordan Justen <jordan.l.justen@intel.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2017-11-16 14:07:14 +00:00
Brian Paul
8150690cac st/mesa: whitespace clean-ups in st_context.c
Trivial.
2017-11-15 16:12:43 -07:00
Brian Paul
3a74eb3a9b st/mesa: move st_init_driver_flags() earlier in file
To get rid of forward declaration.

Reviewed-By: Gert Wollny <gw.fossdev@gmail.com>
2017-11-15 16:12:43 -07:00
Marek Olšák
272fe94942 mesa: enable ARB_texture_buffer_* extensions in the Compatibility profile
We already have piglit tests testing alpha, luminance, and intensity
formats. They were skipped by piglit until now.

Additionally, I'm enabling one ARB_texture_buffer_range piglit test to run
with the compat profile.

i965 behavior is unchanged except that it doesn't expose TBOs in the Compat
profile. Not sure how that affects the GL version override.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2017-11-09 23:55:31 +01:00
Dave Airlie
9f1db21f28 st/mesa: start adding support for hw atomics atom. (v2)
This adds a new atom that calls the new driver API to
bind buffers containing hw atomics.

v2: fixup bindings for sparse buffers. (mareko/nha)
don't bind buffer atomics when hw atomics are enabled.
use NewAtomicBuffer (mareko)

Tested-By: Gert Wollny <gw.fossdev@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-11-10 08:39:35 +10:00
Marek Olšák
46f452dd5f st/mesa: correct a u_vbuf comment
trivial.
2017-10-20 18:56:20 +02:00
Eric Anholt
e676434856 mesa: Implement a new GL_MESA_tile_raster_order extension.
The intent is to use this extension on vc4 to allow X11 to do overlapping
CopyArea() within a pixmap without first blitting the pixmap to a
temporary.  With associated glamor patches, improves x11perf
-copywinwin100 performance on a Raspberry Pi 3 from ~4700/sec to
~5130/sec, and is an even larger boost to uncomposited window movement
performance (most copywinwin100 copies don't overlap).

v2: Fix glIsEnabled() on the new enums.
v3: Drop the local spec since I'm upstreaming the spec.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-10-10 10:45:22 -07:00
Matt Turner
f6c56e07fc mesa/st: Drop has_lib_dxtc argument from st_init_extensions()
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2017-10-02 19:41:22 -07:00
Matt Turner
c5d5080284 mesa: Drop Mesa_DXTn from gl_context
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2017-10-02 19:41:22 -07:00
Andres Rodriguez
b2aaa91e8d mesa: hook up UUID queries for driver and device
v2: respective changes for new gallium interface
v3: fix UUID size asserts

Signed-off-by: Andres Rodriguez <andresx7@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2017-08-06 12:42:07 +10:00
Dave Airlie
49f4ecc677 mesa/st: start adding memory object support
v2: pass dedicated flag

v3 (Timothy Arceri):
 - remove unrequired _mesa_init_memory_object_functions()
   call in the state tracker.

Signed-off-by: Andres Rodriguez <andresx7@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com> (v2)
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2017-08-06 12:42:06 +10:00
Charmaine Lee
d8f51bfcbf st/mesa: init winsys buffers list only if context creation succeeds
Fixes piglit test crash when context creation fails.

v2: As suggested by Brian, move the init to st_create_context_priv()

Reviewed-by: Brian Paul <brianp@vmware.com>
2017-07-11 22:46:55 -07:00
Grigori Goronzy
2bbe235053 st/mesa: Add support for KHR_no_error flag
Add a new context flag and plumb it through the various layers of the
context creation code to set up dispatch tables for the no-error mode.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2017-07-14 21:23:40 +02:00
Charmaine Lee
147d7fb772 st/mesa: add a winsys buffers list in st_context
Commit a5e733c6b5 fixes the dangling
framebuffer object by unreferencing the window system draw/read buffers
when context is released. However this can prematurely destroy the
resources associated with these window system buffers. The problem is
reproducible with Turbine Demo running with VMware driver. In this case,
the depth buffer content was lost when the context is rebound to a
drawable.

To prevent premature destroy of the resources associated with
window system buffers, this patch maintains a list of these buffers in
the context, making sure the reference counts of these buffers will not
reach zero until the associated framebuffer interface objects no
longer exist. This also helps to avoid unnecessary destruction and
re-construction of the resources associated with the framebuffer.

Fixes VMware bug 1909807.

Reviewed-by: Brian Paul <brianp@vmware.com>
2017-07-11 19:40:17 -07:00
Marek Olšák
5fa69be3c8 mesa/glthread: add glthread "perf" counters and pass them to gallium HUD
for HUD integration in following commits. This valuable profiling data
will allow us to see on the HUD how well glthread is able to utilize
parallelism. This is better than benchmarking, because you can see
exactly what's happening and you don't have to be CPU-bound.

u_threaded_context has the same counters.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2017-06-26 02:17:03 +02:00
Marek Olšák
1c818fff0c st/mesa: move blend color into its own state atom
This is now sensible thanks to the NewBlendColor flag.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-06-22 01:51:02 +02:00
Marek Olšák
caf39d6df9 mesa: don't flag _NEW_PROGRAM_CONSTANTS for GLSL programs for st/mesa
v2: also update _mesa_uniform_handle for bindless textures

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com> (v1)
Reviewed-by: Brian Paul <brianp@vmware.com> (v1)
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com> (v1)
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2017-06-22 01:51:02 +02:00
Marek Olšák
670c4dd395 mesa: don't flag _NEW_PROGRAM_CONSTANTS for non-GLSL programs for st/mesa
This has the benefit that we get to set up constants for exactly
the shader stage that needs it.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2017-06-22 01:51:02 +02:00
Marek Olšák
df0f6a0af3 mesa: don't flag _NEW_POLYGON_STIPPLE for st/mesa
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2017-06-22 01:51:02 +02:00
Marek Olšák
58a02196b9 mesa: don't flag _NEW_LINE for st/mesa
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2017-06-22 01:51:02 +02:00
Marek Olšák
bc871a1baf mesa: don't flag _NEW_POLYGON for st/mesa
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2017-06-22 01:51:02 +02:00